DM Frogfoot's Skinwalker campaign (Inactive)

Game Master Dalton the Thirsty

Skinwalker Race

Map of Varisia

Battlemap


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Inactive

At least two of us are rather near death and between all of us we've managed to kill almost 2 of the 6 enemies. Sooo yeah probably.


It's not strictly allowed, Harthresh, but to me it would make sense to grab someone's arm and try to restrain them in reaction to a dangerous action they took. I'll allow you to make a grapple AOO.


Male Bloodmarked Alchemist (Chirurgeon) 3 | HP 29/29 | AC 18 | T 12 | FF 16 | CMD 14 | Fort+4 Ref+5 Will+2 | Init +2 | Perc +7 |

Finished editing, sorry.

http://www.d20pfsrd.com/gamemastering/combat#TOC-Throw-Splash-Weapon

Here's a link to the Throw Splash Weapon rules on the d20pfsrd. Worth taking a look to understand what happens on a whiff, 'cause it's not immediately obvious. Also worth noting that Precise Bomb does NOT work on misses, so while I can make all sorts of funny shaped explosions on a hit, all I can do is shift the PoO a smidge on a miss.


Oh, does that mean it's not legal for your bomb blast to have hit the riekling?

I'm going to say that it did in this instance because I like what it did for the story.


Male Bloodmarked Alchemist (Chirurgeon) 3 | HP 29/29 | AC 18 | T 12 | FF 16 | CMD 14 | Fort+4 Ref+5 Will+2 | Init +2 | Perc +7 |

Quite the opposite - because of where I was aiming, standing, what I rolled on my miss chance, and my SWM feat, I actually hit both it AND the troll.... with splash damage, but still. You can never deal full damage on a miss, but it is a bomb after all, and it's going to go off one way or another.

The image there doesn't fully explain how missing works, you have to go through the full section and the sidebar to get the full picture. Let me know if you still don't get it and I'll try to explain in a different way.

Also, probably worth noting that splash (not direct) damage has a reflex save for half. (10+1/2 level + int, so that's...15 Ref I think?)


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

Might i just say I played Skyrim Dragonborn with several characters now, and I just can't not help the Rieklings at the meadhall out and get one as a pet.


I hope that doesn't engender any undue sympathy for your current foes. ;)


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

That depends. Does planning to capture one and making it my pet count as undue sympathy?


Male Coldborn Bard 3 [HP 30/30 | AC: 17 | T: 12 | FF: 15 | Fort: +3 / Reflex: +5 / Will: +3 | Init +2 | Perception +6]

Usually with monks I use trip to accost with the AoO and then follow it up into a grapple.


Male Bloodmarked Alchemist (Chirurgeon) 3 | HP 29/29 | AC 18 | T 12 | FF 16 | CMD 14 | Fort+4 Ref+5 Will+2 | Init +2 | Perc +7 |

I believe we're waiting on the guards' actions... or rather you all are waiting on the guards' actions, I've gotta wait for them, you, and the trolls again >.<


Male Human Mastermind 1 | HP: 7/7 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort/Ref/Will: +0/+4/+2 | Init: +4 | Perception: +7 | Sense Motive: +4

Yes, but it would be horribly inefficient (and has already caused the loss of a few actions) to wait for people to actually post in initiative order. Since the guards are on our side (and I still go before the enemies), I don't expect that what they do will change my actions much. Also, theoretically this all happens during the same 6 seconds, so I have little reason to know what the guards will do before I begin what I plan to do during that 6 seconds.

edit: If one of the guards kills that riekling, I'll pick up the thing and move. Doesn't change much.


I openly encourage people to post their actions whenever they have a free moment in their day, even out of turn. Worst case scenario I have to ask you to change your action to reflect the new circumstances, but in general I think it's good practice to do so. You never know when your schedule might clog up again. Post whenever you can! I'll interpret the initiative order as I have to for the purposes of the story. :)


Male Coldborn Bard 3 [HP 30/30 | AC: 17 | T: 12 | FF: 15 | Fort: +3 / Reflex: +5 / Will: +3 | Init +2 | Perception +6]

Might the guard who got his foot stuck perhaps benefit from an Escape Artist check?


Female Witchwolf Monk 1/Shaman 2 | I: 28/28, S: 24/28 | AC 18 [20], Touch 17 [19], FF 14 [15], CMD 20 [22], CMB +3 | Fort +4, Ref +4, Will +8 [+9] | Init +0 | Bluff +1 | Diplomacy +5 | Intimidate +7 | Sense Motive +8 | Spellcraft +6 | Survival +7 | Perception +11

I have lost power from ice on the lines. I had planned to post, but I need to save phone battery.


He might indeed! That would definitely count.


Male Coldborn Bard 3 [HP 30/30 | AC: 17 | T: 12 | FF: 15 | Fort: +3 / Reflex: +5 / Will: +3 | Init +2 | Perception +6]

Great!

Now that Mori has the rod, are we still in initiative?


Female Witchwolf Monk 1/Shaman 2 | I: 28/28, S: 24/28 | AC 18 [20], Touch 17 [19], FF 14 [15], CMD 20 [22], CMB +3 | Fort +4, Ref +4, Will +8 [+9] | Init +0 | Bluff +1 | Diplomacy +5 | Intimidate +7 | Sense Motive +8 | Spellcraft +6 | Survival +7 | Perception +11

I'm guessing its still a perception check to notice that now the trolls obey Mori and the riekling is about to run away?


Male Human Mastermind 1 | HP: 7/7 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort/Ref/Will: +0/+4/+2 | Init: +4 | Perception: +7 | Sense Motive: +4

Well it's probably obvious the trolls have changed their behavior... though that could just mean they're about to eat me. But yeah, I haven't done anything else because I assume we're still in initiative until at least the end of the round.


Female Witchwolf Monk 1/Shaman 2 | I: 28/28, S: 24/28 | AC 18 [20], Touch 17 [19], FF 14 [15], CMD 20 [22], CMB +3 | Fort +4, Ref +4, Will +8 [+9] | Init +0 | Bluff +1 | Diplomacy +5 | Intimidate +7 | Sense Motive +8 | Spellcraft +6 | Survival +7 | Perception +11

I just was asking to know how Lysira here would react, because I was debating between her actions when I lost power last night. And this adds an option. She might, go for the running away riekling if it appears, or she notices, the troll is no longer threatening her.


Male Human Mastermind 1 | HP: 7/7 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort/Ref/Will: +0/+4/+2 | Init: +4 | Perception: +7 | Sense Motive: +4

Oh I know. I was just saying that the trolls (since they're all staring at me) are probably obviously not threatening you anymore, though you could see that as they've suddenly decided to eat Mori. I don't know how much you care about that though. :D

Also, I'd have the trolls go after the runaway riekling, but I assume we're still in combat time and am waiting for my initiative again. So you know... if you don't think the trolls want to eat Mori now, or just don't care ;), then by all means catch the little bugger.


Female Witchwolf Monk 1/Shaman 2 | I: 28/28, S: 24/28 | AC 18 [20], Touch 17 [19], FF 14 [15], CMD 20 [22], CMB +3 | Fort +4, Ref +4, Will +8 [+9] | Init +0 | Bluff +1 | Diplomacy +5 | Intimidate +7 | Sense Motive +8 | Spellcraft +6 | Survival +7 | Perception +11

Well... Lineera doesn't like cowards that run away... so... she'll go after the about to flee reikling. If you are going to pick a fight, you better well not chicken out.


Male Human Mastermind 1 | HP: 7/7 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort/Ref/Will: +0/+4/+2 | Init: +4 | Perception: +7 | Sense Motive: +4

please write in the present tense...


Female Half-Elf Druid 3
Quick Stats:
Init +2 | AC 14 | HP 24/24, Speed 30 ft | PassPerc 15, Senses Darkvision
Quick Stats:
Spell DC: 13 | Spells (0/4 2/2 used) | STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 16 (+3) CHA 10 (+0)

Is it that important? I used to write posts in present tense but i find past tense so much easier.


Male Human Mastermind 1 | HP: 7/7 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort/Ref/Will: +0/+4/+2 | Init: +4 | Perception: +7 | Sense Motive: +4

well, everyone else in the thread is generally writing in present tense (there are occasional slip ups), so it would help with consistency which helps with reading and comprehension.

also, the random past tense references break immersion by implying that this isn't happening right now.

edit: it has been grinding my gears, but i'll get over it if you continue in past tense.


male human thread person 8

No worries Threeshades, but yeah, I know this bothers some PbP folks. I and another player in my other current PbP made a point to post in present tense after a few other group members in that one listed it as a pet peeve.

That being said, I fit in posts on this when I can and if I slip up, I slip up.


Male Human Mastermind 1 | HP: 7/7 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort/Ref/Will: +0/+4/+2 | Init: +4 | Perception: +7 | Sense Motive: +4

it's funny to me that you say it bothers "PbP folks" as though it wouldn't be annoying and confusing if someone at a live table described all their character's actions in the past tense especially during a combat in progress.


Either way, it's not worth getting upset over. We'll progress and just focus on the fun we have with each other. :)


male human thread person 8
Moriarti wrote:
it's funny to me that you say it bothers "PbP folks" as though it wouldn't be annoying and confusing if someone at a live table described all their character's actions in the past tense especially during a combat in progress.

You really want to make a big deal about this?


Inactive

Sincerest apologies if I'm one of the offenders, Mori. I have a remarkably hard time with tenses and have to make a conscious effort to use them properly.


male coldborn reincarnated druid 3 | injury hp 0/34, strain hp 34/34 | AC 18, touch 10, FF 18 | Fort +6, Ref +1, Will +6 (+2 vs. fear and death effects, +2 vs. emotion effects) | Init +0, Perception +9

GM Frogfoot:
I have a kind of needy homebrew-request for you regarding Arren's progression.

So, when I made Arren, I was just planning to have him go straight druid, with MAYBE a fighter dip after 5th, but then I thought of a very flavorful idea while in class today.

Dipping one level into witch (winter witch) after 5th and going into the Winter Witch prestige class. I can totally meet the prereqs for the class at druid 5/witch 1, with some skill point expenditure, but I checked, and the winter witch prestige class has a very specific +spells/day paragraph.

d20pfsrd wrote:
At the indicated levels, a winter witch gains new spells per day and patron spells as if she had also gained a level in the witch class. She does not, however, gain other benefits a character of that class would have gained except for additional spells per day and an increased effective level of spellcasting.

Bolding mine.

Most of the other spellcasting PrCs that I've seen allow you to CHOOSE which (witch :D) class you'd like to apply the +spellcasting level to, and I was wondering if you would allow me to do that with the winter witch class (Applying the bonus caster level to my druid spellcasting).

No problem if not, I'm still all ice-centric without it.


Male Human Mastermind 1 | HP: 7/7 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort/Ref/Will: +0/+4/+2 | Init: +4 | Perception: +7 | Sense Motive: +4

do you mean you really don't think it would be just as confusing/annoying (if not more) at a live table?

saipres, it's really not a big deal. it's irksome for the reasons stated above; but, also, (again as stated above,) i'll get over it if it doesn't stop.


Male Bloodmarked Alchemist (Chirurgeon) 3 | HP 29/29 | AC 18 | T 12 | FF 16 | CMD 14 | Fort+4 Ref+5 Will+2 | Init +2 | Perc +7 |

If it's really just an annoyance, may I suggest everyone just drop the issue right now? No more mention of it. Thank you.


Male Coldborn Bard 3 [HP 30/30 | AC: 17 | T: 12 | FF: 15 | Fort: +3 / Reflex: +5 / Will: +3 | Init +2 | Perception +6]

Was that line about how to pronounce "Saipres" in your profile from the start? I thought myself clever.


Arren, I have no problems with allowing you to apply the spellcasting levels to your druid spells.


Male Bloodmarked Alchemist (Chirurgeon) 3 | HP 29/29 | AC 18 | T 12 | FF 16 | CMD 14 | Fort+4 Ref+5 Will+2 | Init +2 | Perc +7 |

You, ah, you do realize how high my Craft(alchemy) skill is, yes? Because that's at least 7 bottles even if I roll a 1. Then again that is a lot of troll so I suppose that makes sense...


I'm fully aware. Each vial is good for one toss, or one strike if applied to a weapon, so I'm not afraid of giving you a lot of it. :)


male coldborn reincarnated druid 3 | injury hp 0/34, strain hp 34/34 | AC 18, touch 10, FF 18 | Fort +6, Ref +1, Will +6 (+2 vs. fear and death effects, +2 vs. emotion effects) | Init +0, Perception +9
DM Frogfoot wrote:
Arren, I have no problems with allowing you to apply the spellcasting levels to your druid spells.

Excellent, thank you :D


Female Witchwolf Monk 1/Shaman 2 | I: 28/28, S: 24/28 | AC 18 [20], Touch 17 [19], FF 14 [15], CMD 20 [22], CMB +3 | Fort +4, Ref +4, Will +8 [+9] | Init +0 | Bluff +1 | Diplomacy +5 | Intimidate +7 | Sense Motive +8 | Spellcraft +6 | Survival +7 | Perception +11

My apologies for all my silence. I've been working long days, upto 12 hours and even worked last Saturday. Today is looking long as well but I didn't want to leave you in the dark.


Male Bloodmarked Alchemist (Chirurgeon) 3 | HP 29/29 | AC 18 | T 12 | FF 16 | CMD 14 | Fort+4 Ref+5 Will+2 | Init +2 | Perc +7 |

I've had school projects winding up as well, combined with a couple of family health and home problems cropping up. Wrapping up a post at the moment though :)


Male Coldborn Bard 3 [HP 30/30 | AC: 17 | T: 12 | FF: 15 | Fort: +3 / Reflex: +5 / Will: +3 | Init +2 | Perception +6]

Sorry guys, I'll get a post up tomorrow.


Male Bloodmarked Alchemist (Chirurgeon) 3 | HP 29/29 | AC 18 | T 12 | FF 16 | CMD 14 | Fort+4 Ref+5 Will+2 | Init +2 | Perc +7 |

Little too busy to make full post. Just want to say I really wish my character spoke Giant as well right now :p


Male Human Mastermind 1 | HP: 7/7 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort/Ref/Will: +0/+4/+2 | Init: +4 | Perception: +7 | Sense Motive: +4

well i doubted Giant would have a word for "vivisection" and when Icelandic didn't i took that as support for the idea. so i'd guess you probably understood that word at least. :D


I'm sure the riekling got your point. :)

-Posted with Wayfinder


Female Witchwolf Monk 1/Shaman 2 | I: 28/28, S: 24/28 | AC 18 [20], Touch 17 [19], FF 14 [15], CMD 20 [22], CMB +3 | Fort +4, Ref +4, Will +8 [+9] | Init +0 | Bluff +1 | Diplomacy +5 | Intimidate +7 | Sense Motive +8 | Spellcraft +6 | Survival +7 | Perception +11

DM Frogfoot:
You made me smile so much. Took me a moment to place where I had heard the name Abrasax, then I remembered. :)


You caught me, Itzal :)


Male Human Mastermind 1 | HP: 7/7 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort/Ref/Will: +0/+4/+2 | Init: +4 | Perception: +7 | Sense Motive: +4

I really wish Mori had a cell phone so I could text one of his subordinates:

"Get to the Riddleport Library and find me everything you can on 'Abrasax'. Take 20.

-M."


Yeah, cell phones would be handy - but in a pinch, a magic carrier pigeon would certainly save you some time.


Male Human Mastermind 1 | HP: 7/7 | AC: 12 | T: 12 | FF: 10 | CMD: 11 | Fort/Ref/Will: +0/+4/+2 | Init: +4 | Perception: +7 | Sense Motive: +4

just to be perfectly clear, the rod did not reactivate when Mori said "Abrasax" again, right?


No, it remains dormant. Sorry, should've specified.


Female Witchwolf Monk 1/Shaman 2 | I: 28/28, S: 24/28 | AC 18 [20], Touch 17 [19], FF 14 [15], CMD 20 [22], CMB +3 | Fort +4, Ref +4, Will +8 [+9] | Init +0 | Bluff +1 | Diplomacy +5 | Intimidate +7 | Sense Motive +8 | Spellcraft +6 | Survival +7 | Perception +11

Just because she wants to 'tame' it, does not mean she plans on domesticating it ^^

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