GM Dak - Curse of the Crimson Throne

Game Master karlprosek

Chapter 2: Seven Days to the Grave
Part 2: Outbreak

Korvosa (OLD Korvosa) | Combat Map | Loot & Notes

Starting Day: Wealday, 6th of Pharast 4708 AR
Current Day: Oathday, 18th of Gozren 4708 AR


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Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Getting somewhat meta, there is the Doctor (upper level boss), the Lamm wizard guy (lower level miniboss) and whoever the Adaine person is (guessing lower level final boss) all stacked up behind the door. The wizard tossed lightning bolts and scorching rays that hit pretty hard, though we don't know what he might have left.

I can't remember what the doctor did, I'll have to go back and read that section again.

I am guessing that Adaine is a high priestess of Urgathoa (in fact, I think we know that from a journal we read somewhere?). So undead minions are not unreasonable to expect.

I will post my resource spoiler when I get a chance. I have a status spell that I can convert to a cure mod and then a variety of innate abilities.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

There also may be gear on the bodies of the cultists that we could use.

The Doctor is a bard, I think. He did Inspire Courage and maybe Hideous Laughter?


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

@Twilight, the main reason I am not jumping on the "burn everything" idea is that I am not sure it would be effective.

Massive stone double doors... if they are effectively airtight (or nearly so), then our fire out here would not really deplete the oxygen in the next room before it burns itself out.

Now, if the doors open in, then building a fire, opening the doors, shoving some debris to block closing the doors, lighting the fire, and running is a plan. Make them run through fire to get to us.

Opening the doors to see what we are dealing with, and being ready to run, is also an idea.

If the doors open out, then I like the "barricade + disrupt rest" plan.

As much as the GM has hinted OOC that we should flee and rest, I can't see any IC counter to the points you have raised. Time is our enemy here. Especially if their High Priestess can rest and prepare Sending. IC, we can't let them rest.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Ok out of character, do all three of you want to press on?
We could heal up but we would be fighting with few if any buffs.

As bless and pro evil, and my magic weapon/bears endurance would all be worn off.

I think whisper would still have Bulls strength and Shield of Faith, but that’s it for Buffs.

I have an aid and align weapon left, I could drop on someone but that’s it for buffs even with my consumables.

Twilight, you are out of spells right?


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Nargun, if healed , would be willing to press on.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

As would Artegall.

As I said: I'll rest if we have to, but I am with Nargun on pressing on if it is in any way possible, after waiting a while for enemy spells to expire. I'd much rather not let their caster get back his Lightning Bolt and Scorching Ray.

We do have Prot Evil from the wand, which is very nice.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

I have a status that converts to a cure moderate. Aid which rolls a bless in with some temporary hp. As many protection from evils for 1 min as we need.

2 subtle misdirections provide a limited blur effect for 1 minute.

4 touch of chaos (roll 2x, take worst) but without any spectral hands I would need to enter melee to use them.

3 bit of luck (roll 2x, take best)

A wand of magic missile to plink away at something and blessing of faithful at will to give +2 to attack, saves or AC for 1 round.

And then a wand of clw and the wand of cure mod that Mirella loaned me.


Let's say the doors open whichever way is more advantageous to you.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Mirela will follow the rest of the group's decision.
She's made her arguments and if she didn't convince you, she will try what you all think is wise.

OK my resources:

3 Touch of Good
1st: Diagnose Disease (Domain: calm Animals)
2nd: Aid, Calm Emotions (Domain: Align Weapon Good)
3rd: Remove Disease, Remove Disease

11 +1 Arrows
4 Silver Arrows
25 Blunt Arrows
20 Normal Arrows (Remaining - Used 40 already... Yikes)

Scroll of remove Fear and Endure Elements


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Oh, that's good. Both Nargun and Artegall can get an aid spell for a few bonus hp and a bless to start the fight out with.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

I'll be on vacation this Friday evening.

It will be a very busy vacation, as I have a job interview next week, and I'm moving home the week after.

I might be a few days without internet, but I guess I'll be back at the end of the month. Will try to post when I can.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

I'm happy to have Artegall and Nargun hold the doors shut for a few rounds of prep (which might make it higher than DC 23 for the enemy to break out), and then we move aside.

Switching from "barricade them in there for another 6 minutes" to "flank the doors and let them out" is really a metagame decision because it would be incredibly boring to slog through 60 rounds of opposed Strength checks or whatever.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Mirela is not moving over there... She's going to stay back so she can scan the doors to see how many magic auras are there. (The hope is she can see if there is more then one creature over there, as I assume anyone there will have at least a magic item)

And having held closed/forced opened many doors with my kids, I can tell you that people don't try to open a door for 10 minutes straight. After a minute or two of trying they change tactics. (Get more people to push, attack the hinges, try to surprise the people holding it shut, etc.)
So hopefully isn't not just 60 opposed strength checks.

But I'm good with either trying to hold them in, or the rest of you flanking. Mirela just wants a couple rounds to see what she can tell is behind there.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

I'll do whatever you think best, Mirela.
I'm trying to balance what is advantageous for us with what makes for a fun game.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Well this should be interesting.... If this is all there is: 23 Auras on 7 enemies that means there is a ton of buffs or items here.
And if 4 of those are zombies, that means there are 19 aura's on three enemies.

Oh and I guess we have our answer to the Grey Maidens knowing about this... If the maidens let some of their own be turned into zombies, I'm guessing they knew.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

Artegall has six magic auras by himself (five permanent items plus the Aid spell).

Yeah, these are not newly-animated zombies from Maidens we fought, because the enemy didn't drag any bodies with them as they fled. These are Maidens who died some time ago.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Given the Zombies went before Nargun and triggered his ready action, Shouldn't he be going with a full round of actions on this round before I go?


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

GM your turn I think


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Are people on vacation this week?


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

I would like to be!


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Moved home this week, as I said earlier.

Just starting to have some internet back


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

GM karlprosek, do you have an issue or have we lost you?
Understand if you are busy, just trying to get a sense as it's been over a week.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

It looks like he was away and has been getting caught up on some of the other games I see him in. I'll give him a nudge if he doesn't get back to us soon.


I had problems with my computer last week and am catching up with posts now. I'll get a post up for you today.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

No problem at all. Believe me I understand completely life getting in the way. So post when you have time.

Glad to hear it wasn't anything serious.
Too many people I know have had bad things happen this last 12 months.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Nargun don’t forget you have bit of luck this round. That’s will count for the AoO and any standard attacks.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Did Nargun do a full attack or drop the zombie with a single attack?
I’m wondering if he has a move action to use if he wants to


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

He didn't do a full attack - I keep nudging him to do his iteratives.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

I pulled back so that I can heal next turn which should give me enough hp to risk doing something the round after. Another channel would take me down and healing in the room would immediately be undone by the next channel.

Open to suggestions otherwise. Was thinking that round after next I would run in if Nargun was close enough and bit of luck him so he can swing for the fences on the priestess, otherwise bit of luck on Mirella and fish for a critical on her bow.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

Falling back and healing is a fine option for Twilight, Whisper, and Mirela.

Artegall can't do much against the zombies - their AC and HP are just so high that it would probably take him seven or eight rounds of slugging it out to drop one (since he will only hit about half the time) - but he can maybe buy you some time or give Nargun a flanking partner.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

With me having 2 HP and Whisper having 8 I’m expecting one (or both) of us to be down before I can go again. There is at a minimum 2 zombie attacks and a mage spell coming at the two of us still. And possibly a third zombie attack depending on what it goes after.

Hey, GM, that channel. Did the mage and doctor take damage or are they undead? If they are alive they should have had to save/take damage unless they have some way to resist. Looking at the map they were all within that channel radius.
Unless A has selective channel?

I know, I’m being a stickler for the rules this fight, but we are in a bad way and I’m not about to give up potential 40 damage from what was clearly an oversight by the enemies.

We may well have to retreat. I’d love to take down as many of these bosses as we can before that happens if we do have to run and come back later.


It's Selective Channel, Mirela. I adjusted her feats and spells from what's in the book.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

I didn’t check the book…. Just know what I have to think about before I channel heal…
So if she is a cleric, we know she has at least a Cha of 14 so there are at least 4 more channels that can hit us with…. Oh boy this will not be fun.

I’m assuming given it’s a class feature Mirela has she would be able to relay that in game, or am I wrong?


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

I can try to Disarm her unholy symbol.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3
Artegall wrote:
I can try to Disarm her unholy symbol.

If that works that would help a lot.

That would knock out any channels and much of her spell casting.


Mirela Wintrish wrote:
I’m assuming given it’s a class feature Mirela has she would be able to relay that in game, or am I wrong?

Sure, Mirela or Twilight should recognize a Channel when they see one.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Nargun, you have the Doctor in your face and we are waiting for you…..
Given you have blessing of the Faithful and in melee combat, I’m assuming a full attack. So we can bot you if you need us to


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Sorry, I was dead certain I posted around two days ago, and didn't check in the meanwhile.

Will post again now.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

Well, that's a pretty bad result.
I don't know if I have any Hero Points but if I did I would give you one.

Being Fatigued or Exhausted does not drop you out of Rage. It does mean you can't enter Rage.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Nargun That’s a fort save. You can use a harrow point to reroll during this adventure.

If you have harrow points this would be a good time to burn them.

See the campaign tab for details.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

I agree, perfect use for a harrow point if you have any left.


I think Artegall is right that gaining the Exhausted condition doesn't drop you out of Rage, it just gives you the effects (half movement, -6 to Str and Dex) and if you do drop out of Rage then you can't enter another one until you leave the Exhausted state.

I will need to figure out how to calculate the Harrow points and get back to you on whether you have 3 to spend. I'm sure you have at least 2 since there should have been 2 Harrow readings at this point but I don't know if you have 3.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

According to this post, everyone got 3 except for Twilight who got 4.

Artegall does not have any since they are tied to participation in that Harrow reading.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Speaking of harrow readings, if we get out of this alive would anyone object to Twilight taking possession of Zellara's deck?


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3
Twilight wrote:


Speaking of harrow readings, if we get out of this alive would anyone object to Twilight taking possession of Zellara's deck?

No objections at all.... It seems to fit.

I know I got 3 Harrow points at the start of this adventure and have not used any since.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

When we don't have anymore Harrow, it will be time to bolt away. ;-)


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

I just reread that post about the harrow…. I forgot it warned us that the the Queen is involved with the plague.

Also I didn’t see anywhere that Nargun used any harrow points since he got those 3.


OK, thanks, Nargun has 3 Harrow points to use, cool.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Ouch... Some nasty Zombies...

Do the tanks block line of sight and effect, or just provide cover/block line of effect?
Like would Mirela not know what is behind the Tanks from the door, or can she generally see where everyone is at and that Whisper is down if she stands in the doorway?


The tank next to Purple is broken but the other three are crammed full of dead demons and block LoS.

If she stood outside on the catwalk in the south doorway, Mirela would be able to see Purple, Red, and Blue since that tank is broken. She could probably also just barely see Andiasin. I don't think she'd be able to see Lamm or Davaulus.

Standing in the north door she would only be able to see Purple.

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