DM-Camris' REIGN of WINTER Part 2: The Shackled Hut (Inactive)

Game Master Camris

SECTION TWO: Strolling through the Howlings
The winter portal has closed, but the heroes now find themselves trapped in the frozen land of Irrisen with an urgent quest—to find Baba Yaga! In order to track down the missing Queen of Witches, the heroes must brave the monster-infested capital city of Whitethrone, where Baba Yaga’s Dancing Hut has been captured and put on display. Will possession of the miraculous artifact lead them to the Witch Queen, or will they die a cold death at the hands of Irrisen’s White Witches?
Heldren Villiage Map | Overland Map of Taldor


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F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Arwyn glared at the lodge, as if it had personally offended her. She rubbed her earth stained fingers together for warmth, having dug up moss and leaves from under the snow to pack around their prisoners to stave off hypothermia.

"I don't like this. How could they have taken the High Sentinels?" She muttered to the others.
She shook her head.
"I don't fancy camping outside with this cold; but the lodge might be too tough a nut to crack without resting first."
She turned to the others.
"We need to get undercover. What say we quietly sneak into the barn to rest?"


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

However much I like the idea of warming up in the heystack together, I'm not sure if it's wise for me to do that in my armor. Arwyn, Could you peek inside and see what we'd be up against? Maybe we can plan an ambush and take the advantage.

Gondork is still grinding his teeth, not content with the situation at all.

Blasted cold. Here I am. A couple of days ago I was drinking moonshine in the sun. Blasted winter witches. I'm sick of this!


the big picture

the prisoner reponds that he's moved from locale to locale doing some mercenary and some banditry for a few years now. he names a few places, most of them West of here. oh, and you'd probably have inquired about the attack that captured Lady Argentea. He would have admitted before passing out, that the fey worked with them to capture her, but they stay across the bridge and the bandits dare not even approach the bridge.

giacomo wrote:
Giacomo will look out for traps. He's been warned about an alarm and a crossbow, he's not dumb enough to just wade in without checking.

you don't see anything from here.

you can see there's obviously two fires going from the two chimneys. you can't see much light from it though out the eastward facing windows. there are lots of tracks going up to the east porch though.

arwyn wrote:
"We need to get undercover. What say we quietly sneak into the barn to rest?"

you think it'd be pretty possible to sneak in the treeline to the south, around the outbuilding, and you could stay at least 20 ft away from the house. there's a little tree cover that you can use. if you wait until dark, all but giacomo can see and use the darkness for concealment to hide. but yes, you've all heard how loud and noisy Gondork's armor is. you know the bandits are all human, so you'd have some of an advantage, with the darkvision and low light vision, approaching during the night. they *shouldn't* have fey allies, from your interrogation intelligence.

there are horse tracks, so there's likely horses in the barn.


the big picture

there is also the snow falling, which gives the -4 on perception as well as ranged attacks. And the snow on the ground is just deep enough to be difficult terrain in all of the snow covered areas. ( so sneaking would be slow going. half speed for stealth, half speed for difficult terrain. and with a move action a base speed 20 to 30 ft will sneak for 5 ft. 10 ft. with a double move. 40 ft base. becomes 10 ft of movement per action.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

I could take off my armor, but I won't have access to my magic then.

Gondorks adds, as he is peering at the lodge through the snow.


the big picture

how many uses left do you have for the day? there were some other armor options in the hidden stash, a mwk chain shirt, some suits of studded leather. i don't know if you brought them. a full suit of plate mail i think also says it has a chain shirt among its components. you could wear some of your armor , but yeah it wouldn't count as worn i guess for your implement purposes?

stash link


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Fair point, I think I'm out of spells/points anyway. I do lose a +2 strength and +1 perception, but hey. Ill take a chain shirt and take off my full plate.

Although I think sleeping in the barn is in itself not a bad idea, I don't like having these two goons in the same room as us, next to their base camp. I say we strike at them hard and fast, and we do it now.

Hey, if it all works out we might even get a surprise round!


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

Arwyn looked at Gondork with surprise.
"So no one needs to rest for spells?"
She smiled.
"Well then, let's take them now!"


the big picture

okay. sounds good. is there a plan? whos starting out doing what? and how far away do you leave the prisoners during this?


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Let's leave the prisoners out far enough that they'll be scared to die of cold but close enough to not actually let them.

Gondorks snorts.


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

Arwyn paused.
"Um..." She said. "Do we need a plan? I've never fought indoors before." She said, looking at her bow worriedly.


the big picture

nope. don't strictly need a plan. someone's just gotta start doing something. if you're moving, trace your path on the map so i can see where you step, so i can determine line of sight and cover.


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

"OK, let's keep this simple then." Arwyn said. "We sneak up to the outbuilding through the tree line and check it out, Gondork waits until waived forward or things blow up into a fight. We'll head to the main building then."

Arwyn begins sneaking down through the column of squares with the treeline to the outbuilding. She listens at the wall to see if any watchers are there.
Stealth: 1d20 + 3 + 4 ⇒ (14) + 3 + 4 = 21
Perception: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Sounds like a plan.

He nods.


the big picture

you take the prisoners 5 minutes back down and off the trail a bit. covering your tracks a little on your way back

stealthily Arwyn moves over to the outbuilding. She doesn't hear anyone inside it.
its about 6 rounds to get there for the sense of how time is passing

rolls:

random dice rolls
perception: 1d20 ⇒ 81d20 ⇒ 51d20 ⇒ 181d20 ⇒ 181d20 ⇒ 14

survival: 1d20 + 6 ⇒ (9) + 6 = 15

The door to this small outhouse looks iced over and frozen shut. a small hammer hangs by a rope from its upper eaves to chip away ice and provide access. The stench of the outhouse is kind of overpowering as you get closer. It seems the weather has made it much less functional.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Gondork lies in the freezing cold, watching Arwyn make her move.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

Arwyn steps out of the treeline and waived all clear to Godork, then moves stealthily to the main building.
She crouched by the woodpile, watching and waiting for her companions to move up.
Stealth: 1d20 + 3 + 4 ⇒ (7) + 3 + 4 = 14
Perception: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22


Male Demon-spawn tiefling Inquisitor 2 | AC 19 (T 11 / F 28) | hp: 17/17 | Fort +3 | Ref +1 | Will +4 | Perc +6 | Darkvision

He regarded the approach of Arwyn silently and cursed under his breath in abyssal for a brief moment. Stealth and him didn't match at all. He was someone to make his appearance and show himself, it would be entertaining for sure

perception: 1d20 + 1 ⇒ (15) + 1 = 16


the big picture

for arwyn:

you cross to the porch and spot something, hidden up in the rafter of the porch there seems to be a crossbow leveled at the trail approaching the lodge, and a thin tripline, probably lain and covered by recent snowfall. you can see two men posted as watch, looking out the windows every now and then from inside.

Gondork lies in the cold, and follow's arwyn's movements, plain as day to his half-orc vision. she waves him forward as she crosses to the woodpile from the outbuilding.

rolls:

1d20 ⇒ 101d20 ⇒ 101d20 ⇒ 91d20 ⇒ 81d20 ⇒ 16


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

Abruptly, Arwyn holds up a fist in warning.

Working carefully, she stealthfully made her way back to her companions.
Stealth: 1d20 + 3 + 4 ⇒ (16) + 3 + 4 = 23

Once there, she huddles up with them and draws an outline of the trail and chateau in the snow...

She outlined what she discovered...:

"I saw a heavy crossbow hidden up in the rafters of the porch. Looked like it was leveled at the trail approaching the lodge, and a tripline, probably lain and covered by snowfall.
"There's also I think two men posted as watch, looking out the windows every now and then from inside.
"The outbuilding is empty though, so no worries there."


the big picture

about then, Arwyn and Gondork perk up at some sound. they turn to look at the porch, expecting the door to have just opened and someone to have stepped out onto the wood planks from what they heard. But there's no one there. Maybe its around the other side, out of sight, maybe something caught in the wind. its quiet now, no sound but the airy woosh of the air blowing up on the ridge, and the snow falling around you.

rolls:

perception checks
arwyn: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
caladan: 1d20 + 1 - 4 ⇒ (3) + 1 - 4 = 0
gondork: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
giacomo: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8


the big picture

you wait a few minutes with baited, frozen, breaths. The sickly sweet pungent smell of some smoke reaches you, carried by the wind, but there's not much besides the ambient noises from the ridge and the lodge. The plumes of chimney smoke continue to flow. A few minutes later the drag of a heel across wood, and the slamming of a door can be heard. The quiet of the snow engulfs the ridge again in cold silence again.

ten minutes pass.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

What are they doing!?


the big picture

you couldn't see. nothing happened in your line of visions. only a few of you even heard the sound. (suspenseful)!

added the current fog of war to the map.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Did we agree on some kind of signal?

Gondork mutters to himself, uncomfortable in the cold.


Male Demonspawn Tiefling Inquisitor 4 | AC 20, t 12, ff 18 | hp: 21/30 | Fort +5 | Ref +3 | Will +5 | Perc +1 | Darkvision

ghosting

None yet. Arwyn just scouted this side of the lodge, found the crossbow trap, and pointed out the guys standing watch inside. Want to do something? I don't mind all this cold as much.


the big picture

the snow continues to fall as the waning light of the sun falls past the ridge, turning dusk into twilight. the snow and clouds making the night quite dark, but the snow on the ground making an almost luminescent mirror out of the ridge

Ten more minutes pass. The light levels are enough that its all still good for outdoors low-light vision or darkvision. Giaccomo is mostly blind right now, having normal vision?


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Giacomo, let me give you a piggyback to next to entrance so you can see. After that, you're on your own.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

"Thanks, Gondork! I could cast Light on myself, but I'll only do that when we're spotted anyway."

Let's do something. We've been sitting still here way too long. >_>


the big picture

Gondork hefts Giacomo, leaving his tower shield and heavy armor in favor of a chain shirt, and moves up to the entrance. Trying his best to avoid the main trail where Arwyn said the crossbow was aimed, looking out for tripwires. he finds one strung between the well and something in the snow, and avoids it, going around the well. While going around the well, he steps through a hole, probably some burrow when there's not snow everywhere, sinking his foot in and loudly cracking a sheet of ice. the sound rings out, its not too noticeable in the night air. You get over to the woodpile. Arwyn curses a little and moves out with you. Caladan following.

Arwyn and Caladan peer into the window, and see a bed, and chest sitting across from one another in a small room. Two doors serve as exits. As you watch, the door opens, and what looks to be a disheveled bulky looking woman opens the door and comes in, russet hair worn short, she doesn't light a candle, and as she turns, taking off an apron from over her leathers, Arwyn realizes she's probably half-orcish. Folding her apron absentmindedly she tosses it onto the chest and turns to go back into the main hall through the door she entered from.

for Arwyn:
Arwyn has a better view of the room, there's not much light inside as the half-orc can see in the dark as well as Caladan can. But Arwyn sees the woman inside tense up just slightly as she's taking off the apron, folding it in her hands just a second too long. Arwyn realizes that you've been spotted probably, but the half orc is playing it cool. Does Arwyn do anything?

Gondork sets Giacomo on top of the wood pile, and peers over to try and look in the window himself.

Beyond the wood pile, you see a great room with a large table and two benches that runs the length of this hall, and a twenty-foot-high vaulted ceiling that rises into the rafters overhead. To the west, a roaring fireplace provides some jealous heat and light inside, while to the south, a flight of stairs ascends to a wooden balcony overlooking the room. A set of double doors stands in the wall to the east, and beneath the balcony another door.

standing by the windows to the porch are two human bandits, barely looking out the windows now that its full dark out. The rest sit around the table, dicing and talking. There's five bandits in all.

for Giacomo:
Giacomo notices all the straw mattresses and blankets close to the fire, and notices that the doors to the east are barred. closer to the glass on the wood pile, he's able to put his little ear up and can kind of make out in common, that they're planning what they'll do with the spoils once Rohkar ransoms the noblewoman.

dice:

gondork@perception: 1d20 + 6 ⇒ (14) + 6 = 20

stealth ( giacomo rolling to assist gondork)
arwyn: 1d20 + 3 - 1 ⇒ (11) + 3 - 1 = 13
caladan: 1d20 + 1 - 4 ⇒ (14) + 1 - 4 = 11
gondork: 1d20 + 1 - 2 ⇒ (19) + 1 - 2 = 18
giacomo: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20

gm dice: 1d20 ⇒ 121d20 ⇒ 91d20 ⇒ 181d20 ⇒ 51d20 ⇒ 9

perception checks
arwyn: 1d20 + 6 ⇒ (8) + 6 = 14
caladan: 1d20 + 1 ⇒ (4) + 1 = 5
gondork: 1d20 + 5 ⇒ (6) + 5 = 11
giacomo: 1d20 + 2 ⇒ (19) + 2 = 21

gm: 1d20 + 5 ⇒ (11) + 5 = 16
gm: 1d20 + 7 ⇒ (9) + 7 = 16

sense motive checks
arwyn: 1d20 + 0 ⇒ (20) + 0 = 20
caladan: 1d20 + 6 ⇒ (1) + 6 = 7


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Giacomo whispers to Gondork. "Psst, Gondork! These people are talking about ransoming a noblewoman! Also, it's a good thing we didn't try to barge in, these doors are all locked! Do you think we might be able to surprise them if we go through the window? I'm freezing my little legs off here, I'd rather be inside soon."


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Gondorks nods, re-composes himself and takes out his battleaxe. He slowly and deliberately whispers back to Giacomo.

I guess we'll have to solve this the old-fashioned way.

If we get to the noblewoman first, who is most likely on the second floor, we might be able to take her 'hostage'..

What's our plan of attack?


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

Arwyn turned to the others.
"We've been made." She said quietly.
Arwyn moved to the back door, then by prearrangement has Giacomo throw a wood block through a far window. When she hears the crash, she'll open the door and move inside ready to shoot.


the big picture

Surprise Round:
[20: ochre], [20: purple], [17: green], [15: half-orc], [13: Giacomo], [12: Arwyn], [11: Caladan], [9: red], [3: blue], [3: Gondork]

The half-orc steps into the room, slamming the door behind her in a rush, and there's a flash of recognition from Gondork, who thinks he's met her before in Demgazi, a light fingered but down on her luck half-orc. She steps into the main hall and quickly closing the door. We've got company! she says bruskly, her voice rising as she finishes to a low shout.

Arwyn backpedals in the snow, away from the window, to get around to the porch, and whisper-shouts to the group that you've been made, not realizing what Giacomo said to Gondork about it being barred.

Round 1:
[20: ochre], [20: purple], [17: green], [15: half-orc], [13: Giacomo], [12: Arwyn], [11: Caladan], [9: red], [3: blue], [3: Gondork]

trying crossing off characters when they go, instead of shuffling to the next round. is that more complicated or easier to follow?

the bandits that were kinda taking watch by the door jerk up, Huh? Whats going on Ten-Penny? she responds quickly An elf and a tiefling, saw them outside my windown. Must be here for the noblewoman. at this, the men start to move. the first bandit, with purple patches heading south to the door there and opening it Get up you sick sons of b**&!es. We've got company. , the second bandit in ochre padded armor moving to the stairs, making it up to the top, repeating Rohkar! Rohkar!. a third bandit with green armor stands up, the few dice and coins on the table scattering, he draws his short sword while moving up to the door.

Ten-Penny Tacey, the half-orc woman, draws her short sword while stepping into the room more, and looks around. She spots Gondork and Giacomo hiding behind the wood pile and shouts, Two more! by the wood pile! Rouse the others! Get Rohkar up!

Giacomo, Arwyn and Caladan are up. I moved Arwyn on the map towards the door for her move action during the surprise round.

rolls:

initiative checks
arwyn: 1d20 + 3 ⇒ (9) + 3 = 12
caladan: 1d20 + 1 ⇒ (10) + 1 = 11
gondork: 1d20 + 1 ⇒ (2) + 1 = 3
giacomo: 1d20 + 4 ⇒ (9) + 4 = 13

half-orc: 1d20 + 7 ⇒ (8) + 7 = 15
red: 1d20 + 1 ⇒ (8) + 1 = 9
green: 1d20 + 1 ⇒ (16) + 1 = 17
blue: 1d20 + 1 ⇒ (2) + 1 = 3
ochre: 1d20 + 1 ⇒ (19) + 1 = 20
purple: 1d20 + 1 ⇒ (19) + 1 = 20

gondork: 1d20 ⇒ 19
blue: 1d20 ⇒ 20

ochre: 1d20 ⇒ 17
purple: 1d20 ⇒ 6
green: 1d20 ⇒ 11

ten-penny: 1d20 + 5 ⇒ (20) + 5 = 25

i colored and numbered the bandits 1-9. ten penny is the unique one. first bandit = 1, second bandit = 2, third bandit = 3, etc.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Whelp, that's more resistance than I anticipated. This might not go well. >_>
Is there an opening I can shoot through? Like, the window? If that's possible, I'd like to take a shot at something, otherwise I'll delay. I'm out of juice anyway.


the big picture

its not quite as bad as it looks. i don't think. You'd have to take an action to break open the window with something. Hardness 1, hp 1. you can just try shooting through it, at people, but it'll get -1 to damage for busting through the window first. if you take an action to break the window or open the window there's no damage penalty.


the big picture

the way they're running around, it seems pretty disorganized, like they don't know what to do next.

fyi: acrobatics DC to tumble through the window: DC 15. if you fail the skill check you don't make it through the window. ( whether you make the skill check or not there's a DC 13 Reflex save for 1d6 damage from jumping through the window or jumping into the wall. if the window is open you could just climb through, DC 5, or jump through without risk of damage if you make the skill check).


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

I assume we've all drawn our weapons already. If it's a move action to open the window, I'll do that, then shoot. If it's a standard action, I'll just shoot through it.

Arrow at Ten-Penny: 1d20 + 5 ⇒ (15) + 5 = 201d6 ⇒ 2

Arrow count: 54
One channel left.
Enlarge Person left.
Lots of uses of other powers left.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Wait.. you have enlarge person?


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Growth domain. Figured it wouldn't be useful when trying to enter a building. >_>
You're probably the only person who'll benefit from it, Caladan being an outsider and Arwyn being DEX-based. So give me a shout when you want it and I don't need to do any healing.


the big picture

yea, move action like a door to open. you hit for two


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

Arwyn will move around to the porch door and open it (if possible). If it won't open, she'll move to a window and shoot through it at a convenient target.
If it does open, she'll stay on the porch and shoot at a convenient target.
longbow shot: 1d20 + 4 ⇒ (10) + 4 = 14 for a possible 1d8 + 1 ⇒ (7) + 1 = 8 piercing damage. (-1 damage if through a window.)


the big picture

she moves and tries the door. you can throw a str check, take a move action that'll be wasted if it is barred, or shoot. you rolled, so ill take that as preference. firing at the third bandit, who gets an arrow across his neck, and gets a puzzled look across his face. but doesn't collapse


Male Demonspawn Tiefling Inquisitor 4 | AC 20, t 12, ff 18 | hp: 21/30 | Fort +5 | Ref +3 | Will +5 | Perc +1 | Darkvision

caladan moves up and commands ten penny to drop her weapon


the big picture

ten penny will save: 1d20 ⇒ 6

Red , and blue stand up, drawing their short swords as they move over to the windows.

Gondork is up


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Gondork moves past Arwyn, taking cover by staying low. He then tries open the door by force, holding his axe in his other hand.

Strength check: 1d20 + 3 ⇒ (10) + 3 = 13


the big picture

the door holds fast


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

Arwyn stood where she was and shot through the window at Blue again.
longbow shot: 1d20 + 4 ⇒ (5) + 4 = 9 for a possible 1d8 + 1 - 1 ⇒ (3) + 1 - 1 = 3 piercing damage.


the big picture

sorry, been rather sick.

when last we left them... Gondork had rushed past Arwyn to attempt to bash down the door, which held fast.

Round 2:
[20: ochre], [20: purple], [20: rohkar], [17: green], [15: half-orc], [13: Giacomo], [12: Arwyn], [11: Caladan], [9: red], [3: blue], [3: Gondork]

The first bandit in ochre reaches the door upstairs, and opens it, Rohkar! Intruders! You don't hear much in the way of a response.

the second bandit in purple shouts to the men in the other room, Get up! make yourselves useful!

the third bandit, in green, staggers back, falling prone by the table Take cover!

Ten penny adopts a defensive stance, after dropping her sword where it is, moving around a corner and hiding, nursing her injury.

Arwyn shoots at the Blue bandit, missing, as he ducks at the last second.

Giacomo and Caladan are up .

rolls:

rohkar: 1d20 + 2 ⇒ (18) + 2 = 20


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

"Guys! What do we do? They seem pretty adamant about keeping us out, I can't get a clear shot on any of them!"

Delay. There isn't much I can do at the moment. Would like to cast Enlarge Person, but I'd like to have Gondork inside, first. I won't bother going into melee, my to-hit and damage are abysmal.

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