Kyra

Kyra of the Kyra Order's page

97 posts. Alias of nightdeath.


Race

HP: 59/59| AC: 19/11/19 | Fort: +7| Ref: +4| Will: +10| Init: +0| Perc: +4| CMB: +7| CMD: 18| scimitar: +8;1d6+3| Sling: +5;1d4+2| channel positive energy 5/7day (DC 17, 6d6 [+7 vs. undead]) |

Classes/Levels

Skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10|

Gender

Female human cleric of Sarenrae 7

About Kyra of the Kyra Order

KYRA
Female human cleric of Sarenrae 7
NG Medium humanoid (human)
Init +0; Senses Perception +4

DEFENSE
AC 19, touch 11, flat-footed 19 (+8 armor, +1 deflection)
hp 59 (7d8+21)
Fort +7, Ref +4, Will +10

OFFENSE
Speed 20 ft.
Melee +1 scimitar +8 (1d6+3/18–20)
Ranged sling +5 (1d4+2)
Special Attacks channel positive energy 7/day (DC 17, 6d6 [+7
vs. undead])
Domain Spell-Like Abilities (CL 7th; concentration +11 [+15 to cast
defensively])
7/day—rebuke death (1d4+3)
Cleric Spells Prepared (CL 7th; concentration +11 [+15 to cast
defensively])
4th—Air Walk, fire shieldD, Blessing of Fervor (DC 18)
3rd—Magic Circle against Evil:, dispel magic, invisibility purge, searing
lightD
2nd—spiritual weapon, cure moderate wounds, heat metalD (DC 16),
hold person (DC 16), hold person (DC 16)
1st—bless, command (DC 15), Stone Shield, Air Bubble,
endure elementsD, shield of faith
0 (at will)—detect magic, guidance, light, stabilize
D Domain spell; Domains Healing, Sun

STATISTICS
Str 14, Dex 10, Con 12, Int 11, Wis 18, Cha 14
Base Atk +5; CMB +7; CMD 18
Feats Combat Casting*, Extra Channel*, Improved Channel*, Selective
Channeling, Toughness*
Skills Diplomacy +12, Heal +14, Knowledge (religion) +10; Armor
Check Penalty –3
Traits deft dodger*, flame of the Dawnflower
Languages Common, Kelish
SQ aura (strong good), healer’s blessing, spontaneous casting
Combat Gear oil of align weapon, oil of daylight, potion of eagle’s
splendor, scroll of comprehend languages, scroll of lesser
restoration
, scroll of magic circle against evil, wand of cure light
wounds (45/50 charges), antitoxin, thunderstones (2); Other Gear
+2 breastplate, +1 scimitar, sling with 10 bullets, ring of protection
+1, cloak of resistance +1, phylactery of positive channeling,
backpack, silver holy symbol, waterskin, 47 gp
* The effects of this ability have already been calculated into
Kyra’s statistics.

SPECIAL ABILITIES
Channel Positive Energy Kyra can release a wave of positive energy
by channeling the power of her faith through her holy symbol. This
energy can be used to cause damage to undead creatures or to heal
living creatures. Channeling energy causes a burst that affects all
creatures of one type (either undead or living) in a 30-foot radius
centered on Kyra. Kyra can channel energy 5 times per day as a
standard action that does not provoke an attack of opportunity. Kyra
can choose whether or not to include herself in this effect. She must
be able to present her holy symbol to use this ability.
Flame of the Dawnflower When Kyra scores a critical hit with a
scimitar, she deals an additional 2 points of fire damage.
Healer’s Blessing Kyra’s cure spells are all treated as if they were
empowered, increasing the amount of damage healed by half
(+50%). This does not apply to damage dealt to undead with a
cure spell.
Rebuke Death Seven times a day, Kyra can touch a living creature as
a standard action, healing it 1d4+3 points of damage. She may only
use this ability on a creature that is below 0 hit points.
Selective Channeling When Kyra channels positive energy, she can
select up to two creatures within the area of the burst; these targets
are not affected by her channeled energy.
Spontaneous Casting Kyra can exchange any prepared spell (other
than an orison or a domain spell) for a cure spell of the same spell
level or lower as she casts the spell.
Sun’s Blessing When Kyra channels positive energy to harm undead
creatures, she adds 7 points to the damage dealt (already
calculated into her statistics). Undead do not add their channel
resistance to their saves when she channels positive energy.