
Galean "Rafter" Santiago |

Fortitude Save: 1d20 + 4 ⇒ (8) + 4 = 12
1d2 ⇒ 1
Attack: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Galean doesn't expect getting bitten, and his cutlass attack misses wildly.
He then looks at the beasts, frantically trying to figure out what they are.
Knowledge(Nature) to find out what these things are: 1d20 + 6 ⇒ (12) + 6 = 18

DM Davy Jones |

Galean, on a one on your attack roll, please roll Dexterity, DC 10 (it goes up as your level goes up!) to avoid dropping your weapon.
You can't identify the monsters as a purely natural creature.
Roll Knowledge (Dungeoneering) to identify, DC 11
Will Save: 1d20 + 4 ⇒ (2) + 4 = 6
Will Save: 1d20 + 4 ⇒ (2) + 4 = 6
2d4 ⇒ (3, 1) = 4
2d4 ⇒ (1, 1) = 2
Two of the monsters, at I9 and J12, sink back into the water.

DM Davy Jones |

Carthus, that's why it's important to post over the weekend! You technically reach the reef second I think? Can you find a location on the map within 15 feet of Nymph/Galean/Ayre but not next to the monsters?

Carthus |

Swim: 1d20 + 5 ⇒ (6) + 5 = 11
Move to K12
Attack(Dagger): 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Damage(Dagger): 1d4 + 3 ⇒ (4) + 3 = 7
Carthus makes a masterful slice and lops off a claw.
Survival: 1d20 + 6 ⇒ (18) + 6 = 24 Carthus grabs for the claw and makes it.
Carthus stares down the eel monster daring it to try again.

DM Davy Jones |

Carthus, I decide what your attacks do in descriptive terms - you don't get to cripple a monster with one attack unless you, you know, kill it. I'll keep that Survival roll on tap I guess.

Galean "Rafter" Santiago |

Reflex: 1d20 + 1 ⇒ (1) + 1 = 2
Reaally.
Galean shouts obscenities as his cutlass submerges in the water. That's 15 doubloons down the drain... He then realizes that the creature is still here next to him, and focuses on it.

DM Davy Jones |

The last monster responds by attacking Carthus to retaliate from the dagger cut.
Attack (Claw): 1d20 + 2 ⇒ (1) + 2 = 3
Attack (Claw): 1d20 + 2 ⇒ (11) + 2 = 13
Damage (Claw): 1d4 ⇒ 1 Make a DC 13 Fort Save!

Nymph |

The toxins tinging through her body she still attempts to stab at the remaining creature.
Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
... Didn't I just roll that?

Nymph |

THAT IS MOST DEFINITELY NOT MY CONFORT ZONE!

Ayre |

1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16 for 1d3 ⇒ 3 Aure tries to jolt the beast
He smiles as the shock sparks off the shell

Yuki Okano |

Since Swim is a move action, I believe you can try twice if you fail the first time, Wulf
Swim: 1d20 + 4 ⇒ (11) + 4 = 15
Yuki swims closer to the fight and readies herself in case one of those super lobsters attack her.
Move action, swim to M11, ready an attack if an enemy moves to an adjacent square
Readied attack: Quarterstaff: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Nymph |

Fortitude vs Poison: 1d20 + 6 ⇒ (8) + 6 = 14
Whoops, almost forgot.
And Yay!

Carthus |

Swim: 1d20 + 5 ⇒ (1) + 5 = 6 Carthus can't swim to a better position against the eel.
Fortitude: 1d20 + 4 ⇒ (4) + 4 = 8 And is poisoned. @(#&$@.
Attack(Dagger): 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 Carthus is so pissed he shoves the dagger straight through the eel monster's eye socket.
Damage(Dagger): 1d4 + 3 ⇒ (2) + 3 = 5 Causing a fair amount of damage to the stupid thing.

Galean "Rafter" Santiago |

Galean will try to provide flanking to Carthus, as he moves closer to him.
Swim DC 10, moving half speed: 1d20 + 4 ⇒ (16) + 4 = 20
"So, Carthus, we're eating eels tonight, right?" says Galean, furiously thrashing in Carthus' direction.
Fort: 1d20 + 4 ⇒ (15) + 4 = 19
We all love you, dice roller. No sarcasm. At all.

DM Davy Jones |

Galean, you didn't want to try and recover your cutlass?
The dying monster will lash out at Carthus again.
Attack (Claw): 1d20 + 2 ⇒ (3) + 2 = 5
Attack (Claw): 1d20 + 2 ⇒ (12) + 2 = 14
Damage (Claw): 1d4 ⇒ 4 Remember to make another Fort save, same DC.
Go!

Nymph |

Fortitude: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Strength:13/15
Giving out a growl that only a shark can give, which being unheard is still no less disturbing since it's from a shark, Nymph lashes out at the wounded creature once more.
Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Yuki Okano |

Yuki swims over by the monster on Carthus and tries to brain it with her quarterstaff. "These things don't give up easily!"
Swim: 1d20 + 4 ⇒ (9) + 4 = 13
Quarterstaff: 1d20 + 1 ⇒ (3) + 1 = 4
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Moved to M9

Ayre |

Ayre blasts a spear at the one in front of him 1d20 + 3 ⇒ (12) + 3 = 15 for 1d6 + 1 ⇒ (6) + 1 = 7 +1 bleed

DM Davy Jones |

Ayre's spear impales the monster that's still moving, and it dies.
The other two monsters are still alive.
1d4 ⇒ 4

Carthus |

Fortitude: 1d20 + 4 ⇒ (18) + 4 = 22 Saved!
Swim: 1d20 + 5 ⇒ (19) + 5 = 24 Stroke! Stroke! Move to J11
Attack(Dagger): 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
The faster they're dead the faster I can start on sushi. There's no way I can mess up sushi, right? I mean when has raw fish ever been bad to anyone's health?

DM Davy Jones |

Raw crab or eel meat isn't good for sushi actually.
Carthus's dagger skitters along the edge the chitin protecting the monster and Galean's attempt to grapple the monster fail.
Man, I'm wishing one of you had identified the monsters, I'm tired of calling them "monsters".

Nymph |

Fortitude: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
So Strengrh will be 12 or 11 now.
The poison still stinging through her body she swims over to the one Wulf is attacking to strike in help.
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Obviously decrease these by 1 if her STR goes to 11.

Nymph |

Yeah.
And yay! I hit one! :3

Nymph |

*still doing happy finally-got-a-hit-in dance*

Ayre |

not me I speared it and killed one above. I did a color spray, which hit one, a jolt which hit one and the spear which hit one.

Yuki Okano |

I haven't seen another action from the monsters since Yuki's last action, but in case I missed something:
Swim: 1d20 + 4 ⇒ (8) + 4 = 12
Having already moved adjacent to Carthus (M9), Yuki tries to wallop the enhanced eel again, but only ends up splashing water all over the place.
Quarterstaff: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Nymph |

Color spray made them dazed or something.