DM: Dave the Dwarf's Shattered Star

Game Master Gandrik Th-kar

Maginmar

Loot

Current Battle Map

Crow Map

not in use

Characters

Notes


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Grand Lodge

M Half-orc Rogue 4 HP: 35/35 AC: 17, F:3 R:5 W:1 CMD: 19 Perc:+6 Init:3

Yorn nods and holds out his piece of map for whomever wishes to take it. "Let's get moving," he says before shuffling over to stand next to the latecomer, Lillian.


(Feel free to continue roleplaying leaving out of town I just want to give you the next step for when you are ready to proceed.)

By the maps you see that the crypt is located roughly 40 miles to the south of Kassen, meaning that traveling on foot you should arrive at the end of the next day.

You have only been traveling for about 2 hours when The narrow path winds through the raking claws of the trees, now bereft of their leaves, which crunch loudly underfoot. Up ahead, a fallen tree trunk blocks the path.

Grand Lodge

M Half-orc Rogue 4 HP: 35/35 AC: 17, F:3 R:5 W:1 CMD: 19 Perc:+6 Init:3

Grinning and rushing up to the fallen tree, Yorn exults in the chance to use some physicality. He moves to one end and attempts to lift just that end of the trunk in order to swivel it out of the way.

strength check: 1d20 + 4 ⇒ (20) + 4 = 24


Just as Yorn rushes forward move the tree suddenly 6 snarling humanoids leap up from behind the log, all greenish skin and fearsom tusks, bellowing vulgar challenges.

Yorn's momentum and strength are such that without meaning to he bull rushes one of the Orcs back over the tree.

(Yorn please make a Will Save)

(Nalun please make a Perception Check)

Everyone roll Initative.


Female Human Oracle 1

initiative: 1d20 + 6 ⇒ (4) + 6 = 10

Seeing the green skinned monsters jump out from behind the trunk, Kierra closes both of her hands around the shaft of her spear.

"Shalee!"


Oh yea if anyone does not know how this works its the following formula without the dots
[dice.=initiative]1d20+bonuses[./dice]

Orcs: initiative: 1d20 ⇒ 10


Female Human Oracle 1

GM:
Dave, how do you decide ties on initiative? Do you go based on Dex bonus? If so, mine is +2


Kierra wrote:
** spoiler omitted **

PC's win ties.

Grand Lodge

M Half-orc Rogue 4 HP: 35/35 AC: 17, F:3 R:5 W:1 CMD: 19 Perc:+6 Init:3

Will Save: 1d20 ⇒ 9
Initiative: 1d20 + 2 ⇒ (9) + 2 = 11


Yorn- you manage to keep yourself together even though you have just came face to face with your first orc. You even looked cool while you were doing it.


(How do you do the Hide/Show command? All I can find is how to do the spoiler command.)


Female Human Oracle 1

GM:
I'll post that in discussion thread to keep from cluttering this one.


F Human Fighter 4

init: 1d20 + 2 ⇒ (12) + 2 = 14


Male Human Druid 1 0/0 XP 19/19 HP 1 Armor

Initiative, Mark: 1d20 + 1 ⇒ (3) + 1 = 4
Initiative, Maggie: 1d20 + 3 ⇒ (14) + 3 = 17


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

perception: 1d20 ⇒ 20
init: 1d20 ⇒ 13


Male Human Druid 1 0/0 XP 19/19 HP 1 Armor

Nalun, don't forget that you get your Dexterity bonus to initiative. :)


F Human Fighter 4

"Oh. My. Gods. You stupid little green dickless wonders think you're ready for us?" Shalee maneuvers with her longsword. intimidate using Dazzling Display: 1d20 + 10 ⇒ (4) + 10 = 14.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Right, add 2 for a 15


Nalun Elzrahar wrote:

[dice=perception] 1d20

[dice=init] 1d20

You smell the all too familiar scent of your mentors blend of pipe weed nearby.


Order
Nalun
Shalee
Yorn
Kierra
Orcs
Mark
Maggie


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Holgast, I smell you. Are you near here?

Nalun thinks the old man might be in danger he hopes to see his staff's aura

Nalun casts detect magic. 60ft cone and begins scanning for Holgast.


You detect a strong aura of magic around all 6 Orcs. Also to the left side of the path.

Will save please. No one else knows this of course.


Shalee wrote:
"Oh. My. Gods. You stupid little green dickless wonders think you're ready for us?" Shalee maneuvers with her longsword. [dice=intimidate using Dazzling Display]1d20+10.

All six of the orcs are obviously taken aback by your display of swordsmanship. -2 too all of their attack rolls.


Yorn your up.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

willsave: 1d20 + 3 ⇒ (8) + 3 = 11

Guys, the orcs are exhibiting strong magic

knowledgearcana: 1d20 + 8 ⇒ (18) + 8 = 26

Nalun continues scanning to get more information on the aura per the rules for detect magic.

Guys, I'm actually on vacation but I have internet access via my ipad. My posting might be kinda limited till next week. I'll be around though.


Np man enjoy your vacation!

You detect strong illusion magic.

I'll let you try another will save at +4 next round.

Grand Lodge

M Half-orc Rogue 4 HP: 35/35 AC: 17, F:3 R:5 W:1 CMD: 19 Perc:+6 Init:3

Yorn looses a yip of exhilaration and swings at the nearest Orc, forgetting all of his training.

power attack: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d12 + 9 ⇒ (2) + 9 = 11


Yorn jumps onto the fallen log and with a roar brings the full weight of his great axe down onto the orc that he pushed over the log seconds before. The orc's head splits like an over-ripe melon.

There are 5 orcs left no one except Yorn is in melee range right now.

Shalee if you want to take another action I don't feel that doing your dazzling display should take your entire action. Everyone Skill checks will not take you combat action in a round. I don't know if that is pathfinder rules but thats how I wanna do it.

Also our Druid dropped due to the speed that the game is moving. He did not want to hold us back. We will continue with 5 as I very much like the characters we have.

Shalee and Kierra you can both take your actions.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

While wielding the weapon in which you have Weapon Focus , you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.

I think there are other feats that let you intimidate as a move or part of an attack action.


Female Human Oracle 1

Kierra takes a deep breath and planting her feet, she begins to chant and make intricate movements, almost a dance, with her arms and upper body.

"May the wind bless you and keep you safe, may Gozreh smile upon you and give you strength!"

Kierra casts bless: Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects (1 minute)


Shalee you go ahead and take you combat action anytime, but I am going to go ahead and do the 5 orcs. We will just assume your display took some time to finish this one time only.

Orc 1: This orc is to the left of Yorn the other 4 are to Yorn's right.
Orc 1: Attacks Yorn with its Greataxe attack: 1d20 + 5 ⇒ (12) + 5 = 17

Orc 2: Comes toward Shalee to attack. attack: 1d20 + 5 ⇒ (3) + 5 = 8

Orc 3: Comes toward Mark to attack. attack: 1d20 + 5 ⇒ (7) + 5 = 12

Orc 4: Comes toward Maggie to attack. attack: 1d20 + 5 ⇒ (6) + 5 = 11

Orc 5: Comes toward Kierra to attack. attack: 1d20 + 5 ⇒ (9) + 5 = 14


Every one of the Orcs is still shaken by Shalee's show of swordsman ship. Because of this not a single orc connects with his target.

I almost forgot about the -2 they have to hit this round.


Mark and Maggie can go anytime as well.


F Human Fighter 4

Shalee strikes with her sword. attack: 1d20 + 4 ⇒ (20) + 4 = 24damage: 1d8 + 2 ⇒ (1) + 2 = 3crit confirmation: 1d20 + 4 ⇒ (3) + 4 = 7crit damage: 1d8 + 2 ⇒ (5) + 2 = 7


Female Human Oracle 1

dont forget to add your plus 1 to attack from my bless spell.


pc's don't have to confirm crust in my game.

Shalee's sword strike is so quick at first you think she missed her target. Then the head of the Orc in front of her slowly falls to the ground.

Shalee will save please. +2


F Human Fighter 4

will: 1d20 + 1 ⇒ (11) + 1 = 12


4 left Mark your up


Male Human Druid 1 0/0 XP 19/19 HP 1 Armor

Mark whistles a quick note at Maggie. Handle Animal, command: Attack, free action: 1d20 + 4 ⇒ (4) + 4 = 8

He then charges at the nearest orc, drawing his Greataxe from across his back as he does so. "EEEEEYEAHHHHHHHH!" he roars as he swings his axe in a quick arc. Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage, if hit: 1d12 + 4 ⇒ (6) + 4 = 10

DM, I'm actually not certain on what to do for Maggie's turn if I fail my Handle Animal check. (DC is 10 to get it to perform a trick it knows.) Best I've been able to find so far is that they "do what they would normally do in the situation", basically acting autonomously of my commands. If that's the case, I would assume that Maggie would attack the orcs, since master is attacking them. If you would rule it some other way let me know.

Maggie sees Mark attacking one orc and charges another, claws extended in a pounce! Attack, bite: 1d20 + 5 ⇒ (3) + 5 = 8
Damage, if hit: 1d6 + 1 ⇒ (5) + 1 = 6


I'll always go the rules light approach so I agree that she is not gonna stand there and be attacked.

You both maul your orcs. (Please explain your hit and damage. Just for my knowledge not cus I think you cheat =P)

Will save add +2 Mark

2 left one on Yorn at the tree and one on Kierra near everyone else.

New round same initiative.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

will save: 1d20 + 7 ⇒ (8) + 7 = 15 You said at +4

Nalun continues concentrating on the magical auras. Specifically the one off to the left.


Male Human Druid 1 0/0 XP 19/19 HP 1 Armor

Mark's hit for that round: Strength (4) + BAB (1) + Bless (1) + charging (2) = +8 to hit. Damage is Strength (4).

Maggie's hit: Strength (1) + Bless (1) + charge (2) + BAB (1) = +5 to hit. Damage is Strength (1).

Mark will save: 1d20 + 3 ⇒ (11) + 3 = 14

Maggie will save: 1d20 + 2 ⇒ (10) + 2 = 12


Nalun Elzrahar wrote:

[dice=will save] 1d20+7 You said at +4

Nalun continues concentrating on the magical auras. Specifically the one off to the left.

Nalun:
You do not detect anything more to the left. You realize the orcs are all illusions. You put it all together and decide that your mentor is behind this menace.

Mark Talbot wrote:

Mark's hit for that round: Strength (4) + BAB (1) + Bless (1) + charging (2) = +8 to hit. Damage is Strength (4).

Maggie's hit: Strength (1) + Bless (1) + charge (2) + BAB (1) = +5 to hit. Damage is Strength (1).

[dice=Mark will save]1d20+3

[dice=Maggie will save]1d20+2

Thanks makes total sense!


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Guys.....you can stop fighting now. The orcs aren't real. Holgast is playing a trick on us.


Male Human Druid 1 0/0 XP 19/19 HP 1 Armor

Mark hrmphs and hefts his greataxe to inspect it. Sure enough, no orc blood. It's just as well, Mark thinks to himself. As "first kills" go, it wasn't very impressive. Aloud, he says, "Well, it was fun to get the blood pumping, anyway." Maggie checks her claws and rumbles low in her chest in displeasure.

Mark will check the surrounding area for any other surprises, then continue on.

Grand Lodge

M Half-orc Rogue 4 HP: 35/35 AC: 17, F:3 R:5 W:1 CMD: 19 Perc:+6 Init:3

Yorn flexes white knuckles around the shaft of his axe for a moment before taking a breath and cracking a grin. "Well he fooled me for whatever that's worth."


Female Human Oracle 1

Kierra looks around obviously hesitating to believe the half-Orc.

"So is that what real Orcs are like, Shalee? Those didn't seem so bad.]


F Human Fighter 4

"I'm sure some of them are like that," Shalee says noncommittally.


162 XP gained

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