Clausyre

Arren Icewalker's page

81 posts. Alias of leinathan.


Full Name

Arren Icewalker

Race

coldborn

Classes/Levels

reincarnated druid 3 | injury hp 0/34, strain hp 34/34 | AC 18, touch 10, FF 18 | Fort +6, Ref +1, Will +6 (+2 vs. fear and death effects, +2 vs. emotion effects) | Init +0, Perception +9

Gender

male

Size

medium

Age

39

Alignment

NG

Deity

Erastil

Location

Skinwalker moot

Languages

Common, Sylvan, Druidic

Occupation

Healer, Mystic, and Widow

Strength 16
Dexterity 11
Constitution 16
Intelligence 12
Wisdom 17
Charisma 8

About Arren Icewalker

Arren Icewalker
Male coldborn druid (reincarnated druid) 3
NG Medium humanoid (skinwalker, shapechanger)
Init +0; Senses Perception +9, low-light vision
EXP: 3,300/6,000

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DEFENSE
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AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield)
hp 34 (3d8+15)
Fort +6, Ref +1, Will +6 (+2 vs. fear and death effects, +2 vs. emotion effects) [-1 to Will in human form]
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OFFENSE
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Spd 20ft.
Melee mwk shortspear +6 (1d6+3/x2)
. . . mwk darkwood quarterstaff +6 (1d6+4/x2)
. . . 2 claws +5 (1d4+3/x2)
. . . bite +5 (1d6+4/x2)
Ranged sling +2 (1d4+3/x2)
Special Attacks (6/day) Icicle +2 (1d6+1), (4/day) change shape [wearbear-kin form, pick a benefit, +2 Wisdom, Cha check penalties with non-skinwalkers]
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STATISTICS
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Str 16, Dex 11, Con 16, Int 12, Wis 15(17), Cha 8
Base Atk +2; CMB +5; CMD 15
Feats Toughness, Spell Focus (conjuration)
Traits Reincarnated, Grief-Filled
Skills Climb +2, Handle Animal +5, Heal +9, Knowledge (nature) +9, Perception +9, Survival +11 [-1 to WIS-based skills in human form]
Armor Check Penalty -3 [Untrained Str skills at +0, Untrained Dex skills at -3]
Languages Common, Sylvan, Druidic
SQ mysterious stranger +1, nature bond (ice domain), nature sense, wild empathy +4, trackless step
Combat Gear antitoxin (2), smokestick (2); Other Gear traveler's any-tool, campfire bead, everburning torch, dragonhide breastplate (green), mwk shortspear, darkwood heavy wooden shield, sling, sling bullets (10), mwk darkwood quarterstaff, cold-weather outfit, backpack, winter blanket, waterskin, holly&mistletoe, wooden holy symbol of Erastil, 361gp, 9sp

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Special Abilities

Change Shape - change to werebear-kin shape 4/day. At each change, select one of the following benefits:

- natural bite weapon (1d6 damage)
- 2 natural claw weapons (1d4 damage each)
- climb speed of 20 feet
- scent to a range of 30 feet

Spell-like Abilities:

1/day - calm animals

Ice Domain (Sub-Domain of Water)

Domain Spells: 1st-obscuring mist; 2nd-fog cloud; 3rd-water breathing; 4th-control water; 5th-ice storm; 6th-cone of cold; 7th-freezing sphere; 8th-horrid wilting; 9th-polar ray

Domain Ability - Icicle: (Usable 3+Wis mod times/day) - 30ft range, resolved as ranged touch attack. Deals 1d6+(1/2 druid level) cold damage on hit.

Domain Ability - Body of Ice: [Usable for (level)rounds/day] - As a standard action, transform Arren's body into ice. While in this form, Arren gains DR 5/-, fire vulnerability, and immunity to cold. Arren gains this ability at druid 8.

Class Abilities

Mysterious Stranger - Arren adds half of his level to the DC of Sense Motive, Diplomacy, and Knowledge checks to learn about him. [Currently +1 to the DCs]

Trackless Step - Arren leaves no tracks in natural surroundings.

Spellcasting

0-level - 4 spell slots, are not expended when cast.
1st-level - 3 spell slots plus obscuring mist.
2nd-level - 2 spell slots plus fog cloud.

Current Prepared Spells:

0 - create water, detect poison, know direction, purify food and drink
1st - obscuring mist, cure light wounds, endure elements, goodberry
2nd - fog cloud, frost fall, wood shape

Arren's Story:

He was once a 5th-level human druid, who wandered away from civilization and humanity after the loss of his loved ones.
Well-equipped to survive in the icy mountains alone, he lived a lonely life for a long time, until one day he saw a group of coldborn warriors defending their home against some huge and vicious beast (I was thinking a remorhaz.) Arren went to their aid, and his divine magics secured their victory, but in the midst of the battle he died.

The coldborn didn't even have time to mourn or thank their sudden ally and salvation...until he reincarnated, right in front of their eyes, as a coldborn.

They accepted him into their fold, despite his weak cries of protest. They forced him, whether he liked it or not, to re-integrate into society (albeit coldborn society), and helped him recover, so thankful were they.

He would be for war, but reluctantly. He knows that the humans won't take no for an answer, and he believes the lycanthropes integrating themselves or connecting themselves to the humans would only be negative for everyone.
Living as a coldborn has been so positive for him, and he knows how terrible human society is.

Appearance:
Arren would never have been considered a small man, even when he was a human. That's not to say that he's particularly tall (he isn't, standing at about 5'8'') but his dense musculature and wide shoulders hint at the creature he is so close to becoming. He practically has a mane of shaggy and thick black hair, and has been maintaining a beard ever since he came to live with the coldborn. When he shifts, patches of black, greasy hair sprout over large portions of his body save the front of his face, giving him an almost apelike look. His shoulders hunch over and his facial structure extends forward.

Progression (for memory's sake):
At 5th, take Augment Summoning.

At 7th, take Starlight Summons

At 9th, take Superior Summoning.

Then summon hordes of shadowy nature-beasts.