DM NomadSage's Curse of the Crimson Throne (Inactive)

Game Master nomadicc

Part IV: A History of Ashes


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Ran out of time this morning, so I'll have the next post up this afternoon.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Nomad, I have a question. Intimidate requires a Wisdom check to counter, and the Derro have squat for Wis. Would you rule that they would use their Charisma modifier instead? If you do not rule that way, Mel can intimidate them easily.


It says the DC is Wis based, but I see no reason that I would make that house rule... intimidate away!


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Weakness--found!


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

I hope we are done with Derro in a moment here. :)


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

FYI--I will be turkey-izing tomorrow (okay, so I'll be eating veggie meat and all the sides), and then Friday to Sunday I'll be out in the wild woods. Well, not the super wild woods as we'll be in a hotel or cabin or something. Phone reception is bad there so I may not post much at all.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Hey, me too. Except I'll eat real meat. Turkeys are almost veggies imho. But I'll be camping Friday night - real camping, in a tent, with a fire when its 25° outside. I expect I can post both Friday morning and later Saturday though.

Happy Thanksgiving all.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

*snrk* In all humility, I do think this is the most cinematically awesome thing Absinthe has done the whole campaign. :D


Hehe awesome!


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

It was cool, but,… I doubt you made the tumble check. To tumble through you have to beat the CMB by 5. Skeletons have good dex iirc so I bet its CMD is more than 12. You would also have to tumble past the Derro as when you grapple you are no longer in their square but adjacent. There is no easy way to share a square with another small or medium creature.


While cinematic, ultimately Segang was correct. Even if you had rolled high enough to move through the skeleton's space, you can't plan to stop in another enemy's space.


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Wow, what a weekend. Spouse and I got paid friday, we go shopping, take kids out for a nice dinner, buy a tree, bring it home atop the car, come in the house, and find out we've been robbed! Someone smashed in the back sliding glass door, grabbed the family computer (an old laptop), the Wii, and the oldest's personal laptop. Kids are very upset and there's glass all over the kitchen floor. Took some serious effort to get things back to normal.

Saturday night we had set up and decorated the tree, and then we were sitting there watching National Lampoon's Christmas Vacation, and suddenly the tree starts toppling over! I make a dive for it and catch it before it hits the floor, saving many ornaments.

Then on Sunday we saw Hobbit, which was excellent. So, crazy weekend.


Oh man, no kidding. Sorry to hear about the robbery! That sucks on many levels! =(

To all, sorry about the delay. I meant to get a post out this morning and got sidetracked all day. I will advance tomorrow for sure...


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

That SUCKS. I hope the police catch the burglars right away.


With the holiday business and visiting in-laws, my ability to post will be sporadic for a couple weeks. We'll go as fast or slow as able, and pick up the regular stuff after the new year. Hope everyone has a great holiday season!!


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

MERRY CHRISTMAS, EVERYONE! ^^
May your holiday season be joyous and peaceful.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Indeed. Merry Christmas all.


Happy Christmas and Merry Boxing Day! =D


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Merry Christmas and a Cool Yule! I have a date with a hobbit and a bunch of dwarves...wait, that doesn't sound right...


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

You little tramp, you. ;)


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

HAPPY NEW YEAR! ^^


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Happy new year to you and all!


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

And to all of you. 2014!


HNY! My guests are still in town until Monday, so I'll still be slow-rolling until next week.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Ah! not so loud! My eyes!

(Happy New Year)


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Everything OK everybody?


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

I am here and ready to proceed when our DM is. :)


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Yup, I'm here and ready to get Trinia a cake with a Chime of Opening in it!


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

I'm here. And with me and my Disable device and Stealth skills, you don't need to bake a cake! ;)


But--cake!


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

You eat it, then. ;)


In-laws are gone but very busy getting back to normal routine. I'll have a post up by tomorrow...


Congratulations! You have earned enough experience to reach 4th level!

We're also at the end of the 'Edge of Anarchy' adventure. You'll have an indeterminate number of days in game time before the next chapter, 'Seven Days to the Grave' kicks off, so if you have any study/crafting plans, announce them here. Similarly, if you want to sidebar some events in the downtime, let me know or start up a thread in game.

Again, congrats on completing 'Edge of Anarchy'!!


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Woo hoo! Flight Hex! (Levitation for now.) (I decided that Craft Potion is not great for witches; they don't have enough buffing spells to make it worthwhile).


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Yay level 4!

1d4 + 4 ⇒ (4) + 4 = 8 Woot! I guess I need the boost!

Another level of Oracle, this is where I get the good stuff.

Level 2 spells: Cure Moderate Wounds, Lesser Restoration, and Shield Other.

Level 0 Spell: Mending (Unless someone thinks I should take something else?)

+1 Charisma

Skill points:

1 rank in Knowledge (religion)
1 rank in Knowledge (local)
1 rank in Diplomacy
1 rank in Perception
1 rank in stealth


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Level-up time!
I'm taking another level in Rogue.

hp half max + Con. = +6

BAB +1

Fort. +1

Will +1

Sneak attack becomes 2d6

Trap sense +1

10 skill ranks (8 +1 Int. +1 from favoured class)
1 Acrobatics
1 Bluff
3 Craft (weapons)
1 Disable device
1 Perception
1 Use magic device

Ability increase: Dex. becomes 18!


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

During downtime, Absinthe tries to make some discrete inquiries about this 'Blackjack' she has heard nothing about until now. (Or at least I haven't. ;)

Knowledge (local) 1d20 + 8 ⇒ (11) + 8 = 19.

If she can make peaceful - and, of course, secret contact with him and/or whatever organization be helongs to, so much the better.

So as not to completely lose touch with her original training, Absinthe starts the creation of a small meditation cabinet, provided her funds stretch that far. The cabinet can function as a normal cabinet or box, but when opened up, its inside panels are decorated with patterns and pictures which can serve as a focus for meditation, as is popular in Tien Xia.

Craft (carpentry) 1d20 + 5 ⇒ (3) + 5 = 8.

Alas, it is a poor piece of worksmanship, and Absinthe feels duly ashamed. She does her best to sell the wretched thing for as good a price as she can get, and may well be guilty of some verbal trickery to raise the price.
Bluff 1d20 + 6 ⇒ (14) + 6 = 20.

If time allows, and if she can gain access to the garrison forge and its stocks (there have to be some perks to working for the government. ;) ) Absinthe tries her hand at forging herself a better quality of rapier, using her new training in the creation of weapons.

Craft (weapons) 1d20 + 7 ⇒ (8) + 7 = 15

Again, not nearly a masterwork creation. Absinthe will probably offer the freshly-forged blade as a present to Melianthe, unless something interesting happens - and of course, provided she gets the chance to make the thing at all.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Whoops, forgot to mention:

Also 1 rank in Intimidate and Stealth, each. ;) Playing to my Tiefling strengths and improving my usefulness with Nightmare Fist.

Speaking of which, the other party members may become aware of Absinthe going through a martial arts regime in the early morning and again before retiring to bed. She will identify her combat style as "Nightmare Fist" if anyone asks.


Absinthe Mooneyes wrote:
Crafting escapades...

Awesome! =D The Blackjack information is posted in the game thread.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

I do need to know how much capital we gathered during our latest adventure before I can do the cabinet. ^^; The sword, I hope to have paid for by the state, by the simple expedient of using the forge and never asking them to bill me. ;)


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Cripes, I'm investigating Korvosa's version of Batman?! ^^; I'm going to wake up one night to find him in my bedroom, telling me my whole life's story and then asking me why I want to know about him, aren't I?


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Melianthe is divesting herself of weapons, and barely knows which end of a rapier to hold onto. She keeps the blade, not wanting to be rude.

What's our loot level right now? I wouldn't mind buying a wand or something, if we have some funds.

HP: 1d6 ⇒ 1 How did I know that was going to happen? Mel needs to eat.

+1 to Intelligence
added Language: Draconic

BAB goes to PLUS TWO!
+1 on Will Save.

Flight Hex - Feather Fall at will; Levitate 1/day.

+2 Fly
+1 Intimidate
+1 Kn Arcana
+1 Kn Nature (I think I added this...)
+2 Kn Nobles (since we've been around them so much)
+1 Spellcraft
+1 Perception

...I think that's what I added. HeroLab made sure I didn't cheat. ;)

Added spells to familiar: Lipstitch and Blindness/Deafness. \m/


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Remember it's 1d3+3, rather than 1d6, Mel.

-Posted with Wayfinder


Also, your payment for helping recover Gaekhen's body arrives, 500 gold and 100 platinum in a small coffer.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

For each of us, or for the whole group? ;)


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Also, can Seren get the spell list from the necromancer spellbook in order to do his level up ... and subsequent spending?

-Posted with Wayfinder


For the group... =p

I'll post the spell list later today.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Oh - There's something else I want to do during the interim.

I want to visit those kids we left at the orphanage. They who are no longer the Little Lambs.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Cool that Segang got to use his Urban Barbarian thing to move through crowds, even if it was sort of abstracted. If you are good with it, I would like to say that Segang actually moved up to Trinia catches sight of the incoming attack and screams. Blackjack and actually helped by giving them a hand up, or something, even if that means he might be marked as having helped them escape. Since he can freely move through the crowd this should be possible. I just want to make sure that Trinia Blackjack are aware that our group was helping them.

Leveling up as Barbarian of course.

Hit Points: 1d6 + 6 + 3 ⇒ (3) + 6 + 3 = 12

+1 BAB
+1 Strength, to 17
+1 to Fort Saves
+ 1 Additional Rage Power = Witch Hunter (+2 Damage to creatures with spells or spell like abilities)
DR increases to 2/-, or 4/- to nonlethal
Can rage for 12 rounds a day
+1 to Superstition spell resistance saves, increasing it to +3
+ 6 skill points
2 to Acrobatics
1 to Diplomacy
1 to Intimidate
1 to Knowledge Local
1 to Perception

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