Irabeth Tirabade

Karina of the Flame's page

54 posts. Alias of Demon Lurking.

Full Name

Karina of the Flame


| HP: 6/11 | AC: 19 (T: 11, F: 18) | CMB: +3, CMD: 14 | F: +3, R: +1, W: +4 | Init: +1 | Perc: +2, SM: +6


| Speed 20ft | Bastion of Good: 1/1 | Orc Ferocity: 0/1 | Blinding Flash 5/5 | Hero Points 1 | Active conditions: None.


Female LG half-orc paladin 1


5'11" 234 lbs.




Lawful Good




Common, Goblin, Orc

About Karina of the Flame

Female half-orc paladin (divine defender, warrior of the holy light, sacred shield) 1
LG Medium humanoid (human, orc)
Hero Points 1
Init +1; Senses darkvision 60 ft.; Perception +2

AC 19, touch 11, flat-footed 18 (+5 armor, +1 Dex, +3 shield)
HP 11 (1d10+1)
Fort +3, Ref +1, Will +4; +2 trait bonus vs. charm and compulson
Defensive Abilities orc ferocity

Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4+2/19-20) or
scimitar +3 (1d6+2/18-20)
Ranged shortbow +2 (1d6/×3)
Paladin Spell-Like Abilities (CL 1st; concentration +4)
At will—detect evil

Str 15 +2, Dex 12 +1, Con 12 +1, Int 12 +1, Wis 14 +2, Cha 17 +3
BAB +1; CMB +3; CMD 14
Feats Shield Focus
Traits birthmark, flame of the dawnflower, orphaned
SQ +1 skill point, +2 to one ability score, bastion of good, city-raised, hero points, orc blood

Acrobatics -5 (-9 to jump); (Ranks:0, +1 Dex, -6 ACP)
Appraise +3; (Ranks:0, +1 Int, +2 racial (scavenger))
Bluff +3; (Ranks:0, +3 Cha )
Climb -4; (Ranks:0, +2 Str, -6 ACP)
Craft (armor) +1; (Ranks:0, +0 class, +1 Int)
Craft (blacksmith) +5*; (Ranks:1, +3 class, +1 Int)
Craft (weapons) +1; (Ranks:0, +0 class, +1 Int)
Diplomacy +7; (Ranks:1, +3 class, +3 Cha)
Disguise +3; (Ranks:0, +3 Cha)
Escape Artist -5; (Ranks:0, +1 Dex, -6 ACP)
Fly -5 (Ranks:0, +1 Dex, -6 ACP)
Heal +6; (Ranks:1, +3 class, +2 Wis)
Intimidate +3; (Ranks:0, +3 Cha)
Knowledge (religion) +5*; (Ranks:1, +3 class, +1 Int)
Perception +2 (+4 to find hidden objects (inc. secret doors and traps), determine whether food is spoiled, or identify a potion by taste); (Ranks:0, +0 class, +2 Wis) (+2 racial (scavenger))
Ride -5; (Ranks:0, +0 class, +1 Dex, -6 ACP)
Sense Motive +6; (Ranks:1, +3 class, +2 Wis)
Stealth -5; (Ranks:0, +1 Dex, -6 ACP)
Survival +7; (Ranks:1, +3 class, +2 Wis)
Swim -4; (Ranks:0, +2 Str, -6 ACP)
Background Skills *
Racial Modifiers +2 Appraise, scavenger
Languages Common, Goblin, Orc

Equipment and Encumberence
Weapons and Ammo dagger (2), scimitar, shortbow with 40 arrows
Armor and Defense scale mail, heavy steel shield
Combat Gear
Other Gear backpack (bedroll, grappling arrow (2), mess kit, pot, silk rope (50 ft.), soap, trail rations (5), waterproof bag (holy text, ink, inkpen, journal, powder), waterskin), belt pouch (chalk (10), flint and steel, twine (50'), whetstone), belt pouch (money), iron holy symbol of Sarenrae
Coins 8 gp, 3 sp, 6 cp
Carrying Capacity
L / M / H - 66 / 133 / 200 lbs.
Medium Load - 94.34 lbs.

Tracked Resources
Arrows - 0/40
Bastion of Good (10 ft, 1/day) (Su) - 0/1
Blinding Flash (Su) - 0/5
Dagger - 0/2
Orc Ferocity (1/day) - 0/1
Trail rations - 0/5

Special Abilities
+1 Skill Point FCB (1) +1 Skill Point
+2 to One Ability Score (Charisma) The selected attribute gains a +2 racial bonus.
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Bastion of Good (10 ft, 1/day) (Su) One foe does ½ dam to allies in aura, full to self, +3 deflect to AC.
Birthmark +2 save vs. charm & compulsion
Blinding Flash (Su) As a standard action, you can emit a 20 ft radius burst of light from your holy symbol or divine focus. You can use this ability a number of times per day equal to 3 + your Wisdom modifier
City-Raised Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deific Boon You have been granted to powers of the Light Domain.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Flame of the Dawnflower +2 damage with a scimitar on a critical hit.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Martial Weapon Proficiency - All You are proficient with all Martial weapons.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Orphaned You grew up separated from your birth parents, and had to learn to watch out for yourself. You gain a +1 trait bonus on Survival checks, and Survival is always a class skill for you.
Scavenger +2 Perception to find hidden objects (inc. secret doors and traps), determine if food is spoiled or identify a potion by taste.
Shield Focus +1 Shield AC
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency - All Proficient with all simple weapons.


Abandoned at birth into the slums of Riddleport, Karina's childhood was rough and unpleasant. Scrabbling for scraps in the alleys and rubbish heaps of the city. Raised by a group of outcasts, mostly goblinoid and other half-orcs, they used her as a prop while begging and eventually taught her how to steal. At the age of five, she was caught trying to pick the pocket of some passersby. Thankfully the guardsman who caught her was a religious man and noticed the birthmark on her arm. It was the spitting image of Sarenrae's holy symbol, the angelic ankh. He sent her to train at Windsong Abbey. After a three years there, her teachers felt that her training might be better served at the Sandpoint temple. In Sandpoint she studied religion and swordsmanship until the late unpleasantness and the burning of the old temple. For the last five years her studies have been shadowed by her work rebuilding the cathedral with the others.

Sample Post:

The gout of steam rising in front of her, Karina pulls the tongs from the quenching bath. She compares her work, once again, to the template. Forgemaster Olgrimm, I believe I'm done.

She holds out the decorative hinge for inspection by a sweaty and soot smeared dwarf. "Oh, aye, it do look good. I do believe that be the last one. We'll take it over to the carpenters and they'll get that door hung tomorrow. Gotta have everything in place for the consecration ceremony. Are ye excited lass?"

"Yeah," she replies, "This is the biggest thing to happen to me since the old one burned down." Karina bows her head. "I still miss Father Tobyn."

"Aye, he was a good man." Father Olgrimm responds. "Now let's get cleaned up and I'll buy ye a drink to celebrate. After all, when we started five years ago, ye weren't good enough for nought more than nails. Now look at ye. Though I must say, yer still better with a sword and shield than with a hammer and tongs."

She blushes at the compliment and looks eagerly at the older dwarf. "Now that we're done, will you be staying in Sandpoint? Maybe set up a smithy?"

He smiles up at her. "No my child, I must return to Janderhoff after the consecration. I have duties there that have been neglected for far too long."

"I see -- I will miss you, Father Olgrimm." Karina pats him fondly on the shoulder.

"Ach, I'm nae gone yet. Besides, now is the time for celebratin'. What're yer plans for the next few days?"

"Oh, I'll be training with marshal Gregor in the morning as usual, but I'll probably go watch the goblins down on the beach for a bit." She stares off towards the bay for a moment.

"Bah, I dunno what ye see those filthy beasts." Father Olgrimm's distaste is plain upon his face.

"They remind me of my childhood, and that not everything that looks evil, is evil. The goblins is Riddleport may have used me to steal and swindle, but they did take in an abandoned halfbreed and keep her alive in those slums. This is the only reason I made it out of there." She holds out her arm, showing off the birthmark on the inside of her wrist. Its shape, that of Sarenrae's angelic ankh.

The dwarf calms, but still seems wary of the topic. "Ah, that probably explains it. I still think those beasts're a waste of yer time."

She grins mischievously. "At least I've stopped trying to convert them. Since that time they tried to eat me anyway. Now, what were you saying about a drink?"

The two continue their conversation as they walk towards the White Deer tavern. With the celebrations only days away, most of their work on the new Cathedral complete.