DM-Camris' SKULL & SHACKLES Chapter 0: MURDER aboard the THROATY MERMAID (Inactive)

Game Master Camris

The passengers aboard the Throaty Mermaid are on a long voyage heading south towards Sargova. Everything is perfectly alright. Nothing unusual is happening...
ROLL20 COMBAT MAP


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Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Thanks! Ok, catching up now...


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Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Will be postin' when I can.

All's very bestest fer every one! (^_^)


Viktorra, if you could go into the Roll20 map and post some words about your character and player, I can hook your token into the map so you can move it around yourself.

Roll20 map.


Female Human HP- 48/48 AC- 19 FF- 15 T- 14 F- +8 R- +5 W- +6 CMD- 20 CMB- +6 Init- +8 Perc- +7 Rage- 5/6 Blessings 5/5 Fervor 1/4 Sacred Weapon 4/4

Ahh! Apologies, thought I had posted but the site ate my post. Been having that issue lately, anyone know what to do about it?

Also, the edits to Viktorra didn’t save, so I’ll have to remake her down to level 1. Should have a post up tomorrow.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Viktorra, I always check that my post takes after submitting. When it doesn't (which seems to be about one in three lately...), I immediately click refresh in my web browser. That always makes it take for me.

Technically, I'd guess it's a bug related to AJAX requests taking too long to get data, coupled by the server probably just giving up (and without even a notice to the end user). Here's to hoping it gets fixed. Any day now...


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

I also frequently select all and copy my posts as I write them, and again just before clicking Preview or Submit Post. This way I can paste it as a new post in case something really goes awry where I'd otherwise lose it all.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Like RIGHT NOW with my second post just now, LOL. I refreshed my browser, and it appeared.


Male
Spoiler:
Aquatic Druid 2 | Init +1 | Perc +4 | AC 15 T 11 FF 14 | CMB +3 CMD 14 | HP 7/17 | F +5 R +1 W +7 | Icicle 5/6

Sometimes I'll preview a post. look it over and then for some reason just click away and forget that I never hit submit.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

LOL.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6
Shaedeen M. Valzanar wrote:
I thought the figure was either a stowaway or maybe a dire rat...didn't expect a mix of the two!

A bilge wererat, perhaps?


OK Viktorra, you should be hooked in now. Try moving your token about in the Roll20 map.

Roll20 map.


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Female Human HP- 48/48 AC- 19 FF- 15 T- 14 F- +8 R- +5 W- +6 CMD- 20 CMB- +6 Init- +8 Perc- +7 Rage- 5/6 Blessings 5/5 Fervor 1/4 Sacred Weapon 4/4

Apologies, guys, I've been dealing with some personal issues lately, but I believe I am good to go now. I will catch up with the posts and have a post up tonight or tomorrow.

So sorry, y'all, but I'll be better from now on.


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Much hugs and best wishes! (^_^)


Welcome back!


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6
DM-Camris wrote:
Also, the only way you can batten down the main hatchway is to stay out on deck. Are you striking the sails below instead?

Ah... I was imagining we needed to first bring the mail sail under, and then batten the hatches. This way, the crew is below deck (and therefore "safe" from being blown into the sea by the storm).

However, Reijo knows a lot more about sailing then I do. So he'll do whatever makes the most sense for a veteran sailor to do. IOW, if it makes more sense for him to help to batten the hatches, then that's what he'll do. :)


Sorry to say Viktorra is withdrawing; too many other commitments.


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Awe.... :(

T'was fun an' grand ta' be knowin' her an' havin' her abouts. If even fer a lil' while.

Wishin' Viktorra's Real Life person all'a very bestest! (^_^)

Is we lookin' fer some one else, maybe?


Male
Spoiler:
Aquatic Druid 2 | Init +1 | Perc +4 | AC 15 T 11 FF 14 | CMB +3 CMD 14 | HP 7/17 | F +5 R +1 W +7 | Icicle 5/6

Sorry to lose a crew mate, good luck to you Vik.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Good luck, Vik!


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

I really miss the 2WF feat. Can't wait for level 3!


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6
Thurden 'Salt' Leadbeard wrote:
I attacked the fella back toward port, then stepped towards that fella, hoping to get a flank on him if you dropped the one right up against the rail.

Ah, I thought you attacked the guy we're almost flanking...

Camris - In that case, I am definitely attacking #17 (the one near the rail).


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Thank heaven for bonuses. I think that 3 was the highest damage roll for me this combat, with all 1's and 2's otherwise. LOL.


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Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

I has done a quick Hero Lab work up. Will edit in things as I can.

Yay! We's all better! (^_^)


Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

SHAEDEEN LEVEL 2 UPDATES
2nd level of unchained rogue
hp: 7 (5 + 1 (Con) + 1 (FC))
BAB: +1
Ref Save: +1 (to +3 base)
evasion
rogue talent (trap spotter)
Skill Ranks (12; 8 class + 1 Int +1 skilled, +2 Background)
----- Acrobatics +1
----- Bluff +1
----- Climb +1
----- Diplomacy +1
----- Disable Device +1
----- Escape Artist +1
----- Perception +1
----- Sense Motive +1
----- Stealth +1
----- Swim +1
----- Appraise +1 (BG)
----- Profession (sailor) +1 (BG)


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Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Three and a half years playing this game and NONE OF US has ever looted an enemy for treasure or found anything of value (with the exception of Thurden discovering a sawtooth dagger in a big crate in the hold)! That ends now! If Reijo and Thurden forget to loot the mutineers they killed, Shae will get up from her deathbed and do it for them! ;)


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Don't worry, Reijo's gonna loot too. :)

Hmmm, I think I'm going to take a slayer level next. I've done barbarian/ranger/rogue before for Reijo, lets see how barbarian/slayer works out. I think I can get similar abilities to what I'm looking for this route...


Must admit in the time since we started the voyage I've had time to experiment with quite a few, different character builds. Still might throw my "Cavalier wi giant snek" into the mix of this Sunny build. XD

Enquiring person: So Sunny? Just were you keeping that thing?

Sunny: (>_>)

"Uhm....." *Blushes*


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Looting the bodies!
================================

91 gp, 135 sp, 970 cp

Gems
1. Black Pearl (600 gp)
2. Jade (110 gp)
3. Moonstone (35 gp)
4. Onyx (50 gp)

11x Leather armor (10 gp)
Masterwork Chainmail (300 gp)
Masterwork Chain Shirt (250 gp)

12x Cutlass (10 gp)
Masterwork Cutlass (315 gp)
Hand Axe, Throwing +1 (2005 gp)

Oil of Arcane Mark (cr, 25 gp)
Oil of Purify Food and Drink (cr, 25 gp)
Potion of Endure Elements (cr, 50 gp)
2 x Potion of Guidance (cr, 25 gp)
Potion of Virtue (cr, 25 gp)

Cloak of Resistance +1 (1000 gp)

Scroll of Corrosive Touch (um, 25 gp)


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Now is probably a good time to figure out how we are to split up loot as a party. Do you have a rule, Camris? If not, I'm deferential to splitting up loot as evenly as possible.

That said, I'd be interested in the masterwork chain shirt, the masterwork cutlass, and the +1 throwing axe. However, I don't want to be greedy! I mean, Reijo is greedy, but I the player am not. :) So if anyone else wants one of these, feel free to take it.

I'd definitely want to keep one of them, though. :)


Male
Spoiler:
Aquatic Druid 2 | Init +1 | Perc +4 | AC 15 T 11 FF 14 | CMB +3 CMD 14 | HP 7/17 | F +5 R +1 W +7 | Icicle 5/6

Went for another level of Druid. Got Aquatic adaptation for some fun bonuses in aquatic terrain.


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Wait?

Did we just solve the puzzle of who was doin' what to whom?

Yay! We is heros! Rewards all round! (^_^)

Iz that mean tha' advetnure is over? We's fixed every thing, right? :P


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

We were getting warmer to figuring it out with Snig, but then we found out the hard way. LOL.

Would love to know more about his arrangement with the Red Mantis assassins, though. We were attacked by them earlier on, not these guys. Hmmm...


I have no particular loot system. That's something the players should decide.


Sunny wrote:
Did we just solve the puzzle of who was doin' what to whom?

Well, basically. Mostly.

Sunny wrote:
Iz that mean tha' advetnure is over? We's fixed every thing, right? :P

*Rolls die* Uh, yes. Thats it, time to relax, have a drink. It's Miller time!


DM-Camris wrote:
*Rolls die* Uh, yes. Thats it, time to relax, have a drink. It's Miller time!

XD

Wishing every one all the very best.


Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Shaedeen claims...The Black Pearl!

Wait...what do you mean 'It's not that Black Pearl?'

Shaedeen the character is greedy, too, but as a player I'm good with stuff going where it can be used, especially early on.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Haha. It's yours, Shae.

So, maybe we should split up the weapons and armor at least. Before our next combat, that is...

I took the chain shirt. I'm also definitely interested in the cutlass and the throwing axe (cutlass & axe combat is kinda my thing...), but...

Sunny - I think we're both proficient with throwing axes. Want this one? I already took the chain shirt.

Thurden and Sunny - I think we're all proficient with the cutlass. Feel free to claim it if you want it.

On another note Sunny, I believe you are the only other PC proficient with chainmail armor. It's yours if you'd like it. I am proficient, but not interested: I prefer to keep my full speed in light armor.


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Aye. Okeys. (^_^)

I can be puttin' on tha' shiny shirt. (^_^)

I is still gettin' tha' hang a them button thing-ys, though. :/


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

As much as we all appreciate your nekkedness, having a decent AC is probably more important. ;)

We do need to find you a nice pair of bracers of armor, so you can get a decent AC bonus and wear your birthday suit, too. :)

...

EDIT: Actually, as I check out your stats and think about it some more, maybe we should switch armors: you take the chain shirt, and I take the full chainmail?

I didn't realize your strength score was only a 9. Full chainmail weighs 40 lbs and has a -4 penalty (masterwork) to Str- and Dex-based skill checks, so you'd be pretty encumbered and slowed down. I'm not pleased with that -4 check penalty and speed loss, but I'm not as burdened as you would be with a 16 strength score (you'd be close to a heavy load, which prevents you from running or benefiting from more than +1 to AC from Dex... possibly overburdened, LOL).

...

EDIT (AGAIN): You know what, just saw you already have lamellar armor. I don't think your stat block's AC reflects it though... should be AC 17, not 13? Anyway, maybe I'll stick with the chain shirt then; your existing armor is actually more or less the same as a chain shirt anyway.

So, nevermind... :)


Male
Spoiler:
Aquatic Druid 2 | Init +1 | Perc +4 | AC 15 T 11 FF 14 | CMB +3 CMD 14 | HP 7/17 | F +5 R +1 W +7 | Icicle 5/6

After his success with the scythe I doubt Thurden would be willing to give it up for some butter knife.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Good point. :)

So I'll take the cutlass. And the axe too.


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Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4
Reijo Ilvonen wrote:

As much as we all appreciate your nekkedness, having a decent AC is probably more important. ;)

We do need to find you a nice pair of bracers of armor, so you can get a decent AC bonus and wear your birthday suit, too. :)

...

EDIT: Actually, as I check out your stats and think about it some more, maybe we should switch armors: you take the chain shirt, and I take the full chainmail?

I didn't realize your strength score was only a 9. Full chainmail weighs 40 lbs and has a -4 penalty (masterwork) to Str- and Dex-based skill checks, so you'd be pretty encumbered and slowed down. I'm not pleased with that -4 check penalty and speed loss, but I'm not as burdened as you would be with a 16 strength score (you'd be close to a heavy load, which prevents you from running or benefiting from more than +1 to AC from Dex... possibly overburdened, LOL).

...

EDIT (AGAIN): You know what, just saw you already have lamellar armor. I don't think your stat block's AC reflects it though... should be AC 17, not 13? Anyway, maybe I'll stick with the chain shirt then; your existing armor is actually more or less the same as a chain shirt anyway.

So, nevermind... :)

Well, yeah?

I in't stoopid. I knows they's things wiff pointy teeth and stuffs about.

Remember, we wus all sleepin' an' relaxin' when tha' bad things was happenin' doin' they's things. We wus doin' somat completely different when them bad peoples done showed up.

I is all okeys wiff throwin' things at other bad things, though.

(^_^)


Shaedeen wrote:
So.... How far along into our 6-month journey are we at this point?

Two thirds, three quarters; somewhere around there.


This Discussion is continued on the next chapter, DM-CAMRIS' SKULL & SHACKLES Chapter 1: SOULS FOR THE SMUGGLERS SHIV.


Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

So...are we playing the Skull and Shackles AP or Serpent's Skull? Maybe parts of each? I know I took a campaign trait from Skull and Shackles, expecting Shae to one day become a pirate queen. Should I swap that out?

BTW--not complaining. Souls for Smugglers Shiv is one of my favorite Paizo adventures (though some later parts of the AP seem to have gotten mixed reviews).


There's a large section of the first adventure for Skull & Shackles I intend to fast forward through, because most of us have played through it several times.
I am substituting Souls for the Smugglers Shiv because it's pretty fun and... other reasons.

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