GM Dak - Curse of the Crimson Throne

Game Master karlprosek

Chapter 2: Seven Days to the Grave
Part 2: Outbreak

Korvosa (OLD Korvosa) | Combat Map | Loot & Notes

Starting Day: Wealday, 6th of Pharast 4708 AR
Current Day: Oathday, 18th of Gozren 4708 AR


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Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

I totally forgot that.... Your right, that would have made a big difference in the fight.

That's one of the problems with PBP, it takes so darn long that It's easy to forgot your buffs.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

I totally forgot that.... Your right, that would have made a big difference in the fight.

That's one of the problems with PBP, it takes so darn long that It's easy to forgot your buffs.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

As Nargun's turn was only a single attack, could he either 5' step up and take his iterative on the remaining zombie, or use a move action to come around and threaten Davaulus, or close the doors, or do something else?

He's still got some of his turn left.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

GM, I think we are waiting on you....


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

Unless Mirela gets to take her turn now that she is awake, counting her time being unconscious as being in delay?

I know it is a bit of a stretch but then a lot of the initiative system doesn't make sense.

Most GMs rule that you have to wait until "your turn" comes around again.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

My assumption is I need to wait for my number to come up again. That’s how we always play it.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None
Mirela Wintrish wrote:
My assumption is I need to wait for my number to come up again. That’s how we always play it.

Yes, that is how I see people most often play it.

I think a lot about the initiative system doesn't make a ton of sense, but I'm not aware of any better ways to handle that part of the game.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

I'm wondering if we lost the GM....


No I'm here, sorry, just haven't had a lot of time to juggle the initiative list here. I'll post today.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Well Mirela keeps drawing attacks at least keeping the rest of you safe.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

I've played with a gm that ruled getting healed back above 0 doesn't remove the unconscious condition. Someone still needs to spend an action to wake them up at which time that becomes their new initiative.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3
Twilight. wrote:
I've played with a gm that ruled getting healed back above 0 doesn't remove the unconscious condition. Someone still needs to spend an action to wake them up at which time that becomes their new initiative.

Yikes... that's an interesting interpretation.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Hmmm… a human bane rapier could be very useful in this campaign.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Happy new year all.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Happy New Year!
I hope everyone had a good holiday.


If anyone's interested in a new game, I play in a Giantslayer campaign here on the boards. We lost our DPS ranger and could use some fresh blood. We're currently level 5. If you're interested, drop by the Discussion board and say hi.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

Does Whisper go in the same initiative block as Nargun?
Maybe he can bring Lamm down with a trip.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

Think Twilight may have jumped the gun - I believe it is Lady A, then Artegall and Twilight.

So I am wondering/dreading what Lady A will do...


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

Does Lady Andaisin have Selective Channel, or did she hit Lamm?

Artegall hit him for 25, and he healed back 15 from Vampiric Touch (10 damage)
Then Artegall hit him for 35 and Nargun hit him for 21 (66 damage)
Then Whisper hit him for 11 (77 damage)

I think he just took another 9 or 19 depending on his Will save.
He's got a lot of HP for a wizard, but it would be funny if Lady Andaisin dropped him negative.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

GM? I think you are up.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

No, I don't think so.
Mirela and Nargun both go before Lady A goes again.
And I will come out of delay and act after them, before Lady A.

It was Artegall and Twilight at the bottom of the round, then it should be Mirela and Nargun at the top of the next round.

Artegall delaying doesn't really change anything, but I want to see if Nargun moves back or not, as well as the result of Mirela's action. I really do not want to fight Lady Andaisin in that corridor.


Yeah, sorry, I should've said Nargun and Mirela are also up. Andaisin is the only one left so once she goes in a round all the PCs can go.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Ok so GM you are up then all of us again.

No weapon, no holy symbol, no channels and prone. The cleric is out of most options except for maybe cause wounds…


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

I think we are up.

"Artegall and Twilight are up to end the round, then Nargun and Mirela for next round."

Nargun still has this round to take (that was last round's iterative that he took) and Mirela and Twilight can go.

Artegall could definitely use healing (he is at 19/48), and I think Nargun too.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Oh you are right. I missed the Crit attack from the cleric.

As for healing, Ya, I can do my cleric role…..
I still have Aid to help you hit or I can just start straight up healing you all…


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

I've got Aid on me already, so CMW or CSW might be better.

I believe Nargun is at 44 HP (he said he was at 51, then he took a Spiritual Weapon crit for 7).


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Nargun, we are waiting on your AoO


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

GM what happens given the AoOs?


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

will be away for Easter, back tuesday


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Just Twilight and Artegall I think we are waiting for your actions in the mist.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

All of us are up.

I am wondering if we should try to take her alive or strike to kill. That's why I asked in character.

Fine with me either way.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

You know Nargun's opinion on that.

Dead and dismembered


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Its tucked away in the "spell completion" section of the magic items, but it is vague. To activate a spell completion item (such as a wand) a word must be spoken.

But spell completion is a different section than "command word" so it might just be that you just need whatever word is appropriate to the spell used, and since you need to have that spell on your list you would just know the appropriate word. So I'm good with just being able to use the wand as long as I know the spell in it.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

GM is the cleric still alive after Artegall?


Yes, she's still alive.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

You are right, I didn't think the sancutary applied to magic missiles but it does.

I thought I was standing right next to her at the time though which is why I thought I could see her, but I might have just been looking at the map wrong.

Given that I can't see her anyway and can't move up to her I will use blessing of the faithful to give +2 to hit on Artegall's next attack


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

DM, what's the next step here? I think people are waiting to react to you.


Sorry all, I'm slammed with a deadline. I'll be back to posting regularly next week.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

No problem, I totally understand.
I keep making my in person life game take extra weeks off as I try to find time to prep..,


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

FYI, I'll be away this week end, bot me as needed


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Did the guards want us to come back with them, or are we free to go?


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Sorry for the extended absence. I will catch up on posting in the next day or 2.

As Mirela mentioned the Yellow Juggler is where we tended to set up shop. Its a Inn with a brothel and shrine to Callistria underneath. It is where Twilight started and as she has been tithing 10% regularly the group has been getting rooms to stay, a private meeting room when we need and a variety of perks and sometimes the staff will run errands for Twilight.

10% isn't much at low levels, but its been adding up quite significantly as we progress =)


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

Has anybody been tracking loot?

2 levels offers a lot of decisions. It would be good to know what gold we have available to buy items. I imagine we have quite a bit. By WBL, the difference between Level 6 and Level 8 is 17,000 GP. Not sure we got absolutely everything in the dungeon, and there is the question of what the City Guard will allow us to claim in terms of things like Gray Maiden armor and weapons.

Edit: skimming through the dungeon, I didn't see much. We are missing the gear from Lady Andaisin and from Lamm. There was a bit of stuff from the cultists in the tank room, and the stuff from the diseased fountain. Artegall did get Davaulus's rapier which is a nice item (I like the barehanded Disarm - it is working out well).

I am leaning pretty heavily towards investing a feat or talent into Trip. It proved very useful in that last fight. I don't want to over-specialize in it, since many things are immune, but against non-flying humanoid foes it is quite strong.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

The loot link is at the top of the page. I think Devan was originally keeping track, but I will have a look and do a quick audit. I think it might be out of date even excluding the stuff we just got.

Were we two levels behind for the last part of that adventure? Or are we getting two levels because we were one level behind the curve and would have just got a second level for completing that adventure?

Level 7 is a big level as I finally enter mystic theurge PrC.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

We should have been 7th before we hit the temple under the hospice and 8th before we tried that last fight.

It was intended be a place that people bottled up snuck down and slowly cleared. But once the Doctor got away we had to do this the hard way.

The fact that we cleared the hospice, entire dungeon and fought a final battle against the Main adventure boss and two mini bosses all at the same time was not intended. It was also the reason this area was so hard.

There is a reason this was a TPK when he tweeked it at all. GM Karlproset was actually really worried about that even with it run vanilla due to player choices.
But he ran it the way the adventure was written.

It actually could have been worse, but the players managed to wisely avoid the last couple nasty surprises.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

level 6 to 8
+2 to BaB
+1 to Fort
+1 Rage power TBD
Invulnerability 4/ DR

skills (4/ level so 8)
+2 to Perception/ Intimidate/ survival
+1 to Acrobatics/ Know Nature (or Know Religion, for storywise purpose, even if it isn't a class skill)

I think that storywise, Nargun would be willing to join the Calistrians faithful, not for the carnal joys for which he has no use but as an avenger to the weak.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Level 6 to 8
+1 Wis
+2 BAB
+1 Fort and Will
Special Ability : Holy Lance
Spells: +1 1st and 3rd Level spell slots, +2 4th level spell slots
Skills: + 3 Spellcraft
+2 Perception, Know Religion
+ 1 Animal Handling

Feat: Manyshot

Whisper:
Size is now Large
+1 BAB
+6 STR
+4 Con
-2 Dex
+2 Natural Armor
+1 HD
+1 To Survival
Feat: Spring Attack
Bite advances to 1d8 Base


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 6/6 | Spirits 9/9 | Active: None

@Nargun, you get Level 7 feat in addition to the rage power you noted. If you ever want to take a Teamwork Feat do let me know and I may be able to take it also. I have had a lot of success with them in other games.

Artegall's level-up:
Level 6 (Cav2/Inv4) ->Level 8 (Cav2/Inv6)
+1 to all saves
+2d8+4 HP (+14, new total 62)
+1 Dex
+1 BAB/CMB/CMD; gains iterative attack
+1 use of Inspiration
+2 uses of Commune with Spirits; add Augury to options
Strong Life improves to +4 vs Death/Negative Energy
FCB: +2/4 to Inspiration bonus
Level 7 feat: Step Up
Level 7 Investigator Talent: Unbalancing Trick (grants Improved Trip)
+16 skill points (plus 2 in Stealth from headband)
+2 Perception
+2 Disable Device
+2 Sense Motive
+2 Survival
+2 Knowledge (Local)
+1 Climb
+1 Swim
+4 Spellcraft

Trip proved very useful in our last battle, and Step Up would have as well. So I think adding those two capabilities should make Artegall pretty solid for harassing spellcasters and archers.

Gear updates will come after finish updating the loot tracker and figure out what our shares are. I think the biggest thing would be the items from Lamm and from Lady Andaisin.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Looking for future Teamwork feats, only a few seems useful: Back to Back, Duck and Cover, Shake it off and Stealth Synergy (this last can be useful, as Artegall has probably the highest skill bonus to Stealth, if we need to scout)

So far, I guess I'll take Extra Rage Feat, for +6 rounds to Rage. (29 rounds max:4 base+5 from CON, +14 from levels, +6 for Extra Rage)

Taking +1 to CON (now 20)

HP +14 from levels, +8 from CON raise, +2 for FC, +2 from Toughness, total +26 HP, now 109 HP max.

Rage Power: Ghost Rager (Ult Combat): Ghost Rager (Su): While raging, the barbarian deals normal damage to incorporeal creatures even when using nonmagical weapons. She also gains a +3 morale bonus to touch AC, which increases by 1 at 8th level and every 4 levels thereafter (to a maximum of +7 at 20th level). This can't raise her touch AC above her full AC. A barbarian must be at least 6th level before selecting this rage power.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

I updated the loot list as best I could.
It looks like we don't have a lot of cash, however we do have a lot of stuff that was never distributed or sold. I am not sure why we are holding on to some of it (maybe we just never had time to sell it?)

Have a look through the list for anything you want to take and we can sell the rest during our down time.

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