DM Pendin Fust Wrath of the Righteous - Group B (Inactive)

Game Master theheadkase


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Female Human (Varisian) Inquisitor 3 |HP 19/19 | Init +11 | Perc +9 | AC 16 |FF 12 |Touch 14 | Fort +3 | Ref +3 | Will +6 |
Spells:
1-level: 4/4 Copycat 1/1 Divine Retribution 6/6

I am back! The in-laws have left and the visitatons are dying down so I should be able to go back to posting regularly. :)

Mirel snaps out of her daze and her near brush with death. She turns to introduce herself to their new companion.

"Well met. I am Mirel, inquisitor of the Savored Sting."


Female Human Cleric 2

"Ah, I have not gotten to meet too many of her followers. Once this is over we should talk, I can be a fiery debater." She looks at the others, ready to move on.


Female Human (Varisian) Inquisitor 3 |HP 19/19 | Init +11 | Perc +9 | AC 16 |FF 12 |Touch 14 | Fort +3 | Ref +3 | Will +6 |
Spells:
1-level: 4/4 Copycat 1/1 Divine Retribution 6/6

Mirel raises an eyebrow, but says nothing further to the cleric. She approaches the dead dwarf and searches his body.


WotR - A | Drezen | WotR - B | Righteous Medals

Searching the huecuva body you find two potions and a knotted gold ring.

In the corner, dusty and forgotten, you find a warhammer with symbols of Torag carved along the head. The weapon is weighted fabulously and feels like it was a work of a master.

If anyone wants to do ANYTHING else in the temple...let me know. I will have a post later today about moving to the next area.


Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13

The wizard will cast Detect Magic and consider the times.

Spellcraft Potion 1: 1d20 + 9 ⇒ (2) + 9 = 11

Spellcraft Potion 2: 1d20 + 9 ⇒ (5) + 9 = 14

Spellcraft Hammer, in case its magic: 1d20 + 9 ⇒ (4) + 9 = 13

Wow - what dismal rolls. :/ Anyone else care to try?


Female Human Cleric 2

Spellcraft Potion 1: 1d20 + 4 ⇒ (14) + 4 = 18
Spellcraft Potion 2: 1d20 + 4 ⇒ (2) + 4 = 6
Spellcraft Hammer: 1d20 + 4 ⇒ (1) + 4 = 5

"Hey, I think I have seen one of those potions before."


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Terry looks at the warhammer, then at the recently deceased dwarf (Emil), and then back at the warhammer. Then he looks up at the ceiling. "Really? Really?" shaking his head the while before turning back to his companions. "Anybody here trained to use a warhammer properly? We're too short of weapons NOT to use it, but we're short enough on weapons we ought to put it in the hands where it will do us the most good."


Male Elf Ranger 4 (AC: 17 [T 13 /FF 14]; HP: 19/35; F+5, R+7, W+1/+3 vs Enchantments; Init: +3 [+5 in Urban]; Perc: +11 [+13 in Urban])

Lirrathan shrugs noncommittally as they all fawn over the two vials, and the nice hammer. "Eh, I can use just about any weapon well, except for that crazy wierd stuff." he nods to indicate the odd whip sword Freya has. "I do have all mine, though, and prefer my swords. So if someone else needs it, have at it. Otherwise, I'll carry it if ya need."

Don't forget to Spellcraft the ring in case it's magic as well.


WotR - A | Drezen | WotR - B | Righteous Medals

Between Freya and Arcessentes' studies they discover the potions to be cure light wounds. The warhammer does not have any magical auras or arcane might about it...just fine craftsmanship.

The ring is pored over as well...but seems to be a mundane—albeit beautifully crafted—gold ring.

As the group of unlikelies head down the opposite passage for 40 minutes they come across stone figures carved into the walls of a cavern. Each depicts a different crusader clad in armor and wielding weapons, but their carved stone features contain expressions of sadness.

Knowledge History DC 13:
The armor depicted in the carvings are unmistakably that of the First Crusaders.


Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13

Knowledge History: 1d20 + 7 ⇒ (10) + 7 = 17

Look here. The amor these stone figures wear is unmistakably from the First Crusaders.


Female Human (Varisian) Inquisitor 3 |HP 19/19 | Init +11 | Perc +9 | AC 16 |FF 12 |Touch 14 | Fort +3 | Ref +3 | Will +6 |
Spells:
1-level: 4/4 Copycat 1/1 Divine Retribution 6/6

MIrel approaches the statues to pay her respects. They are beautiful." She says quietly.


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Terry shrugs. "Okay, that suggests they have a few years behind them. It also suggests that we should be near an exit, since the oldest stuff would be closest to the way in, right?"


Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13

That was a long time ago, even for elves. he says, not confirming that they mean anything at all. He will cast Detect Magic to examine the further.


Male Elf Ranger 4 (AC: 17 [T 13 /FF 14]; HP: 19/35; F+5, R+7, W+1/+3 vs Enchantments; Init: +3 [+5 in Urban]; Perc: +11 [+13 in Urban])

Lirrathan can appreciate the notion that this is a hall to respect ancient warriors from long ago. He isn't interested in the aesthetics, architecture and statuary is always so stagnant and dull, but he can show a little deference for those that have statues built in their honor.

On one of his returns to the group, he replies to the conversation, "Hey, it may not even be the way out, but at least it's a good sign. That means we are no longer wandering through natural tunnels. It shows signs of at least being close to civilization."


WotR - A | Drezen | WotR - B | Righteous Medals

Aravashnial perks up at the mention of the First Crusaders. He shambles over towards the statues, with help of course, and feels them. "I wonder...We've always posited that the mongrelmen beneath Kenabres were descended from the First Crusaders. Poor folk, unknown to them were the destructive and twisting powers of the Abyss' energies. We could be nearing some sort of city of the mongrels."

Horgus lets loose a squeak at that but otherwise remains silent.

Anevia, however, is in open admiration at one of the statues. "Look at this one...or feel rather...This looks almost like the Grand Marshal. I wonder if it could be a great grandfather? A beautiful warrior, paladin of Iomedae. This reminds me of the stern gentleness of Ira..." She shakes her head a few times and limps back to Mirel.

Aravashnial speaks up again, "It wouldn't surprise me if it IS an ancestor of the Marshal. The deformed children of the crusaders would have left them ostracized or even subject to violence in those days. Before it was understood what was happening. You there, Freya, you said you were on a mission to rekindle relations with the mongrels, yes? Interesting that THIS grand marshal would pursue this now."

Further along the path there is a turn in the tunnel, obscuring view of what is along it.


Female Human Cleric 2

She shrugs. "Well more of a bodyguard for those that planned to do so, but yes. Hmm." She puts her hands on her hips. "We might be getting in deeper than we thought."


Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13

Hmm. , I wonder if we can do anything to increase our chances of peaceful contact with the mongrel men based on this knowledge.


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

As Freya makes her innocent comment, Terry breaks out laughing. "Oh, that was . . . that . . . was fuuuunny! 'Deeper than we thought!'" He indicates the rest of the group "We were in the plaza, watching the celebration. Yes, I think we got just a little deeper than we thought." Thankfully, his laughter is winding down, but he keeps chuckling for a few more seconds.


Female Human Cleric 2

Hmm, I'm kind of enjoying being the 'sunny' character in the group. It's a new experience, it's fun!


WotR - A | Drezen | WotR - B | Righteous Medals

A small campfire and a well-used bedroll, along with a few utensils and tools, sits near another cave opening in the far wall of this cavern.

A dwarf pokes at the fire, muttering to himself, his back to you.

Updated map!


Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13

The wizard stops quietly and watches the dwarf. He is suspicious of any creature down here along and curious about why he would have a fire. Is he cooking?


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

"Greetings, friend dwarf!" Terry calls out as he moves forward with no obvious hesitation. "You seem well prepared to be down here, so I take it you weren't in the festivities upstairs?" He does stop far enough away as to not pose an obvious combat threat.


Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13

Arcessentes would like to ready a Magic Missile to disrupt any spellcasting.


Male Elf Ranger 4 (AC: 17 [T 13 /FF 14]; HP: 19/35; F+5, R+7, W+1/+3 vs Enchantments; Init: +3 [+5 in Urban]; Perc: +11 [+13 in Urban])

Lirrathan hisses through his teeth as Terry boldly gives away both their element of surprise and their position. He decides to make himself obvious as well, ensuring the dwarf sees that they are part of the same group "It is nice to see others have survived the chaos."


Female Human (Varisian) Inquisitor 3 |HP 19/19 | Init +11 | Perc +9 | AC 16 |FF 12 |Touch 14 | Fort +3 | Ref +3 | Will +6 |
Spells:
1-level: 4/4 Copycat 1/1 Divine Retribution 6/6

Mirel stands behind Terry, whip and buckler at the ready.


WotR - A | Drezen | WotR - B | Righteous Medals

HAH! I like it...bold.

The dwarf stops dead for a moment.

He turns his head far enough that you can hear the vertebrae make a cracking sound.

He screeches in an insane voice "CRUSADERS!!!! YOU'LL NEVER STOP MY WORK!!!"

Everyone roll init for me. I feel like making you all roll right now...mwahahahahaha!

??? Init: 1d20 + 4 ⇒ (13) + 4 = 17


Female Human Cleric 2

Init: 1d20 ⇒ 6


Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13

Initiative: 1d20 + 4 ⇒ (13) + 4 = 17

Since we saw the dwarf before he was aware of us I would like my ready acting to be my surprise round action.

Roll off: 1d6 ⇒ 6


WotR - A | Drezen | WotR - B | Righteous Medals

Will do!

The arcane bolts slam into the dwarf causing him to shriek in a blood chilling manner. He curses loudly and profusely.


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

Hey, not EVERYTHING should be treated as an enemy. Gets real hard to make friends that way.

Init: 1d20 + 3 ⇒ (13) + 3 = 16


Female Human (Varisian) Inquisitor 3 |HP 19/19 | Init +11 | Perc +9 | AC 16 |FF 12 |Touch 14 | Fort +3 | Ref +3 | Will +6 |
Spells:
1-level: 4/4 Copycat 1/1 Divine Retribution 6/6

Initiative: 1d20 + 8 ⇒ (6) + 8 = 14


Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13

Hmm. Arc did not missile the guy. He readied to disrupt a spell in case the guy tried to cast something instead of talking.


Male Elf Ranger 4 (AC: 17 [T 13 /FF 14]; HP: 19/35; F+5, R+7, W+1/+3 vs Enchantments; Init: +3 [+5 in Urban]; Perc: +11 [+13 in Urban])

Lirrathan is a little halted by how quickly it escalated. Usually there is a bandying of heated words, accusations, and insults. This guy went from our hello to his hell no in less time than it takes to draw a card.

Initiative 1d20 + 3 ⇒ (4) + 3 = 7


WotR - A | Drezen | WotR - B | Righteous Medals

Grr...Sorry Arc. I have no idea why I read that as actually casting in a surprise round. Everyone ignore that post!

This guy's not exactly...balanced...so none of the usual pleasantries. :)

Thanks for the d6 Roll Off Arc, but I typically use another Init roll when needed for a roll off!

Arcessentes Roll off: 1d20 + 4 ⇒ (12) + 4 = 16
??? Roll off: 1d20 + 4 ⇒ (17) + 4 = 21

Init:
???
Arcessentes
Terry
Mirel
Lirrathan
Freya

Magic Missile damage: 1d4 + 1 ⇒ (3) + 1 = 4
Concentration: 1d20 + 5 ⇒ (5) + 5 = 10 vs. DC 15 (10+4+1)

The dwarf begins an arcane sounding string of words and jerky hand movements, only to have a bolt of energy from Arcessentes' fingertips slam into him. He curses violently and moves towards the opposite end of the cave.

Arc, Terry, Mirel, Lirrathan, then Freya


Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13

I will not have you casting spells if we are only going to talk good Dwarf. the wizard warns. Now sit and talk to us or I will blast you again!

Spellcraft to know what he was trying to cast: 1d20 + 9 ⇒ (20) + 9 = 29

For his turn the wizard (free action) moves his dancing lights to dance all around the good dwarf, one on each side of him at all 4 corners just above his head. He then moves towards the dwarf and readies again to disrupt any spell casting.


WotR - A | Drezen | WotR - B | Righteous Medals

Arcessentes:
You recognize the blur spell easily.

I'll wait to respond until everyone acts.


Female Human Cleric 2

Draw weapon and move forward, hold action to attack if he goes hostile


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

"Hey! I was TRYING to be friendly!" Terry pulls his bow and nocks one of his increasingly rare arrows, thinking about that fact before drawing back. "We CAN still do this friendly-like." As he readies to fire should the dwarf start casting again.


Male Elf Ranger 4 (AC: 17 [T 13 /FF 14]; HP: 19/35; F+5, R+7, W+1/+3 vs Enchantments; Init: +3 [+5 in Urban]; Perc: +11 [+13 in Urban])

Lirrathan draws his blades and walks closer, moving toward encircling the dwarf to block his escape if he tries to run.

Double-move, drawing weapons while moving

Don't forget guys, we can move ourselves around on the map. Currently, everyone is still in the room before the dwarf. I imagine we had all moved in before we acted.


WotR - A | Drezen | WotR - B | Righteous Medals

The dwarf crouches down defensively, "You're not...crusaders? Not lookin' for Millorn?"


Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13

Hardly good dwarf. Arc responds Though I am not sure I like that you would fear them. What are they to you?


WotR - A | Drezen | WotR - B | Righteous Medals

The dwarf relaxes very slightly, "They drove me out of the city. Pronounced my experiments and by extension me mad! Killing the vile creatures isn't the only way to win the war...sometimes a demon egg has to be broken and sometimes that yolk has to be...used."

Definitely gonna need some kind of Bluff or Diplomacy check if you're gonna talk this guy down. :)


Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13

That would not be the wizard's forte. He is too much of a straight shooter and has already nearly muddied the water.


Female Human Cleric 2

Oh no, should I have trained diplomacy? Lol


M Human (mutt) Unchained Rogue 6/Trickster 1 (AC21 T17 F15 CMD22; 22/53HP; F+4 R+13 W+4; Init+3; P+11+)

"Hey, the Crusaders haven't exactly been that friendly to me, either. Things got weird upstairs though. BIG DEMON came THROUGH the ward stone. We fell down here through a crack in the ground which swallowed us up. We're just trying to find our way back to the surface. Can you help a guy out, here?"

And none of that is actually a lie . . .. Kinda hard to believe, looking at it, but it is all true. Not that Terry's Bluff/Diplomacy modifiers vary. <shrug>

Diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8 :facepalm: Truth, of course, is not always relevant . . ..


Male Elf Ranger 4 (AC: 17 [T 13 /FF 14]; HP: 19/35; F+5, R+7, W+1/+3 vs Enchantments; Init: +3 [+5 in Urban]; Perc: +11 [+13 in Urban])

"Those both sound like extraordinarily exciting stories. I would love to hear the details if we had the time. I mean, demon eggs, that sounds AH.. MAY.. ZING. You have to go into how you had planned on making this all work out." Lirrathan tempers his sarcasm to a fine point, refining it right before he ruins it by laying it on too thick.

Bluff 1d20 + 6 ⇒ (7) + 6 = 13, use my Chance Encounter trait to reroll, keeping 2nd result.
Bluff reroll 1d20 + 6 ⇒ (20) + 6 = 26


Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13

Nice Reroll!


Female Human (Varisian) Inquisitor 3 |HP 19/19 | Init +11 | Perc +9 | AC 16 |FF 12 |Touch 14 | Fort +3 | Ref +3 | Will +6 |
Spells:
1-level: 4/4 Copycat 1/1 Divine Retribution 6/6

Mirel is not comfortable with this dwarf. The mention of using "demon eggs" makes her stomach roll. For now, however, she says nothing. Waiting to see what comes of her companions talking to it.


WotR - A | Drezen | WotR - B | Righteous Medals

"Well...I do have the time. I'm just...demon's coming THROUGH the ward stone? Oh no, no, no, nononono. They'll be looking for me too. What else did you see on your way here? Were there any demons? Quick...go through this tunnel behind me...that'll lead you away from me...and upwards. I've...got to finish something." The dwarf almost rambles in these statements. He glances at you suspiciously from time to time but doesn't seem violent anymore. He goes back towards his little "camp" and hunches over the fire, muttering.


Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13

Sensing a slight advantate Arc offers We, um, were caught of guard and are not provisioned will. We would like to be on our way and would be if you could spare some provisions and information about what lies down that tunnel.

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