DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


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1st Floor Map, 2nd Floor Map

Anyone else got a directional decision?


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

1d2 ⇒ 2

1-left
2-right


1st Floor Map, 2nd Floor Map

As you swim down the tunnel, you find seaweed fronds swaying gently in the current in this broad cave.

Roll Perception!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Perception: 1d20 + 13 ⇒ (14) + 13 = 27


1st Floor Map, 2nd Floor Map

Nymph, as you look up you see a heavy spiked iron grill hanging from the ceiling, ready to fall on any intruders and trap them beneath the waters.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph points out the trap to her companions.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

"Okay, everybody stand back, I think I got this." Yuki says with semi-confidence as she pulls out her thieves' tools. Once everyone else has moved far enough away, she tries to disarm it.

Disable Device: 1d20 + 8 ⇒ (6) + 8 = 14

Disable Device 2, assuming the first roll didn't set the trap off: 1d20 + 8 ⇒ (11) + 8 = 19


1st Floor Map, 2nd Floor Map

Yuki tries valiantly to disable the trap, but the crushing weight comes straight down on top of her thanks to a bungled attempt to disarm the trap.

Damage (Trap): 6d6 ⇒ (4, 4, 3, 4, 3, 1) = 19

Reflex DC 15 to avoid the damage. If you fail it's a DC 15 Escape Artist check or a DC 20 Strength check to get out from under the trap. You can also try to destroy the grate at Break DC 28.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Reflex Save: 1d20 + 3 ⇒ (12) + 3 = 15

"Wow, that was a close one!" Yuki exclaims after jumping out of the way.


1st Floor Map, 2nd Floor Map

Lucky!

Under the trap you spot another silvery bracelet.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph's eyes go wide as the grate comes down, and then let's out a wordless sigh as Yuki dodges it by a hair.


1st Floor Map, 2nd Floor Map

There really is something shiny that was stuck to a spike, I assure you.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

"I guess I need more practice, huh?" Yuki adds with a nervous laugh and a shrug. She then dives down to retrieve the silver bracelet, casting Detect Magic on it and trying to identify it if necessary.

Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24


1st Floor Map, 2nd Floor Map

It is the other part of the set of lesser bracers of archery.

There's an arc leading out and the passage you ignored earlier to come into the trap.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Might as well do a full sweep.

Calming down somewhat Nymph begins swimming toward the previously ignored passage.


1st Floor Map, 2nd Floor Map

Damn you Paizo! Has the board been spotty for anyone else or just me?

Nymph, as you round the corner you see hundreds of remains float in this large bowl of water, which churns with bones, scraps of flesh, and the carcasses of strange, almost alien fish. Just visible through the roiling stew are humanoid bodies floating in the water, wan corpses drifting near the bottom of this cauldron like sleeping guardians.

A small squid goblin stands next to a massive, bloated creature that looks like a squid goblin swollen by obscene magic.

Your captive friends look wan and pale, tied to the wall with silver ingots attached to their feet and they've obviously been tortured.

The tiny squid goblin screams as you enter the cavern and cuts the ropes tying your friends - they plunge, bound, into the water with ingots attached to their feet.

You can see two lacedons chained to the bottom of the chamber and realize that they'll be able to kill your friends if you can't free them - if they do not drown first.

Good luck!

Initiative (Ayre): 1d20 + 4 ⇒ (1) + 4 = 5
Initiative (Yuki): 1d20 + 3 ⇒ (6) + 3 = 9
Initiative (Galean): 1d20 + 1 ⇒ (17) + 1 = 18
Initiative (Nymph): 1d20 + 2 ⇒ (8) + 2 = 10
Initiative (Monster): 1d20 + 4 ⇒ (2) + 4 = 6
Initiative (Monster): 1d20 + 4 ⇒ (14) + 4 = 18

They go first, make sure you're in the right order on the map!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Yeah it's been spotty for me as well.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yeah, the boards have been slow me too.

Before moving on from the trap, Yuki gleefully places both Bracers of Archery on her wrists, hoping they will make her even more effective in any coming battles and/or mutinies.

The party order works for me.


1st Floor Map, 2nd Floor Map

The cackling octo-goblin woman uses her wand to summon a octopus in T37.

Aquan:

Interlopers! You will pay for what you've done to my beautiful children! Lamashtu's chosen will consume you!

The octopus reaches out to entangle Nymph.

Attack (Bite): 1d20 + 5 ⇒ (6) + 5 = 11
Attack (Tentacles): 1d20 + 3 ⇒ (5) + 3 = 8

It fails. Of course.

Meanwhile the giant octo-goblin roars and attacks Nymph as well.

Attack (Bite): 1d20 + 6 ⇒ (8) + 6 = 14 ...I hate you Paizo

Go!


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

how far away are the sinkers? I assume I am on rescue duty since I have a swim speed atm


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Also, what actions are necessary to remove the ingots from their feet and who are the captives exactly?


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Tilly, Sandara, and Syl I believe.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph tries to roar back under the water and attacks the giant goblin creature.

Shortsword: 1d20 + 5 + 1 - 1 + 2 ⇒ (17) + 5 + 1 - 1 + 2 = 24
Damage (Piercing, Magic): 1d6 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7

Bite: 1d20 + 5 - 5 - 1 ⇒ (9) + 5 - 5 - 1 = 8
Damage (Bashing, Piercing, Slashing): 1d8 + 3 + 3 ⇒ (6) + 3 + 3 = 12


1st Floor Map, 2nd Floor Map

Indeed, all of the captives are in this room. They are at P33, P34, and P35. Sorry, didn't want to put them on the map and unnecessarily clutter the map, but valid question. You'd need Escape Artist or you'd need to destroy whatever is attaching their feet to the ingots. You'd also want to avoid the lacedons.

Nymph's shortsword manages to damage the giant octo-goblin, but fails to kill it.

Her Bite is worthless. Worthless I tell you!

Given the extremely distended, almost bloated nature of the giant octo-goblin that might be a blessing. Up to Nymph if she likes the taste of obesity necrosis.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

are they attached via rope?


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean sees the captive and grins. "Forward, ya dastardly scallawags!"[/, as he sees the octopus, perhaps slightly redundant, considering he's the last one to act, and grins. [b]"Ha! You're in my waters,... cuttlefish!", as he summons a octopus of his own to fight the grindilow summoner. S35. Stats are in the previous post.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Rapid Shot 1: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2
Rapid Shot 2: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Dexterity Check: 1d20 + 3 ⇒ (6) + 3 = 9
Random Direction: 1d8 ⇒ 3

With the huge octogob in the way, Yuki figures the best way to save her friends is to take it out fast. Unfortunately, the aim of her first shot is extremely poor and her bow flies out of her hands behind her and plops in the water east of Ayre. "Oh come on, you're going to haunt me now?!?"


1st Floor Map, 2nd Floor Map

Ayre, you'd have to look more closely to find that out!

After Ayre's move:

Attack (Bite): 1d20 + 5 ⇒ (4) + 5 = 9
Attack (Bite): 1d20 + 3 ⇒ (4) + 3 = 7

Attack (Swallow Whole): 1d20 + 6 ⇒ (15) + 6 = 21
Damage (Swallow Whole): 1d8 + 7 ⇒ (7) + 7 = 14

Nymph remains untroubled by the octopus, however the giant octo-goblin opens its jaw impossibly wide and eats her before the horrified eyes of all of you.

Meanwhile the small creature raises its hands and shrieks, and the seaweed rises around your feet to grab you as you try and swim.

DC 14 Reflex save for Galean, Yuki (and Ayre if he doesn't move) or you are entangled.

You're still awake and able to attack Nymph, but you'll take damage per round inside the creatures stomach if you can't figure a way out.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Someone back on the ship is going to be real jealous.

1d20 + 2 ⇒ (6) + 2 = 8

Galean is grabbed by the seaweed, and begins trying to break away, tying himself further. "GO AWAAY!" He then realizes that he can simply move a bit closer next to the grindylow and slice her open.

Attack+flank: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Meanwhile the octopus begins trying to bite the giant grindylow with its beak.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d3 + 3 ⇒ (3) + 3 = 6

The beak bites deeply into one of the tentacles. Attaching properly, it then attempts to remove the other octopus. Attack, grab: 1d20 + 3 ⇒ (17) + 3 = 20

Obviously showing who the real summoner here is (It's Galean, for further reference), it's tentacles wrap themselves around the other octopus.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre will move towards his friends, if he gets there in a single move he will try to cut one free with his dagger


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Reflex Save: 1d20 + 3 ⇒ (12) + 3 = 15

"Ugh, gross." Yuki comments to herself as Nymph disappears down the monster's gullet and the seaweed rises up against her and Galean. Resisting the handsy plants, she quickly casts Touch of the Sea on herself and moves back to retrieve her bow at her next opportunity.

Moving to V 40 where the bow landed. ToS gives a 30 foot swim speed, +8 to swim checks, and the ability to take 10 while swimming even in dangerous/distracting situations.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"I do the bitin! I do the eatin!" Nymph snarls in the small air pocket of creatures stomach before hackin at it.

Shortsword: 1d20 + 5 + 1 - 1 + 2 ⇒ (5) + 5 + 1 - 1 + 2 = 12
Damage (Piercing, Magic): 1d6 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11

Bite: 1d20 + 5 - 5 - 1 ⇒ (6) + 5 - 5 - 1 = 5


1st Floor Map, 2nd Floor Map

Amazingly Nymph fails to pierce the insides of the giant octo-gob surrounding her in all directions.

Damage (Stomach Acid): 1d3 ⇒ 1

Ayre, what route are you taking? It matters due to possible Attacks of Opportunity.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre will go down the depth they are then straight towards the closest one. I will risk AOO's from anything other than the lace dons.


1st Floor Map, 2nd Floor Map

Ayre swims through the water, trying to hug the cavern but is unable to avoid the attack of the giant.

Attack (Bite): 1d20 + 6 ⇒ (12) + 6 = 18
Damage (Bite): 1d8 + 7 ⇒ (8) + 7 = 15

Meanwhile...

Galean's cutlass strikes the giant and he roars in anger. It returns its attention from its gullet, where it was trying to digest your trusty ranger, to the pesky druid.

He bites out.

Attack (Bite): 1d20 + 6 ⇒ (8) + 6 = 14
Damage (Bite): 1d8 + 7 ⇒ (3) + 7 = 10

But misses.

The terrible octo-gob meanwhile throws a harpoon at the octopus attacking her octo-gob.

Attack (Harpoon): 1d20 + 3 ⇒ (14) + 3 = 17
Damage (Harpoon): 1d6 + 3 ⇒ (6) + 3 = 9

The harpoon reappears in the hand of the octo-gob who threw it as she cackles.

Attack (Beak): 1d20 + 3 ⇒ (13) + 3 = 16
Damage (Beak): 1d3 + 1 ⇒ (3) + 1 = 4

The lacedons meanwhile begin to move, lurching after you.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Not all that interested in being digested Nymph stabs furiously at her fleshy prison.

Shortsword: 1d20 + 5 + 1 - 1 + 2 ⇒ (20) + 5 + 1 - 1 + 2 = 27
Damage (Piercing, Magic): 1d6 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11
Critical: 1d20 + 5 + 1 - 1 + 2 ⇒ (11) + 5 + 1 - 1 + 2 = 18
Damage (Piercing, Magic): 1d6 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9
So 20 if confirmed.

Bite: 1d20 + 5 - 5 - 1 ⇒ (8) + 5 - 5 - 1 = 7


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

and I'm down.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Unable to safely reach Ayre at the moment with a ginormous octogob in the way, Yuki retrieves her bow and fires an arrow at the large target.

Composite Longbow + PBS: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Well, that's more like it.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

I forgot to take a cover penalty into account, but I hope it still hits with a -4.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean once again attempts to slash at the giant goblinoid, as her jaws bite deep into his shield.

Attack: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Meanwhile, the octopus continues to attempt biting off chunks of the creature.

Attack: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Damage: 1d3 + 3 ⇒ (3) + 3 = 6

Truly shown who has the best octopi this side of Abendego, it then attempts to pin down the enemy octopus.

Attack, grapple: 1d20 + 5 ⇒ (14) + 5 = 19
Pinning it down, it continues holding the enemy, waiting for Nymph to burst out.


1st Floor Map, 2nd Floor Map

Nymph is vomited up with a mixture of blood and bile into the salt water, cursing up a storm.

Yuki, cleverly, stays back and has her own arrow gouge deep into the giant octo-gob and its eyes roll back into its head and it collapses into the water.

Ayre's body surfaces face down, bleeding, behind the tiny octo-gob who screams in terror as Galean successfully kills the octopus that was summoned by the remaining priestess.

Aquan:

INTERLOPERS! MURDERERS! BLASPHEMERS! YOU HAVE HARMED THE MIGHTY PROGENY OF LAMASHTU THE MIGHTY! SHE WILL CURSE YOU! THE GHOST SHIP WILL CONSUME YOUR FRIENDS AND THE MONSTERS OF THE DEEP SHALL CONSUME YOU!

Attack (Harpoon): 1d20 + 7 ⇒ (13) + 7 = 20
Damage (Harpoon): 1d6 + 3 ⇒ (1) + 3 = 4

Her throw of the harpoon strikes Yuki as she snarls curses and the lacedons break free of their bindings.

The lacedons will move after you on the start of the next round. Beware paralysis and dying Ayre.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph surges forth at the octo-goblin.

Shortsword (Charge): 1d20 + 5 + 1 - 1 + 2 + 2 ⇒ (4) + 5 + 1 - 1 + 2 + 2 = 13
Damage (Piercing, Magic): 1d6 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Comp. Longbow 1 + PBS - Cover - RS: 1d20 + 2 ⇒ (4) + 2 = 6
Comp. Longbow 2 + PBS - Cover - RS: 1d20 + 2 ⇒ (15) + 2 = 17
Damage?: 1d8 + 1 ⇒ (4) + 1 = 5

Yuki curses back at the harpoon after it strikes her, then returns the favor by firing two arrows back at what she assumes is the octogob leader.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 ⇒ 7 bleeds


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean shouts, "Git 'em, boy!", as the octopus charges one of the lacedons. He himself begins channelling for a moment, raising a fist full of berries from his pocket, and dashes towards Ayre.

OCTOPUS smash!: 1d20 + 5 ⇒ (3) + 5 = 8
OCTOPUS grab.: 1d20 + 3 ⇒ (1) + 3 = 4

The octopus flails around, thrashing and crashing in the waters, missing completely.


1st Floor Map, 2nd Floor Map

Nymph misses, Yuki's arrow plinks the remaining octo-goblin while Ayre continues to bleed and Galean swims across the cove - into the range of the lacedon.

Attack (Bite): 1d20 + 3 ⇒ (3) + 3 = 6 VS. Galean
Attack (Claws): 1d20 + 1 ⇒ (2) + 1 = 3

Attack (Bite): 1d20 + 3 ⇒ (18) + 3 = 21 Vs. Octopus - now the dead octopus
Damage (Bite): 1d6 + 1 ⇒ (3) + 1 = 4
Attack (Claws): 1d20 + 1 ⇒ (2) + 1 = 3

Attack (Harpoon): 1d20 + 7 ⇒ (12) + 7 = 19 Vs. Nymph - now the very hurt Nymph
Damage (Harpoon): 1d6 + 4 ⇒ (2) + 4 = 6


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Not appreciating being harpooned Nymph keeps her focus on the octogoblin.

Shortsword: 1d20 + 5 + 1 - 1 + 2 ⇒ (8) + 5 + 1 - 1 + 2 = 15
Damage (Piercing, Magic): 1d6 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10

Bite: 1d20 + 5 - 5 - 1 ⇒ (9) + 5 - 5 - 1 = 8


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki swims forward to avoid shooting past her companions and fires an arrow at the remaining octogob.

Comp. Longbow + PBS: 1d20 + 8 ⇒ (5) + 8 = 13

Moved to T36


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 + 1 ⇒ (11) + 1 = 12 bleeds


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nope! Just DC10 to stabilize :3

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