
Lirrathan |

Lirrathan nods in approval at the way things turned out, despite the fact he missed when he did. "Unless you still have too delicate of a palate too survive on what may come, these are also good meat, and when cooked taste A LOT better than the maggots." He proceeds to try and drain the snake, before wrapping it the best he can for travel. No point in skinning it until they are ready to eat it.
Survival to know how to prepare the snake meat and skin 1d20 + 4 ⇒ (18) + 4 = 22

DM Pendin Fust |

Fort Save - Mirel: 1d20 + 2 ⇒ (10) + 2 = 12
Con Damage - Mirel: 1d2 ⇒ 2
Mirel, no, you need to make a saving throw every round for 6 rounds...so every 6 seconds and 4 more times. Feel free to RP this out to get some Heal checks done.
Arcessentes and Lirrathan, yep you've got lots of snake meat now!

Arcessentes |

No heal skill here, sorry. I could try it a Profession physician with my breath of experience feat.
You better let me see if I can treat that wound. Now what do I recall about snake bites. Hmm. Arcessentes draws his dagger as he looks at the wound and ponders. Can't be that hard to get the poison out...
Profession physician: 1d20 + 2 ⇒ (20) + 2 = 22

DM Pendin Fust |

Arcessentes' rough recall of the crash course in the physician's field proves fruitful and Mirel does not feel any weaker.

Mirel |

Sorry, my wife and I had our baby shower yesterday, and I have been at work all day today
Mirel nods in thanks to Arcessentes. "Thank you, friend. I appreciate your help."

Lirrathan |

Mirel, no, you need to make a saving throw every round for 6 rounds...so every 6 seconds and 4 more times. Feel free to RP this out to get some Heal checks done.
For 4 more rounds..... unless she makes the save DC the number of times required to cure the poison. Remember, that if she makes the 1 or 2 consecutive saves required, then no more are needed as the poison has been resisted. Normally by the rules, using the Heal skill to treat it only adds a +4 to the next roll
Nature 1d20 + 4 ⇒ (9) + 4 = 13
Heal 1d20 ⇒ 11
As Lirrathan is about to caution about the dangers of the venomous snake's potentially deadly bite, Arc moves in and treats the injury. Instead, he just shrugs and goes back to his place scouting ahead. He feels pleased with the amount of food they have found thus far, and is glad he doesn't have to give anyone any of his personal stock.
Perception 1d20 + 8 ⇒ (15) + 8 = 23 (Low-light)
Stealth 1d20 + 7 ⇒ (4) + 7 = 11
Silent Hunter: Reduce Steath penalty for moving by -5

Terry the thief |

Terry checks on the civilians with the group while the others tend to the snake and Mirel. "We'll be moving again in a few moments. Unless something improves, you'll be thankful for the snake meat later. Heck, after the giant maggots, I'm thankful for the snake meat now!"

DM Pendin Fust |

Technically you are correct Lirrathan. But I'm going with sucking the poison out (said in Crocodile Dundee's voice) :)
The path continues on for some way, but you think you see a very faint and pale green light reflecting off of some veins of quartz.
While following the path and noting the recently disturbed rocks you come to a junction. To the north, a 5 ft wide opening in the wall leads into a cave filled with soft but nasty-looking green light—the tunnel itself continues south beyond this.
A single sizable 20-foot-tall building remains in the center of this 30-foot-high cave, a bunker-like structure with no windows and walls of worked stone blocks. A 10 ft long carving of a hammer decorates the building’s facade. The ruins of collapsed outbuildings stand to either side.
The armor depicted in the figures are First Crusade soldiers.

Lirrathan |

Understood, and I had figured that was the case.
The spoilers without DC's, can we read those only if we go that direction?
Lirrathan, using the same logic and reasoning he used to choose between the last path split he came across, again decides he will follow the northern route.

DM Pendin Fust |

Yep, the spoilers without DC's are for which path you choose.

Lirrathan |

Untrained Knowledge Religion (max DC 10) 1d20 ⇒ 14
Lirrathan moves north, and is relieved to see the edifice, and even more so the icon gracing its front.
Will wait for the others before posting anything more.

Arcessentes |

Helping his blind charge along, and guiding his dancing lights, Arcessentes follows his fellow elf north. He sees the hammer rune on the large stone structure and immediately pronounces Torag. A fine drarven structure. I wonder how it came to be here.
Knowledge Religion: 1d20 + 11 ⇒ (18) + 11 = 29

DM Pendin Fust |


Mirel |

"We are underground where the dwarves like to dwell... But why the lone building?" Muriel looks around the cavern, searching for signs of life. "Does anyone else hear that noise?
Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Arcessentes |

The wizard looks around at Mriel's query.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
I hear it too. he says, increasing his level of alertness.

Lirrathan |

Perception 1d20 + 8 ⇒ (9) + 8 = 17
Lirrathan too notices the buzzing, but instead of saying anything he just nods, sheathes his blades and points to a corner of the cieling. He very slowly draws his bow, and prepares to fire at the area he pointed to indicate what he sees.
Don't know If I'll get a chance to sheathe (move action), draw (move action), and fire (standard) or if we need Init.
If I can fire, 1d20 + 4 ⇒ (19) + 4 = 23, 1d8 ⇒ 8
EDIT: Stealth roll added 1d20 + 7 ⇒ (7) + 7 = 14

DM Pendin Fust |

Give me a stealth roll. You need to beat a 1d20 + 2 ⇒ (12) + 2 = 14.

DM Pendin Fust |

Terry...that line is worthy of the "Character's Famous Last Words" thread on these boards....

DM Pendin Fust |

Sorry it took so long to do this. I wanted to give Emil a fair shake. If we don't hear from him by the end of this week we can consider him dropped and either continue or find a new recruit.
Lirrathan, since you were scouting and successfully stealthed you can take your shot.

DM Pendin Fust |

Lirrathan, we can use those rolls...I forgot you did them!
Lirrathan's silently drawn arrow proves to be accurate as it sinks deeply into one of the eye orbits of the giant fly. It buzzes angrily, falls off the ceiling, and starts to move forwards towards him.
Everyone else can give a round's action. I don't anticipate the fly living.
Emil Attack (Lucerne Hammer): 1d20 + 2 ⇒ (11) + 2 = 13

Arcessentes |

The wizard moves to where he has a clear shot and tries to hit the big bug with acid.
Range Touch: 1d20 + 2 ⇒ (4) + 2 = 61d3 ⇒ 3

DM Pendin Fust |

Terry's arrow plunks into the wing socket of the fly while Arcessentes' bolt of acid melts the protective chitin along its abdomen, spilling the entrails. It twitches a few times then lies still.
The building is absolutely quiet while the green glow seems to emanate more strongly from it.

Arcessentes |

Knowledge Nature: 1d20 + 7 ⇒ (10) + 7 = 17
That fly seemed to be related to the lava we encountered earlier. Perhaps their parent? Let us proceed and investigate this structure.

DM Pendin Fust |

Sorry, it was the Northern Path spoiler above.
A single sizable 20-foot-tall building remains in the center of this 30-foot-high cave, a bunker-like structure with no windows and walls of worked stone blocks. A 10 ft long carving of a hammer decorates the building’s facade. The ruins of collapsed outbuildings stand to either side.

Mirel |

Ah, yes. Thank you.
Perception: 1d20 + 7 ⇒ (6) + 7 = 13
KnowReligion: 1d20 + 1 ⇒ (9) + 1 = 10
Mirel looks around the cavern for anything unusual. Once that has been done, she will further examine the hammer on the building. "That is the holy symbol of Torag," she says, pointing. "This must be a church, of sorts. Perhaps some dwarves once ventured down here?"

Lirrathan |

Lirrathan looks at the big nasty fly, putting away his bow and redrawing his two blades. "Don't worry, I won't suggest we eat that. You guys feel free to go up and knock, I'm gonna see if there's anything suspicious around the perimeter of the thing. Or you could come with me, makes no difference to me." With that, he sets off to encircle the small building, adopting his scouting posture once again.
Perception 1d20 + 8 ⇒ (10) + 8 = 18 (Low-light)
Stealth 1d20 + 7 ⇒ (17) + 7 = 24
Silent Hunter: Reduce Steath penalty for moving by -5

DM Pendin Fust |

Aravashnial: "Ah yes, there are many stories about forgotten shrines and temples to the various gods. When the dwarves were more populous in these regions before certain...events...Torag was quite popular. Stories abound in our legends of heroic individuals stumbling upon just such a structure and rededicating it to the original or their own god. Generally those stories tell of some fantastical power granted by these deeds."

Arcessentes |

The wizard looks over the structure trying to find a way in.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Knowledge Engineering: 1d20 + 7 ⇒ (18) + 7 = 25

DM Pendin Fust |


Arcessentes |

A doorway, there. the wizard points as he closes the distance. Looking in he continues, This is a lost shrine of Torag, obviously build by dwarves. I say it will belongs to them and stay dedicated to Torag. he looks to the drarven cleric in the group. Merck, I know you follow Gozreh, but if you could manage to ask for a blessing from Torag, in dwarves, I think it would be fitting.

Mirel |

Mirel continues in through the entrance and examines the basin. Once she determines if it is holy water or not Just a guess since it is a temple..., she will open the door into the next room. [/b] This could be a good place to rest. I vote we explore it a bit."[/b]

DM Pendin Fust |

Arcessentes - Merck?

DM Pendin Fust |

Ahhhh...Emil. I'm assuming at this point that he has dropped. I am going to re-open Recruitment for a replacement. It's almost certain that at some point you all will need some sort of healer.

DM Pendin Fust |

HAHAH! I'll GM PC him.
Emil takes a look at the temple. "Welll...S'not really something I'd feel comfortable doin'. I'm wondering if maybe I can rededicate the temple to Gorum. Maybe his favor will rain down on us."