DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


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Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Fortitude Save: 1d20 + 4 ⇒ (8) + 4 = 12
1d2 ⇒ 1
Attack: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Galean doesn't expect getting bitten, and his cutlass attack misses wildly.

He then looks at the beasts, frantically trying to figure out what they are.
Knowledge(Nature) to find out what these things are: 1d20 + 6 ⇒ (12) + 6 = 18


1st Floor Map, 2nd Floor Map

Galean, on a one on your attack roll, please roll Dexterity, DC 10 (it goes up as your level goes up!) to avoid dropping your weapon.

You can't identify the monsters as a purely natural creature.

Roll Knowledge (Dungeoneering) to identify, DC 11

Will Save: 1d20 + 4 ⇒ (2) + 4 = 6
Will Save: 1d20 + 4 ⇒ (2) + 4 = 6

DM Only:

2d4 ⇒ (3, 1) = 4
2d4 ⇒ (1, 1) = 2

Two of the monsters, at I9 and J12, sink back into the water.


M Half-Elf Slayer 1

Time to swim.

Swim: 1d20 + 5 ⇒ (11) + 5 = 16
Swim: 1d20 + 5 ⇒ (20) + 5 = 25
Swim: 1d20 + 5 ⇒ (17) + 5 = 22
Swim: 1d20 + 5 ⇒ (19) + 5 = 24
Swim: 1d20 + 5 ⇒ (8) + 5 = 13
Swim: 1d20 + 5 ⇒ (11) + 5 = 16
Swim: 1d20 + 5 ⇒ (15) + 5 = 20


1st Floor Map, 2nd Floor Map

Carthus, that's why it's important to post over the weekend! You technically reach the reef second I think? Can you find a location on the map within 15 feet of Nymph/Galean/Ayre but not next to the monsters?


M Half-Elf Slayer 1

Yeah, yeah, yeah. You deal with sick kids, in laws and such. L13?


1st Floor Map, 2nd Floor Map

That works, go ahead and make your combat movement.


M Half-Elf Slayer 1

Swim: 1d20 + 5 ⇒ (6) + 5 = 11
Move to K12

Attack(Dagger): 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Damage(Dagger): 1d4 + 3 ⇒ (4) + 3 = 7

Carthus makes a masterful slice and lops off a claw.

Survival: 1d20 + 6 ⇒ (18) + 6 = 24 Carthus grabs for the claw and makes it.

Carthus stares down the eel monster daring it to try again.


1st Floor Map, 2nd Floor Map

Carthus, I decide what your attacks do in descriptive terms - you don't get to cripple a monster with one attack unless you, you know, kill it. I'll keep that Survival roll on tap I guess.


M Half-Elf Slayer 1

Punk. Very well then.


1st Floor Map, 2nd Floor Map

Waiting for Wulf I think.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Reflex: 1d20 + 1 ⇒ (1) + 1 = 2
Reaally.

Galean shouts obscenities as his cutlass submerges in the water. That's 15 doubloons down the drain... He then realizes that the creature is still here next to him, and focuses on it.


1st Floor Map, 2nd Floor Map

Ouch


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

swim: 1d20 ⇒ 6

Wulf attempts to swim towards the combat but doesn't make any headway.


1st Floor Map, 2nd Floor Map

The last monster responds by attacking Carthus to retaliate from the dagger cut.

Attack (Claw): 1d20 + 2 ⇒ (1) + 2 = 3
Attack (Claw): 1d20 + 2 ⇒ (11) + 2 = 13
Damage (Claw): 1d4 ⇒ 1 Make a DC 13 Fort Save!


1st Floor Map, 2nd Floor Map

You guys again.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

The toxins tinging through her body she still attempts to stab at the remaining creature.

Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

... Didn't I just roll that?


1st Floor Map, 2nd Floor Map

When you find a place you're comfortable with you stick with it!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

THAT IS MOST DEFINITELY NOT MY CONFORT ZONE!


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 + 2 ⇒ (15) + 2 = 17 fort


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16 for 1d3 ⇒ 3 Aure tries to jolt the beast

He smiles as the shock sparks off the shell


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Since Swim is a move action, I believe you can try twice if you fail the first time, Wulf

Swim: 1d20 + 4 ⇒ (11) + 4 = 15

Yuki swims closer to the fight and readies herself in case one of those super lobsters attack her.

Move action, swim to M11, ready an attack if an enemy moves to an adjacent square

Readied attack: Quarterstaff: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Fortitude vs Poison: 1d20 + 6 ⇒ (8) + 6 = 14

Whoops, almost forgot.

And Yay!


M Half-Elf Slayer 1

Swim: 1d20 + 5 ⇒ (1) + 5 = 6 Carthus can't swim to a better position against the eel.
Fortitude: 1d20 + 4 ⇒ (4) + 4 = 8 And is poisoned. @(#&$@.
Attack(Dagger): 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 Carthus is so pissed he shoves the dagger straight through the eel monster's eye socket.
Damage(Dagger): 1d4 + 3 ⇒ (2) + 3 = 5 Causing a fair amount of damage to the stupid thing.


1st Floor Map, 2nd Floor Map

Poison: 1d2 ⇒ 1 Strength Damage


M Half-Elf Slayer 1

Yeah and what about that (@#&$@ eel? I just put 12 damage through that thing.


1st Floor Map, 2nd Floor Map

It's not dead yet, it's just a flesh wound!

Believe!


M Half-Elf Slayer 1

Silly eel.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean will try to provide flanking to Carthus, as he moves closer to him.

Swim DC 10, moving half speed: 1d20 + 4 ⇒ (16) + 4 = 20

"So, Carthus, we're eating eels tonight, right?" says Galean, furiously thrashing in Carthus' direction.

Fort: 1d20 + 4 ⇒ (15) + 4 = 19

We all love you, dice roller. No sarcasm. At all.


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

swim: 1d20 ⇒ 5
swim: 1d20 ⇒ 10

Wulf eventually manages to flounder over to N8.


1st Floor Map, 2nd Floor Map

Galean, you didn't want to try and recover your cutlass?

The dying monster will lash out at Carthus again.

Attack (Claw): 1d20 + 2 ⇒ (3) + 2 = 5
Attack (Claw): 1d20 + 2 ⇒ (12) + 2 = 14
Damage (Claw): 1d4 ⇒ 4 Remember to make another Fort save, same DC.

Map

Go!


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

nah I'll get it for him after


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Fortitude: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Strength:13/15

Giving out a growl that only a shark can give, which being unheard is still no less disturbing since it's from a shark, Nymph lashes out at the wounded creature once more.

Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d4 + 1 ⇒ (2) + 1 = 3


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki swims over by the monster on Carthus and tries to brain it with her quarterstaff. "These things don't give up easily!"

Swim: 1d20 + 4 ⇒ (9) + 4 = 13
Quarterstaff: 1d20 + 1 ⇒ (3) + 1 = 4
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Moved to M9


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre blasts a spear at the one in front of him 1d20 + 3 ⇒ (12) + 3 = 15 for 1d6 + 1 ⇒ (6) + 1 = 7 +1 bleed


1st Floor Map, 2nd Floor Map

Ayre's spear impales the monster that's still moving, and it dies.

The other two monsters are still alive.

1d4 ⇒ 4


M Half-Elf Slayer 1

Wait which ones are still alive? Because I'm suspiciously in between Ayre and one of the eels and I really don't want to have been spit roasted.


1st Floor Map, 2nd Floor Map

I9, J13


M Half-Elf Slayer 1

Fortitude: 1d20 + 4 ⇒ (18) + 4 = 22 Saved!
Swim: 1d20 + 5 ⇒ (19) + 5 = 24 Stroke! Stroke! Move to J11
Attack(Dagger): 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

The faster they're dead the faster I can start on sushi. There's no way I can mess up sushi, right? I mean when has raw fish ever been bad to anyone's health?


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean tries to grapple the eel, forgetting the proverb for a moment.

Grapple: 1d20 + 1 ⇒ (8) + 1 = 9

The eel slithers away, being all slimy and stuff.

Really, grappling an eel?


1st Floor Map, 2nd Floor Map

Raw crab or eel meat isn't good for sushi actually.

Carthus's dagger skitters along the edge the chitin protecting the monster and Galean's attempt to grapple the monster fail.

Man, I'm wishing one of you had identified the monsters, I'm tired of calling them "monsters".


M Human Bolt Ace | Lvl 1 | HP 2/11, AC 16(14), T 13, FF 13 | F 3 R 6 W 3 | CMB 1 CMD 15 | Init + 5 | Perc + 7

swim: 1d20 ⇒ 19

Wulf swims up to M8 and makes an attack with one of his knives.

attack: 1d20 + 1 ⇒ (9) + 1 = 10 damage: 1d4 ⇒ 2


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Fortitude: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
So Strengrh will be 12 or 11 now.

The poison still stinging through her body she swims over to the one Wulf is attacking to strike in help.

Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Obviously decrease these by 1 if her STR goes to 11.


1st Floor Map, 2nd Floor Map

M8?

Nymph's blow strikes through, even with her wasted strength.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Yeah.

And yay! I hit one! :3


1st Floor Map, 2nd Floor Map

I believe Round 3 is waiting on Ayre and Yuki.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

*still doing happy finally-got-a-hit-in dance*


M Half-Elf Slayer 1

Do you want to build a snow man? Or ride our bikes around the halls? I think some company is overdue. I've started talking to the pictures on the waallllllssss!


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

not me I speared it and killed one above. I did a color spray, which hit one, a jolt which hit one and the spear which hit one.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

I haven't seen another action from the monsters since Yuki's last action, but in case I missed something:

Swim: 1d20 + 4 ⇒ (8) + 4 = 12

Having already moved adjacent to Carthus (M9), Yuki tries to wallop the enhanced eel again, but only ends up splashing water all over the place.

Quarterstaff: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Color spray made them dazed or something.

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