DMDM's Wrath of the Righteous (Inactive)

Game Master Douglas Muir 406

The demons are coming. Can you stop them?


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Recruiting 3-4 people for a Wrath of the Righteous campaign. Got a DM (me) and one player already.

What it is: A Wrath of the Righteous campaign, but with a twist or two. At this point half the world has read WotR, right? So. Events may unfold differently, NPCs may be added, subtracted, or swapped, and so forth. The basic premise is still the same, though -- you're fighting demons at the Worldwound.

Who I am: Experienced DM, longtime poster. Some of you may have seen my Way of the Wicked PBP, which is now in its third year.

What we'll do: We'll run a short introductory scenario, which will probably take a few weeks. When we're done with that, we'll pause and see if we want to continue. There's no commitment beyond that -- but if you want to do this, you're expected to commit to playing through that first scenario. "Commit" means the usual stuff -- you try to get a post up every day, you let us know if RL is going to interfere, etc. (That includes me, obviously.)

How we'll do this: Recruiting is open for the next three days, which takes us to the morning of Monday 23 February, let's say 9 AM EDT. If you think you might be interested, click on the spoiler and start writing.

So you want to fight demons, eh?:

Player's Guide: There is a Player's Guide for this AP, and you can download it for free right here. It is not mandatory but is recommended.

Stats: 15 point buy.

Starting level and hp: 1st level. Max hp on the die at 1st, roll thereafter.

Race: All races are allowed, but if you're playing something weird you'd better have a good explanation. The setting is majority human.

Alignment: Any nonevil.

Classes and builds: All base and core classes except summoners. Be aware that while I am perfectly happy to see you optimize your characters, cheese is discouraged and minmaxing may prove counterproductive. The goal is not to build towards a ragelancepounce barbarian who can deal 3000 dpr. The goal is to have a game that's fun and interesting. Think fun and interesting.

Equipment: Standard 1st level. You may roll for gp or take the average, as you please.

Traits: You get two traits. It is recommended (though not required) that one of them be a trait from the WotR Players Guide. No drawbacks.

Setting: Assume the setting is default Golarion.

Mythic rules: I haven't decided, but I'm leaning towards "no". As you may know, this AP uses the Mythic rules, but they don't kick in until the end of the first AP. I have no idea if we'll reach that point. And if we do, experience shows that it takes an average PBP group at least six months and more typically about a year to finish a module. So we'll cross that bridge when/if we come to it. Some people absolutely adore the Mythic rules, while others say they turn the game into rocket tag. Let's not get into that. For now, just design your character as if there was no such thing as Mythic rules.

Backstory: Give us some backstory, broadly defined. It doesn't have to be personal history per se, but tell us something about the character. Be interesting.

Not gonna lie: spelling, grammar and presentation all matter. We may be locked in a small virtual room with each other for months. If you write that demons killed your character's parents by "burning they're house down", well, I just know that over time that sort of thing is going to drive me slowly nuts. Sorry. (N.B., if you're not a native English speaker, say so -- that's different.)

We're going to be WRITING for each other's entertainment. So show me what you've got!

Character description: Give us a brief outline of your character's personality and motivations. Likes, dislikes, fears, loves, what have you. Again, here's your chance to make it interesting.

3PP: Nope. Paizo stuff only. Yes, there's some great 3PP stuff, but I just don't have time to review new races and classes and whatnot.

I think that covers the high points. Come Monday, I'll decide among the submissions based on character ideas, backgrounds, general presentation, and how interested/engaged you seem. Well-written, interesting character descriptions and backstories are likely to catch my interest.

If you're interested, post your builds and backstories here. Again, recruitment closes Monday morning and I'll make selection shortly afterwards. Thanks much, and I look forward to unleashing the Wrath of the Righteous with you!

cheers,

Doug M.

Silver Crusade

I would like to submit Xantrius, a Tiefling Paladin. I played him in another WotR campaign, but it folded very early on so I have little knowledge of the story.

Description:

A huge, imposing figure covered in armor from head to foot, he carries a polished shield bearing a black rose. He speaks seldom in a deep, chilling voice that sends shivers up the spine of even the boldest knights.

Beneath the armor:
Height: 6'7"
Weight: 245#
Eyes: Red
Skin: Black
Hair: None
Once he takes off the helmet, you see a horrific black-scaled monster. Gleaming white fangs, small horns, glowing red eyes and pointed, serrated ears make him seem almost a full demon.

History:

His mother Kale caused the cracking of the Kenabres Wardstone.

At least, that is the way she tells it. Before the first attacks, she was merely one of a squad of soldiers assigned to routine duty in the city. With nothing much to do most of them spent a lot of time in the local tavern, which is where she met Arvoris. A fairly good-looking young blacksmith come to trade from a neighboring village, she started spending a lot of time with him. He asked her endless questions about her and the exciting life of a soldier, and she enjoyed the attention.

Until the attack began.

With the cracking of the Wardstone, Demons began the assault , a screaming horde ready to claim all Golarian as their own. The crusaders fought bravely but were barely holding the line. After a disasterous battle on the front where she had seen almost her whole squad killed, she and a ragged group retreated back through the city. She rushed to find her lover. When she told him he had to flee, he laughed.

And then he changed.

He was not a simple craftsman but an advance scout for the Demonic Horde. And she had provided so much valuable information! Tears in her eyes, she could not believe it. She had used her Sight on him, seen no sign of evil! He grinned and raised an amulet with strange markings on it, taunting her. She rushed him with sword raised, but he teleported away, his laughter still ringing in her ears. She changed after that. Before, she had been a devotee of Shelyn, finding beauty in everything and a firm believer that anyone could find redemption. Now, she rushed into battle and fiercely attacked the enemy with no regard for her own life. Slowly, they managed to turn the tide and reclaim the city. The Wardstone held and she joined the new crusade to push the demons further back.

Until she discovered she was pregnant.

She knew once the child was born everyone would know of her shame and betrayal, so she fled. She settled in Ustalav, kept to herself and raised the demon-child for the rest of her life. She poured all her bitterness, rage, and hate for all demons into her son and trained him to kill as soon as he could hold a sword. But she also had the wisdom to try to make him understand that he was not to blame for what he was. Through his actions, he could overcome the stain of sin left on him by both his father and herself. He took to wearing full armor as often as he could, so as to hide his horrific visage. He still rarely removes it except when alone.

But it was not all lessons about demons and training. His fondest memories are of the times when, after a long day his mother would sing to him. She had a voice that would make the goddess Shelyn herself stop and listen! She would also sometimes talk about the family she left behind, her brother Kal who as far as she knew was still fighting in Kenabres.

Last year, he returned from a trip to pick up the weapon he would need in his fight to find her dead, with a skeletal grey-skinned demon standing over her. The fiend dropped something on her body and vanished before he was able to reach them. He vowed then to destroy all demons, and to find out why she had been singled out for such misery. He still holds the strange amulet dropped by the demon, but he has not yet found someone who can tell him the meaning of the runes carved into it.

Now he has arrived in Kenabres, biding his time training in a crusader camp outside the city, ready to kill his Father and any other demon that gets in his way...

For Standard 1st Level equipment, do you mean we roll for how much gold we start with or just take the average?

Can we take a Drawback for an extra Trait?


Does the other player know yet what he wants to play? I would hate for someone to make a char that accidentally competes with him.

Silver Crusade

Dot. Thinking paladin. (Either archer or sword+board),

Or, a rogue or ranger of some sort


Xantrius wrote:

For Standard 1st Level equipment, do you mean we roll for how much gold we start with or just take the average?

Can we take a Drawback for an extra Trait?

Good questions -- I've just amended the instructions. No drawbacks at this time. You may roll or take the average.

Doug M.


Nohwear wrote:
Does the other player know yet what he wants to play? I would hate for someone to make a char that accidentally competes with him.

No, he hasn't decided. And it's sort of the other way round -- I'll pick a party, and he'll choose independently. If that means we end up with two of the same sort of character, hey, that happens sometimes.

Doug M.


Are Hybrid characters out? Namely the Warpriest. Otherwise, I will make something else.


A Wrath the Righteous without mythic rules! I will do this. The only reason I don't sign up for these games is that I have a dislike for mythic, consider me interested.


Bane88 wrote:
Are Hybrid characters out? Namely the Warpriest. Otherwise, I will make something else.

RTM, please. Base and core.

Doug M.


dot


I have been working on this character for some time now and he has yet to find a home.


Milhar has 211 posts attached from three different games and the name therefore has a checkered past.

Hopefully she will get further with a DM that has a proven record because she has a well developed background and is easy to write for.

Just ask if you need anything else DMDM.

Cheers

Plus this AP has some of the best ratings of all of them.


Dotting...


I'd like to apply for this game with Valax. Valax was made for the Giantslayer AP, but since he wasn't picked in recruitment (Granted, he is an Orc, so it was expected, and no bad feeling were had). His backstory easily can be re-fit so he is sent to scout the Worldwound rather than the Hold of Belkzen.

He is an odd one, but I do feel he will be able to cooperate with any party that doesn't kill orcs on sight.


I'm interested! I'll be working on a holy man concept. someone that's a little too devout, always trying a little too much, and being awkward for it.

Probably a cleric (evangelist) of Iomedae, but with a lower charisma... We'll see if I can come up with something interesting!


Hey, I've got an alchemist here http://www.myth-weavers.com/sheetview.php?sheetid=1128574 I'll get it rolled up into an actual character on paizo soon. The backstory is in the Other notes at the bottom.
Description: Donna is a lanky, skinny girl. She can always be found with her tools in hand and her classes bent and tilted, a result of one too many explosions. Her red hair is often smeared by gun powder and magical liquid remnants.
Height 5'7'', Weight 100, eyes: Blue. Age: 16

Silver Crusade

I have finished tweaking Xantrius. I took the average gold for a paladin, 175gp, and removed his drawback and extra trait. (It was hard to choose; I really liked having the trait that gave him Perform as a class skill for his background but I figured I should probably keep the Campaign trait.)


I have looked at the Campaign traits, and I don't feel that any of them fit for Valax. It should however be considered that since there is a no drawback rule, the Giantslayer Campaign Trait should be removed, alongside the drawback.

I see how this may be a problem, but I'm interested in seeing firsthand a complete green recruit (ha-ha, I made an orc joke) being introduced in the Worldwound and the fight against the demons. Granted, the green recruit is rather too green, but still.

Also, I loved Xantrius' backstory, just read it, and it is definitely an awesome concept. Respect.


Hey everyone. I'm Donna, I look forward to adventuring with you. Eer, I mean...well um...if you'll have me that is. It's just, I've never been away from home and my family for to long. I gotta admit im nervous. You all probably think "She's just a little girl" but you know what? I am a little girl! And I can...I can...I have no idea where I was going with this. staycoolDonnastaycoolohnoyou'resayingallthisoutloudshutup shutupshutupstoptalkingwhyareyoustilltalkingyou'reembarrassing yourself...I ummm...Sorry.


Submitting Loric Solnebren, sanctified rogue and agent for the Church of Aroden.

Crunch:
Loric Solnebren
Male human rogue (sanctified rogue) 1
LN Medium humanoid (human)
Init +3; Senses Perception +4
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 10 (1d8+2)
Fort +1, Ref +5 (+6 vs. traps), Will +0
--------------------
Offense
--------------------
Spd 30 ft.
Melee short sword +3 (1d6+1/19–20), dagger +3 (1d4+1/19–20)
Ranged shortbow +3 (1d6/x3), dagger +3 (1d4+1/19–20)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 12, Int 14, Wis 10, Cha 13
Base Atk +0; CMB +1; CMD 14
Feats Weapon Finesse
Traits Child of the Crusade, Child of the Temple
Skills Acrobatics +4, Bluff +5, Climb +2, Disable Device +6 (+7 vs. traps), Disguise +5, Knowledge (local) +6, Knowledge (religion) +7, Perception +4, Sleight of Hand +4, Stealth +4
Languages Abyssal, Celestial, Common
SQ child of the temple, dual talent, trapfinding +1
--------------------
Gear
--------------------
Studded leather armor, short sword, dagger, shortbow w/ 20 arrows, backpack, bedroll, belt pouch, flint and steel, thieves' tools, trail rations (5 days), traveler’s outfit, waterskin, whetstone, winter blanket, wooden holy symbol, 42 gp, 8 sp, 8 cp
--------------------
Special Abilities
--------------------
Child of the Crusade (Ex) Several generations of Loric's family have served in the crusades, and the righteousness of their cause sometimes feels like it runs in his very blood, hardening him against demonic influence. He's heard many tales of their bravery, and his strong family ties bolster his mind and sense of belonging to the crusade. Once per day when he fails a saving throw against an effect created by a demon which would possess or mentally incapacitate him, he may immediately reroll that saving throw as a free action. He must take the second result, even if it is worse.

Child of the Temple (Ex) Loric has long served at a temple in a large city, picking up on many of the nobility's customs while also spending many hours in the temple libraries studying his faith. As a result, he gains a +1 trait bonus on Knowledge (nobility) and Knowledge (religion) checks, and Knowledge (religion) is always a class skill for him.

Dual Talent (Ex) Loric’s family has always excelled at maximizing their natural gifts. Unlike a typical human, he picks two ability scores to gain a +2 racial bonus. This human racial trait replaces the normal +2 bonus to any single ability score, the bonus feat for being a human, and the skilled trait.

10 Minute Background:
Step 1: Six Concepts Important to Loric
1) The youngest son of a noble family in Taldor, Loric comes from a long tradition of serving in the crusades. He and his brother both sought to honor their ancestors by joining the holy templars of Iomedae and marching to war in the Worldwound. While there, they expected to distinguish themselves so one of them could gain their father's blessing and inherit the family's holdings upon his passing. Yet, the templars chose only his brother to join their ranks, and Loric's exclusion caused a jealous rift between them.

2) Forced to watch his sibling march north three years ago, Loric turned to alternate methods in an effort to follow and upstage him. The young noble built his social circle and practiced the 'game' of Taldoran politics, involving himself in all the intrigues that entails.

3) Eventually, he the eye of the declining priesthood of Aroden, the dead god of humanity. A once powerful force in containing the rise of demon cults in the north, the organization no longer has the resources to raise hosts and wage war. Instead, they rely on more subtle methods to aid the Crusades. The Church recognized his useful, if somewhat morally ambiguous, talents and gladly welcomed and sponsored Loric, sending him to the front lines as their sanctified agent.

4) Once he reached the front lines, Loric established himself as a member of an exclusive and secretive group of spies and operatives working to safeguard the sanctity of crusade. Prepared to cull anyone who falters in their devotion—or who succumbs to demonic temptation — he keeps a watchful eye for enemies both within and beyond the crusader ranks.

5) At times, this role puts him in contention with his brother. The two have reached an uneasy truce at best, keeping a watchful eye on one another as they carry out their respective duties. At the same time, Loric is still beholden to his sponsors within the church of Aroden. Though he has his own reasons for fighting in the Worldwound, Loric's masters occasionally assign him missions, as well — mostly to seek out and return various artifacts, insights, and lore linked to their god. While these assignments certainly help the crusade, they're also meant to increase the prominence of their faith back to the heights it once knew.

6) Loric wears stylish, dark gray, studded leather armor provided by the church, overlaid by a black tabard with gold trim depicting a downward-pointed longsword on his chest and a single, four-pointed star to its left. His weapons include a double-edge shortsword, dagger, and shortbow with a full quiver of arrows. He's tall and agile with sharp muscle definition honed through combat and rigorous exercise. His hair is dark and shoulder-length, but his face remains clean-shaven. At the age of 19, he stands 5-feet, 11-inches tall and weighs 170 lbs.

Step 2: Three Goals for Loric to Achieve

1) Loric’s association with Aroden's church puts him at odds with some crusaders. Those who honor his faith's history of combating demon cults openly accept his involvement, while others view his presence among them with curiosity and distrust — believing his faith should have turned to the Iomedae when she welcomed his clergy into her fold. No one feels this more strongly than Loric’s own brother and their differing opinions have led to no small amount of arguments and tension between them. I've left the identity of Loric's brother some what vague, as I think the conflict there could achieve maximum impact if it were another player. If you wish, I could flesh this out better.

2) Part of Loric’s charge as a sanctified rogue for his sect of the Aroden's church should involve secret assignments, meetings, and messages outside the normal chain of command. While these activities mostly focus on feeding information back to his superiors, there’s also an element of spying on his fellow crusaders and carrying out tasks which the more pious paladins and inquisitors might otherwise consider forbidden. Though this role puts him at odds with some of his fellow companions, he always believes the ends justify the means, and he serves his distant masters with the same unquestioned zeal as a devout paladin.

3) Aside from the normal tasks of a crusader, Loric’s priesthood may also assign him tasks to retrieve ancient relics and divine magic associated with the Aroden. These items could help the crusade, but might also shore up his temple's declining influence in the absence of their deceased god.

Step 3: Two Secrets for Loric, One He Knows and One He Does Not

1) While participating in the intrigues of Taldor's capital, Oppara, Loric was set upon by a masked assassin. A struggle ensued, and the attacker was thrown down a set of stairs. Removing the dead man's mask, Loric was horrified to see that it had been a former friend of his. He covered up the death and renounced political life, seeking the duty of the church as a useful avenue for his talents.

2) Loric's failure to be selected by the templars was not entirely his doing. His father, ever favoring his elder brother and resenting Loric's less honorable path, pulled strings to ensure that Loric would never join the prestigious order.

Step 4: Three People Loric has Relationships With

1) His Brother - Loric and his brother grew up close, always thinking that they would be serving together as templars. That bond has been tested, and strained, in a number of ways since then, but they remain blood. It would take much for Loric to turn on his brother.

2) Mather Kendall, his handler - A cleric of the Last Azlanti, Mather is Loric's connection to the rest of the church in the outside world. Although Kendall looks out for Loric as best he can, he sometimes loses sight of Loric's safety when it comes to missions of importance within the church.

3) Shepherd Adlem, rogue mage - A relatively inexperienced mage once loyal to the Crusade. The demonic corruption of his lover drove the young man to recklessly search for magic capable of curing her. To this end, he taps into forbidden magic and often steals and damages the magical research of other mages. So far, he has managed to elude Loric with a surprising amount of luck.

Step 5: Three Memories, Mannerisms, or Quirks Unique to Loric

1) Loric has a quiet, focused demeanor about him, as if judging those around him while calculating his odds and next steps for engaging them (whether verbally or in battle). He's a man of action and his poised body posture belies that to anyone with the good judgment to notice.

2) He takes an active interest in circumstances others may miss, ever watchful for demonic aggression as well as corruption and betrayal from within the crusader ranks. Studious and always prepared, he prides himself on making a difference in ways others can't, working outside the chain of command, if necessary, and asking forgiveness later.

3) Despite this, his formerly rakish nature sometimes shines through, particularly with a love for the finer things in life: comfort, food & drink, and most of all, women.


Very interested. Leaning in favor of an Oracle of the Heavens Mystery.


Olmek wrote:

Submitting Loric Solnebren, sanctified rogue and agent for the Church of Aroden.

Props for daring to play a sanctified rogue -- while flavorful, it's definitely one of the weaker archetypes out there.

No shortage of hooks in that character background. I'd probably never get to all of them, but it's good to have raw material to work with.

Doug M.


Valax Soars-on-Land wrote:
I have looked at the Campaign traits, and I don't feel that any of them fit for Valax. It should however be considered that since there is a no drawback rule, the Giantslayer Campaign Trait should be removed, alongside the drawback.

Make it so. -- More generally, folks, if you're going to use a character from another AP, probably a good idea to adjust appropriately before submitting here.

The mad dog is a barbarian who gives up a bunch of rage powers for an animal companion. No objection in principle, but note that this is an adventure where animal companions can die a lot.

Also, a pureblood orc could be problematic. Looking at his backstory, though, it seems he could easily be reskinned as a Kellid barbarian. (The Kellids are the barbarians who live on the steppes to the west of the Worldwound, and they have all sorts of barbarian goodness about them.)

Doug M.


I suppose, half-orc could be reasonable. I was quite happy with Valax's background otherwise, but I could compromise on that. What's the GM's opinion on the Warded Skin trait,

Warded Skin:
Half-orcs from jungles are often protected by elaborate tattoos that redirect demonic magic. Jungle half-orcs with this racial trait gain spell resistance against divine magic equal to 6 + their level. Additionally, divine spells cast on them by demon worshipers have a 10% chance of failure. This racial trait replaces the orc ferocity racial trait.

I could see the shaman of the tribe putting wards on their scout in the Worldwound, though it does say it's a jungle trait. If you feel it's too powerful, or weird, or outside of the place Valax should be coming from, feel free to say no.

Also, I am interested, what is the issue with animal companions in Wrath of the Righteous dying a lot more than they do in other campaigns? Without spoilers, obviously.


Xantrius wrote:
I have finished tweaking Xantrius. I took the average gold for a paladin, 175gp, and removed his drawback and extra trait.

Looks good. Note that it may take a while to get around to dealing with parent / sibling / nemesis issues -- PBPs move pretty slowly unless everyone is pitching in. (And they can move pretty slowly even then.)

Doug M.


Douglas Muir 406 wrote:


. -- More generally, folks, if you're going to use a character from another AP, probably a good idea to adjust appropriately before submitting here.

Doug M.

I felt it was important to make it clear that this PC was built for a different Wrath of the Righteous game but it only lasted the first encounter before the DM flaked out. I am happy to change anything you feel is appropriate nevertheless.

Cheers


I've got a character I'd love to submit for this: a kobold cavalier riding a slurk.

Hold on! There's a reason, I promise!

His name is Takka and he is a kobold who was dropped as an egg, hatching him prematurely and leaving him with deformed legs, making it hard to walk. Being mocked and picked on for his disability, he was relegated to tending the tribe slurks, one of which hatched into his mount, Sleek. The problem was, Sleek was strong, but had poor senses, being blind in one eye. Although cast aside for being unhelpful, Takka took care of him and raised him, learning to ride on his back and steer him. Imprinting onto Sleek, Takka helped Sleek to move around and behave, and Sleek allowed Takka to move without relying on his mangled feet.

The two moved up to the surface, where Takka whittled out some armor and weapons for himself and Sleek, and decided to become a knight errant, defending those who were too small or weak or unable to do so themselves, so that nobody would have to suffer as he did. He comes to Kenabres to meet the dragon Terendelev and hopes that she might help him become a better knight.

Would this be too outlandish a concept?


CaptainFord wrote:
I've got a character I'd love to submit for this: a kobold cavalier riding a slurk.

LOL, there it is. A concept that pushes the envelope more than mine. Here is my submission - Quylle, a strix zen archer qinggong monk.


woot finaly i back to 8 hour days i can try to get in on this dot for now here is

kobold inquisitor's background:

Background The last egg of the brood finally shook and cracked, yielding forth a scrawny, lanky whelp of a hatchling. It’s mottled, pale gray scales lacked the signs of any great draconic bloodline. The matrons looked on in disgust as it tried to clamber out of the pack. A larger, black scaled hatchling swatted the whelp down and pounced on top of it, going in for its next meal. Surprisingly the whelp threw the black-scale off it and, snapping out with it’s own jaw, tore a large chunk out of its would-be assailant. This one had a strength to it after all.

The Stonefangs valued strength and greed, and so the whelp was raised among his kin. Xidhal grew quickly, exhibiting a strength rare among the kobolds. At five years the small nubs normally seen on a broodling were instead already three inches long and growing sharp. Xildhal’s jaw continued to elongate, yet still its scales remained pale and gray. As other broodlings wrestled and fought for each shell, bone and coin, he often wandered to the side, shying away from the rest of its kin. He had little passion for the fighting, and lacked much of the knack for traps and mechanics the others exhibited. While not shunned by his Tribe, Xidhal had few friends, for the ideals that they espoused held little desire for him, though he knew not why.

Approaching his tenth year, Xidhal was sent to face the broodling’s final challenge before full admission into the tribe - the journey to the Hall of the Undying. The Halls were in fact a grand chamber in the Darklands where it was rumored dragons went for ‘the long rest’. A warrior was expected to return with a bone recovered from there, which would be added to the chief’s throne. While there, several of Xidhal’s broodmates snuck up behind him and ganging up on him cast him from a cliff down into the boneyard below. One of the bones thrust up through his chest, and as he felt the blood flowing out of his body, the others abandoned him.

Yet something happened. The pain turned to warmth, and a strange energy flowed into his body. A moment, a vision, a call. The bone had belonged to an ancient silver dragon that had been mortally wounded during the First Crusade and had come under the mountain to pass. And thus Xidhal was exposed to the great battle between good and evil, the horrors of the Worldwound, and the teachings of Apsu.

And in that moment he felt a power erupt. His muscles grew further, his horns stretched longer, and his mottled, gray scales erupted in a shiny, silver sheen. As Xidhal stood, he slowly pulled the bone from his chest, yet no more blood came. And as he did, he heard a name, "Xill".

Traveling through tunnels he did not know toward something he could not see, Xidhal trusted the voice in his heart. It drew him further and further toward his calling, his crusade. He knew he would join those fighting the evil of the Abyss. Stumbling to an old ruin, he found the remains of a half-ling adorned in chain shirt, and from its possessions Xidhal recovered a well made short bow and a stout spear.

The next morning as he awoke, Xildhal found a strange silver dragonkin kneeling at his feet, waiting excitedly. It had a unique rune on its forehead, and at the same moment he felt a warmth on is own. Holding up his hand to the small silver dragon. And then he heard it again, "Xill".

And so he and Xill emerged from the Darklands and looked to the north, toward the strange clouds that hang hauntingly above the Worldwound. Not knowing what was ahead. Traveling north, they came across a company of knights destined for the distant city of Kenabres. The warrors of Iomedae were intrigued by the shimmering young kobold and his companion, and took the pair as a sign of providence. They told Xildhal of the great wyrm Terendelev, equipped him with armor, and even fashioned a saddle for his companion.

Thus Xildhal arrived in Kenabres, riding at the front of Knights of the Regal Blade, serving as their squire and mascot, with the desire to serve the Crusade, uphold the teachings of Apsu, fight the evils of the Abyss, and one day perhaps meet the glorious Terendelev.


Douglas Muir 406 wrote:

Props for daring to play a sanctified rogue -- while flavorful, it's definitely one of the weaker archetypes out there.

No shortage of hooks in that character background. I'd probably never get to all of them, but it's good to have raw material to work with.

Hopefully you're not too concerned with the overall power of Loric. Rogue might not be the strongest class overall, and sanctified rogue certainly isn't the strongest archetype, but I think Loric will develop into a fun and balanced character. Thanks for any consideration. :)


How strict will you be about carrying capacity?

Grand Lodge

Quylle wrote:
CaptainFord wrote:
I've got a character I'd love to submit for this: a kobold cavalier riding a slurk.
LOL, there it is. A concept that pushes the envelope more than mine. Here is my submission - Quylle, a strix zen archer qinggong monk.

I know. X) I want to get the GM's go ahead before writing him out and submitting him, but I've been wanting to try a kobold cavalier for a while. And while looking for images of one, I stumbled across one riding a slurk, and thought, "That... is a tiny dragon... leaping off the walls... on a giant saber-tooth toad. I! Must! Play! This!"

Plus, if we're going for character over mechanics, a kobold knight errant (kobold errant?) is a fun one. He's like a little scaly Batman! He was mocked and bullied for his physical defect, grew up to mount a giant mutant toad, and protect others so they wouldn't go through what he suffered.

Silver Crusade

Douglas Muir 406 wrote:


Looks good. Note that it may take a while to get around to dealing with parent / sibling / nemesis issues -- PBPs move pretty slowly unless everyone is pitching in. (And they can move pretty slowly even then.)

Doug M.

I know that very well! I am currently playing in a PbP Reign of Winter campaign that has been going for a little over two years and we are only just starting the third book.


Dotting for interest. Thinking something arcane-ish.


Posting this character as a submission. Human Gunslinger.


Belltrap wrote:
How strict will you be about carrying capacity?

Assume everything is RAW unless/until I say otherwise.

Doug M.


Rod Benteft wrote:


I know. X) I want to get the GM's go ahead before writing him out and submitting him, but I've been wanting to try a kobold cavalier for a while. And while looking for images of one, I stumbled across one riding a slurk, and thought, "That... is a tiny dragon... leaping off the walls... on a giant saber-tooth toad. I! Must! Play! This!"

I admit I'm torn between "cool concept!" and "how does this even". Playing (and DMing) high concept characters is not always easy.

[sucks teeth]

Okay, stat him up. Don't make him talk funny -- I've got one of those already in another campaign.

Doug M.


Some general comments.

-- Again, going to do a short introductory scenario for a few weeks as a shakedown cruise. If that goes well we may continue.

-- RAW, Golarion setting. I tweak things around the edges with the occasional minor house rule or Rule of Cool amendment to RAW, but assume it's RAW 99% of the time.

-- I notice a lot of people playing "bad" races -- half-orcs, kobolds, tieflings, strix. Nothing wrong with that, but it's not a bad idea to take a look at what everyone else is doing before posting your build. If there are already three half-orc paladins, it'll be a little harder for yours to stand out.


I know there's no ACG classes, but what about ACG archetypes? I was thinking of playing an Ecclesitheurge Cleric of Asmodeus (Lawful Neutral of course). If this is acceptable I'll stat her up and put together a profile.


Notes on my campaign style. If you want to see how this plays out, feel free to look up one of my Way of the Wicked campaign threads.

-- I like NPCs. Be prepared to interact with NPCs.

-- I like flavor text. (I also like burying hints and clues in flavor text.)

-- I don't like murderhobos. At its core D&D/PF is a combat game; killing monsters and taking their stuff is a central part of the experience. But hair-trigger tempers and immediate resort to violence will not serve you well. (Doubly so if you're supposed to be playing the good guys.)

-- I consider the concept of "level appropriate encounters" to be, as the man said, more what you'd call guidelines. Sometimes you have to run. Knowing when to run is a survival skill.

-- As a DM, I will not screw you over. But neither will I rescue you from bad decisions. And sometimes, crits happen. Don't get too attached.

Doug M.


Arachnofiend wrote:
I know there's no ACG classes, but what about ACG archetypes? I was thinking of playing an Ecclesitheurge Cleric of Asmodeus (Lawful Neutral of course). If this is acceptable I'll stat her up and put together a profile.

Yes to the ecclesitheurge (yuck, what a name), no to playing a cleric of Asmodeus. You can play a non-cleric worshipper of Asmodeus if you really want to, but no cleric.

Why? Two reasons. One, while it's legal under RAW, it's bound to be a source of friction with any paladin in the party. Your buffs and cures are powered by Hell; while formally permitted, most paladins would find this makes them all itchy.

Two, there's some stuff going on with Cheliax IMC. There's a large Chelish contingent at the Worldwound, because of course there is. You think the proudest, most arrogant, most lawful nation in Avistan is going to let this stain of chaos go ignored? So playing a Chelaxian is fine. But playing a cleric of Asmodeus means you're part of Cheliax's hierarchy. Which can lead to complications. So, either don't play a cleric, or pick another god.

Doug M.


Ah, OK. I knew that Cheliax was involved in the fight with the demons, but I was under the impression that they were on friendlier terms with the rest of the crusaders (enemy of my enemy and all). I'll come up with a different concept, then.


Westran Clawface wrote:
Posting this character as a submission. Human Gunslinger.

Hm. You know, I've never yet run a gunslinger. How do they generally stack up against demons?

Doug M.


Still hanging around, and still working on this character.

Obviously not a Murderhobo.


I wonder if I submit a Sorcerer with the Abyssal or Infernal Bloodline for irony.

Edit: elemental bloodline would also work, since it says you gained power from an outsider, and I could state that some of them were demonic or devilish creatures.


I haven't read WotR! I like the idea of a "test run" scenario.


Dreaming Warforged here. I've worked on my character's description and background, and chosen a fitting icon for him. This will give you a sense of what kind of character I'm aiming for. Please feel free to let me know what you think.

For class, I'm still working on a cleric (evangelist) of Iomedae.


Douglas Muir 406 wrote:

I admit I'm torn between "cool concept!" and "how does this even". Playing (and DMing) high concept characters is not always easy.

[sucks teeth]

Okay, stat him up. Don't make him talk funny -- I've got one of those already in another campaign.

Doug M.

Awesome! And no, he doesn't talk funny. He actually goes out of his way to try to speak and act in a way that will not put others off. He really is trying to emulate a brave and noble knight, even though he knows he doesn't really look it.


Arachnofiend here, decided on a Separatist Cleric of Gorum. Crunch can be found here, fluff below:

Background:

Spoiler:
Karla had the makings of a powerful warrior at birth; born to a mother and father that were co-leaders of a mercenary guild that doubled as a temple to Gorum, her training in the art of big stupid fighting began from the moment she could hold a sword. Karla took well to the IDEA of battle; she loved her god and reveled in conquest and triumph. The problem was that she was just really bad at it. Despite all the weight training in the world she only managed the strength to carry her armor and she was hopelessly incompetent at anything involving a weapon. All hope seemed lost for poor Karla, and her parents regarded her as a failure and a disgrace.

One night, after crying herself to sleep after another useless day of failing to pierce a dummy with her blade, Karla received a vision in her dreams. She saw a weak and feeble old man, his skin pulled taut over his bones; opposing him was a gigantic warrior, imposing in his black full plate. The black knight charged the old man, greatsword swung back and ready to strike with force. The old man placed a single finger on the knight's armor; the knight stopped, and the armor began to shake. In a few moments the armor collapsed, seemingly devoid of occupant. Dust flew out of the seams with the breeze, the last remains of the fallen knight.

Karla awoke the next morning, more excited than she had been in years; she knew that the dream had been of Gorum's design, a vision to tell her what she must do. Her path was to wage war not with blade in hand but with spell, to use her clerical powers not to strengthen herself but to weaken her foes.

Her parents, of course, were having none of it. To them the idea of a caster cleric was a blasphemy; fit for followers of other deities, but not for Gorum. Karla was not dissuaded. She sought to prove that her direction was blessed by Gorum's might, and to do that she journeyed to the greatest battlefield of the current era; to Mendev, to join the crusaders in their fight against the demon hordes.

Description

Spoiler:
Like all good clerics of Gorum, Karla is primarily motivated by victory and glory on the battlefield. She is not particularly bound to a code of ethics other than a few basic tenants she keeps for herself (for example, she believes theft is dishonorable; if you wish to take from someone, you must first make a corpse out of them like a proper lady or gentleman). She treats those she fights with as family; she will fight fiercely for a cause she does not personally put much stock in in support of a comrade in arms.


this is my character for the game
crunch and fluff in profile

This a alt for Riuk

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