
| DM PeteZero | 
 
	
 
                
                
              
            
            With ease you drop down to the lower level of the Natatorium:
C3: A large, spherical chamber lies at the bottom of the shaft, its strangely twisted, ribbed walls seemingly grown from the organic shell of some deep-sea creature. Curving, bone-like structures support the high domed ceiling, and stagnant seawater floods the chamber to chest level. To the northeast, a large portion of this organic growth has collapsed, revealing dark bedrock. Of the three spherical passages sprouting from this room, two show similar signs of collapse.
You have no problems to defeat the three electric eels and a giant moray eel.
C: More bony growths support this circular passageway. The concave floor is slippery and uneven, and the water level drops to knee height. The tunnel diverges ahead, although one passageway has completely collapsed. The rocks reflect light with an oily sheen with two gray oozes inside here, which are gone in seconds.
C5: This half-collapsed room is strewn with the remnants of recent slaughter. Several villagers lie on the floor here, wounded and dying, entangled in nets and impaled by broken tridents— their cries of pain echo throughout the room. The metallic tinge of blood hangs heavy in the air of the chamber. But you see through the illusion and also disable the rigged weakened northeastern wall.
C6: A dank pool of seawater has seeped into this domed chamber and flooded most of the room. In the chamber’s dark recesses, seaweed floats in the dark water in tangled mats - which rises and attacks, these are two cloakers, but they die soon.
As you move on a lobster-like creature with a thick armored shell moves in the corridor into your direction. A pair of tiny eyes gleams above a mouth full of writhing tentacles.
Initiatives:
Flinders 1d20 + 3 ⇒ (19) + 3 = 22
Valeros 1d20 + 7 ⇒ (19) + 7 = 26
Ezren 1d20 + 2 ⇒ (2) + 2 = 4
Kyra 1d20 ⇒ 5
Bartholomew 1d20 + 5 ⇒ (16) + 5 = 21
Magnus 1d20 + 1 ⇒ (1) + 1 = 2
Chuul 1d20 + 7 ⇒ (8) + 7 = 15
Perception:
Flinders 1d20 + 14 ⇒ (8) + 14 = 22
Valeros 1d20 ⇒ 10
Ezren 1d20 + 1 ⇒ (7) + 1 = 8
Kyra 1d20 + 6 ⇒ (2) + 6 = 8
Bartholomew 1d20 + 11 ⇒ (16) + 11 = 27
Chuul stealth 1d20 + 9 ⇒ (6) + 9 = 15
Surprise round:
Valeros Flinders Bart
Chuul
Kyra, Ezren Magnus

|  Flinders Offendurr | 
 
	
 
                
                
              
            
            "Ware yourselves! Another hides inside the room to the right!"
Flinders begins to rally his party. "To arms my brave companions!"
Cast Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

|  Bartholomew Robert Flaxseed | 
 
	
 
                
                
              
            
            Woo! I'm going to go ahead and use my second Underhanded ability for the day because who knows if I'll get another chance.
prescience: 1d20 ⇒ 11 Above average. I think I'll use that for my attack roll below.
Bart pulls out another cold iron dagger hidden up his sleeve (move action with Quick Draw), then hurls it at the chull!
Prescience Attack: 22 against FF
damage: 1d3 + 1 ⇒ (2) + 1 = 3
Plus maximum sneak damage (16 dmg) unless it made above a 40 Perception to notice the concealed dagger.

| DM PeteZero | 
 
	
 
                
                
              
            
            Bart hits the chuul, who then charges and attacks Magnus. The other one just moves.
Attack: 1d20 + 16 ⇒ (10) + 16 = 26 Damage: 2d6 + 7 ⇒ (4, 3) + 7 = 14
if hit it tries to grapple Magnus
CMB: 1d20 + 19 ⇒ (16) + 19 = 35 Constrict Damage: 2d6 + 7 ⇒ (2, 2) + 7 = 11
Chuul 1: 19 damage
Group is up
Surprise round actions: 
Kyra, Ezren Magnus
Full round actions:
Valeros Flinders Bart

|  Bartholomew Robert Flaxseed | 
 
	
 
                
                
              
            
            Not sure if this is possible but I don't have much else to do right now:
Bart backs a few feet down the hallway around the bend and tries to squeeze himself up against the walls into the shadow so that the chuul (at least the one on the right) can not see him.
Stealth: 1d20 + 10 ⇒ (14) + 10 = 24

| Ezren - pregen - Inash | 
 
	
 
                
                
              
            
            With some chanting and arcane gestures, Ezren sends a pair of scorching rays at the first Chuul.
ray 1 v touch ac: 1d20 + 5 ⇒ (20) + 5 = 25 damage 1: 4d6 ⇒ (6, 2, 1, 4) = 13
ray 2 v touch ac: 1d20 + 5 ⇒ (5) + 5 = 10 damage 2: 4d6 ⇒ (6, 2, 3, 6) = 17
ray 1 crit confirm: 1d20 + 5 ⇒ (3) + 5 = 8 crit damage: 4d6 ⇒ (1, 1, 4, 3) = 9

|  Flinders Offendurr | 
 
	
 
                
                
              
            
            "Be gone foul spawn of the sea and unhand him!" FLinders says as he casts another spell.
Cast Blistering Invective
Casting
Casting Time 1 standard action
Components V, S
Effect
Range personal
Area 30-ft. radius
Duration instantaneous
Saving Throw Reflex partial, see text; Spell Resistance special, see below
Description
You unleash an insulting tirade so vicious and spiteful that enemies who hear it are physically scorched by your fury. When you cast this spell, make an Intimidate check to demoralize each enemy within 30 feet of you. Enemies that are demoralized this way take 1d10 points of fire damage and must succeed at a Reflex save or catch fire. Spell resistance can negate the fire damage caused by this spell, but does not protect the creature from the demoralizing effect.
Intimidate: 1d20 + 17 + 2 ⇒ (20) + 17 + 2 = 39
Fire Damage: 1d10 ⇒ 5 DC 16 REF or catch on fire.
If they have reach, Flinders will cast defensively.
Concentration DC 19: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30

|  Valeros 878 | 
 
	
 
                
                
              
            
            Valeros lashes into the already wounded chuul with both blades, trying to cut down the vile creature before it grabs one of them.
full attack: 1d20 + 13 ⇒ (8) + 13 = 211d8 + 9 ⇒ (6) + 9 = 151d20 + 8 ⇒ (10) + 8 = 181d8 + 9 ⇒ (8) + 9 = 171d20 + 10 ⇒ (17) + 10 = 271d6 + 5 ⇒ (5) + 5 = 10

| DM PeteZero | 
 
	
 
                
                
              
            
            Bart tries to hide in the shadows
And Ezren hits the Chuul once.
Flinders casts blistering invective and Valeros hits twice.
Ref save:
#11d20 + 6 ⇒ (17) + 6 = 23 #21d20 + 6 ⇒ (19) + 6 = 25
#1: 62 damage
#1: 5 damage
Kyra and Magnus to go.

|  Magnus Landros | 
 
	
 
                
                
              
            
            Caught once more in the grasp of Chuul, Magnus sighs. First, he calls upon the healing power of Abadar to repair the wounds caused by the beast.
LOH w/ Greater Mercy: 3d6 ⇒ (5, 3, 2) = 10 (currently at 29)
He then draws his light hammer, as he cannot use his falchion, and attacks. attack with hammer: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10. He misses wildly due to the constriction of the foul beast, and hopes that his friends will be able to free him once more.

|  Magnus Landros | 
 
	
 
                
                
              
            
            Magnus takes advantage of Flinders's Liberating Command
Liberated escape: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 18
oh, well, nice try. Guess we just gotta kill the beast

| DM PeteZero | 
 
	
 
                
                
              
            
            Kyra channels to heal 6d6 ⇒ (4, 3, 6, 4, 1, 5) = 23
The Chuul tries to transfer Magnus to its tentacle CMB: 1d20 + 24 ⇒ (1) + 24 = 25 Constrict: 1d8 + 7 ⇒ (4) + 7 = 11 and DC19 Fort save or be paralyzed for 6 rounds
but somehow drops him.
The other one attacks Valeros
Attack: 1d20 + 7 ⇒ (18) + 7 = 25 Constrict: 2d6 + 7 ⇒ (1, 5) + 7 = 13 
Attack: 1d20 + 7 ⇒ (14) + 7 = 21 Constrict: 2d6 + 7 ⇒ (3, 6) + 7 = 16 
and then to grapple him
CMB: 1d20 + 19 ⇒ (7) + 19 = 26 Constrict: 2d6 + 7 ⇒ (6, 3) + 7 = 16 
Group is up

|  Bartholomew Robert Flaxseed | 
 
	
 
                
                
              
            
            Bart hops back into the fray and throws a dagger at the chuul on the right.
mithral dagger: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20 
damage: 1d3 + 1 ⇒ (1) + 1 = 2 
sneak: 2d8 ⇒ (2, 2) = 4

|  Magnus Landros | 
 
	
 
                
                
              
            
            Which is chuul #1? I assume the one on the left is the one that grappled Magnus... is it also the more wounderd one?
Magnus, not surprised by his good fortune drops his hammer, and draws out his falchion. Back at full health, thanks to the blessing of Saranrae (a deity that he has been taught to spurn, but has never seen anything wrong with, personally), lays into the chuul.
power attack: 1d20 + 7 ⇒ (17) + 7 = 24 for: 2d4 + 10 ⇒ (3, 3) + 10 = 16
"Take that, you foul spawn of the deep!"
Magnus knows full well, that if the thing survives, he will likely be grabbed once more.

| Kyra of the Kyra Order | 
 
	
 
                
                
              
            
            Kyra Casts Blessing of Fervor, calling upon her Patron to grant her allies aid!!
Spell cast Failure <= 15%1d100 ⇒ 19 
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Take one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell. 
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

|  Magnus Landros | 
 
	
 
                
                
              
            
            SWEET!!! Blessing of Fervor! Since Magnus comes after Kyra in the initiative order, I would like add in his second attack, if it is ok. If he has dropped the wounded Chuul, he will 5'step to go toe-to-toe with other one, declaring a Smite Evil on it. Otherwise, he just attacks the one in front of him (without smite).
power attack with Smite Evil: 1d20 + 7 + 4 ⇒ (9) + 7 + 4 = 20 for: 2d4 + 10 + 5 ⇒ (3, 3) + 10 + 5 = 21
if not dropped, remove 4 from attack bonus, 5 from damage[/ooc
[ooc]Magnus's AC against a target of Smite Evil is 26, CMD 22

|  Valeros 878 | 
 
	
 
                
                
              
            
            All snugged up in Chuul claws, Valeros does the only thing he can think of and stabs about liberally with his short blade. In his experience being dead tends to make things let you go.
Full attack w/ short sword, extra fervor attack: 1d20 + 14 ⇒ (14) + 14 = 281d6 + 5 ⇒ (6) + 5 = 111d20 + 14 ⇒ (9) + 14 = 231d6 + 5 ⇒ (1) + 5 = 61d20 + 9 ⇒ (12) + 9 = 211d6 + 5 ⇒ (5) + 5 = 10

| DM PeteZero | 
 
	
 
                
                
              
            
            Bart and Flinders miss, and after Ezren's magic missile and Valeros hits it eventually goes down.
And then it looks at Valeros, and how tasty he mighht be.
Attack: 1d20 + 14 ⇒ (6) + 14 = 20 Damage: 2d6 + 7 ⇒ (5, 5) + 7 = 17
Attack: 1d20 + 14 ⇒ (5) + 14 = 19 Damage: 2d6 + 7 ⇒ (1, 4) + 7 = 12
and misses.
not worth after my bad rolls to continue, as the DM sobs heavily ;)
You pass another room C8 - The organic structures of this room are badly decayed, exposing the island’s dark bedrock beneath. In the room you discover a small urn containing 4 uses of salve of slipperiness.
A steady glow of light and the rhythmic sound of sharp metal on stone come from the corridor ahead.
Then as you move on - 
A floating will-o’-wisp globe illuminates this chamber, which contains rubble and debris from an excavation against the face of the northeast wall. Water streams into the room from cracks in the wall as the surf pounds against the other side.
The water in this room is about 3 feet deep. Each square is considered difficult terrain for the purposes of movement, and Acrobatics and Stealth checks in the room have their DCs increased by +5.
Five skum labor next to the northeast wall.
Initiatives: 
Flinders 1d20 + 3 ⇒ (17) + 3 = 20 
Valeros 1d20 + 7 ⇒ (12) + 7 = 19 
Ezren 1d20 + 2 ⇒ (7) + 2 = 9 
Kyra 1d20 ⇒ 19 
Bartholomew 1d20 + 5 ⇒ (13) + 5 = 18 
Magnus 1d20 + 1 ⇒ (16) + 1 = 17
Skum 1d20 + 1 ⇒ (9) + 1 = 10
Full round actions:
Everyone except Ezren can go before the skum

|  Bartholomew Robert Flaxseed | 
 
	
 
                
                
              
            
            Bart pulls out his shortbow and fires an arrow off at one of the skum.
mwk shortbow: 1d20 + 9 ⇒ (3) + 9 = 12 
damage: 1d4 ⇒ 2 
sneak: 2d4 ⇒ (4, 3) = 7
He then stows away his bow (move action) and draws a dagger.

|  Magnus Landros | 
 
	
 
                
                
              
            
            Magnus will detect evil on the skum. If they detect as evil, he will then activate his Divine Bond, making his +1 Cold Iron Falchion keen. He'll take a 5' step towards the skum.

| Kyra of the Kyra Order | 
 
	
 
                
                
              
            
            Kyra........advances to lend aid to Magnus! She attacks the closet enemy.
Attack1d20 + 8 ⇒ (12) + 8 = 201d6 + 3 ⇒ (6) + 3 = 9 

| Kyra of the Kyra Order | 
 
	
 
                
                
              
            
            I moved forward? I'm not sure if there's any enemy to hit but if there isn't then it's my readied attack.

| DM PeteZero | 
 
	
 
                
                
              
            
            Ninjas all around ;)
The skum move and attack Magnus.
1d20 + 2 ⇒ (15) + 2 = 17 Damage: 1d6 + 1 ⇒ (1) + 1 = 2
1d20 + 2 ⇒ (12) + 2 = 14 Damage: 1d6 + 1 ⇒ (1) + 1 = 2
1d20 + 2 ⇒ (6) + 2 = 8 Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Group is up.
Saves for sleep:
1d20 + 3 ⇒ (3) + 3 = 6 
1d20 + 3 ⇒ (6) + 3 = 9 
Edited Map on top of page click on Natatorium - black dort on the once who fall asleep.

|  Magnus Landros | 
 
	
 
                
                
              
            
            Magnus chuckles as the skum fail to hit him.
"If I were you fellows, I would just run."
He will attack the one in front of him.
Power Attack on Skum: 1d20 + 8 ⇒ (11) + 8 = 19 for: 2d4 + 11 ⇒ (2, 4) + 11 = 17
If this one falls, Magnus will step forward, over him.
FYI - if given the chance, before entering another room, Magnus will use his Shield Wand - right before entering a door (or leaving this room, will try twice before giving up. Also, the keen will remain on his blade for 5 minutes... meaning he'll wanna hurry!
UMD for wand: 1d20 + 5 ⇒ (7) + 5 = 12
UMD for wand: 1d20 + 5 ⇒ (3) + 5 = 8 Guess not

|  Bartholomew Robert Flaxseed | 
 
	
 
                
                
              
            
            Bart tries to slip past Magnus and slide under the skum's fishy legs to get behind them.
Acrobatics: 1d20 + 14 ⇒ (10) + 14 = 24

|  Bartholomew Robert Flaxseed | 
 
	
 
                
                
              
            
            Oh, I did forget about that. Nevermind then, I'll just stay in the back and keep firing my bow through people's legs I guess.
mwk shortbow: 1d20 + 9 ⇒ (14) + 9 = 23 
damage: 1d4 ⇒ 3

|  Valeros 878 | 
 
	
 
                
                
              
            
            Valeros steps forward in the water and tries to run one of the fish men through.
attack: 1d20 + 15 ⇒ (4) + 15 = 191d8 + 9 ⇒ (4) + 9 = 13

| DM PeteZero | 
 
	
 
                
                
              
            
            With Bart and Ezren's help the next skum goes down, Valeros move sin and hits the next skum. Kyra moves and takes him down.
The last one attacks Valeros.
Attack: 1d20 + 2 ⇒ (6) + 2 = 8 Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 + 2 ⇒ (16) + 2 = 18 Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Attack: 1d20 + 2 ⇒ (8) + 2 = 10 Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Flinders - two WILL saves
Flinders only:
First save - DC17:
And the creature: Four long tentacles writhe from this three-eyed fish-like creature's flanks, and its green body glistens with thick, clear slime.
Second save - DC22:

|  Magnus Landros | 
 
	
 
                
                
              
            
            Magnus will move up (over one of the sleeping ones), and finish the last one. 
power attack: 1d20 + 8 ⇒ (8) + 8 = 16 for: 2d4 + 11 ⇒ (4, 3) + 11 = 18

|  Flinders Offendurr | 
 
	
 
                
                
              
            
            Will 1: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Will 2: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
KN: dungeoneering: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Flinders points to the southwest. "Look there! The wall there is an illusion! There is a fish-like creature behind there with four long tentacles and three red eyes! It tried to dominate my mind!!"
"Magnus...Valeros! To me! We must fight this creature!"
Flinders then casts a spell, hastening the party's movements, then takes a step backward.
Haste

|  Magnus Landros | 
 
	
 
                
                
              
            
            Figuring that the skum has dropped (or is inconsequential), Magnus will use his move action to Detect Evil in the direction that Flinders is talking about. 
Will Save, if applicable: 1d20 + 7 ⇒ (11) + 7 = 18
Perception, if applicable: 1d20 + 8 ⇒ (5) + 8 = 13

| DM PeteZero | 
 
	
 
                
                
              
            
            Flinders manages to withstand the attack on his mind, and warn the group (+4 to WILL save to see through the illusion - DC17).
Magnus drops the last skum and manages to see through the illusion.
Map is updated, but you need to make your WILL save to see through the illusion
Kyra, Valeros and Ezren still to go

|  Valeros 878 | 
 
	
 
                
                
              
            
            will save: 1d20 + 7 ⇒ (19) + 7 = 26
Through some miracle Valeros managed to see through the illusion. With a shout he rushes the strange creature.
attack: 1d20 + 16 ⇒ (8) + 16 = 241d8 + 19 ⇒ (7) + 19 = 26
sorry, damage should be 16, not 26

| Kyra of the Kyra Order | 
 
	
 
                
                
              
            
            Kyra casts Magic Circle of Protection agasint Evil
Spell casting failure 15<=1d100 ⇒ 64 
Holding her patron's symbol up proudly as she walks forward.

| DM PeteZero | 
 
	
 
                
                
              
            
            Kyra's save 1d20 + 10 ⇒ (15) + 10 = 25
As Valeros moves forward it takes it's AoO
1d20 + 10 ⇒ (2) + 10 = 12 1d6 + 5 ⇒ (4) + 5 = 9
if hit Fortitude DC20: if failed your skin and flesh transform into a clear, slimy membrane over the course of 1d4 rounds. The creature's new “flesh” is soft and tender, reducing its Constitution score by 4 as long as it persists. If the creature's flesh isn't kept moist, it dries quickly and the victim takes 1d12 points of damage every 10 minutes. Remove disease and similar effects can restore an afflicted creature to normal, but immunity to disease offers no protection from this attack
It steps back and casts hypnotic pattern, affecting Bart and Valeros - WILL save DC15 or stare at it.
FORT save 1d20 + 8 ⇒ (12) + 8 = 20
Failure chance 1d100 ⇒ 95
Group is up.
38 damage taken
 
	
 
     
    