DM: Dave the Dwarf's Shattered Star

Game Master Gandrik Th-kar

Maginmar

Loot

Current Battle Map

Crow Map

not in use

Characters

Notes


1,301 to 1,350 of 1,822 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>

Female Human Oracle 1

Air barrier doesn't offer a "casting time". let me know if I need to adjust my actions. Bless is a standard action.

Air Barrier (Ex): You can create an invisible shell of air that grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against you to have a 50% miss chance. You can use this barrier for 1 hour per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments.

Kierra, manipulates the air around her to form a magical barrier of proection. She then mutters in her crazed battle language, and calls for the blessings of the wind on each of her companions once again. If her companions move through the door, she will follow them in.

Grand Lodge

M Half-orc Rogue 4 HP: 35/35 AC: 17, F:3 R:5 W:1 CMD: 19 Perc:+6 Init:3

Yorn dashes in and attacks past the table with a huge swing on the unsuspecting rats.

power attack with surprise: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d12 + 9 + 1d6 ⇒ (5) + 9 + (5) = 19


Yorn Misses but just barely. Only the tough hide of the female wear rat saves her.

I will assume Yorn makes some indication that their are wear rats behind the table.

Round 1 Starts in Earnest now.

Kierra casts bless.


Male Human Druid 1 0/0 XP 19/19 HP 1 Armor

Mark has never seen a were-rat before. He draws his battleaxe and adopts a defensive stance in front of his friends. Ready action to attack any were rat to come closer. Maggie does similarly, growling at the creatures. Intimidate: 1d20 + 1 ⇒ (1) + 1 = 2


Male Human Druid 1 0/0 XP 19/19 HP 1 Armor

Her voice squeaks though.


Mark Talbot wrote:
Her voice squeaks though.

lol


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Nalun waves his wand a bit and says the command word.

MM: 1d4 + 1 ⇒ (3) + 1 = 4


Nalun hits Blue for 4

Grand Lodge

M Half-orc Rogue 4 HP: 35/35 AC: 17, F:3 R:5 W:1 CMD: 19 Perc:+6 Init:3

By the way, I forgot to include the +1 from Kierra's bless if that makes a difference on my last attack!


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

GM what is the lighting situation? How well lit/dark is the Crow interior?


F Human Fighter 4

Shalee moves into the room, but not quite to the were-rats. Dazzling Display: 1d20 + 14 ⇒ (5) + 14 = 19 She unsheathes her Hearttaker in a flourish, attempting to intimidate her foes.


AC 20

You are using light from Kierra's light spell so right now Yorn and the rats have a 20% miss chance since none have a light source.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Pretty sure that Yorn has darkvision....the wererats probably do also. The humans of the party will probably suffer a miss chance unless they are close enough to the light spell. 30' right?


Nalun's right he is a rules God after all. Lol


I have to look up intimidate every time. It's just your check vs a Dc based off Will and Hd right?


Male Human Druid 1 0/0 XP 19/19 HP 1 Armor

Per the intimidate rules,

"Uses

Demoralize

You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.

Success: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.

Fail: The opponent is not shaken.

Demoralize Action

Demoralizing an opponent is a standard action."


Thanks Mark lets say they are at -2 for 2 rounds


Male Human Druid 1 0/0 XP 19/19 HP 1 Armor

I was going to say "WHAT MY 2 INTIMIDATED THEM?" but then I was like "Oh, Shalee." xD


Mark Talbot wrote:
I was going to say "WHAT MY 2 INTIMIDATED THEM?" but then I was like "Oh, Shalee." xD

Rofl.


Ratwomen go then round 2 starts.

Blue 5 foots to get in front of Yorn to attack.

Green Moves to get Yorn in flanking. Yorn gets an AoO.

Guessing at Yorn's non power attack with bless: 1d20 + 10 ⇒ (17) + 10 = 27 Hit
Again guessing at the damage: 1d12 + 6 ⇒ (10) + 6 = 16


Green takes 6 damage. I am always going to rule it is easy to see DR.

Blue and Green attack Yorn in Flanking.


Blue Short Sword: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22 Hit
Green Short Sword: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 Hit

Damage from 2 sneak attack short sword hits.: 6d6 + 8 ⇒ (3, 1, 2, 6, 4, 1) + 8 = 25

edit those attacks were at -2 but they still hit.


Red Attacks Shalee

1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13Miss

Start next round.

Grand Lodge

M Half-orc Rogue 4 HP: 35/35 AC: 17, F:3 R:5 W:1 CMD: 19 Perc:+6 Init:3

As the map shows right now, they actually aren't flanking Yorn so...would that sneak attack damage not happen?

Crying out in pain, Yorn lashes out once at the rat in front of him (green) before carefully stepping away.

attack: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d12 + 6 ⇒ (12) + 6 = 18


Yorn wrote:

As the map shows right now, they actually aren't flanking Yorn so...would that sneak attack damage not happen?

Crying out in pain, Yorn lashes out once at the rat in front of him (green) before carefully stepping away.

[dice=attack]1d20+9
[dice=damage]1d12+6

Sorry different game. I use simplified flanking for the benefit of rogues.


Green has taken 14 now.

Blue has taken 4.


Kierra moves beside Yorn and Casts a heal spell on him. This invokes an AoO on Kierra. Unless the real Kierra posts then she can do whatever she wants.

The +4 ac and staggered cancel out the +6 to hit.: 1d20 ⇒ 4 Miss

Healing To Yorn: 2d8 + 4 ⇒ (1, 3) + 4 = 8 That roll is crap Yorn you heal 10
instead.

Edit: gonna put Kierra in position to flank for Yorn with her spear. Sneak Attack damage Yorn would have gotten if he waited on Kierra to move and knew about my flanking rules: 2d6 ⇒ (4, 3) = 7


Now Green has taken 21.

Blue has taken 4.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Nalun finishes off the Green with a blast from his wand. MM: 1d4 + 1 ⇒ (3) + 1 = 4


Yep 25 downs green to 0 hp.


Male Human Druid 1 0/0 XP 19/19 HP 1 Armor

So battle's over right?


Yorn, Kierra, and Yorn have gone in this round.

Mark, Maggie, and Shalee still have actions up.

Red and Blue are still up.

Blue has taken 4 damage. Red has taken 0 damage.


Male Human Druid 1 0/0 XP 19/19 HP 1 Armor

Maggie smells blood from Blue and moves in for the kill! Mark hears her distinctive growl and ducks low as she leaps over him down the stairs into a charging bite.

Attack+Charge+Bless: 1d20 + 6 + 2 + 1 ⇒ (13) + 6 + 2 + 1 = 22
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
She has low-light vision - no miss chance.

Mark follows her in, trying to behead Blue.

Power Attack+Bless: 1d20 + 7 - 1 + 1 ⇒ (18) + 7 - 1 + 1 = 25
Damage: 1d12 + 6 ⇒ (9) + 6 = 15
Miss chance: 1d100 ⇒ 22


F Human Fighter 4

"Ugh ...red is even worse a color for ratpeople." attack: 1d20 + 10 ⇒ (17) + 10 = 27damage: 1d8 + 4 ⇒ (1) + 4 = 5


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Mark, since we are now level 4 your power attack should be deducting -2 to hit and adding +6 damage to your strikes. Also, your sheet is out of date.


Male Human Druid 1 0/0 XP 19/19 HP 1 Armor

Cripes, you're right. I'll fix it soon :)


Mark does 5 to his target

Start a new round.

Grand Lodge

M Half-orc Rogue 4 HP: 35/35 AC: 17, F:3 R:5 W:1 CMD: 19 Perc:+6 Init:3

Refreshed from Kierra's healing, Yorn steps back up to his foe.

attack on blue: 1d20 + 8 ⇒ (16) + 8 = 24
dmg: 1d12 + 6 ⇒ (3) + 6 = 9


My flanking house rules are if you are being attacked on 2 sides your flanked.

So Yorn is flanking. 2d6 ⇒ (3, 2) = 5

Yorn does 4.


Blue got moved I will correct ASAP.

Mark who did you attack?


Male Human Druid 1 0/0 XP 19/19 HP 1 Armor

Maggie's target. So I really should've applied a +4 flanking bonus to hit...but I hit anyway :)


F Human Fighter 4

Shalee slices with her sword. attack: 1d20 + 6 ⇒ (2) + 6 = 8damage: 1d8 + 4 ⇒ (3) + 4 = 7, missing, but then thrusts her shield at her crimson foe. attack: 1d20 + 4 ⇒ (11) + 4 = 15damage: 1d8 + 4 ⇒ (4) + 4 = 8


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Hey guys, do the GM a massive favor and post a little more description in your posts. At a minimum look at the map and say which color creature your attacking or move yourself on the map and describe your movement. Mark I moved both you and Maggie based on your above post with the charge and stuff.

Nalun moves around the melee combatants and waggles his fingles in an almost obscene gesture.

Ranged Touch on Blue: 1d20 + 3 ⇒ (3) + 3 = 6

but the glob of acid goes flying over the wererat's head.

Kn:Whatever: 1d20 + 11 ⇒ (8) + 11 = 19 for knowledge of a wererat's weaknesses/strengths


Silver to get past the DR 10 Nalun


F Human Fighter 4

Been making "red" part of my posts.


Shalee wrote:
Been making "red" part of my posts.

Yes you have thanks for that.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Nalun shouts

They are were creatures, use silver weapons on them!

I just noticed that Dave was getting confused by the combat and the map wasn't updated.


Blue attacking Yorn: 1d20 + 6 ⇒ (17) + 6 = 23

Red attacking Shalee: 1d20 + 6 ⇒ (16) + 6 = 22

Pretty sure both hit.

Yorn Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Shalee Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Mark and Kierra can still go this round.


This combat has gone on so long I don't even know what round it is.

If you are available to post please do so! Anyone can take actions.

New round.

Grand Lodge

M Half-orc Rogue 4 HP: 35/35 AC: 17, F:3 R:5 W:1 CMD: 19 Perc:+6 Init:3

Bolstered by Maggie's presence, Yorn lashes out at his azure opponent.

attack with flank on blue: 1d20 + 10 ⇒ (4) + 10 = 14
dmg: 1d12 + 6 + 2d6 ⇒ (4) + 6 + (2, 1) = 13

1,301 to 1,350 of 1,822 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Crypt of the Everflame All Messageboards

Want to post a reply? Sign in.