DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


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1st Floor Map, 2nd Floor Map
Ayre wrote:

Ayre will help take them below and tend to them in the mundane method

also I never found out about my inquiry of Grok for my spell book DM

Check above Ayre, Grok did respond to you to allow you to RP a way to wheedle your spellbook away. It really would get her in a lot of trouble if it were found.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

i swear i read that post a dozen times!!!!

Thanks Grok, that'll work. If you go overboard you will be the first one I grab! How about that pouch?


1st Floor Map, 2nd Floor Map

Grok grunts at Ayre.

That you can take, I think it's mildewing.


1st Floor Map, 2nd Floor Map

If you aren't choosing Sleep and haven't posted your actions for the night please do so, otherwise it's day 8! Roll your pirate tasks.


M Half-Elf Slayer 1

1d100 ⇒ 85 Kroop is very but not super drunk.
1d6 ⇒ 5 Bull Session

There is so much fish from yesterday. All of it already cooked by a then sober Kroop. Carthus pulls up next to Kroop and grabs him an extra ration of rum.

Kroop mate, let's have it. You must know where the ship is going?

Fortitude: 1d20 + 4 ⇒ (3) + 4 = 7 Saved!

While talking to Kroop, who is slightly too drunk to really pay attention to what Carthus is doing, sneaks around the galley some more while talking.

Perception: 1d20 + 11 ⇒ (13) + 11 = 24


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Grimacing, Yuki gets to work on clean the deck without comment. Once she's finished, she goes down into the hold to heal everyone that was lashed.

CLW on Nymph: 1d8 + 1 ⇒ (3) + 1 = 4
CLW on Wulf: 1d8 + 1 ⇒ (1) + 1 = 2
CLW on Jack: 1d8 + 1 ⇒ (7) + 1 = 8
CLW on Ratline: 1d8 + 1 ⇒ (1) + 1 = 2

Since it's nonlethal, you'll be able to heal the rest by morning

Having had quite enough of the ship's sadism for one night, Yuki goes to sleep afterwards.

* * *
Daily task: 1d6 ⇒ 2 Rat Catching

Since she got the hang of vermin duty from the previous day, Yuki has no real issues performing her task well today, even with a quick stop at the shop.

Dexterity Check: 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 20

* * *
Day time action

Yuki stops in on Grok and sells the masterwork handaxe and the three heavy maces they found in the Bilges. "Thanks Grok! Say, I'd like to buy back my light crossbow, 10 bolts, and my Dad's compass. Here's the money. Yeah, I know they will give us this stuff back eventually, but I have a feeling I'll need it before then."

Total Cost: 46 gp
Remainder of her share: 6.5gp

Afterwards, she visits each of the other members of the core team and makes sure they get their even share.


1st Floor Map, 2nd Floor Map

Kroop will look at Carthus seriously.

I dunnae why ye came aboard ship lad, but the ships we take come and go from Sargava, a land a riches the likes of which you and me won't see, and Ilizmagorti, a land that worships some bug thing that scares the hell outta me.

He takes a hefty swig from his mug.

See, Sargava used ta be a Cheliaxian colony, but they backed the wrong side in the civil war and had to go their own way since. But that brought the Free Captains down on them but good. We couldn't take the colony - more's the pity! - but we could make 'em pay the council for protection. So any Sargavan flagged ship gets a free pass through our waters. But see, there are other ships - ships that don't pay us protection that are fair game! And Ilizmagorti's been a sore spot with us fer years now, what with their strange god and murderin' ways. So we takes ships there or in the Inner Sea. The Captain don't tell me where to go, but sure as shooting we're heading to find some suckers coming through our waters without paying tribute.

Then Fishguts vomits into a bucket next to him.
------

Grok shakes her head at the weirdness of the sailors repurchasing their gear.

Yer wastin' yer money, but far be it from me to complain.

She hands over the items to Yuki without comment.


M Half-Elf Slayer 1

What'd I spy in the galley there DM?


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

task: 1d6 ⇒ 3Upper rigging work
climb: 1d20 + 2 - 2 ⇒ (11) + 2 - 2 = 11
prof sailor: 1d20 + 7 ⇒ (8) + 7 = 15

With the help of Barefoot Samms, Wulf manages to get into the upper rigging and get his tasks completed satisfactorily. After finishing he manages to have time to get down to the shop.

"Hey Grok, do you happen to have a set of thieve's tools there in your store?"


1st Floor Map, 2nd Floor Map

Carthus, you're able to locate a very impressive cookbook that as far as you're aware Fishguts doesn't use.

+1 to Profession (Cook) while using the cookbook.

------

Grok grunts.

I sure am popular today. Yeah, I gots some picks and such in here somewhere. Why, what you want em for?


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Day Work: 1d6 ⇒ 1

Hopeful that he'd get spotted from someone at being good at sailorwork, Galean is told to clean the bilges. He sighs and starts doing it, thinking to sneak a bit later on.

Cleaning Bilges: 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17
Con Save: 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15

Lazily, Galean is already used to the bad job, and cleans the muck nicely.

While doing it, he abandons it halfway and decides to go and search the mid... main deck? Or any unlocked, unsearched location. Decided to put my ridiculous perception to good use for once.

He takes some time off before and after the bilge-cleaning session, and wanders aimlessly around the main deck, waving at people what they're doing.

Stealth: 1d20 + 1 ⇒ (14) + 1 = 15

Taking 10, asking for help, for a total of 21 on the Perception check.


1st Floor Map, 2nd Floor Map

Galean, you wander into the galley to get some of the really delicious smelling fish stew that is simmering for dinner.

While you're there you spy a well-made lock hanging off a cupboard, unused. Good lock.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"I had to ditch my set when my last ship was boarded, I've found that they come in handy when you least expect it.

bluff: 1d20 + 2 ⇒ (15) + 2 = 17

"How much do you want for them?"


1st Floor Map, 2nd Floor Map

Thirty doubloons kid.


1st Floor Map, 2nd Floor Map

If everyone's done with their daytime activities you can go to the nighttime ones.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Slowly coming to and stretching languidly as Yuki's healing flows through her after been whipped insensate Nymph lets out a yawn before speaking. "Whoa, that was probably the best nap I've had in awhile. Let's see if I can top it." She tries and fails to get out a chuckle before falling back into hammock, dead asleep.

Swabbie Tasks: 1d6 ⇒ 1 Man the Bilges
Strength: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
Constitution: 1d20 + 3 ⇒ (12) + 3 = 15

Her body still sore from the double shifts and the beating she was glad jack was down in the Bilges to give her a hand as well as take turns griping about Scourge. She also swore she could have seen Rafter when she was down there as well but it was probably the dirty water and cramped spaces getting to her.


M Half-Elf Slayer 1

Sleight of hand: 1d20 + 2 ⇒ (12) + 2 = 14 One rum ration a day is enough. Out you go.

Sleep it is.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Just so I don't hold things up anymore Nymph is just gonna take the sneak action and explore an area that hasn't been explored yet for her daytime action.
Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Rum Ration: 1d20 + 9 ⇒ (4) + 9 = 13
Rum Goggles: 1d4 ⇒ 2
Intoxication: 1d8 ⇒ 4


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Rum Ration

Dexterity to dump + Guidance: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23

Yuki begins to believe she has a future as a thief with how easily she disposes of her rum ration yet again.

Night Action

The sociable oracle takes her chances by tracking down 'Badger' Medlar, "Hey, I'm not sure what happened with everyone else, but I really hope you and I can be friends. I like to keep people around me that will back me up, those other guys will throw you to sharks just to earn a doubloon, you know? Just think about it, and let me know if there's anything you need."

Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Rum Ration: 1d20 + 4 ⇒ (6) + 4 = 10
Cha: 1d4 ⇒ 3
Exhaustion: 1d8 ⇒ 5

Aid Another, Diplomacy: 1d20 + 2 ⇒ (8) + 2 = 10
Galean follows Yuki and tries to encourage Badger with an honest smile, trying to get on her good side.

Thanks, Rum Goggles!


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

"Hey Ayre, you mind if mighty man there shows me where he found that door rigged with a harpoon? I'm in a mood to cause some trouble."

sleight of hand: 1d20 + 7 ⇒ (10) + 7 = 17

Wulf dumps his rum ration while talking to Ayre.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

. sure. Don't get caught!

Ayre picks up Rocky and hands him to Wulf

I lost him once I'd rather not see him tossed overboard

Rocky waves his hands and flexes looking tough.


1st Floor Map, 2nd Floor Map

A reminder about using Disable Device to disarm traps: you can't take 20 without triggering the trap. The reason for that is, per RAW, taking 20 assumes you'll fail several times and will "incur penalties" for failure as a result.


1st Floor Map, 2nd Floor Map

DM Only:

1d4 ⇒ 4

Badger just scowls at Yuki and Galean.

Yeah, I've seen you getting "back up" for your little friends. I've also seen how you guys are trying to split up the crew and cause trouble, so go peddle your sweet talk elsewhere - I've got better things to do.

She retreats to the now close-knit group of pirates around Scourge, muttering something to them that causes them to turn and glare at you periodically.

Attitude: Hostile. (Unchanged, pretty close to success though!)

------

Nymph, in your nocturnal wanderings you examine the ship's officer quarters - you find that the doors are securely locked with strong locks, and you see that they're trapped to fling harpoons at anyone tampering with the lock without a key.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d6 ⇒ 4 ropes again!

sorry I think I missed a day time, I will sleep at night cause it took me so long
1d20 + 2 ⇒ (2) + 2 = 4 rum
1d20 + 3 ⇒ (20) + 3 = 23 dex
1d20 + 2 ⇒ (18) + 2 = 20 con

boom guess who is addicted to rum! 1d3 ⇒ 1con damage

Feeling drunk as a skunk Ayre goes to bed after sending Rocky out with Wulf


1st Floor Map, 2nd Floor Map

Did you fail two in a row? It's a standard addiction.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

no thats my first failure


1st Floor Map, 2nd Floor Map

Then you're only addicted if you fail the next roll too. Has to be two consecutive failures to be addicted to a standard drug.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

oh. Well bummer. We could have another Rameth on our hands


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Wulf and Rocky break off from the rest of the crew and sneak down to the area with the door. Can't remember where it was but I'm sure that Rocky does.

stealth: 1d20 + 4 ⇒ (2) + 4 = 6

Wulf breaks off from the group. A few people notice him leave, partially because he was humming sneaky theme music. No one seems to really care though as they are busy enjoying their rum and games.

Upon getting down to the place Wulf takes his time examining the door and device to see if he can see how it works or if there is an easy way to bypass it.

perception: 1d20 + 7 ⇒ (3) + 7 = 10

Not discovering anything useful, Wulf pulls out his tools and sets to work on the lock.

"Rocky, lets see what's behind door number 2...."

Disable Device: 1d20 + 5 ⇒ (17) + 5 = 22

If Wulf manages to disable the trap he will go ahead and take 20 on opening the lock. (25).


1st Floor Map, 2nd Floor Map

Attack (Harpoon Trap): 1d20 + 15 ⇒ (16) + 15 = 31
Damage (Harpoon Trap): 1d8 + 8 ⇒ (1) + 8 = 9

Wow...that's super lucky for Wulf

The harpoon trap triggers and fires the bolt into him. It drives hard in and tears through the Ulfen would-be-thief.

Make a Fortitude Save DC 10 to prevent yourself from screaming out loud. Make a Fortitude Save, DC 13. If you fail you take 1 Constitution damage for 4 rounds. Each round you get a new save.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Rocky immediately attempts to help with the poison

1d20 + 3 ⇒ (12) + 3 = 15 heal for a +2 to the poison save


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

fort: 1d20 + 3 ⇒ (19) + 3 = 22
fort: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25

Wulf manages to keep from crying out, however he's severely wounded.

"They better have something good down here, that thing is dangerous! Thanks for the help Rocky."

Now that the trap is out of the way Wulf begins working on getting the door open.

Wulf takes 20 on unlocking the door giving him a 25


1st Floor Map, 2nd Floor Map

Really? OK then. Your Stealth result was 6 - which means you get disturbed and cannot finish your task. But since you insist...

1d16 ⇒ 12

As Wulf bends down to try and finish with the lock...

Roll Perception DC 10 and if you succeed roll Stealth, again DC 10.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 + 8 ⇒ (8) + 8 = 16 percep for Rocky
1d20 + 10 ⇒ (9) + 10 = 19 stealth for Rocky


1st Floor Map, 2nd Floor Map

Funny stuff.

Rocky see Fipps coming towards the armory door and has time to flee nonchalantly.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Rocky whaps Wulf in the foot, points and takes off


M Half-Elf Slayer 1

After being awoken by a loud thump, Carthus sees Rocky moving nonchalantly away.

perception: 1d20 + 11 ⇒ (20) + 11 = 31

Seeing the scene unfolding before him, Wulf with the bloody trident, Tibbs coming in, he yells out.

I assume that was Tibbs and a typo there dm

Oy! Tibbs you nag. I can't sleep in this leaky barge. Feel like a wrestling match? I think I need to lose some gold.

Knowing the gnome thinks this is a ridiculous proposition, Carthus steers the gnome back on deck, kicks Yuki and nods in the direction from which he came and looks at Nymph to catch her eye.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

perception: 1d20 + 7 ⇒ (18) + 7 = 25
stealth: 1d20 + 4 ⇒ (12) + 4 = 16

Wulf hears Fibbs coming and moves to hide.


1st Floor Map, 2nd Floor Map

Fipps blatantly ignores Carthus.

Oy, I'm Fipps you s$&~head. And thanks but you can lump it.

This does buy Wulf a few more seconds. Carthus, roll an Intelligence check, DC 10

Intelligence success:

You need to hide any gear or gold you've obtained.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Damn you and your needlessly high Charisma score, Badger!

Galean puts the rest of his berries Goodberry: 2d4 ⇒ (3, 4) = 7, since they last 24h, I assume they'd be good until nighttime tomorrow? next to his footlocker, informs one of the people he trusts, and jumps in the hammock, ready for another day tomorrow.

I'll leave the rest of the berries next to the footlocker from now on, just keeping you in touch. If the GM wants some sneaky bastard to get some, I'd inform Rocky to keep an eye on them.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Rocky buries hinself in the berries and waits


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

Wulf vacates the scene of the crime and heads to Galean's bunk.

"That door is a tricky bastard. Now I really want to know what's behind it. Hey Galean, you got any of those...."

Seeing the berries next to Galean's footlocker and him asleep, Wulf helps himself to the berries.

"Galean, I owe you for this big time."

Wulf downs all of the berries healing some of his wounds.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

And here I thought I'd have a breakfast that's not cooked by Carthus.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

As soon as Wulf starts grabbing berries Rocky leaps out and tries to scare Wulf

man I almost want to give Rocky some class levels and just play him!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Do you have acces to the familair folio? It has some pretty cool archetypes for familiars, Mauler in particular would probably suit Rocky :3

Finding herself at a loss again Nymph takes a seat next to Sandy. "Oi, you wanna play that tossing game or something? I'm actually getting really bored if I'm not working or f#&&ing."


1st Floor Map, 2nd Floor Map

Wulf gets away from Fipps but an alarm is soon raised. Scourge is scowling and comes up on deck to talk to Plugg, then rousts all the new sailors onto the deck (that's all of you, PC's, and Rosie, Cog and Sandara.

Plugg stalks across the deck in front of you all while the officers are assembled disapprovingly. The captain watches from the poopdeck.

Someone, he snarls, just tried to break into the armory. It wasn't one of the old hands - they all saw and learned from what happened to Jake. I don't know who the Hells would be that stupid after our demonstration earlier but I'm in a charitable mood. The person who tried it won't get keelhauled if he steps up now. And if he's too lily-livered to step up, anyone who tells me who did it doesn't get lashed.

He waits for a brief, brief moment expectantly.

DM Only:

[dice]1d20[ _2/dice]


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

While she wasn't about to snitch on Wulf she could feel her anger rising if he didn't step forward soon.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki stands silently with a neutral expression, wondering if they would just keelhaul everyone if no one volunteers, and still a little confused about what exactly happened. It was perhaps best that way, plausible deniability or something.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean stares at Mr. Plugg, trying to see if he's lying or not. Regardless, he wouldn't talk to him anyway, partly because he doesn't know who did it, partly because Plugg is an incompetent fool that can't see a good rigger if he bites him in the arse. Also, he's an unpleasant man.

Sense Motive: 1d20 + 5 ⇒ (7) + 5 = 12

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