Male Bloodkin Chirurgeon [Alchemist] 3
NE Medium Humanoid (Skinwalker, Shapechanger)
Init +2
Senses: Low-light vision; Perception +7 (+9 at night)
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Defense
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AC 18 [touch 12, flat 16] (+2 Dex, +6 Armor)
CMD 14
HP 29 ((+1 CON, +1 Favored)x3)
Fort +4
Reflex +5
Will +2
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Offense
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Speed 30 ft
CMB +2
Ranged Bomb +5 vs. Touch (2d6+4 fire (splash: 6 fire))
............. 20ft increment, splash weapon, PBS not included
Ranged Heavy CB +4 (1d10 19-20\x2)
............. 120ft increment, PBS not included
Ranged Alch.Fire / Acid +5 vs. Touch (1d6+4 fire/acid (splash: 5 fire/acid))
............. 10ft increment, splash weapon, PBS not included
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Statistics
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STR 11
DEX 15
CON 12
INT 18
WIS 12
CHA 10
BAB +2
(Items with a * are class-granted)
Feats Throw Anything*, Brew Potion*, Splash Weapon Mastery [AA], Point-Blank Shot
Skills (Unlisted == Untrained w/o bonuses)
Acrobatics +1
Climb -1
Craft(Alchemy) +10 (+class level when making items)
Disable Device +5
Heal +7
Knowledge(Arcana) +10
Knowledge(Nature) +9
Perception +7 (+9 at night)
Spellcraft +10
Survival +5
Use Magic Device +6
Traits Precision Hearing, Accelerated Drinker
Languages Common, Draconic, Elven, Necril, Goblin
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Special Abilities
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Alchemy Identify potions w/ Craft(alchemy) check. Extracts (detailed below).
Bomb Fire-based Splash weapon. Deals 2d6+Int on direct hit. Able to use Level + Int bombs per day. Can be selected for appropriate feats.
Mutagen Unstable and experimental chemical. Takes 1 hour to brew. Grants several combat bonuses for 10 min/level, at the cost of a penalty to a mental stat for the same duration. Multiple Mutagens can not be created at the same time. Not effective for anyone but alchemists.
Throw anything In addition to the normal benefits, all splash weapons gain +Int to direct damage. This is already included for bombs.
Poison Resistance +2 Exactly what it says on the tin.
Infused Curative All cure extracts are treated as Infused, even if the discovery has not been selected. These extracts can be rendered inert if they would otherwise prevent the Alchemist from preparing new extracts.
Swift Alchemy Creating alchemical items takes half the normal time.
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Discoveries
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Precise Bomb A number of squares equal to Int can be excluded from being affected when determining who is hit by splash damage. Does not work if the bomb misses its target.
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Extracts
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Each extract takes 1 minute to create. Consumption is always a Standard action. The number that can be made is refreshed each day after 8 hours of rest.
1st Level 4/day, DC 15
Cure Light Wounds, Detect Undead, Endure Elements, Jump, Shield, Disguise Self, Identify, Ant Haul