
DM Pendin Fust |

When Mirel opens the door and looks inside she sees broken stone benches lining this narrow room. The air is cold and stale, and thick layers of dust cover the floor, benches, and a large altar at the far end of the room. There is a figure on one of the benches, covered in a cloak and a thick layer of dust.
Updated WotR - B map!

DM Pendin Fust |

What are the rest of you doing?

Arcessentes |

The wizard is still encouraging our cleric to try to re-dedicate the place. Perhaps we should explore it first. he recommends.

Lirrathan |

After his quick perimeter search, Lirrathan sees that everyone appears to have decided to move on inside. He decides that he wouldn't mind having a look around with Terry. Given room to move in, he makes his way inside. If it looks clear it may be a good idea to settle for the evening someplace secure.

Terry the thief |

With trapfinding, Terry's Perception to see if things are safe enough will be at +7. As opposed to me rolling a random number of time, please, Pendin, roll whatever checks you need for him.
Terry noses his way around the room, trying to establish that the space is safe enough for the group to rest here.

DM Pendin Fust |

Thanks Terry! Nothing to find here. In the future I will roll a perception check if it's in the middle of the story...otherwise I will let you search when you feel it would be an appropriate action.
Mirel Init: 1d20 + 8 ⇒ (12) + 8 = 20
??? Init: 1d20 + 6 ⇒ (19) + 6 = 25
It lashes out in some kind of hatred with its claws.
Claw 1: 1d20 + 4 ⇒ (5) + 4 = 9
Claw 2: 1d20 + 4 ⇒ (3) + 4 = 7
Both of which skitter across the leather on your legs.
Your turn in a Surprise round.
All of you hear a gasp from Mirel and then the sounds of action.

Mirel |

I am assuming Knowledge Planes doesn't work on it?
Mirel gasps loudly and steps back (5' step = no action) and lashes at the beast with her whip.
Attack: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Intimidate: 1d20 + 6 ⇒ (20) + 6 = 26

DM Pendin Fust |

Whip is nonlethal correct?
As the whip bites into the creature, it makes no sign as to have felt the blow. As fearsome a warrior as Mirel cuts, the creature seems unperturbed.
He follows her movements and lashes out again with his claws...
Five foot step and...
Claw 1: 1d20 + 4 ⇒ (12) + 4 = 16
Claw 2: 1d20 + 4 ⇒ (15) + 4 = 19
Each one leaving trails of blood on Mirel's body.
Damage Claw 1: 1d4 + 1 ⇒ (2) + 1 = 3
Damage Claw 2: 1d4 + 1 ⇒ (2) + 1 = 3
Fort Save 1: 1d20 + 2 ⇒ (2) + 2 = 4 Failed
Fort Save 2: 1d20 + 2 ⇒ (20) + 2 = 22 Saved
Onset: 1d3 ⇒ 2
The wounds left by the claws appear to have some sort of filth left by the claws.
As soon as Emil hears the sounds from inside he rushes in towards Mirel.
Knowledge Religion: 1d20 + 3 ⇒ (11) + 3 = 14
"What?! A Huecuva! Get back Mirel....your whip is useless against this undead abomination." The dwarf claps his hands around his holy symbol and offers a quick prayer.
Channel Positive: 1d6 ⇒ 2
The creature shrinks back from the wave of energy spilling from the dwarf.
Everyone else feel free to act. I won't call for init yet...I will adjudicate and there's a good possibility that you will re-kill it in this round.

Mirel |

Yes, for now it is nonlethal. In the future, can you describe when someone is wearing armor? I realize maybe he has nat armor but still lol Also, I am assuiming I was healed 2 points by the channel?
Mirel takes a 5' step back, dropping her whip, and casts a spell.
Attack vs Touch AC: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 ⇒ 4

DM Pendin Fust |

Not natural armor, nor manufactured armor. Unfortunately Knowledge Planes doesn't apply here. But OOC it's undead traits that makes him immune to non-lethal.

Arcessentes |

Its not the armor Mirel - your enemy is undead and they are immune to non-lethal.
Arcessentes moves to where he can see the creature and zaps it with arcane energy.
Knowledge Religion: 1d20 + 11 ⇒ (17) + 11 = 28
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

DM Pendin Fust |

Arcessentes, you pretty much know all there is to know about Huecuva and undead.

Arcessentes |

That's my job. :) I explain it to the other...
Its a Huecuva. The wizard pronounces. An undead with damage resistance that requires magic or silver to bypass. It also resists channelling of positive energy and can share that resistance with other undead near it. Its claws carry disease. Kill it.

Lirrathan |

When Lirrathan sees the thing strike out and continue toward Mirel, he smiles and moves in to strike. "Oh, hell no. I don't have magic or silver, so I'll just have to try and hit it really hard." He swings a solid backhanded strike, but doesn't quite hit as solid as he wanted.
Move to beside it
Strike with primary 1d20 + 4 ⇒ (13) + 4 = 17, damage 1d8 + 3 ⇒ (3) + 3 = 6

DM Pendin Fust |

Emil chants a prayer to his god and channels a glowing pulsation of light at the craeture.
Channel Positive: 1d6 ⇒ 1
Lirrathan's arrow slams into the creature but it seems to cause only minor damage to it.
The dreadful creature rushes towards Emil and swipes at him.
Claw 1: 1d20 + 4 ⇒ (14) + 4 = 18
Claw 2: 1d20 + 4 ⇒ (8) + 4 = 12
Claw 1 Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Emil Fort Save: 1d20 + 3 ⇒ (6) + 3 = 9
One claw catches Emil unprepared and immediately starts to fester.
Everyone's up again. It's almost re-dead.

Terry the thief |

Terry tries to scoot around the edge of the combat, trying to maintain a bead on the undead thingie but also gain a line of sight to whatever is hidden behind the altar. He lets another arrow fly, hoping it proves more capable than the last.
Bow Shot w/ PBS & Precise: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Well, that's NOT going to be more effective, now, is it?
27 arrows, 1 missed
Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Arcessentes |

The wizard readies to blast it with a magic missile IF it is still up right before it goes (trigger is cast magic missile if the thing moves, other than to fall down.)
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Mirel |

I apologize for my absence. My wife went into labor Saturday afternoon and delivered our baby boy yesterday morning!
Mirel casts disrupt undead again.
Dsirupt Undead: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 ⇒ 2

Lirrathan |

Lirrathan used his sword on his last attack. He only used his bow against the giant fly, and had put it back away after that.
Being in place to bring the full brunt of his technique against the offending creature, Lirrathan swings with both weapons. His aim is solid, and shows the level of his skill almost at its best, but the resitant nature of the creature diminishes his effect.
Attack with Long sword 1d20 + 2 ⇒ (16) + 2 = 18, damage 1d8 + 3 ⇒ (4) + 3 = 7
Attack with Short sword 1d20 + 2 ⇒ (16) + 2 = 18, damage 1d6 + 1 ⇒ (4) + 1 = 5
EDIT: Perception check 1d20 + 8 ⇒ (14) + 8 = 22
As Terry moves closer to the altar, Lirrithan asks over his shoulder, "Did you hear it too? What's back there, another enemy?" he asks, excitement in his voice.

DM Pendin Fust |

Sorry Lirrathan, your sword slammed into it :)
The combined efforts of the group bring the creature down to its knees and finally to a(nother) final resting place.
Emil takes a deep breath and walks over to the stone basin of water. He mutters something about consecrating the shrine. As he prays over the water, something goes wrong. His eyes widen in fear as though he lives in a nightmare. He clutches at his breast then falls over...dead. A whisper of wind escapes his mouth. His final breath sounding like a name—Hosilla.

Arcessentes |

Ok, so the whole consecrating thing might have been a bad idea... As far as I know Arc did not have to use his magic missile, right?

DM Pendin Fust |

It may not have been a bad idea...just might have been a bad idea for a cleric of Gorum :) No you did not need you magic missile.

Arcessentes |

The wizard will move to examine the fallen cleric. Realizing he is dead he will lay the dwarf out in the temple that was his downfall. It is fitting that he should lay in this dwarven place. He will say a few last words, inviting others to speak and at the end conclude by removing any useful gear adding that Emil would want us to use what we could from his possessions in our hour of need.

Freya Ginser |

"Hmmphh! Lrr mrr oouurr!!!"
The woman has a pretty, sun tanned face and brown hair that's braided in the front with beads tied into them. She has a necklace of seashells from the eastern coast and a light brown leather hat she keeps on when traveling. Despite her fair appearance, she has the build of a warrior that's complimented by her four steel armor and red cape. If one looks closely enough at her metal belt, they can see it's an Ururi, a sword whip that can be kept subtle as a belt. Also there's a silver holy symbol of Desna around her neck.

Lirrathan |

Lirrathan smirks as the enemy drops, very pleased with himself. He moves to follow Terry over toward the sound behind the altar when Emil drops like a rock. "Whoa! What the hell happened to him?! Did he even get hit?! Was there a trap?!"
Once he gets a handle on the situation he agrees, somewhat "Yes, leaving him here might be good, even though it isn't his god. Then again, I'm just thinking how much of a task carrying him out will be on top of what we already have to deal with." he inclines his head toward Worm, Hobbles and Blinky.
"That being said, I don't think we knew each other well enough to say what he wanted done with his stuff when he died. But hey justify it by whatever makes you comfortable. To me, anything we take is simply because we need it more alive than he needs it dead. That's just me, to each their own."
He turns his attentions back to whatever it is that Terry discovered over on his side of the temple.

Terry the thief |

Looks safe enough. A little caution might still be in order, though. The young human reaches down and removes the gag, without loosening any of the other bindings. "Well, then. What's your story?"

Freya Ginser |

The woman spits, getting the taste of the gag out of her mouth. Her voice has a Kelish accent, a rich, throaty language "Thank you" She looks around "My name is Freya. I was part of an expedition sent down to recover relations with the mongrelmen. Lord Hulrun said something about lifting up the descendants of the First Crusaders from the underworld. Things were going fine, until we ran into a woman by the name of Hosilla." She looks down "My entire group was killed. I am not sure why, but she spared me. It sounded like she had other plans for me" She continues to fidget and strain against her bindings, as if being tied down is a prison in it of itself. "What are you all here for?"

Lirrathan |

Lirrathan's eyes light at the sound of a woman's voice, and just manages to stifle a chuckle when she mentions the woman having other plans for her, his imagination being too much for him. "What are we here for? Any number of things. We're here to kick ass, take names, lead these folk out of this pit, and apparantly save any damsels in distress we come across. Do you feel saved yet?"
He puts away his blades, starts giving the building a solid search for anything useful, adding as he does so, "My name is Lirrathan by the way. Nice to meet ya."
Perception to search 1d20 + 8 ⇒ (7) + 8 = 15

Lirrathan |

"I'll let them decide on cutting the bonds. Thinking maybe Terry there prefers women tied up, but that's just a guess. Oh, can you confirm he's not a mongrelman? I haven't been given much assurance that he isn't. When it comes to taking point, though, that's my job. I'm the scout, but nothing wrong with having a partner." he lets the innuendo settle, as he winks and returns to searching the small building.

Terry the thief |

Terry relaxes into an honest smile. "You want to take point in taking names? How's your penmanship?" He begins untying the bonds as he harasses her. "I'm Terry. We're here because the ceiling fell in. Literally. We were standing on the other side at the time. So, you know the way out?"

Freya Ginser |

She gives a little hmph. "I usually just storm in and kick down the door, but we can try things your way" She turns and arcs an eyebrow at Terry "Try not to butcher the rope too badly, it might be useful later" she says with a curious smile.
Freya stands, rubbing the circulation back into her wrists. Then she grabs her belt and it uncoils from her waist with a sharp snick sound, and now she holds a long whip sword in one hand "Pretty good. And no I am afraid I do not. I do not recognize this room, I fought that woman elsewhere"
Edit: Ninja'd

Arcessentes |

Ms. Freya, I am Arcessentes, Wizard and scholar. Perhaps you can immediately be useful. Our colleague seems to have been struck down just as we defeated this undead threat and found you. Can you determine the cause of death?

DM Pendin Fust |


Freya Ginser |

Heal: 1d20 + 6 ⇒ (5) + 6 = 11
Freya turns to Arcessentes, taking on a more serious tone "Well met. I might be able to, I have some experience with wounds"
Knowledge Religion: 1d20 + 4 ⇒ (11) + 4 = 15
As Freya examines him, she comments on what she knows "Well he was a worshiper of Gorum, and Hosilla worshiped Baphomet. The two gods have much animosity between them, and Baphomet worshipers often go to great lengths to kill Gorums followers. They do this to prove their lord is the true god of martial prowess"