DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


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1st Floor Map, 2nd Floor Map

You do indeed have the Farglass:

Farglass:
This telescoping brass spyglass functions as a normal spyglass and allows clear vision to the horizon 3 miles away at sea level. From atop a typical crow’s nest or 70-foot-tall tower like Tidewater Rock, this vision extends to over 10 miles.

Once per day, the user of a farglass can activate a clairaudience/clairvoyance effect upon any location seen through the farglass’s lens. As long as the location is kept in sight through the lens, the clairaudience/clairvoyance sensor can move with the location. This effect lasts for up to 5 minutes.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Thanks DM. I'll add it to her character sheet with the description so I won't forget we have it.

Yuki pulls out the Farglass and uses it to spy the ship. Afterwards, she activates the Clairvoyance ability to take a much closer look.

Perception: 1d20 + 1 ⇒ (3) + 1 = 4

If Yuki doesn't see anything, she'll give the Farglass to one or more of her officers to see if they spot anything.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean looks at Yuki. "What do you see, Captain?", he asks as he cheerfully steers the ship. "We can take a better look from the mast, can't we?", he scratches his head.

Galean would Monkey Fish and climb the mast if prompted.
Perception: 1d20 + 17 ⇒ (12) + 17 = 29And whatever bonuses the Farglass gives.


1st Floor Map, 2nd Floor Map

The image shown is strangely still but as you approach it seems to come to life, almost magically. Frantic activity seems to take over as your ship comes more in view as if the crew realizes their danger and is determined to make sail and try and run from you.

Galean, make a profession (sailor) or an intelligence check.

Profession (sailor) or intelligence check DC 20.:

The ship is too still - even sitting at anchor there should be more activity and the change, trying to unfurl the sails and weigh anchor, to o pronounced. Something's up with that ship, even if you don't know what.


1st Floor Map, 2nd Floor Map

Anyone else can make a check if they need to!


INACTIVE - GAME DIED

Profession (sailor): 1d20 + 6 ⇒ (18) + 6 = 24

"Slow up - something's wrong. They should be trying to weigh anchor... could be another illusion? Or maybe they're trying to draw us in to range, then reveal hidden weapons?" says Bahrin.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

I am silly and forgot to check. Robo-Galean shakes his mechanical head in shame.

Scratching his head, Galean shrugs. "Possibly? Or it could have invisible crew? Or a ghost crew?", he theorises, setting course for the ship. "I've never chased a ghost ship before.", he grins.


INACTIVE - GAME DIED

"Anyone have invisibility? I can give someone the ability to fly over and check it out."


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

GM, since Galean can make Profession (sailor) checks at DC 27 on a 1, could you just give us informational checks for that skill if the DC is lower?

"Galean, how about you turn into some sort of innocent-looking flying creature and investigate the ship? I smell some kind of a trap."


INACTIVE - GAME DIED

"Maybe a winged monkey?" says Bahrin with a wink.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Of course I can turn someone invisible. Scroll and wand! I can also let Rocky fly over there and scout it out.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

"Oh, in that case, just ask Rocky if he's willing to help us out. We may need Galean's sailing skills if things go bad." Yuki replies to Ayre's offer.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean shakes his head, clearing his throat. "Uh... technically, flying monkeys are creatures that are innately magical, so I can't just turn into one. There's no way that a monkey is light enough to fly otherwise...", he begins saying, before frowning. "You were joking."


INACTIVE - GAME DIED

"Yes. Because, well, gorilla."


1st Floor Map, 2nd Floor Map

The info was in the spoiler.


1st Floor Map, 2nd Floor Map

Is Rocky flying over? If so roll Perception for me.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre, chats with Rocky in their bizarre language, then Ayre casts invisibility on him with a scroll, and hands Rocky the invisibility wand and sends him on his way


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Rocky will fly over, and hover above the ship and take 20 for 22


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 + 2 ⇒ (16) + 2 = 18 if we cant do that.


1st Floor Map, 2nd Floor Map

20 shouldn't be an issue in this case.

Rocky returns to Ayre after a few moments, twirling in the air in his swirl of brightly colored stones.

Rocky to Ayre:

Something's wrong with that ship - I see it, in detail, but I don't feel it. Not like I feel the wood beneath us or the other sailors.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Rocky says, it is not, normal. He sees it, but says he doesn't feel it. IT is possible it is an illusion.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

how far away are we from it DM?


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

"Well, we should shoot something at it to see if it's real or not. In the meantime, let's not get any closer to it, it could be a trap." Yuki replies to Ayre's report, adding the last part for whoever is piloting the vessel.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

"Aye, Cap'n!", shouts Galean, steering the ship towards the mystery vessel. "Ayre, could it be an illusion? I've heard of illusions." He lowers his voice. "And it would be good for morale of the ship to show them that they're not slower than the crew of that vessel.", he adds for the ears of the command crew.

Profession(Sailor): 1d20 + 26 ⇒ (9) + 26 = 35


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

"Uh, Galean? I said not to get closer until we have a better idea of what's going on." Yuki clarifies her statement.


1st Floor Map, 2nd Floor Map

So are you approaching or not? Not right?


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Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

I may have posted while rummed up, thus missing the word 'not' when I read your post. I think it is the piratical thing to do.

Galean quickly turns the ship around once the order becomes clearer. "Right, Cap'n. Do NOT go into the trap.", he confusedly apologises, steering the ship backwards. "It could confuse them. If there is a them.", he adds.


1st Floor Map, 2nd Floor Map

Excellent! Roll Perception a second time for me folks - I don't want to put a spoiler up just yet because I don't want to ruin the surprise.

Innocuous Roll: 1d20 + 2 ⇒ (12) + 2 = 14


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki's Super Awesome High Perception Roll: 1d20 + 1 ⇒ (11) + 1 = 12

"No worries Galean, the illusion thing has me a bit concerned, you know?"


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Perception: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30


1st Floor Map, 2nd Floor Map

Ok, that's probably enough time!

As Galean starts to heave to away from the mysterious ship a rainbow shimmer of light appears in front of the Calamitous Intent; suddenly a half-orc dressed in a flamboyant red coat pops into existence hovering in the air above the deck and the ship rams into wall of force.

Avast! Prepare to boarded, ye've entered the domain of Vakarla and must be prepared to pay in blood and plunder!

She laughs madly as the ship heaves from the impact and you're all thrown about the deck into the normal busy ship's equipment.

You all take:
Damage: 4d6 ⇒ (1, 4, 2, 5) = 12

Roll a Reflex DC 20 to avoid being knocked prone!

Meanwhile the eagle-eyed Galean spots sailors swimming towards the ship, giving you a few precious seconds to respond.

Initiative (Ayre): 1d20 + 6 ⇒ (3) + 6 = 9
Initiative (Bahrin): 1d20 + 3 ⇒ (2) + 3 = 5
Initiative (Nymph): 1d20 + 2 ⇒ (20) + 2 = 22
Initiaitve (Yuki): 1d20 + 5 ⇒ (17) + 5 = 22
Initiative (Galean): 1d20 + 1 ⇒ (19) + 1 = 20

Wrecker 1: 1d20 + 2 ⇒ (15) + 2 = 17
Wrecker 2: 1d20 + 5 ⇒ (8) + 5 = 13

Combat Order: Pirate 1 (Vakarla, you presume), then PC's, then the other wreckers.

The half orc, flying above the deck, but within 30 feet, gathers power within her and wave of fear erupts across the deck.

Everyone but Galean make a DC 17 Will save! Failure means you are panicked for 9 rounds, success means you are shaken for 1 round.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Reflex: 1d20 + 3 ⇒ (9) + 3 = 12

Galean stumbles on the ground, before looking up at the crimson pirate. "No! YOU pay in blood and plunder!", he shouts a defiant comeback at the pirate, his arms beginning to wave in the air, as four massive albatrosses appear, circling the foremast. "Get her!", he shouts at the birds.

Birds.: 1d4 + 1 ⇒ (3) + 1 = 4Stats in Galean's character sheet.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Reflex: 1d20 + 8 ⇒ (12) + 8 = 20

Ready for trouble, Yuki manages to stay on her feet as a barrel of rum bashes her ribs.

Will: 1d20 + 6 ⇒ (4) + 6 = 10

Nevertheless, she falls prey to the half-orc's fear spell and goes running to the other side of the ship.

Well, this combat will be an easy one for me.


INACTIVE - GAME DIED

Will save: 1d20 + 8 ⇒ (10) + 8 = 18

Bahrin taps Nymph on the shoulder.

"Go wreck' em."

Fly on Nymph.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Sorry, thought I posted last week.

Reflex: 1d20 + 8 ⇒ (1) + 8 = 9
Will: 1d20 + 6 ⇒ (6) + 6 = 12

Of course.


1st Floor Map, 2nd Floor Map

No worries...I haven't seen Ayre on the boards for a bit so I'll save for him. Galean, can you make a Will Save? Bahrin, can you roll a reflex save for me?

Reflex: 1d20 + 8 ⇒ (11) + 8 = 19
Will: 1d20 + 9 ⇒ (9) + 9 = 18

Ayre is knocked prone and stands up, casting boneshatter on Vakarla.

Fortitude: 1d20 + 9 ⇒ (17) + 9 = 26 Success!

Damage (Boneshatter): 7d6 ⇒ (3, 1, 5, 1, 6, 3, 3) = 22 11 damage


INACTIVE - GAME DIED

Ref save: 1d20 + 6 ⇒ (7) + 6 = 13

Move action to stand from prone.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Will Save: 1d20 + 10 ⇒ (4) + 10 = 14


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Sorry sorry!!! I’m back. Just got slammed and then lost access at work!


1st Floor Map, 2nd Floor Map

No worries, glad you're back. So Nymph and Yuki are panicked correct? This'll be fun.

The pirates climb to the top of the deck and draw their cutlasses.

Meanwhile Vakarla casts fog cloud. The deck is covered. Pretty much the map is covered.

Nymph and Yuki run, or fly, away as far as they can.


1st Floor Map, 2nd Floor Map

You're back up! Round count for panic: 8


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

In case it matters in Yuki's blind panic to get away, she can see through fog.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre will step forward and defensively cast phantasmal killer on the closest foe

1d20 + 8 ⇒ (17) + 8 = 25 con


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Dc 18


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

As the pirates board the ship, Galean points his finger at the pirates, as the seagulls begin their horrid shrieking and screeching, pouncing on them with impunity. And seagull noises.

Galean, not finished, raises his fist in the air, as massive mists begin to churn on the port-side of the ship. "You wished for terror! I'll show you terror!", he roars as the mists continue swirling.

Rolls:

Each Seagull is choosing the pirate to its left, and the rolls are from right to left if that matters.
Attacks: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Attacks: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Attacks: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Attacks: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Attacks: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Attacks: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Attacks: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Attacks: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Attacks: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Attacks: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Attacks: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Attacks: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Attacks: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 2d6 + 8 ⇒ (6, 5) + 8 = 19
Attacks: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Attacks: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

I sure am glad I don't have to roll all those in person.


1st Floor Map, 2nd Floor Map

Didn't you summon 4 birds?


1st Floor Map, 2nd Floor Map

Bahrin, you're up?


INACTIVE - GAME DIED

I can't see anything in the fog?


1st Floor Map, 2nd Floor Map

D'oh, nevermind then. You can see anything five feet in front of you and you know where the pirates were and where you were and the ship - if you want to make a DC 10 intelligence check you can move at half speed as if over difficult terrain.

Ayre's phantasmal killers flies toward the pirate captain, ready to terrify her to death.

Will Save: 1d20 + 9 ⇒ (16) + 9 = 25

She shakes off the horrible apparition but screams from the icy pain that the thing inflicts on her before she can move.

Her disbelief repels the thing however and it moves towards Ayre.

Meanwhile the birds, powerful envoys of Galean's druidic magic, rip appart the pirates who've boarded the ship.

The respond by attack the birds in turn, and the captain fires a barrage of five missiles of arcane force at all of you.

Magic Missile Damage vs. Nymph: 1d4 + 1 ⇒ (1) + 1 = 2
Magic Missile Damage vs. Yuki: 1d4 + 1 ⇒ (4) + 1 = 5
Magic Missile Damage vs. Bahrin: 1d4 + 1 ⇒ (4) + 1 = 5
Magic Missile Damage vs. Ayre: 1d4 + 1 ⇒ (3) + 1 = 4
Magic Missile Damage vs. Galean: 1d4 + 1 ⇒ (2) + 1 = 3

"Surrender fools! Your pet tricks can't counter my magic!"

Meanwhile the pirates swing at the birds.

Attack: 1d20 + 8 ⇒ (2) + 8 = 10

Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Concealment, Miss Big: 1d100 ⇒ 62 Hit
Damage: 2d4 + 7 ⇒ (3, 2) + 7 = 12

Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Concealment, Miss Big: 1d100 ⇒ 61 Hit
Damage: 2d4 + 7 ⇒ (1, 3) + 7 = 11

Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Concealment, Miss Big: 1d100 ⇒ 18 Hit
Damage: 2d4 + 7 ⇒ (3, 4) + 7 = 14

Three birds are shredded by the falchions the pirates swing while the fourth handily evades.

The fifth pirate moves forward to try and attack Ayre.

Attack: 1d20 + 8 ⇒ (2) + 8 = 10

But misses.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

To be clear, the Captain can see us in the fog?

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