DM Carbide's PFS Emerald Spire

Game Master John Woodford

Level 13: The Pleasure Gardens

COMBAT MAP


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Grand Lodge

Female Halfling Cleric of Shelyn 6 | HP 39/39 | AC 18 T 13 FF 16 | CMD 14 | F+7 R+5 W+8 (+2 fear) | Init +2 | Perc +4 | channel 3d6 (DC 16): 5/8 | luck: 3/5 | arc: 4/5

No problem. It's directly in the rules/chronicle sheets document for this module.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Ah. I hadn't thought to look there.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I thought I'd put it earlier in the Discussion thread, but I'm not seeing it. Sorry about that!

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Over there in the gameplay thread, you guys were talking like the chronicles had gone out. Is that so? I have not seen one.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I haven't gotten them out yet. Later tonight, I hope.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

No problem, didn't mean to poke you. Feral and Oladon were just being misleading, as they will.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

What! Was not!

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

And you fell for it!

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21
Asvald Bjornson wrote:
And you fell for it!

Again!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The session should be posted. I'm still working on the chronicle sheets, though. There's an option on the sheet to spend prestige on land in the River Kingdoms, accruing various benefits. If any of you are interested in that, I'll set up that chronicle sheet as well.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I also need a day job roll from Kragnor before I can finalize his chronicle sheet.

Grand Lodge

Female Halfling Cleric of Shelyn 6 | HP 39/39 | AC 18 T 13 FF 16 | CMD 14 | F+7 R+5 W+8 (+2 fear) | Init +2 | Perc +4 | channel 3d6 (DC 16): 5/8 | luck: 3/5 | arc: 4/5

I don't know if I'll buy land right away since the first 2 PP will go towards a wand but I'll definitely be doing it in the future!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You're getting 4 PP to start with, so you could buy the initial hex and a wand.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

I'd be curious to know what the benefits are like. Senja's not really the property baron type, but this is a rather different sort of PFS experience, it might fit nicely with the campaign.

Dark Archive

AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)
Stats:
|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')
Dwarf Ranger (Dungeon Rover) 4

Sorry. forgothe had a dayjob.

Crafting Stones!: 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

I'm also curious about the land. Is it all underwater? ;)


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

No, but it's all Difficult terrain, and you can't see more than 5'.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Hehehe...

The Exchange

1 person marked this as a favorite.
M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Too soon!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The blank land chronicle sheet is HERE; it costs 2 PP to buy a hex, you can buy no more than one hex per chronicle sheet, and your hexes have to be contiguous.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I figured that since you all survived, that was soon enough. (Of course, you haven't gotten through the next level yet....)

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

What's the "Country Estate" vanity?

Do we already "own" hex A?

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

I would like a land rush chronicle sheet if you wouldn't mind.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

No, hex A is the first one you can buy. It's essentially a 2 PP investment for later goodies.

The Country Estate vanity is something from the Pathfinder Society Field Guide, which I have a hard copy of at home and no electronic copy. If no one else has piped up, I'll check into it when I get home tonight.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Country Estate:

Life in the city allows only so much space to roam, and a limited amount of privacy. A country estate affords you a much larger, rural home, located in a nation of your choice. When in that nation, you gain a +2 bonus on Knowledge (geography) and Survival checks.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Thanks, Kali. I would say that since the land is in the River Kingdoms you get the bonus when in the Emerald Spire.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Not that Knowledge (Geography) is very useful in there....

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Yeah, normally it costs 20pp, you'd think it would be at least Knowledge (local).

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

So what's the PP cost per hex to buy land? Seems weird that you'd spend 2 PP to regain 2 PP. So is it just 1 PP per hex?

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Are we waiting for someone or something in game?

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21
DM Carbide wrote:
No, but it's all Difficult terrain, and you can't see more than 5'.

This was quite funny by the way, but I'm able to look at the matter with darkvision, so it doesn't sting so much.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nope, 2 PP per hex. D hexes become essentially free (although your Fame eventually goes up 2 over what you'd have w/o the boon as a result, I think).

ETA: Asvald, I think you're waiting for your chronicle sheets, and I'm waiting for you to level up before I let you go back.

Further ETA: To get you going on things in advance of the chronicle sheets, you get 1398 gp for purchases.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

I'll go ahead and buy a hex A.

Dark Archive

AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)
Stats:
|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')
Dwarf Ranger (Dungeon Rover) 4

I'm buying a hexacre.

Kragnor is leveled up.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

I'm buying a hex too, but I can just add it to my sheet if you want to save some time, Carbide.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Sure, Asvald's ready to be a landowner.

Also leveled!

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

I'll buy a hex too, what the heck. Are we all going to have our country estates located near each other, so Asvald can borrow a cup of sugar from Kragnor when he's making scones, and we can all keep an eye on what Kali is up to?

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

*whistles innocently*

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

You guys need to finish leveling so we can get this show on the road.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Just about leveled, but I always have to ask for input on spell selection. I get to add two first-level spells. I currently have these spells in my familiar: burning hands, cause fear, charm person, CLW, ear-piercing scream, mage armor, sleep and ventriloquism.

What else should I pick up? Some summoning? Command? Adhesive Spittle?

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

I'm trying to pick a feat...

Grand Lodge

Female Halfling Cleric of Shelyn 6 | HP 39/39 | AC 18 T 13 FF 16 | CMD 14 | F+7 R+5 W+8 (+2 fear) | Init +2 | Perc +4 | channel 3d6 (DC 16): 5/8 | luck: 3/5 | arc: 4/5

Melody will also be buying land! I have her leveled on my computer (skill points! Yay!) I'll make a few purchases when I get home and update her profile but you can get moving if you want.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Ill-Omen, Ray of Enfeeblement, and Cure Light Wounds are all nice.

Blood Money might be good for the future.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Snowball isn't bad either.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

I don't think snowball's on the general witch spell list.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

I was thinking about Ill Omen also, since it goes nicely with the rest of my hexing (though it overlaps also). I think I'll go with that.

Would have taken Adhesive Spittle, just for flavor, but the DC 15 is pretty low, lower than a regular tanglefoot bag.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

The additional resources page says Snowball is legal from People of the North, is there some other restriction I'm not aware of?

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

I thought it wasn't on the witch spell list but you're right. It is.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Eva's all leveled.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Senja is leveled except for spending stuff. Should I get a wand of CLW like all PFS characters do? Or I could get something more offensive, like a wand of Mudball or Sleep or Web Bolt to help out in them fights we get into sometimes.

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