
Relan* |

If Relan can't do anything, hit me with the heroism instead. I'll fire bomb it into next week!
but its a hellwasp swarm. "hell". fire might not hurt it.

DM Fflash |

Swarm from Hell Round 1
Init: Nalar, Swarm, Braelex, Relan, Andel, Vuloo
Nalar casts heroismm on Braelex
Swarm gets to go again on Round 1 prior to Braelex's movement since it has a higher Init bonus
Vuloo and Braelex again: 5d6 ⇒ (6, 2, 6, 4, 1) = 19 + both fort saves as above; Dex Damage: 1d6 ⇒ 3
Braelex moves out and launches bombs (assuming she isn't nauseated ... potential dex damage won't matter given the heroism bonus above)
The sheer power of Braelex's bombs sears through the hellish creature's natural resistance causing significant damage, although the little wasps take a bit longer to burn. She annihilates about 75% of the swarm. (I added in the heroism damage bonus as well)
At Relan, Vuloo and Andel

Andel Gessaran |

Vuloo is nauseated this round.
Andel uses his naturalist ability to recite the weaknesses of the swarm to the group, providing everyone a +2 insight bonus to AC and on attack rolls and saving throws.

DM Fflash |

Vuloo is nauseated, not stunned, and can take a move action. I will go ahead and assume Vuloo moves back as far as he can.
Relan chucks an acid vial which is more effective per drop then Braelex's bombs but with much less of it being thrown about. He melts a small pocket of wasps near the ground.
Andel recites hellwasp weaknesses.
The swarm moves forward enveloping Braelex, Nalar, and the sweetalker.
Damage: 3d6 ⇒ (2, 1, 4) = 7 + 2x Fort Saves as above; Dex Damage: 1d6 ⇒ 6
Hasari Fort Save: 1d20 + 6 ⇒ (13) + 6 = 19; success!
Hasari Fort Save: 1d20 + 6 ⇒ (18) + 6 = 24; success!
Party is up

Vuloo |

Vuloo moves further back and then casts burst of radiance on the swarm.
damage: 5d4 ⇒ (4, 1, 3, 3, 4) = 15; reflex DC 19, though its probably not applicable to the swarm

Andel Gessaran |

Andel will move forward and will hold, waiting to see if the others move away such that he can cast chord of shards on the swarm.
damage: 2d6 ⇒ (5, 3) = 8; reflex DC 15 negates

Relan* |

Taking another step back Relan pulls and throws a second vial of acid at a square of the swarm not occupied by a friend. Spread out. he recommends.
Range Touch: 1d20 + 12 ⇒ (11) + 12 = 231d6 ⇒ 3 So 4 acid damage again.

Vuloo |

Vuloo nods absently to Relan, "Yes, I'm fine."
He then searches the woman and the halfling for any weapons, magic or anything of value.

DM Fflash |

No response from Nalar, but I'll assume he controls the sweetalker
As Vuloo moves to search the woman and halfling, she initially balks, but a quick order from Nalar and she becomes compliant.
You find the following on the woman:
On the halfling you discover:
These books grant a +2 circumstance bonus on any Knowledge (history) check related to Kaer Maga, Karzoug, or the Dark Forest. Weighs 10lbs and may be valuable to the right buyers

Braelex |

After the swarm is dispersed, Braelex sways and holds onto the wall to keep her balance. "Poison hit me pretty hard. I'm going to need some restorative magic." She picks a potion off her bandolier and downs it.
Lesser restoration: 1d4 ⇒ 2
"That helped, but still feeling a bit wonky." Still at 3 Dex damage.

Vuloo |

Vuloo casts lesser restoration on Braelex and then gathers up the loot. "Look's like we need to go through the locked door in the hall."
Lesser restoration: 1d4 ⇒ 1
Lesser restoration: 1d4 ⇒ 2

Andel Gessaran |

Andel will attempt to identify the magic items.
Spellcraft: 1d20 + 9 ⇒ (3) + 9 = 12; bracers
Spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17; elixir
Spellcraft: 1d20 + 9 ⇒ (20) + 9 = 29; studded leather
Spellcraft: 1d20 + 9 ⇒ (13) + 9 = 22; boots

Nalar Tavor |

Sorry for poor posting, trying to keep up with commitments outside of games takes up alot of my time.
Fort save DC18: 1d20 + 5 ⇒ (10) + 5 = 15
Fort save 20: 1d20 + 5 ⇒ (8) + 5 = 13
Oof, 6 dex damage is rough Dex 6/12
Nalar will pick up the book quickly flicking through it. "This will come in handy," He says, putting the book away as he scoops the exlir up and tests it.
Spellcraft: 1d20 + 19 ⇒ (15) + 19 = 34

Braelex |

Braelex thanks Vuloo for the restorative magic, but points at a door in the east wall. "Let's check this one first. Is everybody ready?"
When we're healed and prepared, she'll check over the door for traps.
Perception (Take 20): 20 + 20 = 40 ... +4 vs traps!

DM Fflash |

The Testing Chamber
The floor of this large chamber is covered with sand and littered with weapons and pieces of armor. Halfway up the eastern wall is a small balcony with a railing and a single ornate chair, like a box seat at a theater. A small, empty metal cage hangs by a chain from the ceiling, just a few feet below the twenty-foot-high ceiling.
Cylinder
This chamber is a squat cylinder with perfectly smooth walls, ceilings, and floors. In the center rises a stepped dais like a five-foot-high ziggurat, with a flat platform on its top. Standing at the top of the platform is a grotesquely fat green-haired gnome with long eyebrows and beard. He appears to be engaged in some sort of discussion with a pair of quivering masses of of eyes, mouths, and formless flesh staring in all directions, with countless maws yammering ceaselessly.
Inbetween the two is a quivering brain mass with two writhing tentacles reaching out from it.
Images uploaded to Roll 20
When you enter, the gnome sees you and raises his arms to the ceiling, "Glorious day, more subjects to witness the divine righteousness of Luonim the Vast. Be seated and witness the dawning of a new world as I create it in my own image!"

Relan* |

The Testing Chamber
Perception: 1d20 + 14 ⇒ (13) + 14 = 27
Look there; a crossbow and several bolts admist the litter and sand. Perhaps they are enchanted? Relan goes to retrieve them.
Cylinder
Knowledge Dungeoneering DC20: 1d20 + 5 ⇒ (2) + 5 = 7
Knowledge Dungeoneering DC22: 1d20 + 5 ⇒ (19) + 5 = 24
I am unsure what the pair of quivering masses of of eyes, mouths, and formless flesh are but the other is a brain ooze, a sentient ooze that feeds on the thoughts of other sentient creatures. Relan notes quietly to the group.

Andel Gessaran |

Cylinder
knowledge, dungeoneering: 1d20 + 12 ⇒ (17) + 12 = 29
knowledge, dungeoneering: 1d20 + 12 ⇒ (9) + 12 = 21
Andel nods at Relan, "The other creatures are gibbering mouthers - quite unpleasant."

Vuloo |

Testing Chamber
Vuloo detects magic on the crossbow and bolts, and then attempts to identify them.
Spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10
Spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17
Cylinder
Vuloo will move forward and will address the gnome. "Good Sir, why create a new world when we have a perfectly good one right here? May I ask what you are doing here and why you are associating with such creatures?"

DM Fflash |

The Cylinder
"My first servants in the new world, ones that can handle the topsy turvy nature of its unique gravity. Are you ready for it?", he barks out with a note of anticipation, rivulets of blood streaming from his eyes and droplets begin to bead up on his skin, like sweat.
The Testing Chamber
Vuloo identifies the bolts as +1 human bane. There are 8 of them.

Relan* |

Perception: 1d20 + 14 ⇒ (19) + 14 = 33
Ware the gnome. He stands by some control level. Relan looks around for trap doors in the floor and ceiling.
Perception: 1d20 + 14 ⇒ (3) + 14 = 17

Nalar Tavor |

Nalar opens his mouth to interject but closes it just as quickly when the gnome rants about his 'new world', mental directing the sweet talker to guard him. "This will get us nowhere." He says, clicking his fingers and stretching out his will. "Let us see if we cannot make him more compliant."
Second verse same as the first, free will is overrated. Dominate Person DC 24 Will save
5
Dominate Person*
Teleport
4
Charm Monster
Emergency Force Sphere
Dimension Door
Emergency Force Sphere
3
Magic Circle Against Evil
Resist Energy Communal
Hold Person
2
Hideous Laughter
Glitter Dust
Glitter Dust
Mirror Image
Hideous Laughter
Create Pit
1
Charm Person
Shield
Shield
Magic Missile
Magic Missile

DM Fflash |

Will Save vs Domination: 1d20 + 9 ⇒ (2) + 9 = 11
Luonim Initiative: 1d20 ⇒ 7
Mouther Init: 1d20 + 3 ⇒ (5) + 3 = 8
Brain Ooze Init: 1d20 + 6 ⇒ (15) + 6 = 21
Hasari init: 1d20 + 6 ⇒ (3) + 6 = 9
The World According to Vast
Init: Nalar, Brain Ooze, Relan, Braelex, Vuloo, Anndel, Hasari, Mouthers, Luonim
With another quick powerful spell, Nalar crushes the will of the nutty fat gnome.
The brain creature flies up to the ceiling and moves away from the party. It exerts its will on the gnome fighting for control with Nalar. Likely required opposed Charisma Checks every round
Will Save: 1d20 + 9 ⇒ (4) + 9 = 13
Cha Check: 1d20 + 4 ⇒ (18) + 4 = 22
At Relan

Relan* |

Relan moves around and cuts at the brain creature. Unsure how high the ceiling is but the room was described as squat so I am hoping that with reach he can "reach"
+1 keen guisarme: 1d20 + 20 ⇒ (16) + 20 = 362d4 + 10 + 9 + 2 ⇒ (3, 4) + 10 + 9 + 2 = 28

Vuloo |

Vuloo will cast burst of radiance on the gibbering mouthers.
damage: 5d4 ⇒ (3, 2, 3, 1, 4) = 13; DC 19 reflex or blinded
blindness: 1d4 ⇒ 2;

Andel Gessaran |

Andel will use his naturalist ability to call out the weakness of the gibbering mouthers.
+2 insight bonus to AC and on attack rolls and saving throws.

DM Fflash |

Was waiting for Nalar's Cha check, then realized he can't pass it this round ... pressing, so sorry
The World According to Vast Round 1
Init: Nalar, Brain Ooze, Relan, Braelex, Vuloo, Andel, Hasari, Mouthers, Luonim
Relan moves up and near the brain ooze to take a swipe at it. As he does, so he hears a massive buzzing in his head that just gets worse as he gets closer. His blade hits the ooze and parts through the brain. It throws some goopy gray material to the ground as he finishes his swipe, ad the buzzing intensifies its discord in time with the hit. Relan hears words under the buzzing. (Make a DC19 Will Save or be dazed for the next 1d4 ⇒ 3 rounds)
[b]"Cretin ... go back to the primordial goop that spawned you."
Braelex fires and strikes the ooze, causing it to stagger in flight for a moment
Vuloo casts his spell as Andel chants the weaknesses.
He can tell one of the mouthers is blinded as it thrashes wildly, but the other appears to be squinting through it. The spell doesn't seem to cause them any other harm. (evil creatures only for the damage)
Mouther Reflex: 1d20 + 4 ⇒ (1) + 4 = 5
Mouther Reflex: 1d20 + 4 ⇒ (19) + 4 = 23
Luonim struggles under the compelling direction of the two conflicting personalities and then one seems to win out. He pulls the lever near him and the room around him begins to spin with the exception of the dais he is standing on. The rotation threatens to throw Relan and the mouthers against the wall.
Bull Rush vs Relan: 1d20 + 15 ⇒ (19) + 15 = 34; success ... wow, just barely
Bull Rush vs Mouther 1: 1d20 + 15 ⇒ (8) + 15 = 23; success
Bull Rush vs Mouther 2: 1d20 + 15 ⇒ (3) + 15 = 18; success
All squares are difficult terrain and you're considered staggered for this round. It will make a bull rush attempt every round
The party in the hall catches fleeting glances of what is going on in the room as the three entrances spin by rapidly.
Relan and the mouthers are spinning in relation to you, but instead of moving them every round, we'll just "know" they are spinning
At Nalar

Nalar Tavor |

*Raise dead* Gasp! I live!! Sorry for the absence, hectic 6 weeks but it's done for now. Have more coming up later this year but for now game time. Will do as Vuloo says, it's as good a plan as any, though not sure it'll effect the ooze.

DM Fflash |

The World According to Vast Round 2
Init: Nalar, Brain Ooze, Relan, Braelex, Vuloo, Andel, Hasari, Mouthers, Luonim
Will Save vs laughter: 1d20 + 6 + 4 ⇒ (15) + 6 + 4 = 25
The brain pulses for a moment, but shrugs off Nalar's attempt at humor, liely because it just doesn't understand it.
The ooze flies to the middle of the room and ducks behind Luonim. Braelex feels a foreign entity enter her mind. (Will save DC19 or be dominated to turn on your friends)
Cha Check for opposed dominates this round: 1d20 + 4 ⇒ (6) + 4 = 10
At Relan and the rest of the party. Don't forget the dominated Hasari.