DM Carbide's PFS Emerald Spire
Game Master
John Woodford
Level 13: The Pleasure Gardens
COMBAT MAP
Female Halfling Cleric of Shelyn 6 | HP 39/39 | AC 18 T 13 FF 16 | CMD 14 | F+7 R+5 W+8 (+2 fear) | Init +2 | Perc +4 | channel 3d6 (DC 16): 5/8 | luck: 3/5 | arc: 4/5
No problem. It's directly in the rules/chronicle sheets document for this module.
M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Ah. I hadn't thought to look there.
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
I thought I'd put it earlier in the Discussion thread, but I'm not seeing it. Sorry about that!
M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21
Over there in the gameplay thread, you guys were talking like the chronicles had gone out. Is that so? I have not seen one.
M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21
No problem, didn't mean to poke you. Feral and Oladon were just being misleading, as they will.
F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]
M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21
Asvald Bjornson wrote: And you fell for it! Again!
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
The session should be posted. I'm still working on the chronicle sheets, though. There's an option on the sheet to spend prestige on land in the River Kingdoms, accruing various benefits. If any of you are interested in that, I'll set up that chronicle sheet as well.
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
I also need a day job roll from Kragnor before I can finalize his chronicle sheet.
Female Halfling Cleric of Shelyn 6 | HP 39/39 | AC 18 T 13 FF 16 | CMD 14 | F+7 R+5 W+8 (+2 fear) | Init +2 | Perc +4 | channel 3d6 (DC 16): 5/8 | luck: 3/5 | arc: 4/5
I don't know if I'll buy land right away since the first 2 PP will go towards a wand but I'll definitely be doing it in the future!
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
You're getting 4 PP to start with, so you could buy the initial hex and a wand.
M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21
I'd be curious to know what the benefits are like. Senja's not really the property baron type, but this is a rather different sort of PFS experience, it might fit nicely with the campaign.
AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA) Dwarf Ranger (Dungeon Rover) 4
Sorry. forgothe had a dayjob.
Crafting Stones!: 1d20 + 5 ⇒ (10) + 5 = 15
F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]
I'm also curious about the land. Is it all underwater? ;)
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F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]
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M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
The blank land chronicle sheet is HERE; it costs 2 PP to buy a hex, you can buy no more than one hex per chronicle sheet, and your hexes have to be contiguous.
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
I figured that since you all survived, that was soon enough. (Of course, you haven't gotten through the next level yet....)
F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]
What's the "Country Estate" vanity?
Do we already "own" hex A?
F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6
I would like a land rush chronicle sheet if you wouldn't mind.
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
No, hex A is the first one you can buy. It's essentially a 2 PP investment for later goodies.
The Country Estate vanity is something from the Pathfinder Society Field Guide, which I have a hard copy of at home and no electronic copy. If no one else has piped up, I'll check into it when I get home tonight.
F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Thanks, Kali. I would say that since the land is in the River Kingdoms you get the bonus when in the Emerald Spire.
F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6
Yeah, normally it costs 20pp, you'd think it would be at least Knowledge (local).
M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21
So what's the PP cost per hex to buy land? Seems weird that you'd spend 2 PP to regain 2 PP. So is it just 1 PP per hex?
M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Are we waiting for someone or something in game?
M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21
DM Carbide wrote: No, but it's all Difficult terrain, and you can't see more than 5'. This was quite funny by the way, but I'm able to look at the matter with darkvision, so it doesn't sting so much.
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Nope, 2 PP per hex. D hexes become essentially free (although your Fame eventually goes up 2 over what you'd have w/o the boon as a result, I think).
ETA: Asvald, I think you're waiting for your chronicle sheets, and I'm waiting for you to level up before I let you go back.
Further ETA: To get you going on things in advance of the chronicle sheets, you get 1398 gp for purchases.
F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]
I'll go ahead and buy a hex A.
AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA) Dwarf Ranger (Dungeon Rover) 4
I'm buying a hexacre.
Kragnor is leveled up.
F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6
I'm buying a hex too, but I can just add it to my sheet if you want to save some time, Carbide.
M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Sure, Asvald's ready to be a landowner.
Also leveled!
M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21
I'll buy a hex too, what the heck. Are we all going to have our country estates located near each other, so Asvald can borrow a cup of sugar from Kragnor when he's making scones, and we can all keep an eye on what Kali is up to?
F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6
M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
You guys need to finish leveling so we can get this show on the road.
M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21
Just about leveled, but I always have to ask for input on spell selection. I get to add two first-level spells. I currently have these spells in my familiar: burning hands, cause fear, charm person, CLW, ear-piercing scream, mage armor, sleep and ventriloquism.
What else should I pick up? Some summoning? Command? Adhesive Spittle?
F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]
I'm trying to pick a feat...
Female Halfling Cleric of Shelyn 6 | HP 39/39 | AC 18 T 13 FF 16 | CMD 14 | F+7 R+5 W+8 (+2 fear) | Init +2 | Perc +4 | channel 3d6 (DC 16): 5/8 | luck: 3/5 | arc: 4/5
Melody will also be buying land! I have her leveled on my computer (skill points! Yay!) I'll make a few purchases when I get home and update her profile but you can get moving if you want.
M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Ill-Omen, Ray of Enfeeblement, and Cure Light Wounds are all nice.
Blood Money might be good for the future.
F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6
Snowball isn't bad either.
M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
I don't think snowball's on the general witch spell list.
M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21
I was thinking about Ill Omen also, since it goes nicely with the rest of my hexing (though it overlaps also). I think I'll go with that.
Would have taken Adhesive Spittle, just for flavor, but the DC 15 is pretty low, lower than a regular tanglefoot bag.
F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6
The additional resources page says Snowball is legal from People of the North, is there some other restriction I'm not aware of?
M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
I thought it wasn't on the witch spell list but you're right. It is.
F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]
M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21
Senja is leveled except for spending stuff. Should I get a wand of CLW like all PFS characters do? Or I could get something more offensive, like a wand of Mudball or Sleep or Web Bolt to help out in them fights we get into sometimes.
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