Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8
Getting somewhat meta, there is the Doctor (upper level boss), the Lamm wizard guy (lower level miniboss) and whoever the Adaine person is (guessing lower level final boss) all stacked up behind the door. The wizard tossed lightning bolts and scorching rays that hit pretty hard, though we don't know what he might have left.
I can't remember what the doctor did, I'll have to go back and read that section again.
I am guessing that Adaine is a high priestess of Urgathoa (in fact, I think we know that from a journal we read somewhere?). So undead minions are not unreasonable to expect.
I will post my resource spoiler when I get a chance. I have a status spell that I can convert to a cure mod and then a variety of innate abilities.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None
@Twilight, the main reason I am not jumping on the "burn everything" idea is that I am not sure it would be effective.
Massive stone double doors... if they are effectively airtight (or nearly so), then our fire out here would not really deplete the oxygen in the next room before it burns itself out.
Now, if the doors open in, then building a fire, opening the doors, shoving some debris to block closing the doors, lighting the fire, and running is a plan. Make them run through fire to get to us.
Opening the doors to see what we are dealing with, and being ready to run, is also an idea.
If the doors open out, then I like the "barricade + disrupt rest" plan.
As much as the GM has hinted OOC that we should flee and rest, I can't see any IC counter to the points you have raised. Time is our enemy here. Especially if their High Priestess can rest and prepare Sending. IC, we can't let them rest.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None
As would Artegall.
As I said: I'll rest if we have to, but I am with Nargun on pressing on if it is in any way possible, after waiting a while for enemy spells to expire. I'd much rather not let their caster get back his Lightning Bolt and Scorching Ray.
We do have Prot Evil from the wand, which is very nice.
Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8
I have a status that converts to a cure moderate. Aid which rolls a bless in with some temporary hp. As many protection from evils for 1 min as we need.
2 subtle misdirections provide a limited blur effect for 1 minute.
4 touch of chaos (roll 2x, take worst) but without any spectral hands I would need to enter melee to use them.
3 bit of luck (roll 2x, take best)
A wand of magic missile to plink away at something and blessing of faithful at will to give +2 to attack, saves or AC for 1 round.
And then a wand of clw and the wand of cure mod that Mirella loaned me.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None
I'm happy to have Artegall and Nargun hold the doors shut for a few rounds of prep (which might make it higher than DC 23 for the enemy to break out), and then we move aside.
Switching from "barricade them in there for another 6 minutes" to "flank the doors and let them out" is really a metagame decision because it would be incredibly boring to slog through 60 rounds of opposed Strength checks or whatever.
Mirela is not moving over there... She's going to stay back so she can scan the doors to see how many magic auras are there. (The hope is she can see if there is more then one creature over there, as I assume anyone there will have at least a magic item)
And having held closed/forced opened many doors with my kids, I can tell you that people don't try to open a door for 10 minutes straight. After a minute or two of trying they change tactics. (Get more people to push, attack the hinges, try to surprise the people holding it shut, etc.)
So hopefully isn't not just 60 opposed strength checks.
But I'm good with either trying to hold them in, or the rest of you flanking. Mirela just wants a couple rounds to see what she can tell is behind there.
Well this should be interesting.... If this is all there is: 23 Auras on 7 enemies that means there is a ton of buffs or items here.
And if 4 of those are zombies, that means there are 19 aura's on three enemies.
Oh and I guess we have our answer to the Grey Maidens knowing about this... If the maidens let some of their own be turned into zombies, I'm guessing they knew.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None
Artegall has six magic auras by himself (five permanent items plus the Aid spell).
Yeah, these are not newly-animated zombies from Maidens we fought, because the enemy didn't drag any bodies with them as they fled. These are Maidens who died some time ago.
Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8
It looks like he was away and has been getting caught up on some of the other games I see him in. I'll give him a nudge if he doesn't get back to us soon.
Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8
I pulled back so that I can heal next turn which should give me enough hp to risk doing something the round after. Another channel would take me down and healing in the room would immediately be undone by the next channel.
Open to suggestions otherwise. Was thinking that round after next I would run in if Nargun was close enough and bit of luck him so he can swing for the fences on the priestess, otherwise bit of luck on Mirella and fish for a critical on her bow.
M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None
Falling back and healing is a fine option for Twilight, Whisper, and Mirela.
Artegall can't do much against the zombies - their AC and HP are just so high that it would probably take him seven or eight rounds of slugging it out to drop one (since he will only hit about half the time) - but he can maybe buy you some time or give Nargun a flanking partner.
With me having 2 HP and Whisper having 8 I’m expecting one (or both) of us to be down before I can go again. There is at a minimum 2 zombie attacks and a mage spell coming at the two of us still. And possibly a third zombie attack depending on what it goes after.
Hey, GM, that channel. Did the mage and doctor take damage or are they undead? If they are alive they should have had to save/take damage unless they have some way to resist. Looking at the map they were all within that channel radius.
Unless A has selective channel?
I know, I’m being a stickler for the rules this fight, but we are in a bad way and I’m not about to give up potential 40 damage from what was clearly an oversight by the enemies.
We may well have to retreat. I’d love to take down as many of these bosses as we can before that happens if we do have to run and come back later.
I didn’t check the book…. Just know what I have to think about before I channel heal…
So if she is a cleric, we know she has at least a Cha of 14 so there are at least 4 more channels that can hit us with…. Oh boy this will not be fun.
I’m assuming given it’s a class feature Mirela has she would be able to relay that in game, or am I wrong?
Nargun, you have the Doctor in your face and we are waiting for you…..
Given you have blessing of the Faithful and in melee combat, I’m assuming a full attack. So we can bot you if you need us to
I think Artegall is right that gaining the Exhausted condition doesn't drop you out of Rage, it just gives you the effects (half movement, -6 to Str and Dex) and if you do drop out of Rage then you can't enter another one until you leave the Exhausted state.
I will need to figure out how to calculate the Harrow points and get back to you on whether you have 3 to spend. I'm sure you have at least 2 since there should have been 2 Harrow readings at this point but I don't know if you have 3.
Do the tanks block line of sight and effect, or just provide cover/block line of effect?
Like would Mirela not know what is behind the Tanks from the door, or can she generally see where everyone is at and that Whisper is down if she stands in the doorway?
The tank next to Purple is broken but the other three are crammed full of dead demons and block LoS.
If she stood outside on the catwalk in the south doorway, Mirela would be able to see Purple, Red, and Blue since that tank is broken. She could probably also just barely see Andiasin. I don't think she'd be able to see Lamm or Davaulus.
Standing in the north door she would only be able to see Purple.