Baron Hannis Drelev

Magnus Landros's page

267 posts. Organized Play character for Silbeg.


Full Name

Magnus Landros

Race

| HP94/94 | AC: 25 (12 tch, 23Fl) | CMB: +15, CMD: 29 | F: +17, R: +11, W: +15 | Init: +1 | Perc: +14, SM: +13

Classes/Levels

| Speed 30 | Lay on Hands: 15/15, Smite Evil: 1/4, Med. Crystals: 3/7, Divine Bond (+3, 11mins), 2/2, Prot Evil: 1/1 || Active conditions: Rage Song, Smite, Haste

Gender

Male Human (Taldan) Paladin of Abadar 11

Size

M

Age

20

Alignment

LG

Deity

Abadar

Location

Taldor

Languages

Common, Celestial

Occupation

Paladin of Abadar

Strength 18
Dexterity 12
Constitution 14
Intelligence 13
Wisdom 8
Charisma 23

About Magnus Landros

Magnus Landros
Male human (Taldan) paladin 11
LG Medium humanoid (human)
Init +1; Senses Perception +14
Aura courage (10 ft.), justice (10 ft.), resolve (10 ft.)
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Defense
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AC 25, touch 12, flat-footed 24 (+12 armor, +1 deflection, +1 Dex, +1 natural; +2 deflection vs. evil)
hp 94 (11d10+24)
Fort +15, Ref +10, Will +12; +2 resistance vs. evil
Immune charm, disease, fear
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee +3 adamantine falchion +16/+11/+6 (2d4+18/18-20) or
. . cold iron dagger +12/+7/+2 (1d4+10/19-20) or
. . mwk silver warhammer +13/+8/+3 (1d8+10/×3)
Ranged +1 adaptive darkwood composite longbow +13/+8/+3 (1d8+5/×3) or
. . javelin +12 (1d6+4) or
. . light crossbow +12 (1d8/19-20)
Special Attacks channel positive energy 7/day (DC 21, 6d6), smite evil 4/day (+6 attack and AC, +11 damage)
Paladin Spell-Like Abilities (CL 11th; concentration +17)
. . At will—detect evil
Paladin Spells Prepared (CL 8th; concentration +14)
. . 3rd—daylight, communal resist energy[UC]
. . 2nd—litany of righteousness[UC] (DC 18), paladin's sacrifice[APG] (DC 18), remove paralysis
. . 1st—grace[APG], hero's defiance[APG], knight's calling[APG] (DC 17), lesser restoration
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Statistics
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Str 18, Dex 12, Con 14, Int 13, Wis 8, Cha 23
Base Atk +11; CMB +12; CMD 27
Feats Channeled Revival[UC], Extra Lay on Hands, Greater Mercy[UM], Power Attack, Step Up, Ultimate Mercy[UM], Weapon Focus (falchion)
Traits child of the temple, eyes and ears of the city
Skills Diplomacy +20, Handle Animal +10, Heal +3, Knowledge (nobility) +6, Knowledge (religion) +10, Perception +14, Ride +0, Sense Motive +13, Spellcraft +5, Use Magic Device +16
Languages Celestial, Common
SQ divine bond (weapon +3, 2/day), lay on hands 15/day (7d6), mercies (cursed, diseased, shaken)
Combat Gear cold iron arrows (20), oil of daylight, oil of magic weapon, pearl of power (1st level) (2), potion of cure light wounds (2), potion of darkvision, potion of fly, scroll of bless weapon (x2), scroll of protection from evil, scroll of see invisibility, wand of cure light wounds (34 charges), wand of shield (44 charges), wayfinder, shining, alchemist's fire (2), holy water (3), meditation crystal (7); Other Gear +3 full plate, +1 adaptive darkwood composite longbow, +3 adamantine falchion, cold iron dagger, javelin (2), light crossbow, mwk silver warhammer, amulet of natural armor +1, belt of giant strength +4, boots of striding and springing, bracers of the merciful knight[UE], corset of delicate moves, headband of alluring charisma +4, ring of protection +1, swarmbane clasp[UE], traveler's any-tool[UE], bedroll, chewing stick, comb (0.2 lb), flint and steel, golden holy symbol of Abadar[UE], hairbrush (0.3 lb), hemp rope (50 ft.), holy text (Abadar)[UE], inkpen, knife, utility (0.5 lb), mess kit[UE], mirror, nail file (0.1 lb), parchment, piton (5), pot (2), scissors (0.3 lb), silk rope (50 ft.), skeleton key[UE], soap, soap, sponge, tooth powder (0.1 lb), torch (10), trail rations (5), waterskin, wooden holy symbol of Abadar, 1,331 gp
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Tracked Resources
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Alchemist's fire - 0/2
Bracers of the merciful knight (1/day) - 0/1
Cold iron arrows - 0/20
Cold iron dagger - 0/1
Corset of delicate moves (1/day) - 0/1
Detect Evil (At will) - 0/0
Divine Bond (Weapon +3, 11 mins, 2/day) (Sp) - 0/2
Holy water - 0/3
Javelin - 0/2
Lay on Hands (7d6 hit points, 15/day) (Su) - 0/15
Light (At will) - 0/0
Oil of daylight - 0/1
Oil of magic weapon - 0/1
Paladin Channel Positive Energy 6d6 (7/day, DC 21) (Su) - 0/7
Pearl of power (1st level, 2/day) - 0/2
Potion of cure light wounds - 0/2
Potion of darkvision - 0/1
Potion of fly - 0/1
Protection from Evil (1/day) - 0/1
Smite Evil (4/day) (Su) - 3/4
Torch - 0/10
Trail rations - 0/5
Wand of cure light wounds (34 charges) - 0/34
Wand of shield (44 charges) - 0/44
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Justice (10 ft.) (Su) As a standard action use 2 smite evil, allies in area gain smite at your bonus for 1 min.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Channeled Revival May expend channel energy to cast breath of life
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +3, 11 mins, 2/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (7d6 hit points, 15/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Cursed) (Su) When you use your lay on hands ability, it also removes curses, as per the remove curse spell at a caster level of your Paladin level.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Shaken) (Su) When you use your lay on hands ability, it also removes the shaken condition.
Paladin Channel Positive Energy 6d6 (7/day, DC 21) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Smite Evil (4/day) (Su) +6 to hit, +11 to damage, +6 deflection bonus to AC when used.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Ultimate Mercy Expend 10 uses of lay on hands to bring a dead creature back to life.

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