
Griffin Master |

he flies five ft back, he raises his icile wand at Caladan and Arwyn
caladan:
reflex: 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5
piercing: 2d6 ⇒ (4, 1) = 5 plus cold: 2d6 ⇒ (2, 6) = 8
trip: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
8dmg and tripped
arwyn:
reflex: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
piercing: 2d6 ⇒ (3, 6) = 9 plus cold: 2d6 ⇒ (5, 3) = 8
trip: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
4 piercing, 4 cold 2 cold after reduction
not tripped]
nadya: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 221d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Round 11
[23: Nadya], [18: Ten-Penny], [16: Arwyn], [12: Caladan], [11: Giacomo], [4: Gondork], [0: Radosek]

Ten-Penny Tacey |

Ten-Penny gets up the fountain ornament (if necessary, here is a climb check: Climb: 1d20 + 10 ⇒ (15) + 10 = 25).
She then tries to stab her foe, before he flies out of reach again.
Dagger: 1d20 + 7 ⇒ (20) + 7 = 27 for 1d4 + 2 ⇒ (1) + 2 = 3
Confirm: 1d20 + 7 ⇒ (15) + 7 = 22 for 1d4 + 2 ⇒ (2) + 2 = 4 extra

Giacomo Rumble |

Ten-Penny, stop stealing Arywn's crits!
Are the numbers on the map accurate? If someone looks especially wouneded, I'd like to cure that person. Otherwise, not much for me to do. Could aim an arrow at him, but taking a -4 and 50% miss chance.

Ten-Penny Tacey |

How am I supposed to do that? I have absolutely no influence on what the dice give me. For some reason, I just get high numbers.

Giacomo Rumble |

That makes it easy, thanks.
"Caladan, I'm sorry I'm not healing you first, but you can still do that yourself, right? I'm afraid Ten-Penny isn't capable of doing so, so she gets priority."
Giacomo stumbles forward and casts Cure Light on Ten-Penny.
Cure Light: 1d8 + 3 ⇒ (1) + 3 = 4
Last Cure from me. Guess I'll be shooting arrows from now on.

Griffin Master |

botting arwyn
arwyn: 1d20 + 8 - 2 + 1 + 1 - 2 ⇒ (11) + 8 - 2 + 1 + 1 - 2 = 171d6 + 5 ⇒ (1) + 5 = 6
arwyn: 1d20 + 8 - 2 + 1 + 1 - 2 ⇒ (19) + 8 - 2 + 1 + 1 - 2 = 251d6 + 5 ⇒ (5) + 5 = 10
caladan could heal himself
+1 cold iron morningstar : 1d20 + 5 ⇒ (14) + 5 = 191d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Radosek flies off, cursing you, but clutching his wounds.
archers can probably take one more shot w/ a -4 penalty from the weather
arwyn: 1d20 + 8 - 2 + 1 - 4 ⇒ (16) + 8 - 2 + 1 - 4 = 191d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
arwyn: 1d20 + 8 - 2 + 1 - 4 ⇒ (8) + 8 - 2 + 1 - 4 = 111d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
A last parting gift from Arwyn, sends Radosek falling. The wind pounds his unconscious body into the ice walls of the tower. once he gently lands in the snow, he's clearly dead.
oops, comes back and hits submit after a few hours

Griffin Master |

with a great sense of relief, you feel in control of the keep.
Over the next few hours you use the teleport key to get upstairs.
A translucent image of a globe hangs suspended in midair, slowly rotating in place, above a summoning circle in the blue-tiled oor of this large chamber. Lines of arcane energy glow across the globe’s surface, faintly humming with power as they connect multiple endpoints in a radiant glow bright enough to illuminate the domed ceiling overhead. Many tables and shelves covered in books, maps, and large scrolls line the room’s circular walls, and a large ornate mirror hangs between two open windows to the west. Twin ice sculptures of demonic ends ank a bubbling cauldron in an archway leading into a deep alcove in the southern wall
you find a cauldron of overwhelming allies, a full alchemists lab, Many completed alchemical items are stored on the shelves in the alcove as well, including two f lasks of acid, one flasks of alchemist’s fire, two pinches of f lash powderUE, one flasks of liquid iceUE, three smokesticks (each a different color), a sunrod, two tanglefoot bags, two thunderstones, 15 tindertwigs in a silver canister (worth 50 gp), and three applications of cold iron weapon blanchUE.
theres an empty bedroom, and what you surmise was Radosek's room
A large bed, reading desk, padded chair, bookshelf, and storage chest furnish this long, angular room. Two windows provide ample light, and several paintings of winter scenes hang on the wall.
A large bed, wardrobe, reading desk, and bookshelf take up most of this circular bedroom. A carved ice statue of a striking, robed woman with an owl on her shoulder stands next to an alcove of crystalline tiles. To the south, a white
curtain hangs in a doorway.
theres also a rather large vault of some kind, its elaborately shaped entance made of ice, is locked. It does have a keyhole. Ten penny checks it for traps, and nails it on her first try, as enormous ice cylendars turn and shift, moving the portal open.
ten-penny: 1d20 + 12 ⇒ (18) + 12 = 30j
Several crates, urns, decanters, and storage boxes ll this small room. A mirrored vanity and chair sit next to the east window. An ice statue of a tall, imperious woman stands in the center of the room.
suddenly the statue turns to you and proclaims "The uninvited shall wither and die like the frost-covered bloom. You should never have ventured here, and you’d do well to leave before my return.”
you all search (rolls made in private then cleared) and find no traps. Who wants to enter and search first? (Presume youll maybe wait a day once you get it open, if not sooner. gondorks eyesight returns. Arwyns doesnt, the few times you need, giacomo can lend her his sight. And everyone has a chance to level to 4th, recover 4hp, and then heal up fully, )
picking through the magic items on radosek's body, eventually identifying them.
icicle wand (40c.)
amulet of natural armor +1,
cloak of resistance +1,
ring of protection +1,
spell component pouch

Griffin Master |

TL;DR - looks safe, whos going into the Vault first? And youre all 4th level, taking a day downtime. feel free to move upabout the cabin while the fasten seatbelts light is off
theres no cure for arwyn's blindness.

Griffin Master |

DC 15 Knowledge (geography) check:you're able to identify the site of the portal in the Border Wood in Taldor and ascertains the connection between the Pale Tower in Irrisen and the portal in Taldor.spends an hour studying the charts scattered about the tables in the ritual chamber:you're able to identify the site of the portal in the Border Wood in Taldor and ascertains the connection between the Pale Tower in Irrisen and the portal in Taldor.sooner or later you find the metaphysical portal connection, and must contemplate arcane thingies
DC 22 spellcraft check:to fathom Nazhena’s witchcraft, which powers the portal’s magic. Once you do this. .Further study of the books and arcane paraphernalia in the ritual chamber also grants a +2 circumstance bonus on the check. Likewise, you can use aid another to pool your efforts. ; retry - yes, 1d4 hours studying the reference material in the ritual chamber.

Griffin Master |

gondork spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24
You can finally attempt to close down the winter portal by a one hour ritual, during which theres required casting of any conjuration spell and making a successful DC 15 concentration check. Alternatively, a PC can close the portal without the need for spellcasting with a successful DC 20 Use Magic Device check. If they fail at this check, the PCs can try again multiple times, but each attempt requires another hour of work.

Giacomo Rumble |

Giacomo lets out a sigh of relief.
"Whew, thank the Gods that's over with. I'm not sure if we could've handled much more. Let's take a break, first.
Oh, and sorry Arwyn, I'm not sure if I can cure you of your blindness. If you keep close to me, I'll give you your eyesight as soon as combat breaks out until we find a way to cure it."
Remove Blindness/Deafness is a third-level spell, so I guess we'll have to find someone in town willing to cast it for us.
Unrelated, Gondork, you're capable of casting second-level spells now, right? I have an excellent suggestion for you. :D

Griffin Master |

oh, and lest anyone forget. A witchraven stole one of the keys given to you by the Black Knight while you were being transported to the pale tower. You'll want to circle back and track that down eventually
pre-vault, if you can sell all of this stuff, my estimate so far is that you're looking at about 6,000+gp per character. plus Nadya gifted Giacomo magic snowshoes. and some of the items you may want to keep b/c they're useful

Arwyn Fynolt |

Arwyn slumped against the wall, staring sightlessly.
She nodded at Giacomo.
"Guys. Even if I get my eyesight back, I only have seven regular arrows left. Usually I could start making my own, but..." She waived at her eyes vaguely.
"Could you keep an eye out for more? Recover arrowhead and feathers?"

Ten-Penny Tacey |

"I'll search some for you, Arwyn. But just in case I find nothing immediately usable, you can have these." Ten-Penny hands her quiver with 18 cold iron arrows. "You can use them far better than me, and I still have a hand crossbow with some bolts left."
Perception: 1d20 + 6 ⇒ (12) + 6 = 18

gm_caladan |

"I've got a mostly full quiver too. I've just got an old bow, i can use a crossbow if needed the few times I shoot things. " examines the 20+ crossbows loading into the sleigh,
gm: i didn't include the bolts on the equip sheet, but there's at least 200 bolts and 20+ light crossbows on hand. if you want the equip sheet so far, not including the unexplored vault so far, i'll link it below. the cash on hand is less than your total share right now, until you can get somewhere and sell it.

Giacomo Rumble |

Assuming it's the next day.
"Let's find out what's in the Vault. I bet there's lots of stuff that Radosdek guy 'confiscated' from these poor townpeople."
What are we supposed to do again? Just kill all the minions of Queen Elvanna, or actually try to close all these portals?

Griffin Master |

the records here will allow you to close the portal to Heldren , but you won't be able to close any of the other portals. You'll need to get the key that was stolen, witchrows down fly far from their nests, so its probably in the nearby woods. After that, to get to Nazhena you'll need to go to whitethrone to close the rest of the portals.
so you're going into the vault first Giacomo?

Griffin Master |

giacomo @ will save: 1d20 + 7 ⇒ (19) + 7 = 26
the statue animates and speaks "“The uninvited shall wither and die like the frost-covered bloom. You should never have ventured here, and you’d do well to leave before my return.”
as you slide gently over the threshold of the vault, your shiver as you get goosebumps, you feel weaker, but manage to remain strong and overcome the black thoughts invading your mind.
there's no reset, so nothing to worry about.
stored in boxes, is an impressive collection of arcane spell scrolls, decanters with various draughts of potions, and crates with trade bars of pure silver.
2x comprehend languages,
2x cure moderate wounds,
delay poison,
dispel magic,
irriseni mirror sight,
remove disease,
2x remove sickness,
threefold aspect,
youthful appearance
The decanters hold varying draughts of potions not yet dispensed into individual vials. they're listed in their equivalent but not stored as separated yet.
2x cure light wounds,
2x enlarge person,
3x oil of mask dweomer
2x reduce person
50 trade bars of pure silver (10lbs each, 50gp each; 500lbs, 2500gp)
a bag
a small iron coffer
a heavy blue robe
with time and gondork's help you identify them as a Bag of Holding type II, a robe of useful items, and within the coffer, a ring of regeneration.
1,290gp,
2,198sp,
2,787cp
bag of 100gp,
three flasks of alchemist's fire,
a ladder,
an open pit,
potion of cure serious wounds,
a rowboat,
a pair of war dogs,
a window
a wand of color spray (23c)
a ring of white gold set with a large green sapphire (ring of regeneration)
it takes a few hours to identify and count everything.

Griffin Master |

oh and i missed two. in the coffer
feather token (bird)
feather token (tree)
a wand of color spray (23c)
a ring of white gold set with a large green sapphire (ring of regeneration)

Giacomo Rumble |

"I'm not afraid of you, you're just a dumb statue! What are you gonna do, fall on top of me?"
That ring has to be cursed. I don't trust it one bit. If it sounds too good to be true, it usually is. Or maybe I've just been playing too much Rappan Athuk.
If it isn't cursed, we could give it to Arwyn and poke her eyes out. They'll grow back and be cured of her blindness. >_>

Griffin Master |

that sounds like a great test case.
you'd likely need an Identify scroll to be able to tell if its cursed. the ring is a DC 30 spellcraft to identify. to tell if its cursed it'd be a DC 40 check. with an assist Gondork identified it. but he can't tell if its cursed i believe ( i could be wrong, if so, cite it and tell me too shut up )

npc_Nadya |

geographical context: the portal itself is half a day by sleigh ride from the pale tower.
the woods where the Black Rider's key was stolen is on the way to the portal/Waldsby
your next "Task" from the Black Rider was to free the Shackled Hut in Irrisen. You'll need to travel to Whitethrone.
"Thank you all, for helping me avenge my daughter. I never would have been able to do this without you. I know you have a mission to complete still, and that you want to head to Whitethrone. I know the route. Now I've something more to ask of you, but I will need your help. "
"Nazhena isn't here, but I know she'll return, and her vengeance will be great. You'll be off elsewhere. My late husband's uncle, Ringeirr, is a fisherman in a small shantytown called the Fishcamps on the outskirts of Whitethrone. I need to bring my boys and hide there. Also, if anyone can get you into Whitethrone unseen or knows more about the city, Ringeirr should be able to help. I'll take the boys with us, just as far as Ellsprin, about a week from here. After Ellsprin, i'll see you the rest of the way to Whitethrone and introduce you to Ringeirr. The total journey to Whitethrone should take us 9 days."
"Maybe a day more, with the stop by the hoarwood to find your Witchcrow. "

Giacomo Rumble |

"Thank you all, for helping me avenge my daughter. I never would have been able to do this without you."
"No, we need to thank you! Without your guidance, we would've been totally lost. And without Hatch's brave sacrifice, who knows when those guards would've attacked us while we weren't looking? you lost a lot more than we did in the last few days. I'd say we are indebted to you, rather than the other way around!
"Nazhena isn't here, but I know she'll return, and her vengeance will be great. You'll be off elsewhere. My late husband's uncle, Ringeirr, is a fisherman in a small shantytown called the Fishcamps on the outskirts of Whitethrone. I need to bring my boys and hide there. Also, if anyone can get you into Whitethrone unseen or knows more about the city, Ringeirr should be able to help. I'll take the boys with us, just as far as Ellsprin, about a week from here. After Ellsprin, i'll see you the rest of the way to Whitethrone and introduce you to Ringeirr. The total journey to Whitethrone should take us 9 days."
"Maybe a day more, with the stop by the hoarwood to find your Witchcrow. "
"I'd love to meet your family! Helping you hide your kids is the least we could do as thanks for helping us out here. And don't worry, we'll guard them with our lives. Won't we, guys?"

Ten-Penny Tacey |

"I have absolutly no problem with picking up your family and hiding them away somewhere. Without you, we would have been doomed."
Ten-Penny then stops loading the sled with the loot they found.
"I would also like to bury Hatch somewhere... Somewhere where his last resting place would not be disturbed or mocked. Did he have a favorite place, that is not anywhere near the tower?"
In case of moving the sled, I have Handle Animal +5 and Ride +6.

Gondork Ramcleft |

After preparations have been done
Allright, then let's head towards wherever we need to go and find that raven while we're at it!
Gondork darts off on a horse.
Survival check to find raven: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16

Griffin Master |

Within an hour of searching the woods, you think you manage to locate the birds nest, its about 15 ft. off the ground up a tree in the woods.
who wants to climb up and check it out? you're able to detect magic , and pick up a powerful ping from the key in the nest, so you know its there.

Ten-Penny Tacey |

"I'll go."
Ten-Penny looks around to see if she spots anything remotely dangerous (the crow for instance, or breakable branches), before she clims the tree.
Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Climb: 1d20 + 10 ⇒ (7) + 10 = 17

Griffin Master |

Its a quick climb up, and you nab the key, the small lock of white hair, when up in the tree, from the better vantage point, you can spot the witchcrow returning. You've just time to get down to the ground before it arrives you shout a warning, the rest have a round before combat starts to prepare.
pre-init
[19: witchcrow], [17: ten-penny], [13: arwyn], [12: caladan], [6: giacomo], [6: nadya], [2: gondork]
witchcrow - flying ( 30 ft. away at the end of her action )
ten-penn - climbing ( ground level at end of her action )
"Thief! Thief! Give me back my lock of hair! "
initiative checks
arwyn: 1d20 + 3 ⇒ (10) + 3 = 13
caladan: 1d20 + 1 ⇒ (11) + 1 = 12
gondork: 1d20 + 1 ⇒ (1) + 1 = 2
giacomo: 1d20 + 4 ⇒ (2) + 4 = 6
10p: 1d20 + 4 ⇒ (13) + 4 = 17
nadya: 1d20 + 2 ⇒ (4) + 2 = 6
witchcrow: 1d20 + 3 ⇒ (16) + 3 = 19

Ten-Penny Tacey |

"You steal from us, and when we take it back, we're the thieves? You better leave, feather broom, before we turn you into one!"
btw, my initiative modifier upped towards +5 when we leveled. It won't change the order now, but just for future reference.

Griffin Master |

blah, i haven't updated my snippits file w/ the new level yet. thanks.
"Mine! Mine!"

Griffin Master |

nadya: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 191d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5 hits for 5
caladan takes his bow out and fires
caladan: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 1 ⇒ (2) + 1 = 3
no map yet... will see if i can get one up today.
the witchcrow curses and casts something quickly, suddenly her shape shifts and morphs with several other images of her flying around in mirrored unison. you count four of her now, and she flies behind the tree for a bit of cover, still about 20 ft. off the ground.
[round 1]
[19: witchcrow], [17: ten-penny], [13: arwyn], [12: caladan], [6: giacomo], [6: nadya], [2: gondork]

Griffin Master |

the red dot is the tree with the nest. witch crow is flying behind the tree using it for a little cover