| Race |
Level 4 Aasimar Life Oracle |
| Classes/Levels |
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About Oolanna Ghostbane
Oolanna Ghostbane
Female Aasimar Oracle 4
NG Medium Outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 20, touch 12, flat-footed 19 (+6 armor, +2 shield, +1 Dex, +1 deflection)
hp 27 (4d8+4)
Fort +3, Ref +2, Will +3; +2 vs. [evil]
Resist acid 5, cold 5, electricity 5
Weakness oracle's curses (haunted)
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash +1 (1d4+2/x2) and
. . Dagger +5 (1d4+2/19-20/x2) and
. . Heavy mace +6 (1d8+2+1/x2)
Ranged Light crossbow +4 (1d8/19-20/x2)
Special Attacks oracle channel positive energy 3d6 (6/day) (dc 18)
Spell-Like Abilities
. . 1/day—daylight
Oracle Spells Known (CL 4):
2 (4/day) Restoration, Lesser, Bull's Strength, Cure Moderate Wounds
1 (8/day) Cure Light Wounds, Shield of Faith, Bless, Detect Undead, Sun Metal (DC 16)
0 (at will) Guidance, Resistance, Virtue, Mage Hand, Mending, Read Magic, Ghost Sound (DC 15), Stabilize
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Statistics
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Str 14, Dex 13, Con 13, Int 10, Wis 9, Cha 20
Base Atk +3; CMB +5; CMD 17
Feats Angelic Blood, Selective Channeling
Traits Focused Mind, Resilient
Skills Acrobatics -2 (-6 jump), Climb -1, Diplomacy +12, Escape Artist -2, Fly -2, Handle Animal +9, Heal +3, Knowledge (history) +5, Knowledge (nature) +5, Knowledge (planes) +4, Knowledge (religion) +4, Linguistics +1, Perception +2, Ride -2, Sense Motive +4, Stealth -1, Survival +3, Swim -1; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Elven
SQ mysteries (life), revelations (energy body [1d6+4] [4 rounds/day], oracle channel positive energy)
Other Gear Elven chain, Darkwood shield, Cold iron masterwork Heavy Mace, Crossbow bolts (20), Dagger, Light crossbow, Ring of protection +1, Backpack, masterwork (empty), Bedroll, Belt pouch (empty), Belt pouch (empty), Belt pouch (empty), Belt pouch (empty), Belt pouch (empty), Blanket, Flint and steel, Holy symbol, silver (Cross), Rope, Sewing needle, Waterskin (2), Whetstone, 277 GP, 8 SP, 8 CP
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Special Abilities
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Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Body (1d6+4) (4 rounds/day) (Su) Elemental subtype and deal 1d6+4 to undead who touch you or heal 1d6+4 to allies who enter your square.
Focused Mind +2 to Concentration checks
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Oracle Channel Positive Energy 3d6 (6/day) (DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Selective Channeling Exclude targets from the area of your Channel Energy.