GM Dak - Curse of the Crimson Throne

Game Master karlprosek

Chapter 2: Seven Days to the Grave
Part 2: Outbreak

Korvosa (OLD Korvosa) | Combat Map | Loot & Notes

Starting Day: Wealday, 6th of Pharast 4708 AR
Current Day: Oathday, 18th of Gozren 4708 AR


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Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Who are we waiting for?


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

it's our GM turn, then yours Mirela


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

@GM, I would like to understand your house rules on flanking so that in the future I can position myself more intelligently.
Whatever rule you want to have is fine. But just tell me what the rule is so that I can plan for it.


If a line from the middle of 2 squares extends through a 3rd square, that 3rd square is flanked.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

Got it.

So if a foe is S of me, then the flanker need not be in the square N, they could also be NW or NE.

It's a more expansive definition of Flanking, but we can use that to our advantage as well.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

GM I think it's your turn again.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Nargun are you going to fix your post?


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

GM I think Nargun is waiting for you to answer on the trip from Whisper.


I thought I responded yesterday. Did it not post? Let me check.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

It posted, I just hadn't had the time to answer


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Ok do I know about the masks protecting from the blood veil?
I don’t think I was there when it was found.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Twilight and others, what do you need?

I’ve got almost a full load of spells available.

This is current available:
3rd: remove disease, remove disease
.2nd—aid, align weapon (good only)[D], calm emotions (DC 14), lesser restoration
1st—bless, calm animals[D] (DC 13), detect evil, diagnose disease[UM], shield of faith

Plus three channels.

I could easily bless us all, drop a shield of faith on Twilight, And a channel to get us in fighting shape. Twilight Do you also want a Lesser Restoration to recover the Lost Constitution?
I could also do a Remove Disease, If you want.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

I haven't been sickened by the PLague. Just need to catch my breath (out of Rage)


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Twilight would not be opposed to a lesser resto for her con damage. A cure disease would also be appreciated, but that isn't necessarily an immediate concern.

I wouldn't turn it down but if you wanted to wait until after the fight in case A) you need to do some emergency healing with those spells or B) she gets infected again (though with the mask that might not be as big a danger)


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

Let's see if we can get any CLW potions from the ones we took down. But if not, Artegall would like another CLW if possible. He has good AC but not a ton of HP. He is at 33/48.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

GM do we have anything else from the Physicians beyound the healing potions?

Masks that protect from the blood veil.
Vials of fast acting plague, or anything else magic?


Right- the physicians all wear masks like the one Twilight has, making you immune to Blood Veil. They used up their plague vials and other than the CLW pots don't have anything particularly useful to you.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

The reason I like Open/Close so much is that sometimes you open a door and are immediately within an insanity aura. Or within full-attack range.

Being able to open doors from a distance is a valuable tactical option.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Ah, I see. I am keeping my current spells listed in my "resources" spoiler tag as I find it easier to swap spells in and out of my list and keep track of what I still have available rather than updating my character profile every time I make a change.

Sorry for the confusion.

I do agree however that open/close is a useful spell and I often have it ready, but I had swapped it out during our last adventure and never swapped it back.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

GM I think we are waiting on you


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Sorry , a bit sick these days, please bot me as needed


So, north or south? South?


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

South, I think.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Sorry, I missed that you had already suggested South =)

I would have cast the detect magic on the South door then.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

And I missed that you had suggested North! Sorry about that.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

So we are going south I guess.


I lost a player in my Strange Aeons game, in case anyone here is interested in playing in another campaign. Gameplay thread is here if you want to check it out.

No pressure, just figured I'd post in the other games I run before I do a general recruitment thread.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

Strange Aeons is a great AP.
I am in Book 6.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Argh. Temptations. Never played Strange Aeons.

What kind of character do you need? (I've seen they are level 5 already)


It looks like that player is back but the team could use a way to do reliable DPR and keep the squishies safe. Even with that PC active the group still relies on a touch caster to play meat shield to the even squishier PCs. We'd be glad to have you aboard if you've got the time to play.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Some fighter would do the trick so?


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

If Nargun has a harrow point left, he can use it to re-roll his Fort save to avoid the plague.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

Oof, yeah, those are some squishies.

In my Strange Aeons game, the Witch and Shaman both have more HP than my Bloodrager. The Witch has 20 Con (14 base), Toughness, and FCB to HP.

There are most definitely things that will catch you unprepared and shred the back rank, so our Witch fortunately had enough HP to still be in Breath of Life range after those enemies did their thing.


Nargun Firehelm wrote:
Some fighter would do the trick so?

Fighter would be great.

Artegall wrote:

Oof, yeah, those are some squishies.

In my Strange Aeons game, the Witch and Shaman both have more HP than my Bloodrager. The Witch has 20 Con (14 base), Toughness, and FCB to HP.

There are most definitely things that will catch you unprepared and shred the back rank, so our Witch fortunately had enough HP to still be in Breath of Life range after those enemies did their thing.

Yeah, they used to have some hardier teammates. The end of the first adventure was tough, though.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

That’s one AP that I never had any desire to run through.
I enjoyed reading Lovecraft, but have zero desire to play in that world.
I deal with more then enough impossible to tackle problems in real life. I really don’t want to deal with them in my games as well.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

We are in fog, does everything need to roll miss chances? Or did they roll insane?

Also how did the zombies get past me without provoking an AOO?
Because of the tank it looks like purple would have to at a minimum go through blue skeleton square and that would provoke an AoO.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Ouch, I'm glad I made that save, but I'm in a bit of trouble at the moment and will need to retreat back behind the vat.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

@Twilight, if you look at the GM's post, you will see that you took no damage from the Lightning Bolt.

It may still make sense to fall back and heal up, but you are not down to 9 HP at least.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Yay! I really hope that Nargun drops Green and I dropped Purple. Because that will swing this battle quite a bit.
Not that we have even touched the spell casters yet….


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

@Nargun, you still get your regular turn in addition to the AOO that you took.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

GM did Whisper hit/trip the pink zombie and does she need to make a save from exploding zombie?


Sorry! Yes to all 3.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

I know it’s not Lamm back. I’m assuming Mirela never saw who spoke with Lamm’s voice. Between the fog, and being surrounded and almost dying then being behind the tank, she was more then a little busy.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Twilight, since you are low on spells, do you want my wand or a scroll of Spiritual Weapon so you have interesting things to do in combat?


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

That sounds like a good idea. What is the wand that you have?


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

I am trying to figure out why I don't have my 2nd level spells as Artegall pointed out. Did we go straight here after another fight? I'll have to read through the posts again, but I get the feeling that we went straight from one encounter to this one. We leveled up but haven't rested since which is also why my spell selection is kind of off for this encounter.

Though I could be remembering wrong as well. I'll see if I can work out what happened.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

It looks like November 2020 when you all leveled.

That can't have all been one in-game day, can it?


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Yep, it's been exactly one long day...
We investigated the Hospise, took the bodies to the Grey District, Discovered that the Coins are infected, Met Artegall at the riot near the bridges, gave the coins to Kroft, Tooks a few hours to rest then Infiltrated the Hospice, Battled the Grey Maidens in the main area, Then the physicians on the stairs, then chased what must be the doctor out the window. Interrogated the Physicians, Found the Masks protect from the disease, Called for Help from Kroft, then went down into the temple, Fought the physicians at the door, cleared a few rooms and then had our Big fight in the tank room.

It's been an eventful day to say the least. We should be running close to on fumes.

And I'm guessing the silence spell in the fight with the maidens is your second level spell for the day.

As for the wand, it's a wand of Cure Moderate.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

Wow, that is a long day!

But looking back, you got the level-up and rested (it was basically "You wake up at level 6"), so Twilight should have a full complement of 2nd-level spells.

That is 1 base, 1 bonus, and 1 domain; her Silence spell was from the bonded item so doesn't count against those. And, as an Ecclesitheurge, she has a lot a lot of flexibility in the domain spell.

Depending on what she picks, we may have some more tactical options for dealing with enemies in a fortified position if they decline to chase Artegall.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Ok, I think I've got things sorted out. I am not sure where it went wrong but its all good.

Somewhere along the way I updated my character profile with the level up, but never actually applied that in game.

So I do have three more spells, I just took what was already on my character sheet so as not to meta too much. The strength is always a good buff for either Nargun or Artegall, the aid is a bless and bonus hp rolled into one and based on what was going on status was going to be cast on two people as a quick way to figure out if they had contracted the veil. It should have been cast before we even entered this place but it is still good as a cure moderate in a pinch.

I do still have the level 2 pearl ready to go and both the arcane and divine uses of my bonded item have been spent as well as the level 1 pearl.

I still have uses of bit of luck and touch of chaos as needed, and a few more subtle misdirections as well as blessing of the faithful for on the spot buffs.

Does either Nargun or Argtegall wear a belt of strength?

I have updated my resources list.

Twilight will still accept the spirit weapon and cure wand if they are still on offer.

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