DM Fang Dragon’s Ruins of Adventure (Inactive)

Game Master FangDragon

The Adventures of the Watchers of Dawn. Year of the Lion, 1340 DR.

Regional Map 1 | Regional map 2 | Map of Phlan | Dramatis personae | Loot Log


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CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

There's a spellbook with spells of our choice. I guess both Kardas and I want to keep that. The Book of Charms we can sell, I already have one. The interest expressed in game was only to fluff Ishta's curiosity about the similarities. About the scrolls, I'd probably keep all of them, you never know when you're going to need them. Specifically, the Restoration ones seem a superb idea to have around.

The rest I'll have a closer look when I'm back from work, but what Azarra suggested seems logical and coherent.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

I'd like to have the +2 Mithral Chain Mail, but feel Ser Armithia or Kardas should get first crack at it, if they want it. I see Ser Armithia has Full Plate, but the extra mobility is nice.

Are we going to just re-equip and go back and wait to explain everything when we get the Library 100% clear? I'm ok, either way, just wanting a clear idea of what we're getting done in town at the moment.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

I want to get the law book to the right person now, to help those women we rescued last time. I think we can do some extra errands tonight and then go back in the morning, but we can also go back tonight if Ishta feel strongly about it.

I feel strongly about having time for extra errands, so the big choice here seems like it is either sleep in a bed or sleep in the library.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

In full agreement with Azarra; including keeping the wizard painting for a future side quest. Sounds sweet!


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

The magus can't use medium armor until lvl 7. While mithral, there's still a significant amount of spell failure and that pretty much means it isn't any good for Kardas right now. But hey, go and take it! :)

Sorry for being slow, hope to get back into the flow at the end of the week. The current heatwave (34-39 degrees in Holland and tomorrow it's going to be even hotter so we might see 36 to 38 locally) isn't helping xD


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Sweet! I'll throw my +1 Chain Mail into the group pile, then. Thanks, all!


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Ser Armithia, I suppose we could 'grease' up the melee combatants. Freedom of Movement is out of our range, spell-wise, unless we get a scroll or potion of it. Since you and Kardas both wield one-handed weapons, might be best to just focus on killing it to death. Although maybe I've overlooked a clever alternative.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

I like Grease!


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CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

May I also suggest Liberating Command?


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane's prepared spells

3rd - *Searing Light, Prayer, Protection from Energy
2nd - *Heat Metal, Lesser Restoration, Resist Energy, Spiritual Weapon
1st - *Protection from Evil, Bless, Protection from Evilx2, Shield of Faith
0 - Create Water, Detect Magic, Guidance, Resistance


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Spells memorized by Ishta are the ones marked with an X on her spellbook, and I present them here as well:

1st: Grease, Magic Missile, Protection from Evil, Mage Armor→Liberating Command
2nd: Gust of Wind, Burst of Radiance.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

(And Azarra always has the same spells... not a prepared caster.)


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ok, before I keep on reading:

First of all, sorry about yesterday, work was crazy and I got home late. I could have said something but honestly, I forgot. I won't lie.

Now, please, if we're doing "you didn't declare 5-ft-step", then let's not timewalk buffs. No Protection from Evil was cast on Ishta, and that's the way it should be.

I guess that'll change what I'm about to read in the following posts.


Palace of Birdsong| War for the crown maps

I'm not trying to antagonize you Ishta but look at things from my point of view:

* The party chose when to attack and had the luxury of resting and attacking first. However due to an oversight not everyone was buffed.
* We aren't playing around a table and that makes communication difficult and slow and I have to make all sorts of allowances. E g. Some of you tend not to move your characters and I sometimes have to guess which monster is being attacked.
* You didn't react to a monster teleporting next to you so it got an AOO. Sorry if you disagree with this but there needs to be at least some challenge and consequences for tatical mistakes.
* The reason I retconned the buff was because if I didn't you were going to fail the poison save and get staggered in the middle of a cloudkill spell with a monster next to you. My view was your oversight deserved an AOO but not character death.

If you prefer no retcons moving forwards that's fine by me but characters will die and likely for no good reason. Are you ok with that?


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Well, if you retcon the buffs to avoid us dying, then why not make it simpler and retcon Ishta having cast defensive or taking a step aside? She's got 21 Intelligence and I made a silly mistake just because I didn't check the map from the cell phone. Which I'm, of course, totally up to accept; what I didn't understand was the "no retcon here, retcon there" policy. That is my point, of course I don't want us all to die.

To make it easier: sure, whatever. The story here and the game is so damn cool to spoil due to a minor technical issue.

Edit: Even so, if my math is correct, Ishta managed to successfully cast Fussy of Wind defensively, staggered, in the middle of a Cloudkill and with a monster adjacent.


Palace of Birdsong| War for the crown maps

Don't forget to post a synopsis of your level six build update.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Oh, sorry, I thought we had to wait for resting or something. I'll try to do the updates this evening, after work.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Debating on Paly 6 or Sentinel prestige class....


Palace of Birdsong| War for the crown maps

Paladin looks stronger mechanically although sentinel sounds very flavorful.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Well, I have set him up for Sentinel...lol.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Cleric Level 6

HP - 9 (d8+1)
Saves - F +1 R +1 W +1
BAB - +1

Skills:

Diplomacy
Heal
Perception
Sense Motive
* Kn (History)
* Perform (Sing)

Spells:

1 2nd & 1 3rd


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CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Blood Arcanist Level 6

HP: 1d6+1+1 (Con, FCB) = 8
Saves: F+1 R+1 W+1
BAB: +1
Adventure Skills (7): Kn Arcana, Kn Dungeoneering, Kn Local, Kn Planes, Perception, Spellcraft, UMD,
Background Skills (2): Appraise, Kn History
+1 1st Lvl Spell prepared
+1 3rd Lvl Spell prepared
+1 2nd Lvl Spell per day
+2 3rd Lvl Spells per day
+2 Spells Known: Haste, Dispel Magic

Also, she has access to Fireball through the Book of Harms, so she'll replace Burning Arc as the target of her Spell Specialization and select Fireball instead.

Thanks to her Rod of Metamagic: Selective Spell, Ishta can spare up to 4 friends of her mighty Fireball, which does a total of 10d6+10


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Sorry, crazy weekend. I'll try to level up tomorrow night if I have time.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Sorry, it's Kn Nature instead of Kn Local, and it's +1 Cantrip prepared instead of +1 1st Lvl Spell prepared. Seems too much haste implies more mistakes :P


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Will try to post later today. Had a Bachelors party over the weekend and yeah, age is starting to become a thing when processing alcohol :')


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Sentinel 1

Sentinel


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Azarra's level up:

HP: half+1 = 5 +1 Con = 6 (correct? I never remember how each game calculates HP)

Bard Level 6: +1 BAB, fort, Ref, Will

+1 Level 2 spell per day
+1 level 2 spell known

+2 rounds of Bardic Performance.

Can cast Qualm during a bardic performance once a day.

Gain this ability:

Weird Words (Su): At 6th level the bard can start a performance that is always a standard action to speak up to one word per 4 bard levels laden with sonic energy. Each word deals 4d6 points of sonic damage as a ranged touch attack with a range of 30 feet. The bard adds his charisma modifier on damage rolls with weird words. Multiple words that strike the same target stack into a single powerful attack, applying energy resistance and bonuses on damage rolls only once. The bard can target all words at the same or different targets, but he unleashes all words simultaneously. Each word costs 1 round of bardic performance.

Skills (10 points): diplomacy, disable device, stealth, perception, spellcraft, bluff, acrobatics (4)

Haven't chosen the level 2 spell yet, but will soon.


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Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

DM, can you take a look at the Loot Log and see if the numbers I came up with are right? They're not agreeing with Morven's tax bill.

Everyone else, I think we can probably agree on giving Morven the Estoc, since we'd have a hard time selling it, anyway? How about the wizard painting?


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CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

We should take measures about the painting. There's a wizard trapped inside (maybe), and if that is so we ought to liberate him. When he comes out, we'll see what are his intentions.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Agreed about the painting.


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Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Btw, Perception is now a class skill...lol.


Palace of Birdsong| War for the crown maps

Zane I'll have to do that when I'm not tired :) I'll try to get it done before the weekend.


Palace of Birdsong| War for the crown maps

Perhaps somebody could go in and say hello?


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Sorry, a mix of work and helping friends with their upcoming wedding this Friday is taking way more of my time than I thought it would. Will 100% post Kardas' leveling up sheet later today.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Level 5 to 6
HP +8
+1 BAB
+1 F/R/W
Class Skills: 5 (2 Class, 1 Human, 2 int)
+Knowledge Arcana
+Spellcraft
+Perception
+Knowledge Planes
+Fly
Background Skills: 2
+Professiona Herbalist
+Craft Alchemy
+Magus Arcana (Empowered Magic)
+1 lvl 0 & 2 spell per day
+Rock Whip & Bladed Dash


Palace of Birdsong| War for the crown maps

Sounds like a good night was had by all :) I'll update tomorrow.


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CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

The day before, Ishta stated she was adding some spells to her spellbook. The rules say that takes 1 hour per spell level.

The spells she wants to add:
Resist Energy (2nd level)
Glitterdust (2nd level)
Aggressive Thundercloud (2nd level)

You tell me which of those she added successfully and which she didn't, either because they weren't available or because she didn't have enough time, please.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Updated prepared spells based on the fact that Zane would prep for undead murdilation.

3rd - *Searing Light, Prayer, Searing Light
2nd - *Heat Metal, Lesser Restoration x 2, Spiritual Weapon
1st - *Protection from Evil, Bless, Divine Favor, Protection from Evil, Shield of Faith
0 - Create Water, Detect Magic, Guidance, Resistance


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

My apologies. Had a rather arse long weekend that knocked the wind right out of my sails. This week should be a lot calmer, meaning I can finally get back to my regular posting schedule! :)


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

So, my choices are either making hus sword +2, or, cloak of resistance +2....
With his Divine Bond activated, his sword would be +3 for 6 minutes for DR problems...hmmm.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

That's pretty sweet. I want to get a magic bow, but I can't afford to get "holy" because that is a +2 enchantment, and you also can't add that unless your bow is already enchanted, so that means it jumps up to 18,000. Maybe I'll just get some holy water and throw it. ... Anyone know how to kill wights?

EDIT: I bought bracers of archery (if that is okay and they are available). They will give me a +1 to attack for now, and later they will allow me to get a better bow than I was able to be proficient with previously.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

I honestly don't know what to buy. On one hand, I know an Amulet of Natural Armor and a Ring of Protection would be much needed, but they seem quite bland items... on the other hand, a Mnemonic Vest could be quite fun and useful, but I've never played casters thus far to know well. Any suggestion?


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

My Casters usually buy items that enhance their spell casting: Headband of Int +2 (4000gp). AC items are low on my list for Casters. Staying away from monsters is your AC...lol.
Cloak of Resistance is always useful too.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Then I think I'll go the Mnemonic Vestment route. That's 5k gold. Is that available, GM?


Palace of Birdsong| War for the crown maps

Yes.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Kardas will buy a Belt of Giant Strength if one is available. It grants a +2 enhancement bonus to Strength and costs 4000 gp.


Palace of Birdsong| War for the crown maps

Yes that is available Kardas.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Is it possible to dip my arrowheads in holy water? I haven't heard of that before, but it seems possible theoretically.


Palace of Birdsong| War for the crown maps

You could dip them in holy water but it wouldn't do anything in particular. There are spells for enchanting weapons/ammunition some of which are probably available if you go looking.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Yeah, I did look it up, but I'm not finding anything that is even close to affordable. Thanks though.

Azarra buys 20 flasks of holy water @25/each = 500 gold

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