Halgrak

Ugly Stranger's page

251 posts. Organized Play character for Pathmaker.


Classes/Levels

Half-Orc 2

About Ugly Stranger

Ugly Stranger
Male half-orc brawler (wild child) 1/gunslinger (pistolero) 1 (Pathfinder RPG Advanced Class Guide 23, 89, Pathfinder RPG Ultimate Combat 9, 51)
CN Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 19, touch 16, flat-footed 13 (+3 armor, +5 Dex, +1 dodge)
hp 19 (2d10+3)
Fort +5, Ref +9, Will +0
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee chakram +3 (1d8+2) or
. . chakram +3 (1d8+2) or
. . kukri +4 (1d4+2/18-20) or
. . net +0 (entangle) or
. . nodachi +4 (1d10+3/18-20) or
. . unarmed strike +4 (1d6+2) or
. . whip +0 (1d3+2 nonlethal) or
. . wooden stake +4 (1d4+2) or
. . wooden stake +4 (1d4+2)
Ranged pistol +7 (1d8/×4)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks deeds (gunslinger's dodge, quick clear, up close and deadly +1d6), grit (1), martial flexibility 4/day
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Statistics
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Str 14, Dex 20, Con 12, Int 10, Wis 8, Cha 8
Base Atk +2; CMB +4; CMD 20
Feats Dodge, Gunsmithing[UC], Improved Unarmed Strike
Traits desert shadow, indomitable faith
Skills Acrobatics +9, Escape Artist +9, Handle Animal +3, Intimidate +5, Perception +3, Perform (sing) +0, Ride +9, Swim +6; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ brawler's cunning, gunsmith, martial training, orc blood
Combat Gear potion of cure light wounds (2), wand of cure light wounds, alkali flask[APG] (2), antiplague[APG], antitoxin, weapon blanch (silver)[APG], bullets (20); Other Gear mwk studded leather, chakram[APG], chakram[APG], kukri, net, nodachi[UC], paper cartridge[UC], pistol[UC], whip, wooden stake[APG], wooden stake[APG], dire collar[ACG], bear trap[APG], masterwork backpack[APG], powder horn[UC], sack, smoked goggles[APG], 1,110 gp, 9 sp
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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds Use Grit to perform special abilities with your firearms.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.

Animal Companion:

Animal Companion CR –
Eagle
N Small animal
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 14 (2d8+5)
Fort +4, Ref +5, Will +2
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Offense
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Speed 10 ft., fly 80 ft. (average)
Melee bite +2 (1d4), 2 talons +2 (1d4)
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Statistics
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Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +1; CMB +0; CMD 12
Feats Toughness
Tricks Attack, Combat Riding, Come, Defend, Down, Fetch, Guard, Heel, Seek, Stay
Skills Acrobatics +2 (-6 to jump), Fly +8, Perception +6
SQ combat riding, fetch, seek, stay
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Fetch [Trick] The animal will get a specific object.
Fly (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.

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