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Shaedeen M. Valzanar's page

236 posts. Alias of Profession Smith 6 ranks.

Full Name

Shaedeen Valzanar


Human (Chelaxian)


Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none







Strength 11
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 10
Charisma 14

About Shaedeen M. Valzanar

Shaedeen Valzanar
Race Human
Gender Female
Age 17
Class Unchained Rogue (Burglar) Level 2
Init +8; Senses Perception +5
AL Neutral
DoB 6/30/4695 (Sarenith 30) (4712 current year?)
AC 18, touch 15, flat-footed 13 (+3 armor, +4 Dex, +1 dodge)
hp 17
Fort +1, Ref +7, Will +0
Defensive Abilities evasion


Evasion (Ex): At 2nd level, a rogue can avoid even magical and unusual attacks with great agility. If she succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Speed 30 ft.
Melee rapier +5 (1d6 piercing/18-20) or dagger +5 (1d4 piercing, slashing/19-20)
Ranged light crossbow +5 (1d8 piercing/19-20) or sling +5 (1d4 bludgeoning)

Special Attacks sneak attack +1d6; Dirty Fighter +1 damage when flanking

Sneak Attack +1d6:

Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue f lanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.
With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment.

Str 11, Dex 18, Con 12, Int 12, Wis 10 , Cha 14
Base Atk +1; CMB +1; CMD 16
Feats Dodge, Improved Initiative, Weapon Finesse (B)
Traits Eye for Plunder, Dirty Fighter (combat)
SKILLS (Class Skills In Bold)
Acrobatics +8 (+2 ranks, +3 class, +4 Dex, -1 ACP)
*Appraise +7 (+2 ranks, +3 class, +1 trait, +1 Int)
*Artistry +
Bluff +7 (+2 ranks, +3 class, +2 Cha)
Climb +4 (+2 ranks, +3 class, -1 ACP)
*Craft +1
Diplomacy +7 (+2 ranks, +3 class, +2 Cha)
Disable Device +9 (+2 ranks, +3 class, +1 trapfinding, +4 Dex, -1 ACP)
Disguise +2
Escape Artist +7 (+1 rank, +3 class, +4 Dex, -1 ACP)
Fly +
*Handle Animal +
Heal +0
Intimidate +2 (+2 Cha)
Knowledge (arcana) +
Knowledge (dungeoneering) +
*Knowledge (engineering) +
*Knowledge (geography) +
*Knowledge (history) +
Knowledge (local) +5 (+1 rank, +3 class, +1 Int)
Knowledge (nature) +
*Knowledge (nobility) +
Knowledge (planes) +
Knowledge (religion) +
*Linguistics +1
*Lore +
Perception +5/+6^/+7# (+1 rank, +3 class, +1 trait^, +1 trapfinding)
*Perform () +2 (+2 Cha)
*Profession (sailor) +4 (+1 rank, +3 class)
Ride +3 (+4 Dex, -1 ACP)
Sense Motive +5 (+2 ranks, +3 class)
*Sleight of Hand +7 (+1 rank, +3 class, +4 Dex, -1 ACP)
Spellcraft +
Stealth +8 (+2 ranks, +3 class, +4 Dex, -1 ACP)
Survival +0
Swim +4 (+2 ranks, +3 class, -1 ACP)
Use Magic Device +
* Background Skill
^ = +1 trait bonus on Perception checks to find concealed or secret objects (including doors and traps)
# = +1 bonus from trapfinding on Perception checks to find traps

Languages Common, Sczarni Sign Language
SQ finesse training, trapfinding +1, trap spotter

Finesse Training:

Finesse Training (Ex): At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.


Trapfinding: A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Rogue Talent (Trap Spotter):

Trap Spotter (Ex): (PRPG Core Rulebook pg. 69): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.

Gear rapier (20/2), dagger (2/1), light crossbow (35/4) with 10 bolts (1/1), studded leather (25/20), thieves’ tools (30/1), belt pouch (1/.5)

Carrying Capacity, Str 11 Light:38 lbs. or less; Medium: 39–76 lbs.; Heavy: 77–115 lbs.
Current Encumbrance: 29.5 lbs.

Backpack (2/2), 4 lbs. soap (.04/4), 10 crossbow bolts (1/1), waterskin (1/4), grooming kit (1/2), perfume (5/-), explorer’s outfit (free), 66 ornamental gemstones (10 gp ea.; half are allegedly Sunny's share)

Gold 16 gp, 9 sp, 6 cp
Height 5’ 4”
Weight 102 lbs.
Eye Color Green
Hair Color Black
Region of Origin Magnimar, Varisia
Parents Regions of Origin Cheliax

Appearance Shaedeen’s a pretty thing with short black hair, expressive emerald eyes, pouty lips, and fine facial bone structure. In loose clothing she seems rather scrawny, but in snug clothing (which she prefers) her frame appears lithe.

Personality Acerbic, snarky, and a bit mean-spirited, Shaedeen hasn’t had a true friend since her family left Cheliax for their fateful visit to Magnimar. When shown proper respect or when her ego is stroked, the young woman’s a lot easier to be around. Her short stint with the Tower Girls has instilled a fierce desire for material possessions and status symbols in the young rogue.

Shaedeen’s Chelish parents were murdered four years ago during a business trip to Magnimar. The young teenager spent almost three years living in a local orphanage before being turned out into the streets, due in equal parts to her advanced age and bad attitude. She quickly fell in with the Sczarni and became a trainee in the Tower Girls, a gang that specialized in executing robberies. A natural at the larcenous arts and a physical beauty, it didn’t take Shaedeen long to make some jealous enemies amongst the other trainees. Foremost of these was Keri Malikost, younger sister of an established and popular Tower Girl. Keri framed Shaedeen for the theft of some coins and jewelry from another trainee, and the Chelish rogue was forced to flee or face a harsh, undeserved punishment.

Fortunately, Shaedeen had made a few other acquaintances amongst Magnimar’s Sczarni populace. One fellow offered to sneak her out of the city on a ship and Shaedeen jumped at the opportunity…even though she’d never been on a ship before.

Brief Sample Post The journey south from Magnimar aboard the Throaty Mermaid had taken its toll on poor Shaedeen, who suffered bout after bout of seasickness, losing weight and turning even paler than her normal milky complexion. A few of the male crew members had tried to comfort her but Shae rebuffed their attempts, suspicious that the eager men’s motives were more salacious than sympathetic.

Now that she’s finally got her sea legs, the pretty teen has ventured out of her hammock and is sniffing about for the ship’s galley.

EYE FOR PLUNDER Campaign Trait
You’ve always had a keen eye for the glitter of gold or silver, and you’ve robbed enough rich merchants and raided enough ships to have a feel for where the most valuable plunder is hidden.
Benefit: You gain a +1 trait bonus on Appraise and Perception checks to find concealed or secret objects (including doors and traps). In addition, you begin the campaign with a selection of mundane trade goods worth 50 gp that you were able to scrounge together during your first day on the ship.