
DM Davy Jones |

You do indeed have the Farglass:
Once per day, the user of a farglass can activate a clairaudience/clairvoyance effect upon any location seen through the farglass’s lens. As long as the location is kept in sight through the lens, the clairaudience/clairvoyance sensor can move with the location. This effect lasts for up to 5 minutes.

Yuki Okano |

Thanks DM. I'll add it to her character sheet with the description so I won't forget we have it.
Yuki pulls out the Farglass and uses it to spy the ship. Afterwards, she activates the Clairvoyance ability to take a much closer look.
Perception: 1d20 + 1 ⇒ (3) + 1 = 4
If Yuki doesn't see anything, she'll give the Farglass to one or more of her officers to see if they spot anything.

Galean "Rafter" Santiago |

Galean looks at Yuki. "What do you see, Captain?", he asks as he cheerfully steers the ship. "We can take a better look from the mast, can't we?", he scratches his head.
Galean would Monkey Fish and climb the mast if prompted.
Perception: 1d20 + 17 ⇒ (12) + 17 = 29And whatever bonuses the Farglass gives.

DM Davy Jones |

The image shown is strangely still but as you approach it seems to come to life, almost magically. Frantic activity seems to take over as your ship comes more in view as if the crew realizes their danger and is determined to make sail and try and run from you.
Galean, make a profession (sailor) or an intelligence check.
The ship is too still - even sitting at anchor there should be more activity and the change, trying to unfurl the sails and weigh anchor, to o pronounced. Something's up with that ship, even if you don't know what.

Galean "Rafter" Santiago |

I am silly and forgot to check. Robo-Galean shakes his mechanical head in shame.
Scratching his head, Galean shrugs. "Possibly? Or it could have invisible crew? Or a ghost crew?", he theorises, setting course for the ship. "I've never chased a ghost ship before.", he grins.

Yuki Okano |

GM, since Galean can make Profession (sailor) checks at DC 27 on a 1, could you just give us informational checks for that skill if the DC is lower?
"Galean, how about you turn into some sort of innocent-looking flying creature and investigate the ship? I smell some kind of a trap."

Ayre |

Of course I can turn someone invisible. Scroll and wand! I can also let Rocky fly over there and scout it out.

Yuki Okano |

"Oh, in that case, just ask Rocky if he's willing to help us out. We may need Galean's sailing skills if things go bad." Yuki replies to Ayre's offer.

Galean "Rafter" Santiago |

Galean shakes his head, clearing his throat. "Uh... technically, flying monkeys are creatures that are innately magical, so I can't just turn into one. There's no way that a monkey is light enough to fly otherwise...", he begins saying, before frowning. "You were joking."

Ayre |

Ayre, chats with Rocky in their bizarre language, then Ayre casts invisibility on him with a scroll, and hands Rocky the invisibility wand and sends him on his way

DM Davy Jones |

20 shouldn't be an issue in this case.
Rocky returns to Ayre after a few moments, twirling in the air in his swirl of brightly colored stones.
Something's wrong with that ship - I see it, in detail, but I don't feel it. Not like I feel the wood beneath us or the other sailors.

Ayre |

Rocky says, it is not, normal. He sees it, but says he doesn't feel it. IT is possible it is an illusion.

Yuki Okano |

"Well, we should shoot something at it to see if it's real or not. In the meantime, let's not get any closer to it, it could be a trap." Yuki replies to Ayre's report, adding the last part for whoever is piloting the vessel.

Galean "Rafter" Santiago |

"Aye, Cap'n!", shouts Galean, steering the ship towards the mystery vessel. "Ayre, could it be an illusion? I've heard of illusions." He lowers his voice. "And it would be good for morale of the ship to show them that they're not slower than the crew of that vessel.", he adds for the ears of the command crew.
Profession(Sailor): 1d20 + 26 ⇒ (9) + 26 = 35

Yuki Okano |

"Uh, Galean? I said not to get closer until we have a better idea of what's going on." Yuki clarifies her statement.

Galean "Rafter" Santiago |
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I may have posted while rummed up, thus missing the word 'not' when I read your post. I think it is the piratical thing to do.
Galean quickly turns the ship around once the order becomes clearer. "Right, Cap'n. Do NOT go into the trap.", he confusedly apologises, steering the ship backwards. "It could confuse them. If there is a them.", he adds.

DM Davy Jones |

Excellent! Roll Perception a second time for me folks - I don't want to put a spoiler up just yet because I don't want to ruin the surprise.
Innocuous Roll: 1d20 + 2 ⇒ (12) + 2 = 14

Yuki Okano |

Yuki's Super Awesome High Perception Roll: 1d20 + 1 ⇒ (11) + 1 = 12
"No worries Galean, the illusion thing has me a bit concerned, you know?"

Nymph |

Perception: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30

DM Davy Jones |

Ok, that's probably enough time!
As Galean starts to heave to away from the mysterious ship a rainbow shimmer of light appears in front of the Calamitous Intent; suddenly a half-orc dressed in a flamboyant red coat pops into existence hovering in the air above the deck and the ship rams into wall of force.
Avast! Prepare to boarded, ye've entered the domain of Vakarla and must be prepared to pay in blood and plunder!
She laughs madly as the ship heaves from the impact and you're all thrown about the deck into the normal busy ship's equipment.
You all take:
Damage: 4d6 ⇒ (1, 4, 2, 5) = 12
Roll a Reflex DC 20 to avoid being knocked prone!
Meanwhile the eagle-eyed Galean spots sailors swimming towards the ship, giving you a few precious seconds to respond.
Initiative (Ayre): 1d20 + 6 ⇒ (3) + 6 = 9
Initiative (Bahrin): 1d20 + 3 ⇒ (2) + 3 = 5
Initiative (Nymph): 1d20 + 2 ⇒ (20) + 2 = 22
Initiaitve (Yuki): 1d20 + 5 ⇒ (17) + 5 = 22
Initiative (Galean): 1d20 + 1 ⇒ (19) + 1 = 20
Wrecker 1: 1d20 + 2 ⇒ (15) + 2 = 17
Wrecker 2: 1d20 + 5 ⇒ (8) + 5 = 13
Combat Order: Pirate 1 (Vakarla, you presume), then PC's, then the other wreckers.
The half orc, flying above the deck, but within 30 feet, gathers power within her and wave of fear erupts across the deck.
Everyone but Galean make a DC 17 Will save! Failure means you are panicked for 9 rounds, success means you are shaken for 1 round.

Galean "Rafter" Santiago |

Reflex: 1d20 + 3 ⇒ (9) + 3 = 12
Galean stumbles on the ground, before looking up at the crimson pirate. "No! YOU pay in blood and plunder!", he shouts a defiant comeback at the pirate, his arms beginning to wave in the air, as four massive albatrosses appear, circling the foremast. "Get her!", he shouts at the birds.
Birds.: 1d4 + 1 ⇒ (3) + 1 = 4Stats in Galean's character sheet.

Yuki Okano |

Reflex: 1d20 + 8 ⇒ (12) + 8 = 20
Ready for trouble, Yuki manages to stay on her feet as a barrel of rum bashes her ribs.
Will: 1d20 + 6 ⇒ (4) + 6 = 10
Nevertheless, she falls prey to the half-orc's fear spell and goes running to the other side of the ship.
Well, this combat will be an easy one for me.

Nymph |

Sorry, thought I posted last week.
Reflex: 1d20 + 8 ⇒ (1) + 8 = 9
Will: 1d20 + 6 ⇒ (6) + 6 = 12
Of course.

DM Davy Jones |

No worries...I haven't seen Ayre on the boards for a bit so I'll save for him. Galean, can you make a Will Save? Bahrin, can you roll a reflex save for me?
Reflex: 1d20 + 8 ⇒ (11) + 8 = 19
Will: 1d20 + 9 ⇒ (9) + 9 = 18
Ayre is knocked prone and stands up, casting boneshatter on Vakarla.
Fortitude: 1d20 + 9 ⇒ (17) + 9 = 26 Success!
Damage (Boneshatter): 7d6 ⇒ (3, 1, 5, 1, 6, 3, 3) = 22 11 damage

Ayre |

Sorry sorry!!! I’m back. Just got slammed and then lost access at work!

DM Davy Jones |

No worries, glad you're back. So Nymph and Yuki are panicked correct? This'll be fun.
The pirates climb to the top of the deck and draw their cutlasses.
Meanwhile Vakarla casts fog cloud. The deck is covered. Pretty much the map is covered.
Nymph and Yuki run, or fly, away as far as they can.

Ayre |

Ayre will step forward and defensively cast phantasmal killer on the closest foe
1d20 + 8 ⇒ (17) + 8 = 25 con

Galean "Rafter" Santiago |

As the pirates board the ship, Galean points his finger at the pirates, as the seagulls begin their horrid shrieking and screeching, pouncing on them with impunity. And seagull noises.
Galean, not finished, raises his fist in the air, as massive mists begin to churn on the port-side of the ship. "You wished for terror! I'll show you terror!", he roars as the mists continue swirling.
Each Seagull is choosing the pirate to its left, and the rolls are from right to left if that matters.
Attacks: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Attacks: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Attacks: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Attacks: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Attacks: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Attacks: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Attacks: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Attacks: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Attacks: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Attacks: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Attacks: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Attacks: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Attacks: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 2d6 + 8 ⇒ (6, 5) + 8 = 19
Attacks: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Attacks: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
I sure am glad I don't have to roll all those in person.

DM Davy Jones |

D'oh, nevermind then. You can see anything five feet in front of you and you know where the pirates were and where you were and the ship - if you want to make a DC 10 intelligence check you can move at half speed as if over difficult terrain.
Ayre's phantasmal killers flies toward the pirate captain, ready to terrify her to death.
Will Save: 1d20 + 9 ⇒ (16) + 9 = 25
She shakes off the horrible apparition but screams from the icy pain that the thing inflicts on her before she can move.
Her disbelief repels the thing however and it moves towards Ayre.
Meanwhile the birds, powerful envoys of Galean's druidic magic, rip appart the pirates who've boarded the ship.
The respond by attack the birds in turn, and the captain fires a barrage of five missiles of arcane force at all of you.
Magic Missile Damage vs. Nymph: 1d4 + 1 ⇒ (1) + 1 = 2
Magic Missile Damage vs. Yuki: 1d4 + 1 ⇒ (4) + 1 = 5
Magic Missile Damage vs. Bahrin: 1d4 + 1 ⇒ (4) + 1 = 5
Magic Missile Damage vs. Ayre: 1d4 + 1 ⇒ (3) + 1 = 4
Magic Missile Damage vs. Galean: 1d4 + 1 ⇒ (2) + 1 = 3
"Surrender fools! Your pet tricks can't counter my magic!"
Meanwhile the pirates swing at the birds.
Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Concealment, Miss Big: 1d100 ⇒ 62 Hit
Damage: 2d4 + 7 ⇒ (3, 2) + 7 = 12
Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Concealment, Miss Big: 1d100 ⇒ 61 Hit
Damage: 2d4 + 7 ⇒ (1, 3) + 7 = 11
Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Concealment, Miss Big: 1d100 ⇒ 18 Hit
Damage: 2d4 + 7 ⇒ (3, 4) + 7 = 14
Three birds are shredded by the falchions the pirates swing while the fourth handily evades.
The fifth pirate moves forward to try and attack Ayre.
Attack: 1d20 + 8 ⇒ (2) + 8 = 10
But misses.