
Full Name |
Carthus |
Race |
Half-Elf |
Classes/Levels |
Slayer 1 |
Gender |
M |
Size |
Medium |
Alignment |
CN |
Deity |
Besmara |
Location |
The Shackles |
Languages |
Common, Elven |
Occupation |
Pirate |
Strength |
17 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
8 |
About Carthus
Carthus
Half-elf slayer 1 (Pathfinder RPG Advanced Class Guide 53)
CN Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +11
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 13 (1d10+3)
Fort +4, Ref +4, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4 (1d4+3/19-20) or
. . greatsword +4 (2d6+4/19-20)
Ranged longbow +3 (1d8/×3)
Special Attacks studied target +1 (1st, move action)
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 14, Int 10, Wis 14, Cha 8
Base Atk +1; CMB +4; CMD 16
Feats Power Attack, Skill Focus (Perception)
Skills Acrobatics +4, Perception +11, Sense Motive +6, Stealth +4, Survival +6, Swim +5; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood, track +1
Other Gear chain shirt, arrows (20), dagger, greatsword, longbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), manacles, mess kit, pot, torch (10), trail rations (5), waterskin, 50 gp
--------------------
Special Abilities
--------------------
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to survival checks made to track.