Black Sheep 11 | HP 59/78 | AC 27 T 20 FF 20 (+2 dodge against light blades) | CMD 26 | F +5 R +16 W +7 (+2 against fear) | Init +14 (always act in surprise) | Perc +21
Gender
Male
Size
Small
Special Abilities
#55162-11
Location
Homeland: Cassomir, Taldor Current: River Kingdoms
Current:
1 cha damage
54 for the +1 returning mithral dagger
59 for the adamantine dagger
56 for the mwk cold iron dagger
Used:
24 charges wand of endure elements
2 charges wand of burning hands
Bartholomew Roberts "Black Bart" Flaxseed
Male halfling rogue (bandit, knife master) 10/wizard 1 (Pathfinder RPG Ultimate Combat 71, 72)
NG Small humanoid (halfling)
Init +14; Senses Perception +21
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Defense
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AC 27, touch 20, flat-footed 20 (+6 armor, +2 deflection, +7 Dex, +1 natural, +1 size)
hp 78 (11 HD; 1d6+10d8+21)
Fort +5, Ref +16, Will +7; +2 vs. fear
Defensive Abilities blade sense +3, improved evasion
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Offense
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Speed 20 ft.
Melee +1 mithral dagger +16/+11 (1d3+2/19-20) or
. . +1 returning mithral dagger +16/+11 (1d3+2/19-20) or
. . adamantine dagger +18/+13 (1d3+1/19-20) or
. . adamantine dagger +18/+13 (1d3+1/19-20) or
. . mwk cold iron dagger +18/+13 (1d3+1/19-20) or
. . mwk cold iron dagger +18/+13 (1d3+1/19-20) or
. . mwk light mace +17/+12 (1d4) or
. . mwk sap +17/+12 (1d4 nonlethal)
Ranged mwk shortbow +17/+12 (1d4/×3)
Special Attacks fearsome strike, sneak attack +5d6
Wizard Spells Prepared (CL 1st; concentration +3)
. . 1st—shield, true strike, vanish[APG] (DC 13)
. . 0 (at will)—detect magic, ray of frost, read magic
. . Opposition Schools Conjuration, Necromancy
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Statistics
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Str 10, Dex 26, Con 12, Int 14, Wis 12, Cha 14
Base Atk +7; CMB +6; CMD 26
Feats Alertness, Improved Initiative, Improved Two-weapon Fighting, Quick Draw, Spell Focus (evocation), Two-weapon Fighting, Weapon Finesse, Weapon Focus (dagger)
Traits hidden hand, river rat (marsh or river)
Skills Acrobatics +29 (+25 to jump), Appraise +7, Bluff +16, Climb +2, Diplomacy +9, Disable Device +24, Escape Artist +21, Knowledge (arcana) +6, Knowledge (local) +8, Knowledge (nobility) +7, Linguistics +16, Perception +21, Sense Motive +8, Sleight of Hand +30 (+32 to steal items without being noticed, +35 to conceal a light blade, +34 to conceal a weapon, +31 to conceal light weapons), Spellcraft +9, Stealth +22, Survival +1 (+3 to avoid becoming lost), Swim +5, Use Magic Device +8; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Dwarven, Elven, Gnome, Halfling, Hallit, Kelish, Minkaian, Osiriani, Polyglot, Skald, Tien, Undercommon, Varisian, Vudrani
SQ ambush, arcane bond (arcane familiar, squirrel), forewarned, hidden blade, prescience, rogue talents (deft palm[UC], fast fingers[APG], improved evasion, sacred sneak attack, underhanded[UC])
Combat Gear +1 undead-bane arrows (12), cape of the mountebank, cold iron arrows with silver blanch (20), oil of bless weapon (2), oil of daylight, potion of cure light wounds (2), potion of fly (2), scroll of air bubble, scroll of alarm, scroll of comprehend languages, scroll of detect charm, scroll of detect secret doors, scroll of disguise self, scroll of endure elements (x8), scroll of erase, scroll of identify, scroll of magic weapon (x4), scroll of obscuring mist, wand of burning hands (CL 3rd, 3 charges), wand of cure light wounds, wand of endure elements (50 charges); Other Gear +3 darkleaf cloth studded leather, +1 mithral dagger, +1 returning mithral dagger, adamantine dagger, adamantine dagger, mwk cold iron dagger, mwk cold iron dagger, mwk light mace, mwk sap, mwk shortbow, amulet of natural armor +1, belt of incredible dexterity +6, boots of elvenkind, cracked dusty rose prism ioun stone, gloves of larceny[UE], handy haversack, headband of vast intelligence +2, ring of protection +2, wayfinder[ISWG], masterwork thieves' tools, silk rope (50 ft.), spell component pouch, spellbook, 3,869 gp, 4 sp, 5 cp
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Special Abilities
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Ambush (Ex) When able to act in the suprise round, can take a move, standard, and swift action.
Blade Sense +3 (Ex) +3 dodge bonus to AC vs. attacks made against you with light blades.
Conjuration You must spend 2 slots to cast spells from the Conjuration school.
Deft Palm (Ex) Conceal a weapon while being observed.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Sleight of Hand checks. You gain the Alertness feat while your familiar is within arm's reach.
Fast Fingers (3/day) (Ex) Can roll 2d20 for Sleight of Hand check and take the better result.
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Fearsome Strike (2 rounds, 2/day) (Ex) Critical with sneak attack frightens target for 2 rounds.
Foresight Associated School: Divination
Forewarned 1 (Su) Can always act in surprise rounds.
Hidden Blade +5 +5 bonus on Sleight of Hand checks to conceal a light blade.
Improved Evasion (Ex) If succeed on Reflex save for half dam, take none instead. Failure deals half dam.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Prescience (5/day) (Su) Roll a d20 at the beginning of the round, and use that result as the result of any other d20 roll before the next turn.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Sacred Sneak Attack (Su) Sneak attack dam vs. undead/evil outsider is good-aligned for overcoming DR.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Sneak Attack +5d8/+5d4 +5d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Underhanded (2/day) (Ex) +4 to to conceal weapons. Surprise rd sneak att with concealed weapon deals max dam.
Background:
Bartholomew Robert was born the third son after Horatio and Henry to the affluent Flaxseed family headed by Scranton Englebert "Scruffy" Flaxseed in the city of Cassomir in Taldor. Horatio and Henry had already made names for themselves as gallant and chivalrous knights and Bartholomew knew he had no chance to live up to their reputation. Like the rest of the Flaxseeds, Bartholomew was sharp of mind and quick of wit, but Bartholomew chose to turn his gift toward different ends, ones more cunning and mischievous, and thus earned his own reputation far different from Horatio's and Henry's. It was this reputation that led his brothers to give him the nickname "Black Bart".
So it was that when Horatio and Henry left for Andoran to assist a halfling militia in freeing some halfling slaves from Cheliax that Bartholomew instead took up the name Black Bart as his own and became a highwayman and a robber, eventually taking up a permanent post as a notorious river pirate roaming the waters of Taldor. Black Bart soon gained a reputation as a fine pirate and a cunning thief and it was not long before Black Bart commanded his own ship. No longer under the shadow of his brothers Horatio and Henry, Black Bart came to enjoy a comfortable life as one of Taldor's most skilled pirates, never heeding the tales of Horatio's and Henry's valour as members of some organization known as the "Pathfinder Society". However, when Black Bart learned from some of his Sczarni friends of the connections to be made and the riches to be had through the extensive network of the Pathfinder Society, Black Bart sought membership immediately, hoping to exploit the Pathfinder Society for riches and power in mockery of his brothers' chivalry and honor.