Petrel |
Because nothing will escape Petrel...
But his perception is only +5! :)
Petrel will congratulate everyone after the battle and thanks Martigan for the healing. He'll shake off the blood and reset his knives into their spring-loaded sheathes.
He'll be testing the rope and readying to cross it carefully (take 10 = acrobatics 20) when he's called to join in the search for secret doors.
At the statue, Petrel will be listening attentively to his buddy Mukluk (and so standing right nearby).
"Oh, Durgeddin built this place?" Petrel will nod sagaciously as if he had some idea what who that was. "Oh, so this is a Duergar stronghold? Those evil dwarves, no wonder they have orc guards."
HP = 22 / 30
AC = 16 (17 vs light blades), CMD = 16
Fort = 3, Ref = 7, Will = 0
Condition: None
DM Panic |
As Mukluk steps forward to pat the statue, he feels a sudden movement in the floor at his feet confirmed by a loud click.
The statue's bearded face slides down, rather like an enormous nutcracker and greenish gas billows forth.
Unfortunately, all 20 feet in front of the statue becomes immediately covered in the green gas, which will encompass Mukluk, Petrel and Doruk.
I require a pair DC13 Fort saves against the poison gas to avoid the primary and secondary effects.
Mukluk Muletender |
"Ah, for the Hammer's sake! I'm one of you!" Mukluk cries as he is engulfed with gas.
1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 Fort Save
1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9 Fort Save
"My bad! I can't imagine why my kin would have done this. It is not usually our way."
DM Panic |
Ok, this is a gray area. As a 3.5e adventure, the poison was a primary effect of 1d4 Strength damage, and a secondary effect of 1d4 additional Strength damage.
PFRPG, poisons work a bit differently - they have a recurrence and avoiding the poison is usually 1 or 2 consecutive saves.
As such, as part of converting this poison to PFRPG, I'm going to revise it to 1/rd for 4rds, effect: 1d2 Strength, cure: 1 save
This means Doruk is fine, as he made his first save.
It means I need 1-2 additional saves from Petrel and Mukluk, and you'll take the appropriate Strength damage based on how many rounds you failed saves in.
Sapped Strength:
Failed Save #1: 1d2 ⇒ 2
Failed Save #2: 1d2 ⇒ 1
Failed Save #3: 1d2 ⇒ 1
Failed Save #4: 1d2 ⇒ 1
With his closer vantage point, Mukluk notices nothing out of the ordinary about the statue beyond the trap.
The green poison gas looks like it would have been much more potent once upon a time, but has lost strength over the decades since it was implemented.
You guys are now free to move or make other decisions about what to do next.
Doruk |
*cough* *cough* *cough*
Those Dwarves really do put in some nasty traps. I wonder how the orcs avoided it?
Doruk will wait for the party to breath a little easier again, and go to open the door to his right.
"Is everyone OK now? Or at least still able to move? There are still orcs about, so we should be wary."
Mukluk Muletender |
1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14 Fort Save
1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18 Fort Save
Phew! Only -3 Str damage...which means that my carrying capacity is down from 'dwarfton' to 'dwarfload'. And -1 to attacks/damage. Stupid trap making dwarves.
Mukluk coughs and gags, trying to spit out the poison.
Petrel, good thing you're not one of them dumb str rogues, eh?
"Sorry about that. I can't imagine why my kind would do that. Seems pretty silly. But the lesson is learned: we need to be careful."
Mukluk will move up a bit, trying to get the party to the Z6-7 area of the map.
Petrel |
Dungeon Cats!!
I wonder if I could turn my cats back at camp into dungeon cats. They could carry supplies in little cat harnesses, sneak along with me, and we could ambush witches and wizards! I've heard that a cat can kill an apprentice wizard, if it gets the drop on them.
Mobled Muletender |
Mobled finds her hope wavering.
Good sign: no sign of the oinkers.
Bad sign: the human lady is whimpering.
Good sign: she's kind of pretty when she whimpers.
"Hey, girl. Stop worrying. Mobled'll take care o' ye. Don't worry your pretty little tusch." She winks and double clicks with her tongue.
Doruk |
Doruk stands on the stairs reaching for the door... and watches Mukluk walk right by.
Oh. I guess we're going deeper in first. I don't like this plan. We could get attacked on two fronts and split our energies.
Doruk repositions himself, catches up with Mukluk and takes his position at the front. He watches Mukluk for direction on where to head at the intersection and bears right.
Releasing prisoners before the area is secure is risky.
..between these two plans, and the recent gas trigger, doubt creeps ever so slightly into Doruk's mind about Mukluk's leadership.
I'm sure he'll be fine. Just a momentary lapse of reason. Best be extra alert for danger!
Doruk pushes these thoughts aside focuses on the task at hand: watching out for the orcs that still reside here.
DM Panic |
Time for some GM fiat...
As Mukluk passes the doors, Doruk quickly moves ahead to resume his position at the vanguard of the group, while everyone peers into the caverns beyond.
Haphazard stacks of crates, barrels, sacks and bundles little this long, narrow cavern. High-bulk, low value materials like food, ale, blankets, tools, timber, pitch, nails, wool and other similar goods.
GM fiat happening here...
Growing impatient, you decide to test the weakest bar of your cage and find the orcish repairs to once again be lacking. The bar makes a groaning noise as you heave it from it's position, creating just enough of an opening to sneak through.
Geradil and Courana give you a worried look as you slip through and weave northward through the caverns towards a light source and the sounds of non-orcish voices, knowing that orcs rarely use lights as they move throughout the fortress.
Petrel warily watches the nearby door as the party turns southward into the caves, as Tiabrar comes up guarding the rear with his bow at the ready.
The sounds of lightly padded footsteps greet you as a worn-looking dwarf (woman?) appears from one of the narrower caves. She looks dirty, hungry, and like she could use a stiff drink.
Through the grimy filth, and despite the years, you recognize the dwarf as your cousin Mobled.
Although he's older (and stouter) than you last remember seeing him, you recognize the dwarf with this group as your cousin Mukluk.
Mukluk Muletender |
My that's hideous. Must be an evil wizard crossbreeding barghests, ropers, and gibbering mouthers. That thing would make a night hag seem pretty.
Mukluk squints his eyes at the horror approaching.
1d20 + 5 ⇒ (4) + 5 = 9 Perception
Mukluk fumbles to draw his pick at the approaching monstrosity.
DM Panic |
The approaching beast is unlike anything you've ever personally faced before, but you remember some ancient folklore of wretched evils spawned from the Underdark that may find their way up from the cracks in the world.
These creatures were able to tap into the thoughts of others, drawing on memories of familiar faces and loved ones, and then crudely mimic those memories.
Perhaps this approaching creature is one of these monstrosities from those tales...?
Or perhaps not...?
It's quite cunning, emulating the smell of booze and sweat...
Mukluk Muletender |
Mukluk tries to fight off the beast while trying to disbelieve the illusion.
1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26 Will save
1d20 - 2 - 2 ⇒ (15) - 2 - 2 = 11 To hit with the pick;
1d6 - 2 ⇒ (3) - 2 = 1 lethal damage.
"Petrel! pe-TREL! Use your sword!"
Mobled Muletender |
"Who are yer friends, coz? Glad you found some people with strong arms to protect you, but why not rely on Mobled? Remember that time I saved you from a mob of the Lowland Muletenders? Crikey were they grumpy."
Mobled attempts to playfully pin her cousin.
1d20 + 6 ⇒ (19) + 6 = 25
"Remember when I put the full Nelsnor on them like this? That was a grand day."
DM Panic |
The meaty arms of Mobled wrap around Mukluk faster than the dwarf wizard can bring his pick to bear.
In a split second, after a dizzying display of arm, leg and beard, both of Mobled's hands are pressing against the back of Mukluk's head.
Strangely, none of Doruk, Martigan, Petrel or Tiabrar jump to Mukluk's aid as the dwarf faces his deadliest challenge since leaving the Free City...
Family.
Mobled Muletender |
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The dwarves ragamuffin lets go her pin after just a few seconds. A customary greeting Mukluk has seen Mobled use at the occasional clan gathering.
"Wait, did Rinalda send ye to help me? She got my poem? Wants ye to help me win her love!? Oh coz, ye're the best. Always so generous and kind."
A twinge of pain runs across Mobled's face. "Grife that smarts. Any o yoos got a wee bit o whiskey in yer packs?"
Mukluk Muletender |
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Mukluk, rushes to his feet, and takes a few steps back from the Duergar.
Taking a breath and tries to calm his mind as he collects himself.
"Mobled?" Mukluk asks, uncertain.
"Mobled Muletender? Turn around and let me take a look at you."
Mukluk casts a spell at the Duergar, casting Prestidigitation to clean of his 'cousin'.
"Stand still, you daft dwarf, I'll see who you really are."
* * *
Sighing, Mukluk concedes to reality and smiles.
"Who are yer friends, coz? Glad you found some people with strong arms to protect you, but why not rely on Mobled? Remember that time I saved you from a mob of the Lowland Muletenders? Crikey were they grumpy."
"That's funny, Mobled, I seem to remember it differently. I was trying to protect you because you dattled with the low chief's daughter. It was a tough time for all Muletenders to apologize for that 'misunderstanding." Mukluk rubs his chin, remembering.
"Now, wait...how on Oerth did you get here? Wait...my manners." Mukluk turns to address the rest.
"I think this besotted creature is my cousin, Mobled. I ain't seen her in years. In fact, I have no idea what she's been up to since I left for Greyhawk."
Mukluk turns to Mobled.
Really. Who names their dwarfchild "Mobled"?
"Mobled, this here is the Petrel and he has the fastest knives in all Greyhawk. I seen him kill two orcs before they made cry."
Mukluk points to Martigan. "That one there is Martigan. He is touched by the Sun himself and you should keep nice with him."
Mukluk points to Doruk and casts Prestidigation again, this time cleaning up Doruk. "The clean one here is Doruk...and that is his wonderful glaive. He wields that thing something fierce. Best you not get on the receiving end of that."
Mukluk points to the elf, Tiabrar. "This one is Tiabrar...and if you're looking for drink, you might want to talk to him. He likes to kill orcs dead so I like him just fine."
Mukluk shuts up for a moment.
Going to vet (again). Will try to post from there.
Doruk |
Martigan leans over to Doruk.
"Which parts are hair and which parts are dwarf?"
Grinning, Doruk replies, "I'm not really sure!"
Doruk stands quiet looking at their new companion. There are still orcs about, I wonder if she's any good in a fight?
He then takes a careful look around the neighborhood to make sure none of those orcs are sneaking up during the happy homecoming.
Perception 1d20 + 2 ⇒ (14) + 2 = 16
Tiabrar |
Tiabrar eyes the new arrival with a bit of suspicion at first.
Mukluk might be foolish, but he's a good guy. I guess his cousin can't be that bad. Did Rinalda ever mention her? "Wants ye to help me win her love!?" Mobled or Mukluk? Or both?
Female voice: Stop! Stop! Stop! I have to see the images in your head too!
"Greetings Mobled! Rinalda is well. She and I were recently in you predicament until saved by this fine group here."
DM Panic |
I'm going to overlook the fact that Mukluk didn't know Rinalda until he saved her, and there would be exceptionally long odds that Mobled would have known her as well. As long as everyone else is also willing to hand wave away whatever may have been said here, too...
Update coming soon to end the lovely family reunion.
DM Panic |
As Mobled releases Mukluk from the Full Nelsor, Mobled recognizes her assorted possessions stashed near one of the nearby crates, sitting comfortable on top of a stack of woolen blankets.
She finds four of the gallon-sized flasks of her whiskey along with a fifth one, which has been opened and drained by her captors.
Just as her rage begins to build, Tiabrar's ears perk up at the sounds of whining and growling coming from the far end of the hallway in which the cheerful family reunion has been taking place.
The large door is thrown open violently, revealing a chamber beyond covered in poorly cured animal hides and illuminated by smoking torches. The smell is indescribable and far overpowers any originating from Mobled.
A monstrous creature easily ten feet tall with warty brown skin and greasy dark hair steps forward. In one hand he carries a massive axe. The other grips two chains upon which two massive wolves strain and snarl.
"You! You are intruders!" it bellows. "Vak! Thrag! At them!" With that, he releases the chain and the wolves begin to rush forward.
Somehow you are able to recognize one of the two orc archers from the far side that got away standing behind the ten foot tall monster. He is still nurturing his wounds, but has his bow handy.
The ten foot tall monster is an ogre.
(He is also the tribe's new chieftain and is named Great Ulfe, although your knowledge check doesn't reveal that).
No surprise rounds here, it's pure initiative...
Initiative:
Doruk: 1d20 + 1 ⇒ (17) + 1 = 18
Martigan: 1d20 ⇒ 13
Mobled: 1d20 + 2 ⇒ (17) + 2 = 19
Mukluk: 1d20 + 4 ⇒ (19) + 4 = 23
Petrel: 1d20 + 4 ⇒ (9) + 4 = 13
Tiabrar: 1d20 + 3 ⇒ (8) + 3 = 11
Ulfe & Friends: 1d20 - 1 ⇒ (16) - 1 = 15
Round 1 --
23 Mukluk :
19 Mobled :
18 Doruk :
15 Ulfe :
15 Vrak :
15 Thrag :
15 Orc Archer :
13 Petrel :
13 Martigan :
11 Tiabrar :
With the rush of their recent wrastling, both dwarves are quick on their feet, with their hearts already pounding with excitement.
Mukluk Muletender |
Round 1, Init 23
Mukluk hears the sounds and moves to K4 to take a gander.
1d20 + 5 ⇒ (2) + 5 = 7 Perception
1d20 + 7 ⇒ (14) + 7 = 21 Know (local)
Mukluk smiles.
More orcs to kill.
"Mobled, you didn't mention that they had an ogre with them. You've saved us a nice surprise."
We're gunna kill us an ogre today.
Mukluk casts Create Pit, (DC 17 Reflex) in squares Q:R/3:4, catching Vrak, Thrag, and Ulfe.
DM Panic |
You never spotted the ogre before, but you heard the name "Ulfe" mentioned in orcish on many occasions. You weren't sure if it was an orcish god, their chieftain or what.
You were questioned by an orcish shaman of some sort - you think his name was Bugbug or Bugdug or Bugbad or something like that. In broken common, he asked you a bunch of questions about dwarvish traps. He seemed particularly concerned about poison gas traps on statues and what other sorts of traps that might indicate could be used.
DM Panic |
Ulfe: 1d20 + 0 ⇒ (8) + 0 = 8
Vrak: 1d20 + 5 ⇒ (9) + 5 = 14
Thrag: 1d20 + 5 ⇒ (16) + 5 = 21
Muluk grins as he watches the towering ogre and one of the wolves disappear into his extra-dimensional pit, yet one of the wolves leaps away in time as it continues to lope forward, it's hungry mouth moving swiftly towards Petrel.
Falling Damage:
Ulfe: 1d6 ⇒ 2
Vrak: 1d6 ⇒ 2
Doruk |
Round 1, Initiative 18, Location K6->M4
Weapon Equipped = guisarme
Conditions = None
Hearing Mukluk's mention of 'ogre' Doruk is tempted to continue on down the hall, but duty binds him to other work.
He comes around the corner and stands his ground at M4. He readies an action to attack any opponent (non party member or relative of party member) who comes within reach.
EDIT: Please add +3 damage to each attack. I forgot I have no shield and am two handing the guisarme.
DM Panic |
With Doruk's post, I'm going to skip over Mobled since whatever she does may not affect what happens until everyone else gets a round.
Round 1 --
23 Mukluk : Moves, Create Pit
19 Mobled : TBD
18 Doruk : Moves, readies, AoOs, kills Thrak
15 Ulfe : Fails to climb
15 Vrak : Waits
15 Thrak : DEAD
15 Orc Archer : Misses
15 Orc Guards : Open door and begin running at Tiabrar
13 Petrel :
13 Martigan :
11 Tiabrar :
Thrak, the lone wolf able to escape Mukluk's arcane pit, comes rushing down the hallway and lunges toward Petrel, but not before Doruk steps into it's path with his guisarme braced against the charge.
With a sickening crunch, the wolf rends itself on the weapon, sinking halfway down the shaft before Doruk is able to shake the lifeless body of the canine free.
Ulfe Climb (Pit DC25): 1d20 + 7 ⇒ (10) + 7 = 17
The lone orc archer stands motionless for a moment, arrow mid-draw as he watches his chieftain fall into a pit while one of his prized pets is skewered. Seeing little else to do, he meekly fires an arrow at Doruk.
1d20 + 1 ⇒ (1) + 1 = 2 for 1d8 ⇒ 2
"YOU WILL PAY!" the thunderous voice in the pit booms as the ogre scrambles up against the side. You all witness his head and shoulders peek out before he slips back within.
His hollers don't go unnoticed, as the double doors you all passed earlier swing open, and four more orcs quickly usher into the hallway, armed with axes. They begin their charges toward Tiabrar.
Now Up: Everyone! (to finish Round 1, and begin Round 2). Mobled gets 2 actions.
Mobled Muletender |
Round 1, Init whenever
Whiskey bottle in one hand, wand in another, Mobled moves to Mukluk and offers him the wand of magickal armor. "Ye might be able to use this better'n I. Father said it might help protect me some day, but it don't look like it'd hurt a flea. 'E said to say 'Geistrüstung' (Old Dwarvish for 'spirit armor') and poke meself with it."
She turns to the Ogre and shouts, "Oy, Ulfe, how should we serve your tiny jewels tonight? Stewed or deep fried?" She then takes a deep swig of whiskey, readying herself for a brawl.
Mobled Muletender |
My inspiration for Mobled: Calamity Jane.
Petrel |
What luck we have! Mukluk is related to the Duerger that owns this fortress
Monsters appears...a magic pit is created!
init 13
"Mukluk, that was amazing! You Elf! Throw a bomb down there!
Magic is so cool.
Petrel will unsheathe his two daggers and double move into the room with a magic pit, end up next to the archer at T,5.
BTW, noticed one of those rare "no dex" situations under the climb skill: "While climbing, you can’t move to avoid a blow, so you lose your Dexterity bonus to AC (if any)."