
Mukluk Muletender |

Mukluk passes all 4 potions to Doruk.
"Here, Doruk, take these. You take damage like a dwarf, Doruk! Are you sure you don't have a bit of dwarf in you?"
Mukluk offers the 4 potions of (supposed) CLW to Doruk with a wink.
Would you like some?

Doruk |

At, I think, 2 hp after the first potion, Doruk greedily drinks another.
Cure Light Wounds for 1d8 + 1 ⇒ (7) + 1 = 8
At 10hp Doruk relaxes again and carefully puts the potions away in his pack. "Thanks again Martigan, and Mukluk. I feel ready to carry on. Damn pit. No wonder she didn't move!"
Doruk searches the pit (Perception 1d20 + 1 ⇒ (4) + 1 = 5) casually before climbing out (Climb 1d20 + 2 ⇒ (13) + 2 = 15) and rejoining the others.
"Hi Petrel. Just checking the bilges!" Doruk grins.

Mukluk Muletender |

"Hey woman! Would you still you head in this pit and see what you see?"
Mukluk casts Prestidigitation on Doruk.
1d100 ⇒ 100 vs Spell Failure
The man likes to be clean when he's not bleeding all over himself.

Martigan the Sun-Touched |

Martigan looks relieve that Doruk will live. He searches the pit on his way out.
"Doruk, you should let me carry one or two of those in case I have to help others."
One guild leader left if my memory serves.
Perception +3
1d20 + 3 ⇒ (1) + 3 = 4
Climb -5
1d20 - 5 ⇒ (10) - 5 = 5
Probably gonna have to take 10 or 20 on the climb without a rope.

Aralynn Huntinghawk |

Aralynn looks in the pit to make sure Doruk is okay as well as to inspect it. "You boys going to play in the mud all day or are you coming up to finish this up?"
1d20 + 13 ⇒ (8) + 13 = 21
She then checks the door out of the room for traps and stands 10' back waiting for someone to open it.
1d20 + 13 ⇒ (3) + 13 = 16

Doruk |

"Ahhh, thanks again Mukluk! Here you go Martigan. Why don't you carry two and I'll just carry the one."
Doruk cleans himself up and prepares to open the next door when everyone is in place. He again has his Guisarme in hand.

DM Panic |

As you gather everyone up from the pit, nothing besides mundane junk is noted to occupy this room. A couple stray spiders skitter away, likely refugees from the earlier swarm.
Finding no traps on the secret door, everyone gathers and follows a long hallway that finally emerges at something of a waiting room.
Flanking a door to the southeast are a chair and a pull cord hanging from the ceiling. A small brass pipe ending in a horn emerges from the wall next to the cord.
Updated Map - shows the hallway and waiting room.

DM Panic |

Petrel and Aralynn alike find no traps or trapping mechanisms in the hallway or the waiting room.
Doruk finds the handle that turns to open the door securely locked. A quick glance by Petrel confirms the newest and most complex lock he has ever attempted in his career.
With a tug of the cord, Petrel hears the sound of a distant bell from the room beyond, and as he predicted, a voice makes itself audible through the horn.
"Risa? Are our new upstart rivals dead or captured, yet?"

DM Panic |

Sense Motive 1d20 + 5 ⇒ (18) + 5 = 23
Clever idea, if it worked!
Your hear the sounds of muffled swearing through the horn, then the cold, emotionless voice returns.
"So, you're here then. I presume Tisa and Risa are both dead."
You hear the man's voice hesitate.
"So your mission is complete then, you've decimated The Green Daggers and can leave knowing between the disease you've given us and your bloody swords that we won't compete with you any longer."
Then, almost like a challenge.
"Leave me be, that door and lock are nigh impregnable."

DM Panic |

Unfortunately the DC to shift Cyrathas from Hostile to Unfriendly is DC28. To go from Hostile to Indifferent is DC33. Hostile to Friendly is DC38.
You hear the man beyond hesitate for the briefest of moments.
"You would dare to try to trick me? I am not as naive as those who served me. Know that it will take me years to rebuild, and either leave in this satisfaction, or I await you here if you seek to finish the job completely."
Unless you guys can beat a DC33 Diplomacy to make Cyrathas at least indifferent, he's not opening the door on his own. The best I'd give for a circumstance bonus on Diplomacy for epic roleplay here is +5. The lock is DC25.

Mukluk Muletender |

Mukluk enters to inspect the door.
"Unbreakable, eh? I wish I could believe that. Let's just see here...." Mukluk avoids talking near the speakerphonething.
1d20 + 3 ⇒ (4) + 3 = 7 Knowledge (Engineering/untrained): how strong is the door?
"Does anyone have a crowbar? If not, I'll take my pick to this thing and get it open. It may take a while...but if we take shifts..."
Mukluk gets his pick out.

DM Panic |

Unlike other doors in the manor, this is a strong wooden door.
Mechanically this means:
Hardness 5
HP 20
Break DC 23
Mukluk isn't an expert on these matters (obviously). The door looks strong, but it's made of wood not stone or iron, so Mukluk's interpretation is it will be trivial for him to break through.

Martigan the Sun-Touched |

"We're not trying to trick you. All we want is the key and the name of the idiot that sold you the poison you gave to your men."
And some payback for stabbing my friends.
And your little dog too! Oh, and you have any more of those crab cakes? Thanks, they're delicious!
Martigan seems to be growing frustrated at the man behind the door.

Mukluk Muletender |

Mukluk approaches the tube.
"Greetings. I feel I should be honest with you. I don't want to be here and I didn't want to kill your people, but you stole me and my kin. And we won't be going back until we get that Key. I look at this door, made of wood, and I look here at my pick and I'll be through it in a matter of moments. Now, you can help us get the key back or we can come in and get the answers we seek. The choice is yours."
Mukluk hands his pick to Doruk and removes his shield.
"I'll also want to know about 'the healer', too."
* * *
If no answer comes after a few rounds, Mukluk will shoosh everyone but Doruk out of the small room and prepares to cast Enlarge on Doruk.
"Aralynn, you watch the door from here so when it's opened you can protect Doruk." Mukluk points to square X3, just out of the room.

DM Panic |

"And I am supposed to believe you didn't poison us merely because you are claiming now you aren't trying to trick me? And what, pray, is your name? Then you will know the identity of the poisoner of our guild."
The man's cold voice is now clearly laced with sarcasm. He is clearly annoyed with talking to you.
"I suppose if I open the door, I won't find Risa or Tisa's blood on your swords? I am no fool..."
You hear the awkward sounds of him tossing aside whatever he is talking into. This is followed by unintelligible cursing where the only words clear are "trust" and "fool".
Cyrathas does not respond to any more attempts to talk to him via the device. It's perfectly clear that he's convinced that you all inflicted the blinding sickness on his guild. And none of you seem to be persuasive enough to convince him otherwise through a closed door.

Doruk |

Doruk has his Guisarme in one hand and the pick in the other as he waits for the enlargement. Once enlarged, he'll set his Guisarme aside and begin to go to work on the door...
Assuming parleying doesn't get us there and I'm enlarged:
Heavy Pick attack 1d20 + 5 ⇒ (8) + 5 = 13 doing 1d6 + 5 ⇒ (4) + 5 = 9 damage.

DM Panic |

The door breaks down, either by pick, or by a Take 20 from Petrel on the lock in a matter of a few rounds...
As the doorway becomes passable, the wide chamber beyond can be seen to be both spacious and grand.
Rich new tapestries hang from the walls, expensive woven rugs cover the floor, and a gilded throne sits at the far end, inlaid with silver and gold on a rich mahogany wood.
Standing on a small platform in front of the throne is a tall, lean elf. His hair is neatly cropped and pulled back behind his head. He is wearing finely made clothes of rich blues and greens, inlaid with semiprecious gemstones.
He is wearing a look of hate and animosity as he sees the gigantic form of Doruk towering in the doorway.
With a sneer, he taunts at Doruk. "Come then, human. And finish what you started..."
Doruk p: 1d20 ⇒ 19
Petrel p: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10
It is hard to see into the room past Doruk's size.
You lucky guy!
It's the smell you notice first - like lamp oil. Glancing down, you see the elf has coated the floor with it outside the entrance.
Aralynn: 1d20 + 4 ⇒ (20) + 4 = 24
Doruk: 1d20 + 1 ⇒ (14) + 1 = 15
Martigan: 1d20 ⇒ 3
Mukluk: 1d20 + 4 ⇒ (7) + 4 = 11
Petrel: 1d20 + 4 ⇒ (12) + 4 = 16
Cyrathas: 1d20 + 8 ⇒ (17) + 8 = 25
Initiative
Cyrathas 25 : Readied action
Aralynn 24 :
Petrel 16 :
Doruk 15 :
Mukluk 11:
Martigan 3 :
Combat Map - shows the state of the room as the door falls in Round 1.

Doruk |

Seeing as no one can get past Doruk's big but until his initiative...
"Reduce me! Don't go in!"
Doruk drops the pick, pulls out his bow (move) and shoots Cyrathas while still enlarged (at least on the first round).
Short Bow attack 1d20 ⇒ 18 doing 1d6 ⇒ 6 damage.

DM Panic |

Doruk's words are a free action before anyone acts...
@Doruk: No +1 on the attack? +1BAB +1Dex -1Size? I'll presume you hit AC19, but still...
As far as Doruk's eye can tell, his arrow flies true to it's mark, but bounces off some sort of invisible force barrier before it would strike Cyrathas' breast.
He says nothing, but smirks at Doruk's attempt.

Doruk |

Round 2, Initiative 13, Location V 4
Weapon Equipped = Guisarme
Conditions = none
"He's covered the floor in oil and he's got some sort of shield up to deflect arrows. I suggest closing the door and waiting out his spells."
Doruk picks up his Guisarme and puts away his bow.

Doruk |

"Close the door? There is a giant hole in it where you took a pickaxe to the lock!"
"Lets just all rush him on the count of three."
"We don't have to stand right next to the door - and if he comes out all the better! I just don't think we should wade through his traps. My arrow should have hit. He must have some magical support. With a little time that should fade.
But if the bosses say go, I'll go."
Doruk grips his Guisarme tighter and considers carrying the potion of cure light wounds through the fire.

DM Panic |

1--
Cyrathas 25 : Readies action, is not triggered
Aralynn 24 : Fires an arrow, misses
Petrel 16 : Delays
Doruk 15 : Fires an arrow, misses
Mukluk 11: Dismisses Enlarge Person
Martigan 3 : Delays
2--
Cyrathas 25 : Readies action
Aralynn 24 :
Petrel 16 :
Doruk 15 : Fires an arrow, misses
Mukluk 11:
Martigan 3 :
A few arrows are all the serve to threaten Cyrathas once the door is opened. As far as Doruk and Aralynn can both tell, he simply stands there wearing a smug look on his face
Updated Map - shows top of Round 2.

Aralynn Huntinghawk |

The new map isn't loading, but I don't think it matters.
Araylnn tries two more arrows. Maybe there's a limit to how many he can stop or maybe we can wait until the oil dries up some. Of course, I'd need to hit the broadside of a barn first.
1d20 + 2 - 1 + 1 ⇒ (3) + 2 - 1 + 1 = 5
1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
1d20 + 2 - 1 + 1 ⇒ (5) + 2 - 1 + 1 = 7
1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Mukluk Muletender |

Round 2, Init 11
Mukluk moves to W4 and finally takes a look in the room.
"Yeah, interesting."
Mukluk will ready to acid cloud the guy if he hears or sees spellcasting, ready to place it where it don't harm his companions if they move close.
1d6 ⇒ 1 Acid damage, DC 13 Fort for 1/2 damage & avoid sickness
"Keep shooting, I've you covered."
HP: 8/8
AC: 12 (13 with shield)
Status:
Effects:
Acids Used/Left: 4/6 (stairs*1, spiders*2, twins*1)

Doruk |

Round 3, Initiative 13, Location V 4
Weapon Equipped = Bow
Conditions = none
Doruk sets his Guisarme down and draws his bow (move). He then takes a shot at the impenetrable enemy.
Short Bow attack 1d20 + 2 ⇒ (4) + 2 = 6 doing 1d6 ⇒ 6 damage.