
DM Fflash |

So I finally went and read up on Advanced Firearms to ensure I understood the rules. In the process, I found Oil of Silence as a magic item, BTW. 250 gp, lasts for 1 hour. Just an fyi.
I understand all the basic rules now, although I don't entirely understand the caveat for the feat Deadly Aim, so if you decide to take that, we'll need to discuss it.
The big one is metal cartridges for advanced firearm ammunition. Just want to make sure you're aware they're required for all your ammo. I don't know if you calculated it into your original purchase, but ensure you do from here on out (especially since you'll be making your own ammo, correct) since they're 15gp each (expensive ammo ...)
Ive decided that the cost and difficulty of a silencer should be equivalent to the magical construction of such an item, which would be the cost of a +1 silenced weapon (base cost of enchantment 8000gp). Since you wouldn't be enchanting the +1, we take 2,000 off the top for a total crafting base cost of 6,000gp. Need to hammer out a DC and a misfire process to account for not having either a feat or magical spell requirement.

Malcolm Reigns |

** spoiler omitted **
Crafting Ammunition: You can craft bullets, pellets, and black powder for a cost in raw materials equal to 10% of the price. If you have at least 1 rank in Craft (alchemy), you can craft alchemical cartridges for a cost in raw materials equal to half the price of the cartridge. At your GM’s discretion, you can craft metal cartridges for a cost in raw materials equal to half the cost of the cartridge. Crafting bullets, black powder, or cartridges takes 1 day of work for every 1,000 gp of ammunition (minimum 1 day).
I do have the Gunsmithing Feat:Gunsmithing so I am not sure what you mean by - Ive decided that the cost and difficulty of a silencer should be equivalent to the magical construction of such an item, which would be the cost of a +1 silenced weapon (base cost of enchantment 8000gp). Since you wouldn't be enchanting the +1, we take 2,000 off the top for a total crafting base cost of 6,000gp. Need to hammer out a DC and a misfire process to account for not having either a feat or magical spell requirement.
Below I have included what it costs to craft a gun using this feat, it's cost is 50% the cost of the final item, so would I take that into account on the pricing you have included above? It costs me 2,000 GP to create a new revolver with the feat, I am not sure why a silencer costing 3x the cost to build the revolver. Based on your numbers above, I am creating an item that would retail at 12,000 GP that provides no bonus to attack, damage or anything. 12k GP is the equivalent of a 2.5 enhanced weapon. So adding a nonmagical silencer is more expensive then adding the Holy feature to a weapon and almost as expensive to add the Speed ability.
Crafting Firearms: You can craft any early firearm for a cost in raw materials equal to half the price of the firearm. At your GM’s discretion, you can craft advanced firearms for a cost in raw materials equal to half the price of the firearm. Crafting a firearm in this way takes 1 day of work for every 1,000 gp of the firearm’s price (minimum 1 day).

DM Fflash |

DM Fflash wrote:** spoiler omitted **** spoiler omitted **...
You are paying the cost equivalent of the ability for game balance. The same reason a +1 silenced sword costs more than just the sword or the adamantine sword (equivalent in your case of an advanced firearm by cost). Why should you get the same ability for less than anyone else in the game? In D&D abilities added to weapons cost more exponentially when they are on the same weapon, regardless of the individual item.
The feat I was referring to is Craft Magic Arms & Armor ... just making everything equivalent. Your feat allows you to craft weapons specifically ... since we're stretching it to make modifications without forcing you to take another feat, there needs to be an equivalent requirement.

Malcolm Reigns |

Tongue Eater Fight
Expandable masterwork studded leather
magical falchion
magical crystal attached to falchion
magical mask
4 magical potions
Boots of Striding and Springing
2 small spears
2 small slings
2 small leather armors
1 small masterwork shortbow
17 arrows
1 small masterwork longsword
1 small masterwork studded leather
2 vials medium spider venom
The boots might be good for one of our melee guys.
After talking with Tike I realized I am overweight on my carried gear, mostly in my misc stuff like my bedroll and tent and what not, if no one is opposed can I store this gear in the bag of holding?

Magma Iron Clan |

Tongue Eater Fight
Expandable masterwork studded leather
magical falchion
magical crystal attached to falchion
magical mask
4 magical potionsBoots of Striding and Springing
2 small spears
2 small slings
2 small leather armors
1 small masterwork shortbow
17 arrows
1 small masterwork longsword
1 small masterwork studded leather
2 vials medium spider venomThe boots might be good for one of our melee guys.
After talking with Tike I realized I am overweight on my carried gear, mostly in my misc stuff like my bedroll and tent and what not, if no one is opposed can I store this gear in the bag of holding?
That looks good to me

DM Fflash |

More on crafting the silencer; silence is a +1 ability. Here's the problem ... in enchanting, you can't get a +1 ability without enhancing the weapon to +1, making it a minimum of +2 for a +1 silenced weapon: 8,000gp (note the base value of the weapon isn't included here, ever, so your 4,000gp for the revolver is irrelevant to the discussion ... an adamantine masterwork longsword costs 3,365gp before enchantment and I'd say your weapon is on par with that). Since we're using "technology" that can be moved from 1 weapon to another, i decided to go with the delta cost for the +1 ability (6,000gp). As a compromise, let's say you can't use the silencer on any other weapon and it costs 4,000 gp base (2,000 to craft) to make. If you want to make one that you can move from weapon to weapon (we'll call that masterwork), stick with the 6,000/3,000 above
BTW, you still have the option of commissioning oils of silence to be made. Nowzai's mentor can make them at PHB prices ... so 250gp for an oil that lasts for an hour. Up to you. Permanent for 4,000 (half when crafted assuming success) or temp for 250 per shot.
DC to craft will be: 20 for complex/superior item

DM Fflash |

Hope you guys are OK with rolling your own saves ... I know that's a change, but people like to feel in control of stuff that can affect them directly AND you'll remember that you're say ... immune to poison (case in point: Magma)... whereas I may forget to look it up.
As am fyi ... the link for the current map should always be the same, so if I forget to link it in a current round, if you click on a previous one, it should be updated.

DM Fflash |

I'll give you the IDs for now since I can't move the game along. Let you guys distribute:
8 potions CLW
falchion +1
cloak of resistance +2
Boots of striding and springing
lesser crystal of returning (when attached to a weapon, gives the Quickdraw feat & allows the user to summon the weapon to his hands if within 60')
Heartripper - +1 dagger with X3 crit multiplier. If used to sacrificially remove a heart, it becomes a +2 flaming burst dagger for 1 hour and the next spell cast by the blade owner gains 2 metamagic feats (of choice) without an increase in spell level reqt.

Epik |

Epik is interested in the cloak and the crystal.

Magma Iron Clan |

I'll give you the IDs for now since I can't move the game along. Let you guys distribute:
8 potions CLW
falchion +1
cloak of resistance +2
Boots of striding and springinglesser crystal of returning (when attached to a weapon, gives the Quickdraw feat & allows the user to summon the weapon to his hands if within 60')
Heartripper - +1 dagger with X3 crit multiplier. If used to sacrificially remove a heart, it becomes a +2 flaming burst dagger for 1 hour and the next spell cast by the blade owner gains 2 metamagic feats (of choice) without an increase in spell level reqt.
Okay who has what for healing potions?
i will take the boots if no one wants themi have 1 CMW

Nemoris |

I'd definitely take the dagger or falchion. I've got a wrist sheath I can put the dagger in and have it as my backup/dr magic weapon. If it's better to sell off that's fine too, just at some point want to get a dagger that I can use if our gear is taken, or we need magic items to damage something.
Sadly I don't think I'll be using it for sacrifices :)
Dalamus, that dagger not good for you?

Malcolm Reigns |

Since I am new to the game I wanted to ask how everyone feels about magic item distribution.
From an MMO background it was always a "need before greed" type thing. If there is an item that would be a big boost for your character you could say I need that, everyone who also needs rolls and winner gets it.
Any gear that was just going to be sold off would either be rolled on and winner can do with as he wants or it was that all items that no one wanted would go in a pool and someone sells at the end of the day and divides the money evenly.
I just haven't been here for any loot things and I don't want to be the FNG that wants all the items.
The cloak would be big for me because my saves are 2/5/2 and the boots would be solid as well but they seem to make more sense for someone who will need to close in melee combat so Epik or Magma seems like a better fit to me.
The crystal is solid as well for adding to a throwing dagger so once I am out of ammo or in a situation where my gun will be too loud I can still do something in combat, my physical attacks are a joke but I can throw fairly well.
Any feedback on how loot has been distributed before would help.

Dalamus Othreleth |

Since I am new to the game I wanted to ask how everyone feels about magic item distribution.
From an MMO background it was always a "need before greed" type thing. If there is an item that would be a big boost for your character you could say I need that, everyone who also needs rolls and winner gets it.
Any gear that was just going to be sold off would either be rolled on and winner can do with as he wants or it was that all items that no one wanted would go in a pool and someone sells at the end of the day and divides the money evenly.
I just haven't been here for any loot things and I don't want to be the FNG that wants all the items.
The cloak would be big for me because my saves are 2/5/2 and the boots would be solid as well but they seem to make more sense for someone who will need to close in melee combat so Epik or Magma seems like a better fit to me.
The crystal is solid as well for adding to a throwing dagger so once I am out of ammo or in a situation where my gun will be too loud I can still do something in combat, my physical attacks are a joke but I can throw fairly well.
Any feedback on how loot has been distributed before would help.
Typically that is how we do it. Need before Greed and we sell off what is not wanted.
I am ok with out the cloak. I will take myself out of that lottery.
The dagger on the other hand, could really rock.
Nemoris if you really want the dagger it is yours, otherwise I would like it.

Epik |

Since I am new to the game I wanted to ask how everyone feels about magic item distribution.
From an MMO background it was always a "need before greed" type thing. If there is an item that would be a big boost for your character you could say I need that, everyone who also needs rolls and winner gets it.
Any gear that was just going to be sold off would either be rolled on and winner can do with as he wants or it was that all items that no one wanted would go in a pool and someone sells at the end of the day and divides the money evenly.
I just haven't been here for any loot things and I don't want to be the FNG that wants all the items.
The cloak would be big for me because my saves are 2/5/2 and the boots would be solid as well but they seem to make more sense for someone who will need to close in melee combat so Epik or Magma seems like a better fit to me.
The crystal is solid as well for adding to a throwing dagger so once I am out of ammo or in a situation where my gun will be too loud I can still do something in combat, my physical attacks are a joke but I can throw fairly well.
Any feedback on how loot has been distributed before would help.
I'm not hard over on either the cloak or crystal. I'll pass on both.

Malcolm Reigns |

I am not trying to talk anyone out of any of the items at all, sorry if it came across that way, I was just wondering how loot has been handled in the past so I can make sure I don't overstep and piss anyone off, loot can be a powder keg if not handled right.
So far I have made every save I have needed to so the cloak isn't a make or break item for Malcolm, it's just a nice to have but I would rather roll on it with everyone else who wants it then having you guys back out, I mean better saves is killer for anyone.
As for the gem that might be a better item for someone who will use it every fight, not just some fights, I am just worried about the noise on my guns until I can build a silencer for them, I am good with just carrying it for now and passing it along to anyone else once I am able to suppress the pistols. Hell, I am even happy with just grabbing the masterwork short bow that the kobolds dropped and using arrows for attacks that need to be quiet. Actually yeah I will just do that.
Again, none of the items above are class defining for Malcolm at all, just s couple of nice-to-haves not need-to-haves. I would rather roll against people and let the dice decide so when that killer Gunslinger item shows up I can say, 'oh hell yeah, that has my name all over it' and no one will think that I am a loot whore.

DM Fflash |

More specific details (errata clarification as well):
Heartripper: Value: 15,310gp
Lesser crystal of returning: Value: 1,000gp; Quickdraw for that weapon plus call it from 30 feet as a move action.
Mask of Lies: Value: 4,500gp; CL:5; +5 comp bonus to Bluff, gives you undetectable alignment, allows user to use disguise self 3/day.
Don't care how you work out magic items/gear, just need them distributed or accounted for in Magma's "to sell" list before we start the next encounter.

Magma Iron Clan |

Tike i have a question on Tunnel Fighting, it was on my character sheet that you gave me. +2 on int and +1 trait bonus to critical hit while i am underground. is this for real or mistake?
thanks

DM Fflash |

Tike i have a question on Tunnel Fighting, it was on my character sheet that you gave me. +2 on int and +1 trait bonus to critical hit while i am underground. is this for real or mistake?
thanks
Sorta mistake ... based on your Adopted trait, the general requirement for the trait is to allow you to select a race-specific trait instead of your own race-specific. When we developed your character we changed it to allow you to be treated as a dwarf for purposes of feats, weapon use, magic item requirements etc.
The tunnel fighter trait just popped in as part of the Hero Lab software I use to track your characters. I need to create a separate trait that matches what we agreed to earlier to replace it.

Nemoris |

Malcolm Reigns wrote:Since I am new to the game I wanted to ask how everyone feels about magic item distribution.
From an MMO background it was always a "need before greed" type thing. If there is an item that would be a big boost for your character you could say I need that, everyone who also needs rolls and winner gets it.
Any gear that was just going to be sold off would either be rolled on and winner can do with as he wants or it was that all items that no one wanted would go in a pool and someone sells at the end of the day and divides the money evenly.
I just haven't been here for any loot things and I don't want to be the FNG that wants all the items.
The cloak would be big for me because my saves are 2/5/2 and the boots would be solid as well but they seem to make more sense for someone who will need to close in melee combat so Epik or Magma seems like a better fit to me.
The crystal is solid as well for adding to a throwing dagger so once I am out of ammo or in a situation where my gun will be too loud I can still do something in combat, my physical attacks are a joke but I can throw fairly well.
Any feedback on how loot has been distributed before would help.
Typically that is how we do it. Need before Greed and we sell off what is not wanted.
I am ok with out the cloak. I will take myself out of that lottery.
The dagger on the other hand, could really rock.
Nemoris if you really want the dagger it is yours, otherwise I would like it.
Nope, all you! I was surprised you hadn't jumped on it :) I'll snag the falchion if no one else can use it, just so I've got a magic weapon.
I'm right with Kameron, there are quite a few things I can kind of use, but nothing that I really need. I figure I'll hold out for stuff that will really help me like +dex, archer/ranged items, and so on!

Malcolm Reigns |

Anyone claiming the magical Falchion? Just thinking a warrior should carry it that doesn't already have some sort of magic item in case we run into anything with DR/Magic
And I would love that mask. It might be a better fit for Dalamus but I could put it to good use as well.
Are we rolling on the Gem and the Cloak and the Mask?

Nemoris |

Anyone claiming the magical Falchion? Just thinking a warrior should carry it that doesn't already have some sort of magic item in case we run into anything with DR/Magic
And I would love that mask. It might be a better fit for Dalamus but I could put it to good use as well.
Are we rolling on the Gem and the Cloak and the Mask?
Yeah, I've got the falchion if no one else claims it (4 posts above yours:)
Think that sums it up for the loot outside of the gem, mask, and cloak? If we're going to roll on stuff, I almost think everyone should roll on the cloak. I bought a +1 cloak, but more saves are always good and if I win I'll pass my +1 on to 2nd place.
If you guys figure out who wants it, then I'm fine with not getting it, I'd kind of think our front line guys Magma or Epik would make better use of it, but who knows! :)

Dalamus Othreleth |

Anyone claiming the magical Falchion? Just thinking a warrior should carry it that doesn't already have some sort of magic item in case we run into anything with DR/Magic
And I would love that mask. It might be a better fit for Dalamus but I could put it to good use as well.
Are we rolling on the Gem and the Cloak and the Mask?
What mask? I didn't see anything on a mask.

Magma Iron Clan |

Malcolm Reigns wrote:What mask? I didn't see anything on a mask.Anyone claiming the magical Falchion? Just thinking a warrior should carry it that doesn't already have some sort of magic item in case we run into anything with DR/Magic
And I would love that mask. It might be a better fit for Dalamus but I could put it to good use as well.
Are we rolling on the Gem and the Cloak and the Mask?
The mask was the one Tongueater was wearing before the fight