DM-Camris' REIGN of WINTER Part 2: The Shackled Hut (Inactive)

Game Master Camris

SECTION TWO: Strolling through the Howlings
The winter portal has closed, but the heroes now find themselves trapped in the frozen land of Irrisen with an urgent quest—to find Baba Yaga! In order to track down the missing Queen of Witches, the heroes must brave the monster-infested capital city of Whitethrone, where Baba Yaga’s Dancing Hut has been captured and put on display. Will possession of the miraculous artifact lead them to the Witch Queen, or will they die a cold death at the hands of Irrisen’s White Witches?
Heldren Villiage Map | Overland Map of Taldor


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the big picture

he flies five ft back, he raises his icile wand at Caladan and Arwyn

caladan:
reflex: 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5
piercing: 2d6 ⇒ (4, 1) = 5 plus cold: 2d6 ⇒ (2, 6) = 8
trip: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
8dmg and tripped

arwyn:
reflex: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
piercing: 2d6 ⇒ (3, 6) = 9 plus cold: 2d6 ⇒ (5, 3) = 8
trip: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
4 piercing, 4 cold 2 cold after reduction
not tripped]

nadya: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 221d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Round 11
[23: Nadya], [18: Ten-Penny], [16: Arwyn], [12: Caladan], [11: Giacomo], [4: Gondork], [0: Radosek]


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

Ten-Penny gets up the fountain ornament (if necessary, here is a climb check: Climb: 1d20 + 10 ⇒ (15) + 10 = 25).
She then tries to stab her foe, before he flies out of reach again.

Dagger: 1d20 + 7 ⇒ (20) + 7 = 27 for 1d4 + 2 ⇒ (1) + 2 = 3
Confirm: 1d20 + 7 ⇒ (15) + 7 = 22 for 1d4 + 2 ⇒ (2) + 2 = 4 extra


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Ten-Penny, stop stealing Arywn's crits!

Are the numbers on the map accurate? If someone looks especially wouneded, I'd like to cure that person. Otherwise, not much for me to do. Could aim an arrow at him, but taking a -4 and 50% miss chance.


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

How am I supposed to do that? I have absolutely no influence on what the dice give me. For some reason, I just get high numbers.


the big picture

just updated the hp on the map.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

That makes it easy, thanks.

"Caladan, I'm sorry I'm not healing you first, but you can still do that yourself, right? I'm afraid Ten-Penny isn't capable of doing so, so she gets priority."

Giacomo stumbles forward and casts Cure Light on Ten-Penny.

Cure Light: 1d8 + 3 ⇒ (1) + 3 = 4

Last Cure from me. Guess I'll be shooting arrows from now on.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Gondork dashes forward, hitting air.


the big picture

botting arwyn

arwyn: 1d20 + 8 - 2 + 1 + 1 - 2 ⇒ (11) + 8 - 2 + 1 + 1 - 2 = 171d6 + 5 ⇒ (1) + 5 = 6
arwyn: 1d20 + 8 - 2 + 1 + 1 - 2 ⇒ (19) + 8 - 2 + 1 + 1 - 2 = 251d6 + 5 ⇒ (5) + 5 = 10

caladan could heal himself
+1 cold iron morningstar : 1d20 + 5 ⇒ (14) + 5 = 191d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Radosek flies off, cursing you, but clutching his wounds.

archers can probably take one more shot w/ a -4 penalty from the weather

arwyn: 1d20 + 8 - 2 + 1 - 4 ⇒ (16) + 8 - 2 + 1 - 4 = 191d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
arwyn: 1d20 + 8 - 2 + 1 - 4 ⇒ (8) + 8 - 2 + 1 - 4 = 111d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

A last parting gift from Arwyn, sends Radosek falling. The wind pounds his unconscious body into the ice walls of the tower. once he gently lands in the snow, he's clearly dead.

oops, comes back and hits submit after a few hours


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Woo!


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Right onnn


the big picture

with a great sense of relief, you feel in control of the keep.
Over the next few hours you use the teleport key to get upstairs.

ritual chamber wrote:
A translucent image of a globe hangs suspended in midair, slowly rotating in place, above a summoning circle in the blue-tiled oor of this large chamber. Lines of arcane energy glow across the globe’s surface, faintly humming with power as they connect multiple endpoints in a radiant glow bright enough to illuminate the domed ceiling overhead. Many tables and shelves covered in books, maps, and large scrolls line the room’s circular walls, and a large ornate mirror hangs between two open windows to the west. Twin ice sculptures of demonic ends ank a bubbling cauldron in an archway leading into a deep alcove in the southern wall

you find a cauldron of overwhelming allies, a full alchemists lab, Many completed alchemical items are stored on the shelves in the alcove as well, including two f lasks of acid, one flasks of alchemist’s fire, two pinches of f lash powderUE, one flasks of liquid iceUE, three smokesticks (each a different color), a sunrod, two tanglefoot bags, two thunderstones, 15 tindertwigs in a silver canister (worth 50 gp), and three applications of cold iron weapon blanchUE.

theres an empty bedroom, and what you surmise was Radosek's room

radoseks bedroom wrote:
A large bed, reading desk, padded chair, bookshelf, and storage chest furnish this long, angular room. Two windows provide ample light, and several paintings of winter scenes hang on the wall.
nazhenas bedroom wrote:

A large bed, wardrobe, reading desk, and bookshelf take up most of this circular bedroom. A carved ice statue of a striking, robed woman with an owl on her shoulder stands next to an alcove of crystalline tiles. To the south, a white

curtain hangs in a doorway.

theres also a rather large vault of some kind, its elaborately shaped entance made of ice, is locked. It does have a keyhole. Ten penny checks it for traps, and nails it on her first try, as enormous ice cylendars turn and shift, moving the portal open.

ten-penny: 1d20 + 12 ⇒ (18) + 12 = 30j

vault wrote:
Several crates, urns, decanters, and storage boxes ll this small room. A mirrored vanity and chair sit next to the east window. An ice statue of a tall, imperious woman stands in the center of the room.

suddenly the statue turns to you and proclaims "The uninvited shall wither and die like the frost-covered bloom. You should never have ventured here, and you’d do well to leave before my return.”

you all search (rolls made in private then cleared) and find no traps. Who wants to enter and search first? (Presume youll maybe wait a day once you get it open, if not sooner. gondorks eyesight returns. Arwyns doesnt, the few times you need, giacomo can lend her his sight. And everyone has a chance to level to 4th, recover 4hp, and then heal up fully, )

picking through the magic items on radosek's body, eventually identifying them.

radosek wrote:

icicle wand (40c.)

amulet of natural armor +1,
cloak of resistance +1,
ring of protection +1,
spell component pouch


the big picture

TL;DR - looks safe, whos going into the Vault first? And youre all 4th level, taking a day downtime. feel free to move upabout the cabin while the fasten seatbelts light is off

theres no cure for arwyn's blindness.


the big picture
careful study of the ley lines displayed on the projected image of Golarion in the summoning circle in the ritual chamber, in pusuit of a way to shut the winter portal and save Heldren wrote:


DC 15 Knowledge (geography) check:
you're able to identify the site of the portal in the Border Wood in Taldor and ascertains the connection between the Pale Tower in Irrisen and the portal in Taldor.

spends an hour studying the charts scattered about the tables in the ritual chamber:
you're able to identify the site of the portal in the Border Wood in Taldor and ascertains the connection between the Pale Tower in Irrisen and the portal in Taldor.

sooner or later you find the metaphysical portal connection, and must contemplate arcane thingies

DC 22 spellcraft check:
to fathom Nazhena’s witchcraft, which powers the portal’s magic. Once you do this. .

Further study of the books and arcane paraphernalia in the ritual chamber also grants a +2 circumstance bonus on the check. Likewise, you can use aid another to pool your efforts. ; retry - yes, 1d4 hours studying the reference material in the ritual chamber.


Male Demonspawn Tiefling Inquisitor 4 | AC 20, t 12, ff 18 | hp: 21/30 | Fort +5 | Ref +3 | Will +5 | Perc +1 | Darkvision

will try and assist gondork on spellcraft
aid another: 1d20 + 5 ⇒ (3) + 5 = 8


the big picture

gondork spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24

gondork explains his understanding of the winter ritual: wrote:

You can finally attempt to close down the winter portal by a one hour ritual, during which theres required casting of any conjuration spell and making a successful DC 15 concentration check. Alternatively, a PC can close the portal without the need for spellcasting with a successful DC 20 Use Magic Device check. If they fail at this check, the PCs can try again multiple times, but each attempt requires another hour of work.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Giacomo lets out a sigh of relief.

"Whew, thank the Gods that's over with. I'm not sure if we could've handled much more. Let's take a break, first.
Oh, and sorry Arwyn, I'm not sure if I can cure you of your blindness. If you keep close to me, I'll give you your eyesight as soon as combat breaks out until we find a way to cure it."

Remove Blindness/Deafness is a third-level spell, so I guess we'll have to find someone in town willing to cast it for us.
Unrelated, Gondork, you're capable of casting second-level spells now, right? I have an excellent suggestion for you. :D


the big picture

oh, and lest anyone forget. A witchraven stole one of the keys given to you by the Black Knight while you were being transported to the pale tower. You'll want to circle back and track that down eventually

pre-vault, if you can sell all of this stuff, my estimate so far is that you're looking at about 6,000+gp per character. plus Nadya gifted Giacomo magic snowshoes. and some of the items you may want to keep b/c they're useful


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

Arwyn slumped against the wall, staring sightlessly.
She nodded at Giacomo.
"Guys. Even if I get my eyesight back, I only have seven regular arrows left. Usually I could start making my own, but..." She waived at her eyes vaguely.
"Could you keep an eye out for more? Recover arrowhead and feathers?"


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

"I'll search some for you, Arwyn. But just in case I find nothing immediately usable, you can have these." Ten-Penny hands her quiver with 18 cold iron arrows. "You can use them far better than me, and I still have a hand crossbow with some bolts left."

Perception: 1d20 + 6 ⇒ (12) + 6 = 18


Male Demonspawn Tiefling Inquisitor 4 | AC 20, t 12, ff 18 | hp: 21/30 | Fort +5 | Ref +3 | Will +5 | Perc +1 | Darkvision

"I've got a mostly full quiver too. I've just got an old bow, i can use a crossbow if needed the few times I shoot things. " examines the 20+ crossbows loading into the sleigh,

gm: i didn't include the bolts on the equip sheet, but there's at least 200 bolts and 20+ light crossbows on hand. if you want the equip sheet so far, not including the unexplored vault so far, i'll link it below. the cash on hand is less than your total share right now, until you can get somewhere and sell it.

>> the pale tower tab <<


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

So... what now? Take a teleporter to the next witchstop, or stay here and try to survive?


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Assuming it's the next day.

"Let's find out what's in the Vault. I bet there's lots of stuff that Radosdek guy 'confiscated' from these poor townpeople."

What are we supposed to do again? Just kill all the minions of Queen Elvanna, or actually try to close all these portals?


the big picture

the records here will allow you to close the portal to Heldren , but you won't be able to close any of the other portals. You'll need to get the key that was stolen, witchrows down fly far from their nests, so its probably in the nearby woods. After that, to get to Nazhena you'll need to go to whitethrone to close the rest of the portals.

so you're going into the vault first Giacomo?


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Sure, why the hell not.


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

Ten-Penny will accompany Giacomo. Can't have something happen to her little friend.


the big picture

giacomo @ will save: 1d20 + 7 ⇒ (19) + 7 = 26
the statue animates and speaks "“The uninvited shall wither and die like the frost-covered bloom. You should never have ventured here, and you’d do well to leave before my return.”

as you slide gently over the threshold of the vault, your shiver as you get goosebumps, you feel weaker, but manage to remain strong and overcome the black thoughts invading your mind.

there's no reset, so nothing to worry about.

stored in boxes, is an impressive collection of arcane spell scrolls, decanters with various draughts of potions, and crates with trade bars of pure silver.

scrolls wrote:

2x comprehend languages,

2x cure moderate wounds,
delay poison,
dispel magic,
irriseni mirror sight,
remove disease,
2x remove sickness,
threefold aspect,
youthful appearance

The decanters hold varying draughts of potions not yet dispensed into individual vials. they're listed in their equivalent but not stored as separated yet.

potions wrote:

2x cure light wounds,

2x enlarge person,
3x oil of mask dweomer
2x reduce person
crate wrote:
50 trade bars of pure silver (10lbs each, 50gp each; 500lbs, 2500gp)
locked chest wrote:

a bag

a small iron coffer
a heavy blue robe

with time and gondork's help you identify them as a Bag of Holding type II, a robe of useful items, and within the coffer, a ring of regeneration.

bag of holding (type II) wrote:

1,290gp,

2,198sp,
2,787cp
robe of useful items wrote:

bag of 100gp,

three flasks of alchemist's fire,
a ladder,
an open pit,
potion of cure serious wounds,
a rowboat,
a pair of war dogs,
a window
coffer wrote:

a wand of color spray (23c)

a ring of white gold set with a large green sapphire (ring of regeneration)

it takes a few hours to identify and count everything.


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

Seriously? A Ring of Regeneration?


the big picture

oh and i missed two. in the coffer

coffer wrote:

feather token (bird)

feather token (tree)
a wand of color spray (23c)
a ring of white gold set with a large green sapphire (ring of regeneration)


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

"I'm not afraid of you, you're just a dumb statue! What are you gonna do, fall on top of me?"

That ring has to be cursed. I don't trust it one bit. If it sounds too good to be true, it usually is. Or maybe I've just been playing too much Rappan Athuk.
If it isn't cursed, we could give it to Arwyn and poke her eyes out. They'll grow back and be cured of her blindness. >_>


the big picture

that sounds like a great test case.

you'd likely need an Identify scroll to be able to tell if its cursed. the ring is a DC 30 spellcraft to identify. to tell if its cursed it'd be a DC 40 check. with an assist Gondork identified it. but he can't tell if its cursed i believe ( i could be wrong, if so, cite it and tell me too shut up )


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Gondork auto-knows things about weapons, shields and armour, not every kind of magic item.


the big picture

well, you know its a really powerful magic ring then from detect magic at least.


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

geographical context: the portal itself is half a day by sleigh ride from the pale tower.
the woods where the Black Rider's key was stolen is on the way to the portal/Waldsby
your next "Task" from the Black Rider was to free the Shackled Hut in Irrisen. You'll need to travel to Whitethrone.

>> Our Map of Irrisen <<

"Thank you all, for helping me avenge my daughter. I never would have been able to do this without you. I know you have a mission to complete still, and that you want to head to Whitethrone. I know the route. Now I've something more to ask of you, but I will need your help. "

"Nazhena isn't here, but I know she'll return, and her vengeance will be great. You'll be off elsewhere. My late husband's uncle, Ringeirr, is a fisherman in a small shantytown called the Fishcamps on the outskirts of Whitethrone. I need to bring my boys and hide there. Also, if anyone can get you into Whitethrone unseen or knows more about the city, Ringeirr should be able to help. I'll take the boys with us, just as far as Ellsprin, about a week from here. After Ellsprin, i'll see you the rest of the way to Whitethrone and introduce you to Ringeirr. The total journey to Whitethrone should take us 9 days."

"Maybe a day more, with the stop by the hoarwood to find your Witchcrow. "


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30
npc_Nadya wrote:
"Thank you all, for helping me avenge my daughter. I never would have been able to do this without you."

"No, we need to thank you! Without your guidance, we would've been totally lost. And without Hatch's brave sacrifice, who knows when those guards would've attacked us while we weren't looking? you lost a lot more than we did in the last few days. I'd say we are indebted to you, rather than the other way around!

npc_Nadya wrote:

"Nazhena isn't here, but I know she'll return, and her vengeance will be great. You'll be off elsewhere. My late husband's uncle, Ringeirr, is a fisherman in a small shantytown called the Fishcamps on the outskirts of Whitethrone. I need to bring my boys and hide there. Also, if anyone can get you into Whitethrone unseen or knows more about the city, Ringeirr should be able to help. I'll take the boys with us, just as far as Ellsprin, about a week from here. After Ellsprin, i'll see you the rest of the way to Whitethrone and introduce you to Ringeirr. The total journey to Whitethrone should take us 9 days."

"Maybe a day more, with the stop by the hoarwood to find your Witchcrow. "

"I'd love to meet your family! Helping you hide your kids is the least we could do as thanks for helping us out here. And don't worry, we'll guard them with our lives. Won't we, guys?"


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Gondork grunts and nods at Nadya's suggestion.


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

"I have absolutly no problem with picking up your family and hiding them away somewhere. Without you, we would have been doomed."

Ten-Penny then stops loading the sled with the loot they found.

"I would also like to bury Hatch somewhere... Somewhere where his last resting place would not be disturbed or mocked. Did he have a favorite place, that is not anywhere near the tower?"

In case of moving the sled, I have Handle Animal +5 and Ride +6.


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

"We can bring him back and bury him at our home in Waldsby, he'd like that. "


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

After preparations have been done

Allright, then let's head towards wherever we need to go and find that raven while we're at it!

Gondork darts off on a horse.

Survival check to find raven: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16


the big picture

Within an hour of searching the woods, you think you manage to locate the birds nest, its about 15 ft. off the ground up a tree in the woods.

who wants to climb up and check it out? you're able to detect magic , and pick up a powerful ping from the key in the nest, so you know its there.


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

"Well, I'd love to climb up there boys, but..." Arwyn said, gesturing vaguely to her eyes. "Blind you know."


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

"I'll go."

Ten-Penny looks around to see if she spots anything remotely dangerous (the crow for instance, or breakable branches), before she clims the tree.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Climb: 1d20 + 10 ⇒ (7) + 10 = 17


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Gondork will cast a Feather fall on 10p should she fall.


the big picture

Its a quick climb up, and you nab the key, the small lock of white hair, when up in the tree, from the better vantage point, you can spot the witchcrow returning. You've just time to get down to the ground before it arrives you shout a warning, the rest have a round before combat starts to prepare.

pre-init
[19: witchcrow], [17: ten-penny], [13: arwyn], [12: caladan], [6: giacomo], [6: nadya], [2: gondork]

witchcrow - flying ( 30 ft. away at the end of her action )
ten-penn - climbing ( ground level at end of her action )

"Thief! Thief! Give me back my lock of hair! "

dice:

initiative checks
arwyn: 1d20 + 3 ⇒ (10) + 3 = 13
caladan: 1d20 + 1 ⇒ (11) + 1 = 12
gondork: 1d20 + 1 ⇒ (1) + 1 = 2
giacomo: 1d20 + 4 ⇒ (2) + 4 = 6
10p: 1d20 + 4 ⇒ (13) + 4 = 17
nadya: 1d20 + 2 ⇒ (4) + 2 = 6
witchcrow: 1d20 + 3 ⇒ (16) + 3 = 19


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

"You steal from us, and when we take it back, we're the thieves? You better leave, feather broom, before we turn you into one!"

btw, my initiative modifier upped towards +5 when we leveled. It won't change the order now, but just for future reference.


the big picture

blah, i haven't updated my snippits file w/ the new level yet. thanks.

"Mine! Mine!"


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

"What? Where is it?" Asked Arwyn, dropping into a total defensive posture and listening for the threat.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

No real buffs to cast yet, just drawing a bow and shooting an arrow if possible.
Also, still need to select spells. Will do soon, it's deadline week for me. >_>


the big picture

nadya: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 191d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5 hits for 5

caladan takes his bow out and fires
caladan: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 1 ⇒ (2) + 1 = 3

no map yet... will see if i can get one up today.

the witchcrow curses and casts something quickly, suddenly her shape shifts and morphs with several other images of her flying around in mirrored unison. you count four of her now, and she flies behind the tree for a bit of cover, still about 20 ft. off the ground.

spellcraft DC 17:
Mirror Image 1d4 + 1 ⇒ (2) + 1 = 3

[round 1]
[19: witchcrow], [17: ten-penny], [13: arwyn], [12: caladan], [6: giacomo], [6: nadya], [2: gondork]


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Spellcraft: 1d20 + 10 ⇒ (5) + 10 = 15


the big picture

>> map <<

the red dot is the tree with the nest. witch crow is flying behind the tree using it for a little cover

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