GM: Dave the Dwarf |
Red Attacks Yorn Ant Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Orange attacks Shalee Ant Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Yellow Attacks Mark Ant Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Blue Attacks Oolanna Ant Attack: 1d20 + 6 ⇒ (14) + 6 = 20
White and Brown attack Maggie Ant Attack: 1d20 + 6 ⇒ (17) + 6 = 23, Ant Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Nalun Elzrahar |
XP 400
N Small outsider (air, elemental, extraplanar)
Init +7; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 13 (2d10+2)
Fort +4, Ref +6, Will +0
Defensive Abilities air mastery; Immune elemental traits
OFFENSE
Speed fly 100 ft. (perfect)
Melee slam +6 (1d4+1)
Special Attacks whirlwind (DC 12)
STATISTICS
Str 12, Dex 17, Con 12, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +2; CMD 15
Feats Flyby Attack, Improved InitiativeB, Weapon FinesseB
Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11
Nalun's spell resolves into his familiar friend.
The Air Elemental whips itself into a club of air and attacks the Blue Ant. Attack: 1d20 + 10 ⇒ (19) + 10 = 29 Flanking and High ground bonus Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Nalun uses the last charge in his wand to finish off the heavily wounded blue ant. 1d4 + 1 ⇒ (2) + 1 = 3
GM: Dave the Dwarf |
Mark is hit Damage: 1d6 + 1d4 + 4 ⇒ (3) + (3) + 4 = 10DC 14 Fort Save Mark.
Oolanna is hit Damage: 1d6 + 1d4 + 4 ⇒ (6) + (3) + 4 = 13 We will use the save you rolled before and you pass.
Maggie is hit once Damage: 1d6 + 1d4 + 4 ⇒ (4) + (3) + 4 = 11 DC 14 Fort Save Maggie.
Start round 3. Mark you still have your round 2 action up as well as a round 3 action.
Nalun's air elemental comes out to play in round 3 and hits Blue for 5 and Nalun Finishes off the Blue ant with his wand.
Oolanna Ghostbane |
just a reminder that you all have a +1 to resistance bonus on saves due to Resistance. You also have the option of using a +1 from guidance for a save or for an attack.
The ant took out half of Oolanna's life in one hit. As the new ants come upon them she Channels healing to effect all in range.
Channel Energy: 3d6 ⇒ (6, 1, 1) = 8
Damn.. that be some crappy rolls :(
Mark Talbot |
Mark fort: 1d20 + 6 ⇒ (3) + 6 = 9
Maggie fort: 1d20 + 3 ⇒ (10) + 3 = 13
Mark will continue swinging until every ant is squished! At the nearest ant:
Power Attack!: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d12 + 10 ⇒ (3) + 10 = 13
Maggeh!
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
GM: Dave the Dwarf |
Round 3
Orange attacks Yorn. 1d20 + 6 ⇒ (18) + 6 = 24 Hit
Yellow attacks Shalee. 1d20 + 6 ⇒ (10) + 6 = 16 Miss
Brown attacks Maggie. 1d20 + 6 ⇒ (19) + 6 = 25 Hit
White attacks Maggie. 1d20 + 6 ⇒ (5) + 6 = 11 Miss
Yorn damage: 1d6 + 1d4 + 4 ⇒ (6) + (1) + 4 = 11 DC 14 Fort Save
Maggie damage: 1d6 + 1d4 + 4 ⇒ (4) + (2) + 4 = 10 no fort save she already has the poison in her.
Oolanna Ghostbane |
No, it means I've been quite busy and haven't kept my character sheet totally up-to-date. I'll be updating it soon.
No, I mean the damage from the poisong 2 damage, but was it only damage to str or was it also for Hit Points.. You don't have to update your sheet after every round for me.. I track hp, it's my job as healer.
Nalun Elzrahar |
Nalun walks up behind Mark and says
Go get em
He touches Mark on the shoulder and Mark grows twice as big!
Mark gets +1 to damage, -2 to AC and his Greataxe does 3d6 damage, he also threatens 10'
School transmutation; Level sorcerer/wizard 1
Casting Time 1 round
Components V, S, M (powdered iron)
Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature
Duration 1 min./level (D)
Saving Throw Fortitude negates; Spell Resistance yes
This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed.
If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it—the spell cannot be used to crush a creature by increasing its size.
All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Tiny and Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage. Magical properties of enlarged items are not increased by this spell.
Multiple magical effects that increase size do not stack.
Enlarge person counters and dispels reduce person.
Enlarge person can be made permanent with a permanency spell.
Nalun's air elemental friend stays in club form and rushes to help Maggie. Slam: 1d20 + 10 ⇒ (16) + 10 = 26 Damage: 1d4 + 1 ⇒ (4) + 1 = 5 White ant
Mark Talbot |
Gonna go right for the queen, provoking an AoO from yellow. I think my str gain and my str penalty cancel out? TY Nalun! ^-^
Mark sees Maggie yowl in pain as the venom courses through her veins! HE ENRAGES!
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
P-Attack on the Queen!: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 3d6 + 14 ⇒ (2, 2, 4) + 14 = 22
Maggie, meanwhile, will try to use speed rather than brute strength to strike the ants. She has weapon finesse, handy for situations like this :)
Bite: 1d20 + 6 ⇒ (6) + 6 = 12
Damage-venom: 1d6 + 1 - 1 ⇒ (3) + 1 - 1 = 3
Claw 1: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d4 ⇒ 2
Claw 2: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d4 ⇒ 1
GM: Dave the Dwarf |
Oolanna: No Ability damage unless it is CON does not affect HP.
Round 3: Shalee Kills the Yellow ant.
Round 3: Mark Enrages. Not a full action but to get the bonus from enlarge person he will not be able to move in that round.
Round 4: Nalun Enlarges Mark. Mark takes off for the queen.
Eveyone else has round 4 actions.
Mark Talbot |
"OWWWWOOOOOOOH!" Mark bellows as the ants swarm over him and Maggie. Maggie roars in frustration and pain as the ants land several devastating blows through her protective fur. "MAGGIE!" Mark screams, beating at the surrounding ants with his axe.
One last finishing blow Power Attack on the Queen: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 3d6 + 14 ⇒ (3, 4, 4) + 14 = 25
Maggie is almost unconscious from her many wounds, and fights defensively this turn. -4 attack, +2 AC
Bite on Brown: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7
Damage-venom: 1d6 + 1 - 1 ⇒ (6) + 1 - 1 = 6
Claw 1: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4
Damage: 1d4 ⇒ 3
Claw 2: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6
Damage: 1d4 ⇒ 2
GM: Dave the Dwarf |
The queen just barely lives from that blow she tries to retreat to save herself but Mark lands another blow (AoO) killing the queen.
The drones fight on now having nothing to live for...
I guess I will NPC Oolanna until she comes back hopefully?
Maggie Misses all targets.
Yorn and Shalee and Oolanna still have round 5 actions.
Brown 14/18
White 7/18
GM: Dave the Dwarf |
Oolanna you posted in Discussion, and Combat is not over yet =P
Sorry everyone was waiting on me DOH!
Round 5:
Black, Blue, and Green attack Mark.
White attacks Maggie
White: 1d20 + 6 ⇒ (7) + 6 = 13
Black: 1d20 + 6 ⇒ (2) + 6 = 8
Blue: 1d20 + 6 ⇒ (14) + 6 = 20
Green: 1d20 + 6 ⇒ (11) + 6 = 17
Mark is hit by Blue and Green damage to Mark: 2d6 + 2d4 + 8 ⇒ (3, 2) + (4, 2) + 8 = 19
Mark Talbot |
Power Counter-Attack! (on Blue): 1d20 + 7 ⇒ (12) + 7 = 19
Damageuuuu!: 3d6 + 14 ⇒ (3, 6, 5) + 14 = 28
Maggie full-attacks, all on white, with full ferocity now that she's been healed!
Bite: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Claw1: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Claw2: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Nalun Elzrahar |
Nalun fires a glob of acid at the ant threatening Mark Black and the Air Elemental moves to attack that Ant also.
Ranged Touch: 1d20 - 1 ⇒ (6) - 1 = 5
Air Elemental Slam: 1d20 + 10 ⇒ (6) + 10 = 16
Slam: 1d4 + 1 ⇒ (1) + 1 = 2