DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

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Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Will save: 1d20 + 7 ⇒ (19) + 7 = 26

Braelex fights off the ooze's mental attack, snarling back at it as she runs into the room. She takes aim and fires her crossbow again. In her haste, the bolt gets skewed in the slot and flies off at an odd angle when fired.

XBow: 1d20 + 17 + 1 ⇒ (1) + 17 + 1 = 19


In order to run into the room you have to leap through one of the spinning entry ways. You can try. Reflex Save required


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Reflex save: 1d20 + 16 ⇒ (6) + 16 = 22


The World According to Vast Round 2 (cont)

Init: Nalar, Brain Ooze, Relan, Braelex, Vuloo, Andel, Hasari, Mouthers, Luonim

Relan is dazed by the psychic energy while Braelex watches the rapidly spinning entrances and with a perfectly timed jump, slips through right as the two doors line up. Even with her expert timing, the spinning wall clips the back of her boot as she goes through, leaving an ugly scuff mark. She fires and misses widely as the spinning wall attempts to force her back. (Your stat block is blank on your profile ... not sure what your CMD is)

Centrifuge Bull Rush vs Braelex: 1d20 + 15 ⇒ (6) + 15 = 21; if successful, knockback as per bullrush + staggered 1 round.

Vuloo starts casting as Andel hastes everyone in the party. Nalar sees Braelex and hesitates to send the dominated monk through the door, unsure of her prowess.

Nalar Opposed Cha Check: 1d20 + 1 ⇒ (5) + 1 = 6; fail

The wizard is unable to force his will on the gnome, distracted as he is by all the goings on.

The mouthers are pinned against the wall and get a few feet forward and then get thrown back against it again.

Luonim the Vast pulls and uses a wand on himself, a blue shimmering shield briefly visible as it settles in front of him.

At Nalar


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Seeing all the mental magic flying around Nalar casts Magic Circle against Evil on himself and directs the Monk to assist Relan if she thinks she can make it into the room.

Prepared Spells:

5
Teleport
4
Charm Monster
Emergency Force Sphere
Dimension Door
Emergency Force Sphere
3
Magic Circle Against Evil *
Resist Energy Communal
Hold Person
2
Hideous Laughter
Glitter Dust
Glitter Dust
Mirror Image
Create Pit
1
Charm Person
Shield
Shield
Magic Missile
Magic Missile


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

CMD is 24. I'll update the profile after next rest/reset.

Braelex keeps her balance against the spinning centrifuge. With great effort she leans forward and jumps onto the central dias. She rapidly reloads and fires at the brain ooze again.

Xbow: 1d20 + 17 + 1 ⇒ (16) + 17 + 1 = 34; Damage: 1d8 + 2 ⇒ (1) + 2 = 3 plus Acid: 1d6 ⇒ 2
Xbow (haste): 1d20 + 17 + 1 ⇒ (6) + 17 + 1 = 24; Damage: 1d8 + 2 ⇒ (8) + 2 = 10 plus Acid: 1d6 ⇒ 5


Note Nalar does have a dominate on the fat gnome. So does the brain ooze so it's an opposed Charisma check every round. If you get a chance, roll a Cha check and an action you wish to compel him should you win

Nalar casts a protective spell (aura added).

The ooze flies at Relan, invading his personal space and attempting to smack him with a tentacle. It touches him with a zap that penetrates his mind, wracking his mental state and leaving him slightly off put.

Tentacle Touch to hit: 1d20 + 13 ⇒ (2) + 13 = 15; HIT!; Damage: 1d6 ⇒ 6 electrical + make a Fort Save DC18 or take 1d6 ⇒ 2 Int damage and be staggered 1d4 ⇒ 1 rounds.

Relan stands dazed again as Braelex fires twice skewering the ooze twice as it attaches itself to Relan. The bolts do obvious harm and then fall out of the creature, dripping in gray inchor. As Braelex gets within 10 feet of Relan, she hears a static cacophony in her mind. (Will Save DC19 or be dazed 1d4 ⇒ 2 rounds.

Vuloo's summon arrives ... I've placed itnear you. Move it to where you want it in range, have it attack and post your and Andel's actions

Hasari attempts to leap through the hole as Braelex did sailing through nimbly and hitting the spinning floor. SHe pushes through to the dais as well and beyond to reach Relan as he spins by. 2 moves required given the difficult terrain

Reflex Save: 1d20 + 7 ⇒ (17) + 7 = 24
Centrifuge Bullrush vs Hasari: 1d20 + 15 ⇒ (6) + 15 = 21

I'll await Vuloo, Andel and potentially Nalar's Cha check before posting Luonim


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

The archon attacks the ooze.

Archon attack: 1d20 + 3 ⇒ (15) + 3 = 18; ranged touch
damage: 1d6 ⇒ 1

Archon attack: 1d20 + 3 ⇒ (11) + 3 = 14; ranged touch
damage: 1d6 ⇒ 1

Vuloo moves to get line of sight of Relan and then casts dispel magic on him in an attempt to remove the paralysis.

Dispel Check: 1d20 + 9 ⇒ (4) + 9 = 13


Human Male bard (archivist) 9/expert 1, HP 62/78, AC 19, Fort +5, Ref +10, Will +10, Init +5, Perception +8, Shortbow +5 (1d6x2)
Tracked Resources:
Spells:5/5, 2/5; 3/4 BP 14/14

Andel attempts to leap through the portal onto the centrifuge.

Reflex: 1d20 + 8 ⇒ (13) + 8 = 21


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Not paralyzed, only dazed. Not sure its magic either.

fort Save: 1d20 + 10 ⇒ (19) + 10 = 29


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Get it off of me! Relan manages in a dazed voice.


Vuloo's archon firea beams of light that the tiny ooze dodges effortlessly around. His spell has no apparent effect.

Andel leaps through the spinning doorway.

Cha check: 1d20 + 4 ⇒ (3) + 4 = 7
Nalar Cha check: 1d20 + 1 ⇒ (3) + 1 = 4

The gnome casts another spell and disappears from sight. (Braelex isnt holding anything she can threaten with, correct? If so, the action provokes.)

Ar Nalar


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Nalar will try to force the Gnome to sit down and stay out of the fight. Cha: 1d20 + 1 ⇒ (6) + 1 = 7


It'll transpire on his turn if your Cha check is high enough. Still need an action for this new round


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Ahh sorry, skipped the fact it was my turn
Nalar, thoroughly annoyed by having his spell usurped goes after the usurper."Release the Gnome to me and stand down, you are outmatched!" He calls in Aklo, shouting to the Brain Ooze as he channels some power.
Cast Charm Monster on the Brain Ooze DC 23 Will save. Best part of being an enchantment wizard is that you feel like a pokemon master, gotta catch them all!

Prepared Spells:

5
Teleport
4
Charm Monster*
Emergency Force Sphere
Dimension Door
Emergency Force Sphere
3
Resist Energy Communal
Hold Person
2
Hideous Laughter
Glitter Dust
Glitter Dust
Mirror Image
Create Pit
1
Charm Person
Shield
Shield
Magic Missile
Magic Missile


Will Save vs Charm Monster: 1d20 + 6 + 5 ⇒ (17) + 6 + 5 = 28
Hasari Will Save vs Neural Pulse: 1d20 + 9 ⇒ (5) + 9 = 14; fail; Dazed: 1d4 ⇒ 4 rounds

Hasari is dazed by the creature's presence. The brain creature shrugs off Nalar's attempt frustrating the wizard even more and it continues to assault the dazed Relan, flying along next to him. Since it is flying, I'm ruling it has to move to keep up with Relan, so no full attacks allowed

Tentacle Touch vs Relan: 1d20 + 13 ⇒ (7) + 13 = 20; Damage: 1d6 ⇒ 6 + DC18 Fort Save or take 1d6 ⇒ 2 Int damage and be staggered for 1d4 ⇒ 2 rounds.

Cha check for Luonim this round: 1d20 + 4 ⇒ (10) + 4 = 14; wins.

At Party


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Relan is close enough for Vuloo's life link to begin healing him - 5 hp per round.

The archon continues to attack.

Archon attack: 1d20 + 3 ⇒ (16) + 3 = 19; ranged touch
damage: 1d6 ⇒ 2

Archon attack: 1d20 + 3 ⇒ (20) + 3 = 23; ranged touch
damage: 1d6 ⇒ 4

Crit: 1d20 + 3 ⇒ (15) + 3 = 18; ranged touch
damage: 1d6 ⇒ 1

Vuloo will attempt to leap into the room.

Reflex: 1d20 + 4 ⇒ (4) + 4 = 8


Human Male bard (archivist) 9/expert 1, HP 62/78, AC 19, Fort +5, Ref +10, Will +10, Init +5, Perception +8, Shortbow +5 (1d6x2)
Tracked Resources:
Spells:5/5, 2/5; 3/4 BP 14/14

Andel fires on the ooze.

Attack, Shock Shortbow: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 1 + 1d6 ⇒ (5) + 1 + (3) = 9

Attack, Shock Shortbow: 1d20 + 7 ⇒ (3) + 7 = 10; haste action
Damage: 1d6 + 1 + 1d6 ⇒ (2) + 1 + (5) = 8


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Fort Save: 1d20 + 10 ⇒ (14) + 10 = 24

Relan continues to look dazed but no less intelligent.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Will save: 1d20 + 7 ⇒ (11) + 7 = 18 ... Oof! Dazed 2 rounds.


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Feed up Nalar unleashes a slew of magic missles at the Brain ooze.
Damage: 5d4 + 5 ⇒ (1, 3, 3, 3, 4) + 5 = 19

Prepared Spells:

5
Teleport
4
Emergency Force Sphere
Dimension Door
Emergency Force Sphere
3
Resist Energy Communal
Hold Person
2
Hideous Laughter
Glitter Dust
Glitter Dust
Mirror Image
Create Pit
1
Charm Person
Shield
Shield
Magic Missile
Magic Missile*


The World According to Vast Round 4 cont

Braelex and Relan are dazed by psychic noise. Andel misses badly, The archon gets a single strike in.

Vuloo makes a leap and is both slow and late missing the opening and getting smashed by the spinning wall and knocking him back on his rear in the hallway.

Vuloo take: 8d6 ⇒ (6, 6, 3, 1, 2, 1, 1, 3) = 23 crushing damage

Side?: 1d2 ⇒ 1

You hear casting from the invisible caster.

The room attacks everyone on the spinning floor.

Bull rush vs CMD: 1d20 + 15 ⇒ (2) + 15 = 17; move toward wall plus staggered if successful.

Nalar pummels the ooze with projections of Force and collapses to the ground with a splat and then is thrown against the wall in an ugly gray splotch with a pair of twitching tentacles.

Luonim is back under Nalar's full domination and the room is still spinning

Actions?


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

The archon attempts to attack the invisible caster..

Archon attack: 1d20 + 3 ⇒ (19) + 3 = 22; ranged touch
miss chance: 1d100 ⇒ 60
damage: 1d6 ⇒ 5

Archon attack: 1d20 + 3 ⇒ (15) + 3 = 18; ranged touch
miss chance: 1d100 ⇒ 38
damage: 1d6 ⇒ 6

Vuloo heals himself.

CSW: 3d8 + 8 ⇒ (6, 5, 4) + 8 = 23


Human Male bard (archivist) 9/expert 1, HP 62/78, AC 19, Fort +5, Ref +10, Will +10, Init +5, Perception +8, Shortbow +5 (1d6x2)
Tracked Resources:
Spells:5/5, 2/5; 3/4 BP 14/14

Andel narrowly keeps his footing. He also attempts to fire on the invisible caster.

Attack, Shock Shortbow: 1d20 + 7 ⇒ (18) + 7 = 25
miss chance: 1d100 ⇒ 65
Damage: 1d6 + 1 + 1d6 ⇒ (5) + 1 + (1) = 7

Attack, Shock Shortbow: 1d20 + 7 ⇒ (13) + 7 = 20
miss chance: 1d100 ⇒ 13
Damage: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (4) = 9


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Nalar will direct Luomin to stop the room and to stop attacking the party, he also directs Hasari to assist Relan.
Seeing things wrap up Nalar will opt to conserve his spells.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Once the dazed effect wears off, Braelex will reset the lever the gnome used to start the room spinning.


Round 5

Relan and Braelex are dazed (last round each?)

Vuloo's archon and Andel hold fire as the immediate danger is passed and Luonim pulls the lever stopping the room from spinning.

As he does so, the two mouthers, previously splattered against the wall and unable to move without muscular architecture now flow together and roll out.

They both emit a mad cacophony of laughter and screams, causing everyone to be bombarded with confusing input.

Everyone make 2 Will Saves DC13 or be confused for 1 round if you fail eiter

Hasari Will Save: 1d20 + 9 ⇒ (1) + 9 = 10; fail; 1d100 ⇒ 82
Luonim Will Save: 1d20 + 9 ⇒ (6) + 9 = 15; success

Hasari who was helping Relan decides to pummel him instead,

Stunning Fist vs Relan: 1d20 + 6 ⇒ (20) + 6 = 26; HIT!; Confirm?: 1d20 + 6 ⇒ (15) + 6 = 21; no; Damage: 1d8 + 1 ⇒ (2) + 1 = 3 + Fort Save DC16 or be stunned 1 round
Unarmed vs Relan: 1d20 + 6 ⇒ (6) + 6 = 12; miss
Unarmed vs Relan: 1d20 + 1 ⇒ (10) + 1 = 11; miss

The western one pulses forward and attacks Vuloo extending a whipping psuedopod with an attached mouth.

To hit: 1d20 + 7 ⇒ (18) + 7 = 25; HIT!; Damage: 1d4 ⇒ 1
Grab: 1d20 + 7 ⇒ (4) + 7 = 11l fail

The eastern slides on to the dais and then spits a stream of acid at Braelex aiming for her face, (Luonim is still invisible)

Ranged Touch: 1d20 + 6 ⇒ (9) + 6 = 15; Still no stat block, but I doubt that hits with high dex and some deflection or dodge modifiers? If it does, Fort Save DC18 or be blinded 4 rounds

Initiative (updated based on delayed intiative): Luonim, Mouthers, Hasari, Relan, Braelex, Andel, Nalar, Vuloo,

Party is up


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Will: 1d20 + 7 ⇒ (12) + 7 = 19
Will: 1d20 + 7 ⇒ (7) + 7 = 14

Vuloo withdraws from the mouther and directs the archon to attack it.

Archon attack: 1d20 + 3 ⇒ (5) + 3 = 8; ranged touch
damage: 1d6 ⇒ 6

Archon attack: 1d20 + 3 ⇒ (11) + 3 = 14; ranged touch
damage: 1d6 ⇒ 4


Human Male bard (archivist) 9/expert 1, HP 62/78, AC 19, Fort +5, Ref +10, Will +10, Init +5, Perception +8, Shortbow +5 (1d6x2)
Tracked Resources:
Spells:5/5, 2/5; 3/4 BP 14/14

Will: 1d20 + 6 ⇒ (19) + 6 = 25
Will: 1d20 + 6 ⇒ (18) + 6 = 24

Andel fires on the same mouther.

Attack, Shock Shortbow: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 1 + 1d6 ⇒ (2) + 1 + (2) = 5

Attack, Shock Shortbow: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (3) = 5


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Ignore my previous post I guess. Touch AC is current 16 with buffs.

Will save: 1d20 + 7 ⇒ (8) + 7 = 15
Will save: 1d20 + 7 ⇒ (18) + 7 = 25

Braelex keeps her wits amid the babbling din. She hurls a trio of fire bombs at the mouther. "Kill it with fire!" she snarls.

Fire Bomb (ranged touch): 1d20 + 19 ⇒ (2) + 19 = 21; Fire Damage: 5d6 + 5 ⇒ (6, 5, 5, 1, 2) + 5 = 24
Fire Bomb (ranged touch): 1d20 + 14 ⇒ (11) + 14 = 25; Fire Damage: 5d6 + 5 ⇒ (5, 1, 6, 6, 1) + 5 = 24
Fire Bomb (ranged touch) (haste): 1d20 + 19 ⇒ (18) + 19 = 37; Fire Damage: 5d6 + 5 ⇒ (4, 3, 3, 2, 3) + 5 = 20

I only see one thing on the map. Are they combined?


There are 2. One on the dais and one next to the SW door


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

That was round 3 of Relan's daze. Why does Nalar think things are wrapping up? That is crazy.

Will Save: 1d20 + 7 ⇒ (11) + 7 = 18

Will Save: 1d20 + 7 ⇒ (18) + 7 = 25

Fort Save: 1d20 + 10 ⇒ (18) + 10 = 28

Nalar, why are you just standing there? Get this mad monk off of me or I shall kill it. Relan demands, torn between the monk and the three other enemies still in the room.


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

I thought the party two mouthers without the spells considering Nalar dominated the gnome and the monk, my bad.

Willsave: 1d20 + 11 + 4 ⇒ (1) + 11 + 4 = 16 Ouch nat one
Willsave: 1d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18
Confusion: 1d100 ⇒ 87 Attack nearest creature, the mouther. Okay this is one that has some table variation, do I have to go up to it make a melee attack or am I allowed to cast spells with the intent of attack the mouther, I've seen it ruled both ways.


Nalar Tavor wrote:

I thought the party two mouthers without the spells considering Nalar dominated the gnome and the monk, my bad.

[dice=Willsave]1d20+11+4 Ouch nat one
[dice=Willsave]1d20+11+4
[dice=Confusion]1d100 Attack nearest creature, the mouther. Okay this is one that has some table variation, do I have to go up to it make a melee attack or am I allowed to cast spells with the intent of attack the mouther, I've seen it ruled both ways.

Any option is fine as long as its offensive. I treat it the same for monsters and NPCs


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Then Nalar will fire off some magic missles at the nearest mouther.
Damage: 5d4 + 5 ⇒ (1, 4, 2, 4, 2) + 5 = 18

Prepared SPells:

5
Teleport
4
Emergency Force Sphere
Dimension Door
Emergency Force Sphere
3
Resist Energy Communal
Hold Person
2
Hideous Laughter
Glitter Dust
Glitter Dust
Mirror Image
Create Pit
1
Charm Person
Shield
Shield
Magic Missile *


Although, I would say it's 50/50 on whether your familiar is closer ...

Once the World Stops Spinning Round 1 (or overall round 6)

Initiative: Luonim, Mouthers, Hasari, Relan, Braelex, Andel, Nalar, Vuloo,

Relan stays dazed one last round while Braelex hurls fire destroying the mouther and harming the other (I'm assuming the closest one first)

The archon and Andel fire on the remaining mouther mouther, the archon burning it once and Andel's arrows fail to pierce its rubbery skin, but the electrical infusion shocks the creature a bit. Nalar strikes it with magic missiles and it collapses in a pile of goo.

END COMBAT!


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

That was quite unpleasant. Relan says as he readies to attack the monk should she continue to attack him.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo moves in, detects magic and searches the room and the bodies.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11


The monk falls back under the control of Nalar. Vuloo discovers 3 potions of cure moderate wounds, a wand of shield (9 charges), masterwork dagger, a jar of leeches, amulet of natural armor +1, ring of protection +1 and a spell component pouch on Luonim. The gnome happily tells Vuloo what everything is, short circuiting the need to identify it.

Actions?


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

All of that is valuable but none of it is useful to me, except the healing potions. Relan comments. I think Relan is only down 3 hp. Is that right DM Flash? Sorry but I lost track.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo hands the potions to Relan and the wand to Nalar. "Who wants the ring and amulet?"


Relan also took 12 points of electrical damage from the brain ooze tentwcles


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Got it. Thanks!


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

"I'll happily take the ring if no one else wants it." Nalar pockets the wand gratefully. "Something I just want to bring to everyone's attention but my domination of the these two," Nalar jerks his thumb at the two explorers who were busy helping the party sort the loot. "Will only last about nine hours, with this in mind are you guys comfortable keeping them around or should we send them back now?"


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Find out more of what the gnome knows of this place. Relan suggests.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo nods at Relan. "So gnome, what do you know? Tell us of this place and how you came to be here. What's beyond the southeast door? What else can you tell us of the area?"


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Relan considers his wounds and mimes drinking one of his newly acquired potions to Vuloo with a yea or nae questioning look.


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Nalar will direct the Gnome to answer Vuloo's questions.


"I am the Vast and the world is at my disposal. I control how the earth turns and spins. I am a God and this is my world!" The fat gnome, blood leaking from his eyes waves his arms indicating the room and the lever, which he regards reverently.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

Knowledge (arcana)?: 1d20 + 20 ⇒ (10) + 20 = 30

"He's clearly lost it... and seems to be one of those Bloatmages I've heard about. They pull arcane power from blood infusions or something. Gross."

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