| GM: Dave the Dwarf |
No hurry. Just when you are ready to continue forward.
Please look at "Crow Map" the party is at the yellow star.
You are at B25 and you have a choice of where to go next. Remember let me know if you want to Sneak ahead or check for traps.
few larger bodies. The ground is a thick, sticky sheet of webbing. A narrow tunnel exits the chamber to the north, (how you enter this room)
while to the southwest, the room opens into a forty-foot diameter silo-like chamber from which the sound of sloshing water can be heard. The floor o f this room lies 10 feet above sea level, as evidenced by the churning water in the silo-shaped cistern to the southwest. This room serves as a feeding ground and den for water spiders. Among bodies of various fish left here by the spiders are a few jigsaw sharks and a hapless, long-dead fisherman. The webbing on the floor here makes the
entire room function as difficult terrain. The cistern has a ceiling that's 30 feet above sea level. An alcove in the south wall contains several old lead pipes that once siphoned sewage and waste from other rooms above into this cistern. The cistern is 30 feet deep. You encounter a pair of giant water spiders feeding on a freshly killed dolphin in this room. Giant water spiders are similar in most ways to typical giant spiders , but they have a swim speed of 20 feet. These particular spiders are black with crimson markings on their backs. When they dive beneath the water, the hairs on their bodies cover their abdomens with hundreds of bubbles that allow them to breathe while underwater for up to 8 hours.
B3o. This featureless room is empty of all save a single miserable mite on guard duty. It is suffering from a cold and has been banished by its fellows to guard this entrance because of its excessive sneezing. It sits on the sixth step down, watching the entrance back to the lower
chambers longingly. As soon as anyone enters, it shrieks in fear and tries to run downstairs.
| GM: Dave the Dwarf |
1d20 + 15 ⇒ (18) + 15 = 33
Yorn you sneak into the room but the bat swarm notices you and rushes out to fight you off for entering there area.
Yorn you are overwhelmed by Diminutive bats and they bite you for Damage: 1d6 ⇒ 5 You lash out at the bats with you axe but it does not good. {immune weapon damage}
You are also affected by
Wounding (Ex) Any living
creature damaged by a bat
swarm continues to bleed,
losing 1 hit point per round
thereafter. Multiple wounds
do not result in cumulative
bleeding loss. The bleeding
can be stopped by a DC
10 Heal check or the
application of a cure spell or
some other healing magic.
Oolanna Ghostbane
|
"Gather please, especially you, Yorn. Make sure maggie is close." says Oolanna as she places herself within 30' of everyone and starts praying to channel energy.
Channel Positive Energy: 3d6 ⇒ (2, 1, 5) = 8 hp for everyone.
5 more channels left until rest
| GM: Dave the Dwarf |
Maps updated your at B30 now.
Yorn Scouts and returns with this information.
This wide catacomb chamber has rows of burial niches cut into the stone walls. These have all been stripped bare of any former occupants. Half a dozen ten-foot-high mounds of dirt and debris dominate the floor of the chamber, reaching nearly to the ceiling fifteen feet above.
The burial niches on the walls are stacked four high, and each is 2 feet deep and 2 feet high.
1d20 + 5 ⇒ (8) + 5 = 13
Oolanna Ghostbane
|
"Places for death that are empty and Giant Ants? This does not sound good. I hope the dead are part of some queens nest and not out walking around." Oolanna closes her eyes and calls a blessing upon the group.
Everyone is blessed: +1 on attack rolls and throws vs fear for next 4 minutes.
Yorn
|
Yorn will move down into the room and get near one of the ants without it noticing him. He then lies in wait for his companions to arrive.
Basically, I'm moving down and then readying an action to attack an ant in surprise if the ants attack my friends as they come down.
Oolanna Ghostbane
|
Oolanna touches everyone in the group including Maggie, that is if Maggie lets her. She brings down Virtue, Guidance, and Resistance upon all for the next minute. She will continue to touch everyone in the party before the minute is up until we enter combat or there is no longer a threat.
Virtue. +1 temp HP.
Guidance. +1 to Attack, or Save, or Skill (must be decided before dice roll).
Resistance. +1 resistance bonus on saves.
Including the +1 of bless that is still active.
| Mark Talbot |
"Giant ants. Why'd it have to be giant ants..." Mark mutters, darkly. He and Maggie will cautiously descend the stairs.
Mark stealth with guidance: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Maggie stealth with guidance: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Maggie's stomach growls as they descend the stairs. Mark freezes and winces, listening for any signs that the ants heard them.
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
| GM: Dave the Dwarf |
Black attacks Oolanna Ant Attack!: 1d20 + 6 ⇒ (13) + 6 = 19 Hit
Green moves and attacks Yorn Ant Attack!: 1d20 + 6 ⇒ (10) + 6 = 16 Miss.
Orange moves but does not attack.
Damage to Oolanna: 1d6 + 1d4 + 4 ⇒ (4) + (1) + 4 = 9
Oolanna make a DC 14 Fort Save.
Sting—injury; save Fort DC 14; frequency 1/round
for 4 rounds; effect 1d2 Str; cure 1 save
If your wondering why an ant does a d6 and a d4 to beef them up instead of making 2 attacks at a +3 that will miss they are making one attack at a +6 that encompasses both attacks. Making them much more deadly!
| Mark Talbot |
Mark can't supress a grin at the thought of squishing these giant, gross bugs. Mark hates bugs. Power Attack!: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d12 + 10 ⇒ (7) + 10 = 17
Maggie's growl turns into a yowl! As she ferociously pounces on the same ant her master attacked (assuming it still lives.)
Attack: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d6 + 2 ⇒ (1) + 2 = 3
*edit* Oh, that ant's dead now...
Maggie attacks the next nearest ant instead! ^_^
Oolanna Ghostbane
|
Thanks Dave, I am new to pathfinder and all these different ac's. I don't miss THACO at all though!
attack: 1d20 + 3 + 2 + 1 + 1 ⇒ (20) + 3 + 2 + 1 + 1 = 27
Critical Confirm: 1d20 + 3 + 2 + 1 + 1 ⇒ (9) + 3 + 2 + 1 + 1 = 16
damage: 1d8 + 1 + 2 + 1d8 + 1 + 2 ⇒ (2) + 1 + 2 + (5) + 1 + 2 = 13
A vision from Gozreh flashed in front of her eyes on what could happen should she fail. Painful poison and powerful wounds that could cut 1/3 of her life off in one hit. Knowing that she swung her mace as hard and precise as she could and hit the Black ant with full force.