DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


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1st Floor Map, 2nd Floor Map

The combined attacks of Yuki and Ayre kill the other creatures, causing the water to turn bright red with blood.

Nymph's attack misses the wriggling masses.

There are two ways you can move - towards the bay, and further into a tunnel in the rock. You have to move by swimming either way.


1st Floor Map, 2nd Floor Map

No, really! You can make a choice either way!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Oh, so they're all dead? Okay then.

Swimming over to check on Yuki Nymph then nods her head towards the tunnel.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre follows

1d20 ⇒ 6

not really

1d20 ⇒ 1

he starts to drown

1d20 ⇒ 1

hedrowns more

1d20 ⇒ 20

yea, not dead


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Maybe you shouldn't have given Gal that ring...


1st Floor Map, 2nd Floor Map

Two paths stretch on either side, left and right.

Which way do you want to go? Also, make a Perception check for me.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Perception: 1d20 + 13 ⇒ (2) + 13 = 15


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

If there are no objections from the GM, Yuki is just going to take 10 to swim to avoid having to spam the dice roller with checks.

Not knowing how many more enemies the group might face, Yuki tries to recover her arrows, pulling two out of dead octo-gobs still usable.

Arrow Recovery 1 bad, 2 good: 3d2 ⇒ (1, 2, 2) = 5

"You don't look so hot, Nymph. Here, let me heal you some." She offers, casting Cure Light Wounds on the ranger.

CLW on Nymph: 1d8 + 2 ⇒ (4) + 2 = 6

Perception: 1d20 + 1 ⇒ (6) + 1 = 7

"Wanna go right?" Yuki asks after a brief look around.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph smiles, a rather human smile, as Yuki heals her, gingerly rubbing the Oracle's sore tummy as she does so.

At her suggestion to go right the sharkkin nods and shrugs in one gesture.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre also swims with a new focus, IE taking 10 after that debacle


1st Floor Map, 2nd Floor Map

The tunnel leading into this natural tidal cavern is decorated with the jawbones of numerous frightful-looking fish, resembling the throat of some hideous aquatic creature.

Four of the same monsters burst from the water to move towards you, and four more move underwater towards you.

Initiative:

Initiative (Ayre): 1d20 + 5 ⇒ (20) + 5 = 25
Initiative (Galean): 1d20 + 1 ⇒ (4) + 1 = 5
Initiative (Nymph): 1d20 + 2 ⇒ (9) + 2 = 11
Initiative (Yuki): 1d20 + 3 ⇒ (4) + 3 = 7
Initiative (Monster): 1d20 + 2 ⇒ (17) + 2 = 19
Initiative (Monster): 1d20 + 2 ⇒ (7) + 2 = 9
Initiative (Monster): 1d20 + 2 ⇒ (16) + 2 = 18
Initiative (Monster): 1d20 + 2 ⇒ (4) + 2 = 6
Initiative (Monster): 1d20 + 2 ⇒ (15) + 2 = 17
Initiative (Monster): 1d20 + 2 ⇒ (17) + 2 = 19
Initiative (Monster): 1d20 + 2 ⇒ (5) + 2 = 7
Initiative (Monster): 1d20 + 2 ⇒ (14) + 2 = 16

The creatures win initiative. So bear with me.

X29 to U26
Y25 to V25
Z27 to V26
AA27 to W26
AB29 to X28
Y31 to X26
AB31 to Y28
W31 to W25

They begin their attacks!

Melee Vs. Nymph:

Attack (Spear): 1d20 + 2 ⇒ (1) + 2 = 3
Attack (Bite): 1d20 - 2 ⇒ (9) - 2 = 7
Attack (Spear): 1d20 + 2 ⇒ (4) + 2 = 6
Attack (Bite): 1d20 - 2 ⇒ (16) - 2 = 14
Attack (Spear): 1d20 + 2 ⇒ (9) + 2 = 11
Attack (Bite): 1d20 - 2 ⇒ (15) - 2 = 13

Amazingly she survives the close in onslaught from the creatures.

Ranged Vs. Nymph:

Attack (Spear): 1d20 + 3 ⇒ (4) + 3 = 7
Attack (Spear): 1d20 + 3 ⇒ (12) + 3 = 15
Attack (Spear): 1d20 + 3 ⇒ (14) + 3 = 17
Damage (Spear): 1d6 + 1 ⇒ (5) + 1 = 6
Attack (Spear): 1d20 + 3 ⇒ (12) + 3 = 15
Attack (Spear): 1d20 + 3 ⇒ (14) + 3 = 17
Damage (Spear): 1d6 + 1 ⇒ (5) + 1 = 6

12 damage. That is some terrible rolling.

Go.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

not sure why I didnt use my monkey fish...


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre launches a snowball at a foe

1d20 + 4 ⇒ (12) + 4 = 16 for 3d6 ⇒ (5, 4, 2) = 11 DC 14 to avoid the stagger


1st Floor Map, 2nd Floor Map

The snowball kills a random creature.

1d8 ⇒ 6

The creature at X26 is dead.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph stabs back at the squid things, determined at this rate to wipe them all out lest the oceans continue to suffer their annoyance.

Shortsword: 1d20 + 5 + 1 - 1 ⇒ (14) + 5 + 1 - 1 = 19
Damage (Piercing, Magic): 1d6 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7

HP: 3/26


1st Floor Map, 2nd Floor Map

1d3 ⇒ 1

The creature at U26 dies, squealing in high-pitched distress.

It gasps as it dies.

Aklo:

The god will eat you dryfoot!

The rest of the creatures chitter furiously at the death of their comrades by snow and steel.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Swim: 1d20 + 3 ⇒ (15) + 3 = 18

Yuki swims next Nymph to apply another helpful healing spell. Moved to U24

CLW on Nymph: 1d8 + 2 ⇒ (4) + 2 = 6


1st Floor Map, 2nd Floor Map

Map updated!


1st Floor Map, 2nd Floor Map

Galean?


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Um, I say it's safe to bot someone after 24hrs, let alone 48+ hours...


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

I was flying back to Scotland, I apologise for not warning. I dare not invoke the wrath of Unca Guppy.

Galean, once again, begins waving his hands in the air, trying to summon a dolphin.

"Eeeck-eeck!", he shouts, waving his hands, trying to imitate dolphin sounds. "Nymph, hold on!"

At V27


1st Floor Map, 2nd Floor Map

The creatures rebound to the appearance of the dolphin and quickly swarm up to attack the intruders.

Attack (Spear): 1d20 + 2 ⇒ (13) + 2 = 15 Vs Ayre
Damage (Spear): 1d6 + 1 ⇒ (5) + 1 = 6

Attack (Spear): 1d20 + 2 ⇒ (4) + 2 = 6 Vs Nymph
Attack (Bite): 1d20 - 2 ⇒ (15) - 2 = 13 Vs Nymph

Attack (Spear): 1d20 + 4 ⇒ (19) + 4 = 23 Vs Dolphin
Damage (Spear): 1d6 + 1 ⇒ (6) + 1 = 7
Attack (Bite): 1d20 ⇒ 11 Vs Dolphin

Attack (Spear): 1d20 + 4 ⇒ (20) + 4 = 24 Vs Dolphin
Attack (Spear, Confirm Critical): 1d20 + 4 ⇒ (13) + 4 = 17 Vs Dolphin
Damage (Spear): 2d6 + 2 ⇒ (3, 5) + 2 = 10

Attack (Spear): 1d20 + 4 ⇒ (5) + 4 = 9 Vs Dolphin
Attack (Spear): 1d20 + 4 ⇒ (19) + 4 = 23 Vs Dolphin
Damage (Spear): 1d6 + 1 ⇒ (6) + 1 = 7

Their spear thrusts and writhing tentacles churn the seawater a foamy pink with the blood of their fallen companions, and although they fail to connect with Nymph (and Ayre? Is shield up?) they do manage to butcher the appeared dolphin mercilessly.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph stabs at another squidblin while they're distracted with butchering the dolphin.

Shortsword: 1d20 + 5 + 1 - 1 ⇒ (14) + 5 + 1 - 1 = 19
Damage (Piercing, Magic): 1d6 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10

HP: 3/26


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Deciding to try to thin out the herd of grindylows octo-gobs, Yuki returns to her bow and fires two arrows. When she kills the one south of her with a single head shot, she switches to one of the aberrations to the east.

Longbow+PBS-RS 1: 1d20 + 5 ⇒ (20) + 5 = 25
Longbow+PBS-RS 2: 1d20 + 5 ⇒ (12) + 5 = 17
Confirmation: 1d20 + 5 ⇒ (18) + 5 = 23
First Shot Damage: 3d8 + 3 ⇒ (4, 8, 1) + 3 = 16
Second Shot Damage: 1d8 + 1 ⇒ (6) + 1 = 7

V24 is first target, switching to V28 with the second shot


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

"Noooo!"

Galean sees his dolphin fall and disappear in the clear waters, and charges a tentacled beast attempting to munch on Nymph. V25

1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

The druid leaves a wide gash on the grindylow, chopping off a piece of one of the tentacles.


1st Floor Map, 2nd Floor Map

Yuki slays two of the terrible creatures, and Nymph slays another. Galean's blow, though heavy, doesn't manage to slay it.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

MAge Armor


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre draws his dagger and attempts to cut it

1d20 + 1 ⇒ (16) + 1 = 17 for 1d4 + 1 ⇒ (2) + 1 = 3 no longer sharpened if i hit


1st Floor Map, 2nd Floor Map

Only three of the creatures remain mobile, the blood having stained the cover deep red.

Attack: 1d20 + 2 ⇒ (3) + 2 = 5 Vs. Nymph
Attack: 1d20 - 2 ⇒ (6) - 2 = 4

Attack: 1d20 + 2 ⇒ (13) + 2 = 15 Vs. Nymph

Attack: 1d20 + 2 ⇒ (18) + 2 = 20 Vs. Ayre
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Attack: 1d20 - 2 ⇒ (13) - 2 = 11

Sadly their desperate attacks to defend their homes from marauding dryfeet meet with failure, aside from a lucky spear thrust into Ayre.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph stabs and bites again.

Shortsword: 1d20 + 5 + 1 - 1 ⇒ (1) + 5 + 1 - 1 = 6
Damage (Piercing, Magic): 1d6 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6

Bite: 1d20 + 5 - 1 - 5 ⇒ (1) + 5 - 1 - 5 = 0
Damage (Bludgeoning, Piercing, Slashing): 1d8 + 3 + 3 ⇒ (6) + 3 + 3 = 12

Aaaaaand it's back...

Reflex: 1d20 + 5 ⇒ (17) + 5 = 22

HP: 3/26


1st Floor Map, 2nd Floor Map

Nymph doesn't manage to kill one of the slimy things, but she does get a big mouthful of salt water and octo-goblin blood.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki fires an arrow at one of the freakish creatures attacking Nymph, "Hey, at least this is better than being on that ship, right?"

Longbow+PBS-Cover: 1d20 + 6 + 1 - 4 ⇒ (18) + 6 + 1 - 4 = 21
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Target is V26


1st Floor Map, 2nd Floor Map

Yuki successfully kills another of the beings heroically defending their home against evil invaders.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Meh, that's what history books are for.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 + 3 + 3 ⇒ (4) + 3 + 3 = 10 VS DC 15 spell fizzles

Ayre tries to jolt the foe attacking him

1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 vs touch for 1d3 ⇒ 3


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean continues his onslaught against the grindilows, swinging cutlass left and right.

Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Unfortunately for the young druid, they are neither left or right, but rather in front of him.


1st Floor Map, 2nd Floor Map

No new map, sorry. V26 is dead however.

Attack (Spear): 1d20 + 2 ⇒ (8) + 2 = 10 Vs. Nymph
Attack (Bite): 1d20 - 2 ⇒ (14) - 2 = 12

Attack (Spear): 1d20 + 2 ⇒ (14) + 2 = 16 Vs. Ayre
Attack (Bite): 1d20 - 2 ⇒ (20) - 2 = 18
Attack (Bite): 1d20 - 2 ⇒ (7) - 2 = 5
Damage (Bite): 1d3 ⇒ 1

The creatures attack desperate to kill at least one of you, but Nymph avoids the bite and spear of the creature near her and Ayre's opponent is too damaged by the electric shock to successfully do more than gash the wizard with its teeth.

Back to you.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph stabs and bites again.

Shortsword: 1d20 + 5 + 1 - 1 ⇒ (18) + 5 + 1 - 1 = 23
Damage (Piercing, Magic): 1d6 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7

Bite: 1d20 + 5 - 1 - 5 ⇒ (20) + 5 - 1 - 5 = 19
Damage (Bludgeoning, Piercing, Slashing): 1d8 + 3 + 3 ⇒ (7) + 3 + 3 = 13
Confirm: 1d20 + 5 - 1 - 5 ⇒ (15) + 5 - 1 - 5 = 14
Critical (Bludgeoning, Piercing, Slashing): 1d8 + 3 + 3 ⇒ (2) + 3 + 3 = 8
So 21 if confirmed... the Dice are f+#&ing with me.

HP: 3/26


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 + 6 ⇒ (9) + 6 = 15 VS DC 15
1d20 ⇒ 8 for 1d3 ⇒ 1

Ayre attempts to shock his foe

The spell goes off but misses, as Ayre continues to flail


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki tries to finish off the enemy attacking Ayre, but her arrow lands harmlessly in the water.

Longbow+PBS-Cover: 1d20 + 3 ⇒ (2) + 3 = 5


1st Floor Map, 2nd Floor Map

Nymph kills one of the remaining creatures, and only one is left.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean charges at the final creature, muttering some non-sense along the way.

Attack: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

"Die, you... thing!", he shouts as the cutlass connects.


1st Floor Map, 2nd Floor Map

Galean actually manages to connect, leaving you in a - for now - quiet chamber.

I take it you want to roll Perception to find things?


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Perception: 1d20 + 13 ⇒ (14) + 13 = 27


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

While Nymph looks around for loot, Yuki busies herself retrieving her arrows, but only finds one still usable.

Arrow Recovery 1 bad 2 good: 4d2 ⇒ (1, 1, 2, 1) = 5

She then examines Nymph's injuries and shakes her head sadly, "We really need to get a healing wand or something." Without further ado, she heals the Sharkgirl.

CLW on Nymph: 1d8 + 2 ⇒ (4) + 2 = 6


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph stops midsearch and does an imitation of cat purring as Yuki heals her, offering the other woman a happy smile in return.

HP: 9/26


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre makes his way to Nymph and casts Infernal Healing, Nymph feels like she is being plunged into ice water then fire, back and forth over and over, but she heals 10


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

After the searing spasms cease Nymph turns to Ayre with a look devoid of malice and happyness, and gives a slight now of her head in thanks.

HP: 19/26


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre finall reads his monkey fish scroll as well


1st Floor Map, 2nd Floor Map

Month of Hell over tomorrow @ noon! Yay! Month of Hell II: Son of the Month of Hell begins Monday at 6:30AM! Yaaaaaaay....

Inside the grotto you find a number of belongings that the creatures had left in crevices or the waters.

One is a tricorne hat that is awfully familiar looking, and a set of scrolls and ebony symnbol of Besmara.

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