DM Dr Evil's Curse of the Crimson Throne

Game Master DM DoctorEvil

Book 2 Seven Days to the Grave - A mysterious illness threatens peace and stability in Korvosa.

Orc Attack map

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Male Human Paladin 3 | HP 21/28 | 20ft | AC 17 | T 11 | FF 16 | F +6 | R +4 | W +6 | INIT +3 | PERC +4 | SMITE 1/1 | LOH 3/3 1d6+2

I'll take the 6+1+1 for 8

28 HP

Immune to Disease

Aura of Courage (Everyone within 10 feet of me gets +4 to saves vs Fear effects)

Skill Points:

Diplomacy +1
Know Local +1
Perception +1
Sense Motive +1

Mercy Fatigued

Feat: Greater Mercy (If I don't use my mercy during a use of Lay On Hands it increases the d6 by 1)


Kalvin is also good to go at Level 3. Still need to see build upgrades from Marnos and Crux

Grand Lodge

I'm not used to posting my changes at level up. Let's see if I can remember.

HP +6

Spells
- Scorching Ray
- Summon Monster II

Feat
- Augment Summoning

Skills
This is where I'm not clear. I know I added three new knowledge skills so now I have them all. I added a rank in linguistics and took Terran (yay earth elemental).
- Perception +1
- Linguistics +1 (Terran)
- Know: Nobility +1
- Know:Dungeoneering +1
- Know: Religion +1
- Spellcraft +1
- Stealth +1


I have you checked off also Dax/Crux. thanks!


Yay summons!!!! Hello more flanking partners!


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

Forgot hit points... Taking half plus one: 4+1+1 from con.


That Sense Motive check lead anywhere Doc?


Not sure what exactly you were trying to Sense, but the nobleman is nothing but grateful and helpful. He has no malice or artifice that you can detect.


DM DoctorEvil wrote:
Not sure what exactly you were trying to Sense, but the nobleman is nothing but grateful and helpful. He has no malice or artifice that you can detect.

Okay, thanks Doc.


There is my plan...let the criticism begin ;)


Male Human Paladin 3 | HP 21/28 | 20ft | AC 17 | T 11 | FF 16 | F +6 | R +4 | W +6 | INIT +3 | PERC +4 | SMITE 1/1 | LOH 3/3 1d6+2

I like it.

I have to say I am really digging the party dynamics still.

Grand Lodge

I agree. Good teamwork with enough friction to keep things entertaining. Kind of like star wars.

Grand Lodge

DM Dr E, you did not respond for Majenko, so I made an assumption. I hope it is ok.


Dax Thura wrote:
DM Dr E, you did not respond for Majenko, so I made an assumption. I hope it is ok.

It's okay with me. I will run him like an NPC in most cases, but that action is fine and consistent with his pattern of behavior.


Male Professional Dosser 14/Rules Lawyer6

I'm back, and I see we've gained a level. Give me a mo to update my character and I'll be with you

Grand Lodge

Male Half Elf Inquisitor 4 HP28/28 Init +5 (+7 in surprise round)

OK, Marnos has gained 6 HP (4+1 for class, +1 for CON), +1BAB, +1 Reflex save, Skills (1 Rank Each): Disable Device, Diplomacy, Knowledge (Arcana), Knowledge (Nobility), Perception, Stealth, Survival.

He learned Precise Shot and gained Shake it off as his bonus teamwork feat.

He gain Solo tactics as a class ability

He learns guidance and Ear-piercing scream as his new spells.

Grand Lodge

Male Half Elf Inquisitor 4 HP28/28 Init +5 (+7 in surprise round)

Note that, next level Marnos gets an animal companion of the feathered kind. It might be good to discuss how that comes about in roleplay terms so that it flows naturally (birds don't just "turn up" in Korvosa, unless they are looking to be a snack for the Pseudo dragons or the imps).


I'll be thinking of it. Heck, you may not even be in Korvosa for next level up...


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

Sorry folks, I have had a sour stomach that kept me in bed for a couple days and just recovering from it besides my other normal duties during the weekend. I hope to catch up on all games today, please forgive my absence.


Hope you're feeling better Grax, and don't worry we are all still here.


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

Thanks Lazlo, I am feeling much better!

Doc are you waiting for Kalvin, Marnos and I to make any posts?


Graxton Soth wrote:

Thanks Lazlo, I am feeling much better!

Doc are you waiting for Kalvin, Marnos and I to make any posts?

Not really, I assume the three of you are just standing guard, I'll give you a post if anything interesting happens on the street.


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

Sounds good, since my mental image of the place would say there is 10+ ways to exit or enter from above and only one way on the street level.


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

I will be away for the weekend, I am pretty sure I will have no internet. Unless they put up a tower in Packwood or Randal, and still then it likely will not reach the camp grounds. I will be heading off Friday afternoon and likely be back Monday afternoon. Last vacation before plunging back into substituting. Please DMPC me as necessary.


Sorry guys I've got a cold, if I start feeling better I'll make posts, please DM PC me as you see fit.


Male Human

I apologize for the unannounced disappearance. I've had a lot on my mind and felt like I needed sometime to sort things out.

I've decided I am quitting PBP, mostly for personal reasons and the need to focus on personal projects that I am not working on as much as I should. I am sorry for returning with bad news, I've had plenty of enjoyable moments with you all and wish you the best of luck.


Sorry to see you go Rolf. Hope all works out for you in RL.


Male Professional Dosser 14/Rules Lawyer6

OK, We'll miss you and Lazlo, but RL always comes first.


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

Sorry to see you go Lazlo/Wolfgang. Best of wishes for your endeavors.


Male Professional Dosser 14/Rules Lawyer6

Arer we going to get a replacement for Lazlo, or just carry on with the rest of us guys?


What do you suggest? Right now, a replacement is unavailable since you are in a rooftop chase. AFter that adding someone is feasible, if you want to.

Grand Lodge

I'm all for the 5-man party. I just can not buy into the 4-man set up.


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

I am up for getting a replacement when possible.


Male Professional Dosser 14/Rules Lawyer6

I'm not bothered either way, though my maneuver skills are useless.


Check out Nyramel on the Recruitment tab. He looks like our next skills candidate. Rogue with a dip in Alchemist.


Male Professional Dosser 14/Rules Lawyer6

Another Half-Elf? the more the merrier!


Male Dusk Elf Monk (Unchained)

Thank you, checking in here. I'll be ready to go when you are.


Male Professional Dosser 14/Rules Lawyer6

Btw, I am away this weekend until Sunday teatime


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

Sorry everyone I have been given an extra workload right now and my insomnia has been kicking my butt. So I have been trying to catch up on sleep and can now understand why sometimes you can't get posts up. Please forgive me and I will get caught up soon!


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

Sorry everyone, I have been rather busy this week and dead tired. I actually got some good sleep on Thursday, I crashed from 4 p.m. to about noon on Friday. Then Halloween showed its ugly head and life sucked me away again. Yes it was a long week. I am just catching up and hope to keep things going smoothly this weekend and the days following. Please forgive me and on with the games.


Male Dusk Elf Monk (Unchained)

I got a pm from the gm and it sounds like we're ready to introduce Nyramel. Ready to get started.


Absolutely. We should be able to fold Nyramel into the group as you get ready to depart for the Dead Warrens.


Male Human Paladin 3 | HP 21/28 | 20ft | AC 17 | T 11 | FF 16 | F +6 | R +4 | W +6 | INIT +3 | PERC +4 | SMITE 1/1 | LOH 3/3 1d6+2

Cool. Welcome


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

Sounds good, any suggestions of wands or scrolls Graxton should get?

How about shield of faith, a nice AC booster?

Welcome Nyramel!


Male Dusk Elf Monk (Unchained)

To all of my games:
A family emergency had just arisen. I will be unavailable for the next little while. I hope to have everything resolved and to return in a week. I am sorry for any inconveniences this causes. Feel free to dmpc my intro to this game as necessary.


Sorry to hear it Nyramel. I will introduce you at least, and perhaps you can pick up the game thread when you return.


Male Dusk Elf Monk (Unchained)

I am back. I will catch up and post soon.


Ok, glad you are back. I didn't add you to the combat yet, but will pull your icon and add you to the mix. Roll and initiative and jump in.

Grand Lodge

Male Half Elf Inquisitor 4 HP28/28 Init +5 (+7 in surprise round)

Anyone else got Holy water or anything else that can be used against skellies? blunt weapons or anything?

I think after this encounter, we may have to retreat and get more holy water and/or buy some bludgeoning weapons. I know I want to, I got virtually nothing that will work on skeletons, and chances are there will be several more in this scenario.


Vital:
HP: 19/21, AC: 17_ T: 10_ FF: 17, Perception +3, Sense Motive +7, Initiative: +0, F: +4 _ R: +1 _ W: +6, CMB: +3, CMD: 13, Speed: 20
Skills:
Acrobatics -4, Appraise +4, Bluff +1, Climb -1, Diplomacy +5, Handle Animal +3, Heal +7, Escape Artist -7, Intimidate+3, K(Nob/Rel/Pla) +4, Linguistics +0, Ride -4, Stealth -7, Spellcraft +4, Survival +3, Swim -1

Graxton has all of those things I believe. Channel, cure spells, club, and two flasks of holy water. I thought we all got some of them from an earlier encounter.

Sorry folks I have been out of it with lots of RL stuff going on, let alone working long hours and trying to get enough sleep. Also I have been having some troubles with my internet provider. I hope to be around more.

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