DM Carbide's PFS Emerald Spire

Game Master John Woodford

Level 13: The Pleasure Gardens

COMBAT MAP


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Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Having some computer issues and about to head to a weekend con, will be quiet for the next few days.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Thanks for the heads-up, and have fun!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'm having trouble posting to the Gameplay thread. Just waiting on Asvald before the spiders act.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

We're just about done with this level, so make your day job rolls in this thread if you have them. I'll try to get the chronicles out in the next few days.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Profession (Schoolteacher): 1d20 + 8 ⇒ (3) + 8 = 11

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Still no Day Job here.

Grand Lodge

Female Halfling Cleric of Shelyn 6 | HP 39/39 | AC 18 T 13 FF 16 | CMD 14 | F+7 R+5 W+8 (+2 fear) | Init +2 | Perc +4 | channel 3d6 (DC 16): 5/8 | luck: 3/5 | arc: 4/5

Perform (sing): 1d20 + 6 ⇒ (13) + 6 = 19

Thanks GM!

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Oratory: 1d20 + 6 ⇒ (14) + 6 = 20

Dark Archive

AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)
Stats:
|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')
Dwarf Ranger (Dungeon Rover) 4

Day Job (stonemason): 1d20 + 5 ⇒ (5) + 5 = 10

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

No day job for Senja, guess I should spend a skill rank on one.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali will spend two prestige points to purchase Hex B2 on the Land Rush chronicle sheet. That will give her an additional 1 Prestige and 1 Fame, I don't know the GM needs to record the bonus pp and fame on the chronicle sheet or not.

Dark Archive

AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)
Stats:
|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')
Dwarf Ranger (Dungeon Rover) 4

Oh yeah! Kragnor will take B2 as well.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

I'll handled lebeling Asvald when I get home.

Hmm. Power attack or extra performance?

Grand Lodge

Female Halfling Cleric of Shelyn 6 | HP 39/39 | AC 18 T 13 FF 16 | CMD 14 | F+7 R+5 W+8 (+2 fear) | Init +2 | Perc +4 | channel 3d6 (DC 16): 5/8 | luck: 3/5 | arc: 4/5

Yes, Melody would like to purchase a hex as well!

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

I'll buy hex B2 also.

Anyone have any favorite second-level witch spells? I haven't looked at the list yet.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Blindness/Deafness is always super fun.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Yeah, that one jumped out at me too. Though 'super fun' wasn't necessarily the phrase I came to, being blindness and deafness and all.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

No hexes for this chronicle, right?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You have the option of buying one with 2 PP.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Land Rush sheet says it's only every other chronicle...?

Dark Archive

AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)
Stats:
|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')
Dwarf Ranger (Dungeon Rover) 4
Eva Baldursdóttir wrote:

Land Rush sheet says it's only every other chronicle...?

Yeah, I read it that way at first, too. It's every other chronicle besides the one your reading.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Oh, weird.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21
Kragnor Stonebreaker wrote:
Eva Baldursdóttir wrote:
Land Rush sheet says it's only every other chronicle...?
Yeah, I read it that way at first, too. It's every other chronicle besides the one your reading.

I think that's what they were trying to say, though it doesn't make any sense, since the chronicle you're reading also gives you the opportunity to purchase land.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

On a different note - I'm planning on taking the Extra Hex feat, and am debating which hex to take. I'm currently leaning toward Fortune, so I can buff anyone who might roll badlyEva. (Wow, didn't even mean to type that! Really...)

Anyone got thoughts on other hexes? Would it just be wrong to take Slumber?

The other feat I'm considering is Accursed Hex, so I can more reliably land Misfortune.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Slumber or Fortune would be your best bets at this level, I'd think. Although Melody has a domain power that mirrors what the Fortune Hex does, but with Cackle you could make it last longer.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I don't have access to a scanner atm, so I won't be able to get the chronicles up before tomorrow. If you want to start buying equipment, though, you're getting 1536 gp each, with potential access to a few items:

horn of fog (2,000 gp)
potion of cure moderate wounds (300 gp)
scroll of fireball (375 gp)
scroll of fly (375 gp)
belt of mighty constitution +2 (4,000 gp)
silversheen (250 gp)
spire transport token (600 gp, limit 1; allows a PC to use the Emerald Spire’s transport function to reach the surface).

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Thanks, Carbide. Is the transport token a single-use item? And does it only transport a single PC?

What do you think, fang? Do we go in on tokens or no?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It is not a single-use item, and will only move a single PC.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Hmm... what's the benefit of the token? I mean, presumably you don't have to replay all the levels in between to reach the surface, right?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There's a possibility of wandering monsters, and even now you could go directly to the sixth level if you really wanted to (I don't recommend it).

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

I'm not going to have enough gold to pick up a token this time, but if the consensus is buy them, I'll get one next time.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

All leveled up except for shopping. Things I'm considering:

Pearl of Power
Amulet of Natural Armor
Magical subway token

But since we're only getting 4 PP per level, I can't really buy the 1,000 gp items per PFS rules. Or is there an exception to this for Emerald Spire?

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Assuming you bought the A Hex, then buy the B2 Hex this time, it gives you +1 Fame, which would bring you up to 9 Fame which is enough to buy a Level 1 Pearl of Power. Since the subway token is on a chronicle sheet, you can buy it regardless of your Fame level.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Right, good point on the Hex fame bonus - thanks for that.

I wasn't concerned about buying the token, just the 1000 gp items.

Dark Archive

AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)
Stats:
|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')
Dwarf Ranger (Dungeon Rover) 4

Kragnor is leveled. Just need to make some purchases.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Asvald, what faction are you now? You're still showing Sczarni. I'm going to tentatively tag you as Exchange, and will edit later if I need to.

Also too, I'm moving my office at work tomorrow, so I spent most of the day packing and wasn't able to get the chronicles together. Tomorrow after my computer's back online, I hope.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Yeah, Exchange.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

OK, thanks. The session should be posted now.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Almost done with the chronicle sheets. Unfortunately, my management has been expecting me to actually work these past few days. Terrible, how inconsiderate some people can be.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

What jerks.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Well, I'm not about to go that far...they did give me a decent raise this year.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Well they didn't get me a raise so I'm free to call them jerks.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

That's true--they compensate me for my troubles, but do they consider the people I'm running PF for on the boards? No, they do not.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

So far, only Kali, Kragnor, and Senja have declared that they're buying a hex and specified which one they're buying; Melody said she was buying one, but didn't say which. Eva and Asvald, are you going to continue your landgrabbing ways?

Grand Lodge

Female Halfling Cleric of Shelyn 6 | HP 39/39 | AC 18 T 13 FF 16 | CMD 14 | F+7 R+5 W+8 (+2 fear) | Init +2 | Perc +4 | channel 3d6 (DC 16): 5/8 | luck: 3/5 | arc: 4/5

Melody will buy hex B2.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I sort of figured.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

I haven't studied the landgrab thing super closely.

Asvald will do what Kali and Senja's are doing.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Some of the benefits mention having 16 hexes... if we can only buy one hex per chronicle, how do we ever get up to owning all 16?

Dark Archive

AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)
Stats:
|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')
Dwarf Ranger (Dungeon Rover) 4

There are 16 levels.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Oh. Here I was thinking there were 12.

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