
| Mirel | 
 
	
 
                
                
              
            
            "We will do this for you." Mirel takes the morningstar. "We can figure out who is going to use it later."
So we need to figure out what stuff we have gotten, and what we want to sell. Then split the moneyevenly amongst us?

| Terry the thief | 
 
	
 
                
                
              
            
            Wandering around the village, Terry tries to be polite, but the . . . people are inherently disturbing. None of them are, simply, people and the variety of previously unthinkable mixtures of animal features with "normal" ones keeps him distracted.
He manages to work through his discomfort well enough to try to find three things in the shops that could be important for the rest of their trip back outside: A waterskin (with clean water), a collection of additional arrows, and food. The group (including the NPCs we've been dragging around) could all use a real meal, and at least enough additional trail-ready foodstuffs to for another meal or two.

| DM Pendin Fust | 
 
	
 
                
                
              
            
            All, assume a good dinner is provided along with rooms at the "inn".

| Lirrathan | 
 
	
 
                
                
              
            
            Sorry for my general holiday inactivity, they were busier than I had expected.
Lirrathan doesn't have much that he's planning on doing with the coin they get from the stuff they found beyond what he normally does. He tries to find himself some local drink, local food, and games of chance. He will avoid looking for female company this night, given the way most of the locals look. Maybe if he's lucky Freya, Mirel or Hobbles will come looking for him.

| Arcessentes | 
 
	
 
                
                
              
            
            In the time that they all have here Arcessentes wants to do the following:
1) Check into helping his friend and fellow wizard, Aravashnial regain his eyesight. Are there healers here? Can anyone help him or recommend an approach to do so? During the down time he will make sure Aravashnial is seen by healers and has at least a Cure Light or two cast on him by Freya (if she is willing).
2) Make sure they have a good description of Hosilla.
3) Go and try to befriend the local alchemist, and spend most of his free time in the lab where he will make what he can from the Basidirond Spores and also make some useful alchemicals for the party.
Craft Alchemy Basidirond Spores: 1d20 + 10 + 5 ⇒ (5) + 10 + 5 = 20 +5 is from Crafter's fortune. And having a hard time choosing a specific poison - how about you tailoring one for this. I recommend: Injury or contact, DC around 17-18, 1d3 Ability drain for 1d6 rounds, one save. Two saves is too tough. Some poisons cause sleep too. Would be cool if this did some type of confusion like the spores.
Other rolls: Paying half price to make some Alchemist Acid
Craft Alchemy to make Acid: 1d20 + 10 ⇒ (18) + 10 = 28

| DM Pendin Fust | 
 
	
 
                
                
              
            
            Arc, let's call it Vivid Spore Poison. Injury. DC 17 Fort save or 1d3 Wisdom damage with a corresponding temporary Strength gain. It induces hallucinations of terrifying things and warps the landscape causing confusion (as the spell) for 1d2 rounds. Effect and saves each round for 5 rounds. Each failed save stacks effects.
With consensus, I will post the next part.

| Arcessentes | 
 
	
 
                
                
              
            
            After some time in at the alchemy lab the wizard has created a vial of acid and a purplish fluid in a small vial.
Terry I have something for you. He displays the vial. This is the concoction I was able to brew from the Basidirond Spores we found. If placed on a weapon and then used to injure someone the effects would be like a mad and confused rage. Or enemy, so wounded might stand and do nothing during a fight, attack his fellows, or even attack himself. I predict it would be particularly effective against divine casters who depend on their wisdom, and recommend you use it when we face a number of enemies so to give a chance of your target turning on his friends.
Arc is ready to move on.

| Mirel | 
 
	
 
                
                
              
            
            Mirel will wander the town with Anevia, strengthening their friendship. She also would like to ask the chief of perhaps one of the other mongrelmen if they have a layout of the cultists camp/base/headquarters/whatever. She also would like to know if they expect there to be any demons there. Finally, she will wait on her companions to be ready to continue on their mission.

| Lirrathan | 
 
	
 
                
                
              
            
            I'm ready to move on, though Lirrathan may not be.
Lirrathan uses his funds for nothing specific beyond enjoying himself. He drinks too much, eats too much, and by morning hasn't slept enough.
Not sure how you want to do gambling and drinking for what it will cost him or if he makes money?

| DM Pendin Fust | 
 
	
 
                
                
              
            
            It's negligible at this point. These are cave dwelling part human outcasts. Money isn't really that important to them down here.
Arcessentes and Aravashnial walk out of the "surgeon's" house with dejected faces. "Worry not Arcessentes. I am quite confident the clerics above will be able to restore my sight."
Basically waaaaaay beyond anyone's level right now. BUT...good job trying :)
Mirel, you're questions will be used in the next scene on the following morning...
Anevia and Mirel laugh as Lirrathan stumbles out of the inn, apparently looking to use a restroom. He trips and lands on his backside. Unfortunate timing reveals more than he likely intended and Anevia looks at Mirel and starts to laugh again. She winces after a few moments as she puts too much weight on her bad leg.
*************************************************************************
"Chief Sull, although grateful already to you and not wishing to be...pushy...has requested you to see him. I'm sure he is anxious to know your response." Lann's voice lilts through the air.
Back in the chief's meeting room, he gazes at you with his watery eyes, "My young lady, I am sorry to say that we do not know anything about the traitor's camp. They've killed many whom I've sent to try to persuade them back to us. I can only hope there are no demons, though I believe firmly there is not. The fact that we are still here means that they do not quite have demonic aid yet. But I've heard this Hosilla of theirs referred to as very demonic...but quite human."
"So my fortuitous friends? Will you help us? Destroy these traitors and take word of our readiness to join the crusade back to the top?"

| Arcessentes | 
 
	
 
                
                
              
            
            For my part I will help. It seems we have little option to encounter this group if they are indeed on the way back up to the surface. We must go that way so we will at least have a look at them. Can you describe this fellow, Hosilla? I should hate to see him and not know it was him.

| Terry the thief | 
 
	
 
                
                
              
            
            "As was pointed out, we'll be hard-pressed not to deal with this group somehow. If they are what you describe, then removing the obstacle so that we can offer your services to the Crusade is the obvious, simple choice. I would be surprised at this point if something else seems a better choice when we get to time to make the decision."

| Mirel | 
 
	
 
                
                
              
            
            "I would be willing to wipe out this group of cultists regardless if it was on the way out or not." Mirel says, her voice steely.

| Arcessentes | 
 
	
 
                
                
              
            
            No, no, no. We kill the leader and return the misguided Mirel. My hope is that few if any of the group will need to be hurt once we deal with their leader.

| DM Pendin Fust | 
 
	
 
                
                
              
            
            "Yes my skinny friend, I too hope that most of them will come back to us once Hosilla is gone. I do not know what she looks like...only that she is a female human."

| Lirrathan | 
 
	
 
                
                
              
            
            Lirrathan, still a little groggy from his last night's activities, just smirks at the ideals of the group. "Sadly, I get a feeling we won't get to the leader, without having to go through a few of the crazies. Since this looks like our only way out, I got no problem with it. Besides, it could be fun. Let's see where this goes." With that he eagerly grips the handles of his sheathed blades, and jerks his head as if to say "let's go".

| DM Pendin Fust | 
 
	
 
                
                
              
            
            "Lann will accompany you, at least part of the way to show you where to go. Please...will you take my message of aid to the surface? There are other tribes of mongrels down here and at our hearts we want to be accepted as people."

| Terry the thief | 
 
	
 
                
                
              
            
            "I thought we had already reassured you that we would deliver your message offering assistance?" Terry honestly looks confused. "No matter, we can say it again if it will help you believe us. We intend to offer your assistance exactly as you have requested."

| DM Pendin Fust | 
 
	
 
                
                
              
            
            You travel with Lann for about 20 minutes. "Five minutes walk will bring you to the traitors' camp. Please be as gentle with them as you can...many of them are still family." He heads back towards Neatholm with a sort of salute.
Barricades made of heaped loose rocks and wooden boards bisect this cavern. Beyond the barricades, a wooden screen covers the lower half of a tunnel mouth.
Map updated!

| Lirrathan | 
 
	
 
                
                
              
            
            Lirrathan just throws up his hands in frustration. He reaches down and rubs the scale, and his appearance shifts to a mix of various types he saw in the city. He looks like a mongrelman, and follows right up behind Freya. "Whoa. Running a little hot?" He turns to the mongrelmen behind the barriers "She's just eager to accomplish our mission. We're here to see Hosilla to lend our help to her cause, but need to tell her ourself."
He turns to the others of the group, adding, "Let me do the talking. We need my special brand of 'diplomacy' for a tough crowd like this."
Use the scale to Alter Self
Bluff 1d20 + 7 ⇒ (5) + 7 = 12 (+4 more if they are evil)

| Mirel | 
 
	
 
                
                
              
            
            "If we are going to take that route..." Mirel attempts uses extra cloth to make a "bandage" over a "wound" across her stomach to hide the holy symbol of Calistria. "It would be a lot more believable if holy symbols were hidden. Hosilla is a cultist leader who worships Baphomet, remember?"

| DM Pendin Fust | 
 
	
 
                
                
              
            
            Ahhh how my GM heart races when a foolhardy adventurer rushes in :)
Sense Motive: 1d20 ⇒ 5
The nearest of the mongrelmen smiles at the rambunctious Freya, "Hah! You remind me of m'own son." He scratches his shoulder and looks over questioningly at the other mongrel, "I didn't hear nothing about anyone comin' to talk to her Ladyship...but that ain't new I guess. Right then, go ahead in and talk straightaway to Uziel."

| Lirrathan | 
 
	
 
                
                
              
            
            In a den of demon worshipers, Lirrathan kicks in his natural anger when he responds to the door mongrel, "Well, genius. Unless Uziel is standing out in the open carrying a sign with his name on it, where the hell can I find him? I just came from the surface during the attack with these guys' help." he jerks his thumb at the group, "The last thing I feel like doing is wandering around until I find Uziel."
No bluff, technically it's the truth. He came down during the attack, and the group's help got him here.

| DM Pendin Fust | 
 
	
 
                
                
              
            
            The mongrelman starts for a moment. "Uziel will be with her Ladyship, down below. Go in through here and head through to the southeastern cubby. In there you'll find a hole with a rope ladder. What are your names again?"

| Lirrathan | 
 
	
 
                
                
              
            
            Lirrathan shakes his head in irritation for having to get directions, but when asked his name he scowls and gets loud, "Our names?! You have got to be kidding me? Oh, I'm sorry, is this some sort of elite noble's house that has some slack-jawed doorman allowing a select list of people into the grand ball? Who the hell are you to question me and my crew? If you really must know, I am Lir, but the arrangements I have made with these upworlders is none of your concern, just Uziel and Hosilla!" He hopes that his anger obfuscates the lie a little, adding an idea to his importance.
Bluff, in case he needs it but don't think there is lie here either 1d20 + 7 ⇒ (12) + 7 = 19 (+4 more if they are evil)

| Terry the thief | 
 
	
 
                
                
              
            
            "Let's just get this done." Terry sighs, looking at the guard with sadness visible in his face. I hope this path doesn't force us to try to kill all of these . . . people. Even these don't deserve death for simply trying to improve their lot.

| DM Pendin Fust | 
 
	
 
                
                
              
            
            Sorry gang, I'll have a post once I get to my work computer tomorrow...for some reason I have my PDF open there and not at home!

| DM Pendin Fust | 
 
	
 
                
                
              
            
            The lingering smells of cooked meat and rank bodies hang in the air. Ten bedrolls, each piled with coarse blankets and animal furs, surround a fire pit filled with glowing goals. Tanned hides hang stretched on the walls, each crudely painted with scenes of deformed humanoids hunting giant vermin in caves. A partially feathered, female, partially insectoid creature stands next to the southeast doorway.

| Lirrathan | 
 
	
 
                
                
              
            
            Lirrathan can't help but smile a little, clearly enjoying when he pulls off a good lie. As they approach the weird creature, he chokes back his revulsion and does what he does with almost all females, flirt "Hello there, sweetheart. You look like you're here to guard this door. They made a good choice by the look of you. So, I'm here with some allies from above, we're on our way to meet with Hosilla and Uziel. Maybe if we finish our business fast enough, I'll have a little time left over to come back and maybe see about sharing a drink with you?"
Bluff 1d20 + 7 ⇒ (5) + 7 = 12 (+4 if they are evil)
So the only lie really is the flirting, as he ensures that he peppers his stories with enough truth that they come off that way. They are here to meet Hosilla and Uzial (and likely kill them), and his allies are from above.

| DM Pendin Fust | 
 
	
 
                
                
              
            
            "For one so happy to see Uziel and Hosilla? Sorry I have no time...now or later. Go about your business with "her ladyship"." the woman almost spits out the words.
She points sharply through the dark doorway.

| DM Pendin Fust | 
 
	
 
                
                
              
            
            In the southwestern part of this room, stout stone chairs surround a block of larger stone t hat ser ves as a t able. The table’s top strewn with bone dice and cracked clay jugs. Stained canvas pillows rest on the chairs. A copper bowl filled with coals hangs from the ceiling, filling the room with warmth and an orange glow.

| Lirrathan | 
 
	
 
                
                
              
            
            Perception 1d20 + 9 ⇒ (5) + 9 = 14
Lirrathan glances around the room before seeing the thing he was looking for, "There we go, over there is the hole with the rope ladder the idiot at the front door told us about." he indicates the southeastern corner of the room.

| Arcessentes | 
 
	
 
                
                
              
            
            Ah, so it it. How unperceptive of me. Stepping back out of the building for a moment Arc quickly casts his Mage Armor on himself and then steps back in. I am ready to proceed.
 
	
 
     
     
    