DMDM's Hells Rebels

Game Master Douglas Muir 406

Was not always DMDM's -- taken over in mid-campaign.

Kintargo Map

Wasp Nest

Initiative:

Dramatis Personae
Zeldana[dice]1d20 + 3[/dice]
Sholti [dice]1d20 + 5[/dice]
Stricia [dice]1d20+5[/dice]
Kadwyn [dice]1d20+1[/dice]
Sera [dice]1d20+3[/dice]

Perception:

Dramatis Personae
Zeldana[dice]1d20 + 3[/dice]
Sholti [dice]1d20 + 6[/dice]
Stricia [dice]1d20+9[/dice]
Kadwyn [dice]1d20+5[/dice]
Sera [dice]1d20+5[/dice]


201 to 250 of 732 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

Livery Take 3

Alright, hopefully everything is lined up now and it now work.


Shadow's Status
Sholti Amalasand wrote:

Livery Take 3

Alright, hopefully everything is lined up now and it now work.

Perfect! Map updated as if it were the beginning of round 1, go ahead and move your tokens based upon round 1 actions.


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

Alright, moved for round 1. Attack will be on the one directly in front of me.

I see now that I should have color coded the critter's borders for easy reference. Sad, I do some work in UX research and should have thought of that before. I guess that's why I do research instead of design though :p


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

I believe it is a Mind-effecting hex and may not work on them. If someone can make a knowledge roll and find out that would be great.


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

If it's mind affecting it should work. It won't work creatures below 3 (I think) intelligence, constructs and such, but if they're intelligent it should.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

Mind affecting don't affect stuff like undead, constructs and vermin, but most other things. Though or characters don't necessarily know that. Of course they are much more likely to not know about the enemies that are immune than to think that vulnerable enemies are not...


Shadow's Status

I saved the combat map in the Campaign Tab.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

Moving the discussion here, as it is irrelevant to what is currently going on:

Grease only requires a save when the spell is cast. It's no check to stand up, that you can do without problem as a move action (it does provoke AoO though, which is one of the main benefits of the spell). It's an acrobatics check to walk out (or in) though. It also reduces speed to half, which means you can't charge or 5 foot step through it, making it wonderful in conjunction with reach users (since you can't 5 foot to get closer, so even if they succeed their save, they'll still provoke AoO).

It really doesn't need more saves/checks, it's already one of the best level 1 spells...


Shadow's Status

Updates tomorrow, child sleep issues and a traveling wife are not conducive to posting updates...


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

So... How are we doing experience? In many games you get no experience if you avoid danger entierly. Part of me thinks it would probably make sense to avoid the pool, but part of me want to explore everywhere, kill all enemies, take everything that's not bolted down and for the things that are bolted down, you pry them loose.


Shadow's Status
Irisa wrote:
So... How are we doing experience? In many games you get no experience if you avoid danger entierly. Part of me thinks it would probably make sense to avoid the pool, but part of me want to explore everywhere, kill all enemies, take everything that's not bolted down and for the things that are bolted down, you pry them loose.

Sounds like an Elder Scroll game! :-)

I am going to level the PC's based on milestones reached in the AP so no XP at all just straight advancement.

To me avoiding danger is worthy of XP, depending on how it is accomplished, the same way a knock down drag out fight is worthy of XP.

That said if you ant to pry up all the cobblestones go ahead and do so. In my table top game my PCs regularly miss out on treasure because they are so plot driven they fail to sometimes simply look around.


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

I'll get the map set up this evening.


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

Link to the Cistern Room Map


Shadow's Status

OK, link now at the top of the page.

Thanks again Sholti!


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

@Zeldana: Your character is not really supposed to know what sort of defenses/weakeneses the enemies have unless it's revealed by the GM. Though of course in this case your roll was probably so high that you would know that. I've seen knowledges handled numerous different ways. Some prepeare several spoilers with set DCs ahead of time. Other lets you ask a question (and get an answer) per +5 you beat the DC by. I'm sure there are numerous other ways to handle it.

Sadly most witch hexes and spells are mind-affecting. Misfortune is a nice exception. For offensive spells there are at least night blindness, web bolt, ear piercing scream and shadow trap at level one.


Shadow's Status
Irisa wrote:

@Zeldana: Your character is not really supposed to know what sort of defenses/weakeneses the enemies have unless it's revealed by the GM. Though of course in this case your roll was probably so high that you would know that. I've seen knowledges handled numerous different ways. Some prepeare several spoilers with set DCs ahead of time. Other lets you ask a question (and get an answer) per +5 you beat the DC by. I'm sure there are numerous other ways to handle it.

Sadly most witch hexes and spells are mind-affecting. Misfortune is a nice exception. For offensive spells there are at least night blindness, web bolt, ear piercing scream and shadow trap at level one.

I'll allow it as the roll was pretty high vs. the DC. A good idea Irisa, I think I will do the tiered Knowledge systems when encountering enemies similar to this when moving forward. I do it for staggered Perception checks but never have for Knowledge checks.


Shadow's Status

Going away for a few days, updates when I get back on Sunday.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

Aren't we missing Sholti and Zeldana before you can update anyway? :/


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

Zeldana knows the spell but she doesn't have it prepared. Everything she has is mind-effecting, if it isn't, it is Read and Detect magic or Mage Armor. That is why I am kinda at a loss for what to do here...


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

Ah, I forgot to mention it but I was was wondering about current positions of the devils on the map. They haven't been moved,and I certainly don't want to go into the water!


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

Yeah, having a map is kinda pointless if we are not using it.

@Zeldana: I always carry a crossbow or at least a sling (it's free) if my character doesn't have any other ranged weapons (for character's with decent strength score thrown weapons are much better than bows and crossbow at low level though). You have as high dex as Irisa, so you should be just as good at firing it. Of course as a witch if you already got the misfortune hex (though I'm guessing you aren't picking that one) it might not be necessary.


Female Half-Elf Witch (Cartomancer)/2 HP 14/14 | AC 12 T 12 FF 10 | Fort +2 Ref +2 Will +1 | Per +4 | Init +3

@Irisa: She will get the misfortune hex later down the line, and I didn't give Zel a STR penalty because she gets to throw her cards at later levels. I did not get a ranged weapon however.


Shadow's Status

Ooops, forgot to update the map, will do when I update tonight. The Lemure is standing right in front of Hiranno at the edge of the pool if anyone wants to resolve their actions in the mean time.


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

Thanks for the info. I went ahead and moved the token and made my attack.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

A loot tracking document would be nice... Anyone want to take responsibility so we don't lose track? Maybe you can just add stuff right into one Storyteller?


Shadow's Status
Irisa wrote:
A loot tracking document would be nice... Anyone want to take responsibility so we don't lose track? Maybe you can just add stuff right into one Storyteller?

I can drop it in the Hellls Angel Profile. Might not be a bad idea for every game I run :-)

Will do that now as it'll be quick.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

Didn't we get some loot from the previous room as well as from the bandits in the demonstration?


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

Agreed that Hiranno should take the cloak. Sholti has decent stealth, but those types of things are really Hiranno's balliwick.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

At +14 stealth (with guidance) it's probably worth to scout ahead of the rest of us to let us prepare better for fights and such...


Shadow's Status
Irisa wrote:
Didn't we get some loot from the previous room as well as from the bandits in the demonstration?

I figured that was already incorporated into PC profiles, if not I'll add it to the Hells Angel profile.


Shadow's Status

I'll give it till tomorrow for character RP then move the scene forward.


Female Kitsune Lvl 1 Ninja Lvl 1 Kitsune// HP:9/9 // AC:17 // Fort: +1 Ref: +7 Will: +1 // Touch:14 //FF:12 //CMD:14 //BAB:+1 //CMB:+1/ +4(FEAT) //Init: +4 //Perc: +4 //
DC:17:
She is actualy a Kitsune in disguise

Write something up soon. Been job hunting for the summer.


Shadow's Status
Hiranno wrote:
Write something up soon. Been job hunting for the summer.

Ugh yeah that sucks, very time consuming, no problem.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

If over half the party doesn't want to instigate a rebellion, this might be difficult... The players guide did say that the game works best with characters who actively want to remove Thrune.

I wish we could play a bit faster, lately there have been several days where there haven't been any posts at all. It's much harder for me to stay motivated when things are moving so slowly...


Shadow's Status
Irisa wrote:

If over half the party doesn't want to instigate a rebellion, this might be difficult... The players guide did say that the game works best with characters who actively want to remove Thrune.

I wish we could play a bit faster, lately there have been several days where there haven't been any posts at all. It's much harder for me to stay motivated when things are moving so slowly...

I think that reluctant heroes can build into extremely motivated heroes, it is the RP process.

As far as speed, RL happens and can tend to slow things down for both players and DM's. I am not a daily poster and I do not require daily posting as a result.

If you feel you are losing motivation Irisa I understand, my DM style is not necessarily suitable for all players. It is up to you to decide if you wish to continue or seek a different table.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

Nah, I definitely wish to continue. I'll get back into things, don't worry...


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

@Irisa: If you think about it, both Zeldana and Sholti have very different sets of considerations in play. Both have families that they put at risk, financially and physically, with what they're doing already. The further they go, and the deeper they are involved in insurrection, the greater the risk to loved ones and the more likely the risk is actually realized against their families. I think Zeldana or Sholti would be almost sociopathic not to consider that as things progress.

Rexus didn't ask up front: "Hey, you all want to start a revolt? All or nothing right here and right now!" Nor have Zeldana or Sholti suggested or tried siding with the government or sailing for Osirian instead. So I don't see the campaign working poorly so far. To be honest, what I have noticed is a long pattern of criticism of other players' mechanical and RP decisions from you. Please stop doing it.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

I did not mean to question your decisions, I was only a bit concerned it might eventually be difficult to proceed.

Is it possible to buy anti-plague in the city somewhere? Can we use that against the disease from the rats or does it simply last too short? The heal skill can give another +4 if anyone are good at that and of course someone should don the cloak. It would be nice to locate a high enough level cleric to cast remove disease, but that is probably not possible. How many saves does it take to get rid of it?


Shadow's Status
Irisa wrote:
Is it possible to buy anti-plague in the city somewhere? Can we use that against the disease from the rats or does it simply last too short? The heal skill can give another +4 if anyone are good at that and of course someone should don the cloak. It would be nice to locate a high enough level cleric to cast remove disease, but that is probably not possible. How many saves does it take to get rid of it?

Sure, I don't see why not, I'll look and see if there is a specific herbal shop in the AP Mod.


Shadow's Status

Once I get all daytime actions we can move to later in the night :-)


Shadow's Status

Update for this tomorrow!


Female Kitsune Lvl 1 Ninja Lvl 1 Kitsune// HP:9/9 // AC:17 // Fort: +1 Ref: +7 Will: +1 // Touch:14 //FF:12 //CMD:14 //BAB:+1 //CMB:+1/ +4(FEAT) //Init: +4 //Perc: +4 //
DC:17:
She is actualy a Kitsune in disguise

:D


Female Kitsune Lvl 1 Ninja Lvl 1 Kitsune// HP:9/9 // AC:17 // Fort: +1 Ref: +7 Will: +1 // Touch:14 //FF:12 //CMD:14 //BAB:+1 //CMB:+1/ +4(FEAT) //Init: +4 //Perc: +4 //
DC:17:
She is actualy a Kitsune in disguise

Irisa, the light mace would do for me.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None
Hiranno wrote:
Irisa, the light mace would do for me.

We already split the money, so you can get one for yourself perhaps?

@Sholti: Are you not getting a silver scimitar?


Female Kitsune Lvl 1 Ninja Lvl 1 Kitsune// HP:9/9 // AC:17 // Fort: +1 Ref: +7 Will: +1 // Touch:14 //FF:12 //CMD:14 //BAB:+1 //CMB:+1/ +4(FEAT) //Init: +4 //Perc: +4 //
DC:17:
She is actualy a Kitsune in disguise
Irisa wrote:
Hiranno wrote:
Irisa, the light mace would do for me.

We already split the money, so you can get one for yourself perhaps?

@Sholti: Are you not getting a silver scimitar?

Looks like I'm going on a shopping trip :-D


Half-elf Paladin (Chosen One) 2

What did the final loot count come to? I've kind of not been paying attention as Tiel is not particularly interested in it. She would happily share the cloak or anything else with anyone who asks. But as a player, I would like to know.


Female Half-Elf Bard (Dawnflower Dervish) 3 | HP: 19/30 | AC: 17 (T: 13, F: 14 | CMB: +2, CMD: 15 | F: +2, R: +6, W: +5 | Init: +3 | Perc: +8, SM: +10 | Speed 30' | Perform 9/11

No on the alchemical silver scimitar. I'd rather save the money and get a silversheen scimitar sooner. Since there's only one weapon I'll be using I don't want to take the constant damage penalty for the occasionally needed DR bypass. Silversheen has no damage penalty and is always masterwork.


Female Human (Kellid) Oracle (Spirit Guide) 1 | Init +2 | Perc +0 | AC 18 T 12 FF 16 CMD 10 | HP 6/10 | F +1 R +2 W +2 | 1st level spells:1/5 | bolts:4 | Conditions: None

I can't figure out if silversheen is supposed to get the penalty or not, but I think it does. It says "count as alchemical silver", while mithral for example says "count as silver for bypassing damage reductoin". The only other thing than bypassing damage reduction an alchemical silver weapon does, is the -1 penalty to damage. That said, I think it would be more than far for silversheen to not get the -1 penalty to damage, it's quite expensive already, immunity to rust shouldn't cost that much...


Shadow's Status

Update Wednesday, between the visitors who would not leave Sunday and 14 hour day yesterday and another one coming up today, no time to post.


Shadow's Status

Update tonight, wife wanted to spend time with me last night, isn't that I got dogs, so they could spend time with her?

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