About Acharn Edasseril---===Statistics===---:
Male Elf Unchained Rogue 1 / Wizard (Spirit Binder) |
CN Medium Humanoid (Elf) Init +7; Senses Perception +9[10 vs traps] low-light vision -------------------------------=DEFENSE=------------------------------- AC: 14, Touch: 13, Flat-Footed: 11 (+1 armor, +3Dex, +0 shield,+0 NA) HP: 14 {+1d8+1d6,+2*1Con} Fort: +1[3], {+0Base,+1Con[+2vs spells/sla]} Reflex: +5[7], {+2Base,+3Dex[+2vs spells/sla]} Will: +4[6],{+2Base,+2Wis[+2vs spells/sla]} CMD 13 {+1Base -1Str +3Dex + size} -------------------------------=OFFENSE=------------------------------- Speed: 30 ft. CMB: +0; {+1Base -1Str + size + misc} Base Atk: +1; Melee:+4{+1Base,+3Dex} Ranged:+4{+1Base,+3Dex} --Melee:+4
--Ranged:+4
-------------------------------=STATISTICS=-------------------------------
-------------------------=Traits=----------------------
----------------=Race Traits=-------------------
-=Languages=- Common, Elven, Giant, Thassalonian, Celestial ---===Skills===---:
---------------=Adventuring Skills=- (16 points; 10 class, 6 INT)--------------- ^Acrobatics*(Dex)____+7{+1rank,+3Dex,+3class} ^Bluff(Cha)____-1{+0rank,-1Cha} ^Climb*(Str)____+3{+1rank,-1Str,+3class} ^Diplomacy(Cha)____-1{+0rank,-1Cha} ^Disable Device*(Dex)____+10{+1rank,+3Dex,+3class,+1trap,+2mw} ^Disguise (Cha)____-1{+0rank,-1Cha} ^Escape Artist*(Dex)____+7{+1rank,+3Dex,+3class} ^Fly*(Dex)____+3{+0rank,+3Dex} Heal(Wis)____+2{+0rank,+2Wis} ^Intimidate(Cha)____-1{+0rank,-1Cha} ^Knowledge (Arcana)(Int)____+8{+1rank,+3Int,+3class,+1trait} ^Knowledge (Dungeoneering)(Int)____+7{+1rank,+3Int,+3class} ^Knowledge (Local)(Int)____+7{+1rank,+3Int,+3class} ^Knowledge (Nature)(Int)____+7{+1rank,+3Int,+3class} ^Knowledge (Planes) (Int)____+7{+1rank,+3Int,+3class} ^Knowledge (Religion) (Int)____+7{+1rank,+3Int,+3class} ^Perception(Wis)____+9[10]{+2rank,+2Wis,+2race,+3class,+2feat,[+1vstraps]} Ride*(Dex)____+3{+0rank,+3Dex} ^Sense Motive(Wis)____+8{+1rank,+2Wis,+3class,+2feat} ^Spellcraft(Int)____+7{+1rank,+3Int,+3class} ^Stealth*(Dex)____+7{+1rank,+3Dex,+3class} Survival(Wis)____+2{+0rank,+2Wis} ^Swim*(Str)____+3{+1rank,-1Str,+3class} ^Use Magic Device(Cha)____-1{+0rank,-1Cha} ---------------=Background Skills=- (4 points)---------------
ACP -0 *ACP applies to these skills
---===Special Abilities===---:
-------------------------------=SPECIAL/CLASS ABILITIES=------------------------------- Unchained Rogue: Sneak Attack: The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit. Trapfinding A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps. Finesse Training (Ex): At 1st level, a rogue gains Weapon Finesse as a bonus feat. Wizard: Soulbound Familiar (Ex): A spirit binder must select a familiar for his arcane bond. Unlike in a normal familiar-summoning ritual, a spirit binder created his special familiar through a dangerous ritual catalyzed by the death of a loved one. Before the loved one’s spirit fully passed on, the spirit binder was able to bind the spirit to an animal or vermin, which then became his familiar.
---===Spells===---:
-------------------------------=Spells=------------------------------- -----------------------------=0th (at will)=-------------------------------- Prepared: Guidance, Detect Magic, Acid Splash ------------------------------=1st (0/day)=------------------------------ Known(8): Shield, Snowball, Color Spray, Blend, Silent Image, Mage Armor, Enlarge Person, Reduce Person Prepared: Shield(school), Snowball, Color Spray ---===Gear/Possessions===---:
-------------------------------=GEAR/POSSESSIONS=-------------------------- ----- 1000 gp gear: Haramaki (3 GP) Spell Component Pouch (5 GP) Ink (8 GP) Acid Flask (10 GP) Flint & Steel (1GP) Waterskin (1 GP) 2Travel Rations (1 GP) 10 Wandermeal Rations (1 SP) 8 Candle (8 CP) 2 Chalk (2 CP) Sack (1 SP) Masterwork Thieves Tools (100 GP) 2 Copied 1st level Spells(30 GP) Wand enlarge person (750 GP) Scroll of Mage Armor (25 GP) Vermin Repellent (5 GP) Rapier (20 GP) Light Crossbow (35 GP) 10 Crossbow bolts (1 GP) Traveller’s Outfit Spellbook -=Money=- 5 GP 7 SP 0 CP
---===Spirit Familiar Wasp===---:
Familiar Wasp N Tiny vermin Init +3; Senses darkvision 60 ft.; Perception +11 DEFENSE
OFFENSE
STATISTICS
Alertness (Ex): While a familiar is within arm’s reach, the master gains the Alertness feat. Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. Attacks: Use the master's base attack bonus, as calculated from all his classes. Use the familiar's Dexterity or Strength modifier, whichever is greater, to calculate the familiar's melee attack bonus with natural weapons. Damage equals that of a normal creature of the familiar's kind. Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does. Poison (Ex)
---===Background===---:
Eloping together seemed like a great idea. Acharn Edasseril was in love with Eludriella Alweryn the daughter of the general kyonin. But there was no way her father would condone the two of them being together with Acharn being a convicted criminal, even if he had already served his time for stealing a powerful spellbook from the necromancer Zary Kassai. Acharn managed to convince Eludriella to leave with him, but not before doing a final heist. This time Zary was ready and waiting. They managed to defeat the wizard and kill him, but Eludriella was cursed and mortally wounded in the process. Desperate for a solution, Acharn searched among the Wizard's possession and ritual to keep the soul of a dying loved one in this world. Without reading the details Acharn hurried to perform the ritual. Unfortunately the ritual just kept the soul bound to the world, it didn't actually keep the target alive. Instead Elvuriella was turned into a wasp familiar. An animal holy to the deity they both shared, Calistria. Acharn didn't stay in Kyonin, he was sure he would be killed if Eluvriella's dad discovered what had happened. Instead he set out wes, in search of more magical knowledge and power. Eventually he heard a rumor about some Thassalonian ruins with hidden secrets and went to sanding to investigate.
---===Appearance and Personality===---:
Acharn is long and slender with fine features like many elves. He has pale skin and long dark hair and often bags under his eyes from spending too many hours up reading or sneaking about after dark instead of sleeping. He's extremely curious and hungry for knowledge. He'll research or investigate new things non stop to learn more. He's loyal to his friends and companions, though at the moment he doesn't have any except his familiar.
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