
gm_fey |

Hommelstaub uses the tree for cover, and turns invisible.( you're not sure what square he's in now. but i leave him on the map at least at his last known position)
the sprites fire down on Caladan
red sprite: 1d20 + 8 + 1 - 1 - 4 ⇒ (5) + 8 + 1 - 1 - 4 = 91d2 - 2 + 2 ⇒ (1) - 2 + 2 = 1
blue sprite: 1d20 + 8 + 1 - 1 - 4 ⇒ (18) + 8 + 1 - 1 - 4 = 221d2 - 2 + 2 ⇒ (2) - 2 + 2 = 2
fort: 1d20 + 3 ⇒ (18) + 3 = 21 not staggared.
Gondork is up

Griffin Master |

giacomo heals up gondork, while caladan fends for himself in the pit, shouting his location and apologizing for being separated. hommelstaub taunts you from the tree, proclaiming that the Cold shall have the last shiver, before turning invisible. taking a play from his book, Gondork vanishes, his trail leading off towards the igloo with the trapped inquisitor.
the fairies fire down on caladan, injuring him slightly with their needle-like arrows. Ten-penny takes her shortsword, and manages to sever the troll's head. "He's as good as i can get him for now. Get that fire started!"
Round 8
[20: Giacomo], [19: Arwyn], [19: Caladan], [17: Hommelstaub],[14: Red Sprite], [10: Gondork],[10: Teb Knotten], [9: Ten-Penny], [7: Blue Sprite]
[*bless up ]
round 7
giacomo - heals gondork 4
arwyn - 4th round unconscious
caladan - heals 1, injures red faerie 3
hommelstaub - invisibility
red fairy - miss
gondork - vanish and move 10 ft. towards inquisitor
teb knotten - regen 5
ten-penny - cuts off head
blue fairy - hit for 2 dmg
round six
giacomo - lights torch
arwyn - 3rd round unconscious
caladan - switch to healing judgement, stand, shoot (miss)
hommelstaub - liquid ice on giacomo, puts out torch
red fairy - miss
gondork - swings at atomie (miss)
teb knotten - regenerates 5
ten-penny - stab teb
blue fairy - miss
round five
giacomo - pulls out torch and flint & steel
arwyn - 2nd round unconscious
caladan - 6 falling damage from pit trap
hommelstaub - eagle bites gondork 4, hommelstaub slings gondork for 7
red fairy - 2 damage to caladan (not staggered)
gondork - kills eagle
teb knotten - scratches ten-penny for 4 dmg
ten-penny - stab teb
blue fairy - misses caladan
round four
giacomo - arrow 6 dmg to fiendish eagle (destroyed)
arwyn - 1st round unconscious
caladan - moves, drops morningstar, draws sickle, attacks fey. misses.
hommelstaub - summons fiendish eagle behind gondork, sets up flank for troll.
ten-penny - delays
red fairy - withdraws
* gondork - 26 damage to teb knotten
teb knotten - regenerates 5, misses gondork with bite and spear
* ten-penny - 10 damage to teb knotten (unconsciuos)
blue fairy - withdraws
round three -
giacomo - finishes casting, double moves
arwyn - move and percieve
caladan - double move
hommelstaub - summons fiendish eagle, starts casting again
ten-penny - double move in stealth
red fairy - color spray caladan (pass)
teb knotten - demoralizes gondork for 2 rounds
blue fairy - color spray gondork (pass) and arwyn (fail)
gondork - ready to attack troll
round two -
giacomo - starts casting elarge person
arwyn - active perception
caladan - double move
hommelstaub - starts casting
ten-penny - double move in stealth
gondork - lead blades
round one -
ten-penny - delay
giacomo - double move
arwyn - move and shoot
caladan - bless
hommelstaub - invisibility
* ten-penny - stealth double move
gondork - expeditious retreat and move
surprise round
hommelstaub - thunderstone

Giacomo Rumble |

I'm sure that annoying thing will douse it again as soon as I light it, but at least I'll keep him busy, right?"
Giacomo starts lighting his torch again and waves it around triumphantly, hoping it'll attract the ire of the flying fey.

Gondork Ramcleft |

Caladan, duck!!
Gondork attempts to cut off the top of the Igloo Caladan is in, in order to create space for him to swing at the fey inside.
What kind of roll would that be? Sunder? Flat damage?

gm_fey |

Giacomo lights his torch again, unmolested by the atomie. Gondork gets a surprise though, he feels an icy chill as the diminutive fey sneaks up on him, shoving an icy hand somewhere sensitive. ( 8 cold damage )
wintry touch: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 141d6 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8
fort: 1d20 + 5 ⇒ (9) + 5 = 14 not staggered

gm_fey |

Hearing your plan, theres a tinkle from within the igloo, and suddenly the red sprite has emerged into the snowy outdoors, hiding her glow, she fires an arrow at Gondork before he realizes she's exited the igloo. One needle pings off his armor.
red sprite stealth: 1d20 + 20 ⇒ (4) + 20 = 24
blue sprite stealth: 1d20 + 20 ⇒ (2) + 20 = 22
gondork: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
red sprite: 1d20 + 8 - 1 - 4 ⇒ (3) + 8 - 1 - 4 = 61d2 - 2 + 2 ⇒ (2) - 2 + 2 = 2
blue sprite: 1d20 + 8 - 1 - 4 ⇒ (18) + 8 - 1 - 4 = 211d2 - 2 + 2 ⇒ (2) - 2 + 2 = 2
*blue sprite goes after gonork in initiative

Griffin Master |

the torch is lit up in giacomo's hands. Gondork is up. the atomie can't take attacks of opportunity. the red sprite from the igloo is visible outside and off to the side a bit. Gondork is close to badly injured himself. Gondork is up

Gondork Ramcleft |

Gondorks, somehow unfazed by all the frostburns, angrily turns around with a powerful backwards slash of his axe.
Attack, cold iron greataxe: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 4d6 + 7 ⇒ (6, 2, 4, 4) + 7 = 23

Griffin Master |

zomg. so sorry. i forgot gondork had vanish on him when the atomie attacked, just realized while coming up with the round in summary. 50% miss chance. high good. nothing ends up changing.
high good: 1d10 ⇒ 6
Giacomo lights the torch, expecting to act as bait for the atomie, drawing it out of hiding. Instead it attacks Gondork, tracking him by his steps through the snow. Gondork shrugs it off and swings his axe at the atomie, which zips aside, connecting with nothing but air. The red and blue sprites zip out of the igloo before gondork can react, peppering him with needle-like arrows. one of them connecting, sending him crashing to the ground. (unless he's got ferocity? but i thought not. something about never taking that, unless my mind's faulty on this? )
Ten penny yells for Giacomo to burn the body, while hopping over it and reloading her hand crossbow.
Round 9
[20: Giacomo], [19: Arwyn], [19: Caladan], [17: Hommelstaub],[14: Red Sprite], [10: Gondork],[10: Teb Knotten], [9: Ten-Penny], [7: Blue Sprite]
round 8
giacomo - lights torch
arwyn - 5th round unc.
caladan - heals 1, misses shot
hommelstaub - 8 cold + sneak to gondork, visible.
red fairy - exit igloo, miss gondork
gondork - miss atomie
teb - regen 5 (at -56 after that)
ten-penny - move and reload
blue sprite - 2 dmg to gondork (not staggered), knocks gondork out bleeding.
round 7
giacomo - heals gondork 4
arwyn - 4th round unconscious
caladan - heals 1, injures red faerie 3
hommelstaub - invisibility
red fairy - miss
gondork - vanish and move 10 ft. towards inquisitor
teb knotten - regen 5
ten-penny - cuts off head
blue fairy - hit for 2 dmg
round six
giacomo - lights torch
arwyn - 3rd round unconscious
caladan - switch to healing judgement, stand, shoot (miss)
hommelstaub - liquid ice on giacomo, puts out torch
red fairy - miss
gondork - swings at atomie (miss)
teb knotten - regenerates 5
ten-penny - stab teb
blue fairy - miss
round five
giacomo - pulls out torch and flint & steel
arwyn - 2nd round unconscious
caladan - 6 falling damage from pit trap
hommelstaub - eagle bites gondork 4, hommelstaub slings gondork for 7
red fairy - 2 damage to caladan (not staggered)
gondork - kills eagle
teb knotten - scratches ten-penny for 4 dmg
ten-penny - stab teb
blue fairy - misses caladan
round four
giacomo - arrow 6 dmg to fiendish eagle (destroyed)
arwyn - 1st round unconscious
caladan - moves, drops morningstar, draws sickle, attacks fey. misses.
hommelstaub - summons fiendish eagle behind gondork, sets up flank for troll.
ten-penny - delays
red fairy - withdraws
* gondork - 26 damage to teb knotten
teb knotten - regenerates 5, misses gondork with bite and spear
* ten-penny - 10 damage to teb knotten (unconsciuos)
blue fairy - withdraws
round three -
giacomo - finishes casting, double moves
arwyn - move and percieve
caladan - double move
hommelstaub - summons fiendish eagle, starts casting again
ten-penny - double move in stealth
red fairy - color spray caladan (pass)
teb knotten - demoralizes gondork for 2 rounds
blue fairy - color spray gondork (pass) and arwyn (fail)
gondork - ready to attack troll
round two -
giacomo - starts casting elarge person
arwyn - active perception
caladan - double move
hommelstaub - starts casting
ten-penny - double move in stealth
gondork - lead blades
round one -
ten-penny - delay
giacomo - double move
arwyn - move and shoot
caladan - bless
hommelstaub - invisibility
* ten-penny - stealth double move
gondork - expeditious retreat and move
surprise round
hommelstaub - thunderstone

Giacomo Rumble |

What kind of action is it to burn the body? I just have to touch it, meaning I can more or less drop it as a free action on top of him. If it's a free action, I also have the opportunity to Channel to get Gondork up again. If it's not, I'll take it as a standard action.
Also, what's the thing again with diagonals in difficult terrain? Do they count for even more? If so, it takes me a full round just to get where I am now.
Giacomo walks over to the troll, then touches the torch to its body.
"I'm sorry, Mister Troll, you're just too dangerous for us right now. I hope you'll have a better life in the afterlife."
Giacomo turns around to attend to the fight again, then sees Gondork on the ground.
"Oh, for the love of- I can't leave you alone for just a few seconds? Erastil almighty, you'd all be lost without me."

gm_caladan |

it was just 1 diagonal right? even increased i think it would just be a move action to cover that as 30 ft. Giacomo has a chance to standard action light the troll on fire.
1d3 ⇒ 1 fire
ok. no grappling hook. but i'm going to try and tie my rope to my bow, and throw that up there like a stick or anchor if i can wedge it against something up there, or a corner. double move pulling it out and tying it.
and i heal one.

gm_fey |

Arwyn passes 6th round unc. and wakes up, though she's still blinded and stunned for 3 rounds.
free action to drop the torch on the troll after you light him, or you can wield it as an improvised weapon until you drop it next round when you can draw something or use the bow in your other hand. in which case you get an AoO when the Atomie comes in close to try and touch you.
aoo w/ torch: 1d20 + 2 + 1 - 4 ⇒ (7) + 2 + 1 - 4 = 61d6 ⇒ 5
wintry touch: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 1 ⇒ (6) + 1 = 7 for 7 cold dmg
fort save: 1d20 + 5 ⇒ (18) + 5 = 23 (not staggered)
red sprite moves up, and shoots at Ten-Penny
red pixie arrow: 1d20 + 8 - 4 - 1 ⇒ (12) + 8 - 4 - 1 = 151d2 - 2 + 2 ⇒ (1) - 2 + 2 = 1
fort save: 1d20 + 2 ⇒ (4) + 2 = 6 staggered from numbing cold.
Gondork is up

Gondork Ramcleft |

Ive sworn never to take ferocity again, haha. It has caused me so much trouble in the past..
I didn't see any numbers passing by, so I assume I took at least 2 damage taking me to -1 or worse?

Giacomo Rumble |

I have 20 ft movement because I'm in medium armour. So I double-move until I'm next to the troll, still need to touch the damn troll with a standard. Also took 6 more damage. Currently at 10.

gm_fey |

Ive sworn never to take ferocity again, haha. It has caused me so much trouble in the past..
I didn't see any numbers passing by, so I assume I took at least 2 damage taking me to -1 or worse?
yeah, check the spoiler in the previous fey post. 2 dmg on the hit.

Griffin Master |

I have 20 ft movement because I'm in medium armour. So I double-move until I'm next to the troll, still need to touch the damn troll with a standard. Also took 6 more damage. Currently at 10.
i think you're just at 8 dmg from the wintry touch and liquid ice.
ok, so no troll damage yet ( sorry forgot the medium armor )
gm_ten-penny_tacey |

teb regenerates slightly. no danger of him waking up for another few rounds
hop back over the troll's body, and into flank
yay improvised weapons and bodies that cost less movement to leap from than snow!
acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18
short sword: 1d20 + 5 + 2 + 1 ⇒ (2) + 5 + 2 + 1 = 101d6 + 2 + 2d6 ⇒ (5) + 2 + (2, 2) = 11
boo missing.
::edit:: nevermind anyway. she was staggered from the numbing cold.

Griffin Master |

giacomo wades through snow as deep as he is tall to get to teb's body while caladan fashions a makeshift grappling hook from his bow to climb out of the pit he's in.
Hommelstaub goes after giacom, getting past his defenses with the torch to touch him, sending shivering cold down his spine. The red sprite shoots ten-penny, staggering her. All she's able to do is hop over the body and get into flank with the atomie and giacomo. The blue sprite misses giacomo with his needle like arrows.
Round 10
[20: Giacomo], [19: Arwyn], [19: Caladan], [17: Hommelstaub],[14: Red Sprite], [10: Gondork],[10: Teb Knotten], [9: Ten-Penny], [7: Blue Sprite]
round 9
giacomo - moves over to teb's body
arwyn - 6th round unc. now 3 rounds blind & stunned then 1 stunned.
caladan - heals 1, prepares makeshift grappling hook
homelstaub - 7 cold to giacomo
red fairy - fires 1 dmg at ten-penny
gondork - bleeds 1
teb - regen 5 (at -51)
ten-penny - move (jump) and miss atomie
blue sprite - misses giacomo
round 8
giacomo - lights torch
arwyn - 5th round unc.
caladan - heals 1, misses shot
hommelstaub - 8 cold + sneak to gondork, visible.
red fairy - exit igloo, miss gondork
gondork - miss atomie
teb - regen 5 (at -56 after that)
ten-penny - move and reload
blue sprite - 2 dmg to gondork (not staggered), knocks gondork out bleeding.
round 7
giacomo - heals gondork 4
arwyn - 4th round unconscious
caladan - heals 1, injures red faerie 3
hommelstaub - invisibility
red fairy - miss
gondork - vanish and move 10 ft. towards inquisitor
teb knotten - regen 5
ten-penny - cuts off head
blue fairy - hit for 2 dmg
round six
giacomo - lights torch
arwyn - 3rd round unconscious
caladan - switch to healing judgement, stand, shoot (miss)
hommelstaub - liquid ice on giacomo, puts out torch
red fairy - miss
gondork - swings at atomie (miss)
teb knotten - regenerates 5
ten-penny - stab teb
blue fairy - miss
round five
giacomo - pulls out torch and flint & steel
arwyn - 2nd round unconscious
caladan - 6 falling damage from pit trap
hommelstaub - eagle bites gondork 4, hommelstaub slings gondork for 7
red fairy - 2 damage to caladan (not staggered)
gondork - kills eagle
teb knotten - scratches ten-penny for 4 dmg
ten-penny - stab teb
blue fairy - misses caladan
round four
giacomo - arrow 6 dmg to fiendish eagle (destroyed)
arwyn - 1st round unconscious
caladan - moves, drops morningstar, draws sickle, attacks fey. misses.
hommelstaub - summons fiendish eagle behind gondork, sets up flank for troll.
ten-penny - delays
red fairy - withdraws
* gondork - 26 damage to teb knotten
teb knotten - regenerates 5, misses gondork with bite and spear
* ten-penny - 10 damage to teb knotten (unconsciuos)
blue fairy - withdraws
round three -
giacomo - finishes casting, double moves
arwyn - move and percieve
caladan - double move
hommelstaub - summons fiendish eagle, starts casting again
ten-penny - double move in stealth
red fairy - color spray caladan (pass)
teb knotten - demoralizes gondork for 2 rounds
blue fairy - color spray gondork (pass) and arwyn (fail)
gondork - ready to attack troll
round two -
giacomo - starts casting elarge person
arwyn - active perception
caladan - double move
hommelstaub - starts casting
ten-penny - double move in stealth
gondork - lead blades
round one -
ten-penny - delay
giacomo - double move
arwyn - move and shoot
caladan - bless
hommelstaub - invisibility
* ten-penny - stealth double move
gondork - expeditious retreat and move
surprise round
hommelstaub - thunderstone

gm_caladan |

improvised grappling hook: 1d20 + 2 + 1 - 4 ⇒ (16) + 2 + 1 - 4 = 15
climb: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
caladan manages to secure the bow/grappling hook to the edge of the pit, but isn't able to climb out of the pit this round.
heals 1

Griffin Master |

and we know giacomo is finally close enough to burn Teb. he might also take out a better weapon than the torch so i'll let him roll his own AoO if he'd like to for what happens next.
the body of the troll lights up readily, the cancerous mossy growths suddenly blackening and curling inward.
Hommelstaub moves in towards Giacomo, trying to touch him again with his wintry chill againprovoking from giacomo for entering his square
wintry touch: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 1 ⇒ (2) + 1 = 3 ( looks like a hit for 3 cold damage )

Quentin Coldwater |

I'll go grab a bow to shoot things. No AoO for me. It's stupid, but I literally only have a dagger as a backup weapon. Also, don't I need a save for stagger?
3 damage puts me at 7/17. This isn't looking good.
Giacomo starts laughing maniacially.
"See how your mighty guardian ended up! You have no chance of surviving this! Surrender and I'll treat you with mercy, or flee and I won't chase you. But know that continuing this fight will only end badly for you!"

Griffin Master |

spot on.
fort: 1d20 + 5 ⇒ (10) + 5 = 15
the red sprite fires at ten-penny again
red sprite: 1d20 + 8 - 4 - 1 ⇒ (13) + 8 - 4 - 1 = 161d2 - 2 + 2 ⇒ (1) - 2 + 2 = 1
fort: 1d20 + 2 ⇒ (18) + 2 = 20
gondork tries to stabilize
stabilization: 1d20 + 2 - 2 ⇒ (13) + 2 - 2 = 13

Griffin Master |

Giacomo lights up teb, while arwyn gasps, blinking and shaking on the ground, groping around. Caladan secures the grappling hook, but fails to climb. Hommelstaub goes in for a kill on giacomo, but just wings him. The red sprite keeps tracking ten-penny and scores a graze.
Ten penny retaliates on hommelstaub, shoving her short sword in a deep gash on the fairy. but the creature seems rather hardy.
Round 11
[20: Giacomo], [19: Arwyn], [19: Caladan], [17: Hommelstaub],[14: Red Sprite], [10: Gondork],[10: Teb Knotten], [9: Ten-Penny], [7: Blue Sprite]
round 10
giacomo - light em up baby
arwyn - 7th round
caladan - heals 1, fails climb check
hommelstaub - 3 cold dmg to giacomo
red fairy - 1 dmg to ten penny
gondork - stabilizes
teb - dead
ten-penny - 8 dmg to hommelstaub
blue sprite - misses giacomo
round 9
giacomo - moves over to teb's body
arwyn - 6th round unc. now 3 rounds blind & stunned then 1 stunned.
caladan - heals 1, prepares makeshift grappling hook
homelstaub - 7 cold to giacomo
red fairy - fires 1 dmg at ten-penny
gondork - bleeds 1
teb - regen 5 (at -51)
ten-penny - move (jump) and miss atomie
blue sprite - misses giacomo
round 8
giacomo - lights torch
arwyn - 5th round unc.
caladan - heals 1, misses shot
hommelstaub - 8 cold + sneak to gondork, visible.
red fairy - exit igloo, miss gondork
gondork - miss atomie
teb - regen 5 (at -56 after that)
ten-penny - move and reload
blue sprite - 2 dmg to gondork (not staggered), knocks gondork out bleeding.
round 7
giacomo - heals gondork 4
arwyn - 4th round unconscious
caladan - heals 1, injures red faerie 3
hommelstaub - invisibility
red fairy - miss
gondork - vanish and move 10 ft. towards inquisitor
teb knotten - regen 5
ten-penny - cuts off head
blue fairy - hit for 2 dmg
round six
giacomo - lights torch
arwyn - 3rd round unconscious
caladan - switch to healing judgement, stand, shoot (miss)
hommelstaub - liquid ice on giacomo, puts out torch
red fairy - miss
gondork - swings at atomie (miss)
teb knotten - regenerates 5
ten-penny - stab teb
blue fairy - miss
round five
giacomo - pulls out torch and flint & steel
arwyn - 2nd round unconscious
caladan - 6 falling damage from pit trap
hommelstaub - eagle bites gondork 4, hommelstaub slings gondork for 7
red fairy - 2 damage to caladan (not staggered)
gondork - kills eagle
teb knotten - scratches ten-penny for 4 dmg
ten-penny - stab teb
blue fairy - misses caladan
round four
giacomo - arrow 6 dmg to fiendish eagle (destroyed)
arwyn - 1st round unconscious
caladan - moves, drops morningstar, draws sickle, attacks fey. misses.
hommelstaub - summons fiendish eagle behind gondork, sets up flank for troll.
ten-penny - delays
red fairy - withdraws
* gondork - 26 damage to teb knotten
teb knotten - regenerates 5, misses gondork with bite and spear
* ten-penny - 10 damage to teb knotten (unconsciuos)
blue fairy - withdraws
round three -
giacomo - finishes casting, double moves
arwyn - move and percieve
caladan - double move
hommelstaub - summons fiendish eagle, starts casting again
ten-penny - double move in stealth
red fairy - color spray caladan (pass)
teb knotten - demoralizes gondork for 2 rounds
blue fairy - color spray gondork (pass) and arwyn (fail)
gondork - ready to attack troll
round two -
giacomo - starts casting elarge person
arwyn - active perception
caladan - double move
hommelstaub - starts casting
ten-penny - double move in stealth
gondork - lead blades
round one -
ten-penny - delay
giacomo - double move
arwyn - move and shoot
caladan - bless
hommelstaub - invisibility
* ten-penny - stealth double move
gondork - expeditious retreat and move
surprise round
hommelstaub - thunderstone

Giacomo Rumble |

Gah, noticed I used the wrong username. Hate it when I do that.
"Not giving up? Well, I hope Erastil has mercy on your souls!"
Giacomo holds his holy symbol in the air as he channels energy, excluding the enemies. Can't reach Caladan, I'm afraid.
Channel Energy: 1d6 ⇒ 4

Giacomo Rumble |

Also, technically, Ten-Penny's sneak attack didn't go off, since I'm not wielding a melee weapon, so I don't threaten. If it's easier for you, I'll go draw a morningstar instead of my bow. I apparently had one.

gm_ten-penny_tacey |

ooh right. i was banking on the improvised torch being 'wielded' until you could take out your bow and shoot the next round. ooh. not as impressive a hit then. the sneak was only 3 dmg, so just 3 less. and just barely still hits without the flank.

Giacomo Rumble |

Not much difference for me, forgot the storm imposed a -4 on ranged attacks, so now my to-hit is roughly the same for ranged and melee. If Ten-Penny was hoping I'd flank with her, I'd have drawn a melee weapon.

gm_ten-penny_tacey |

its ok. done is done. little fracker is hiding again anyway
"What I need is a bow with some of your cold iron arrows... ooh! "
looks over and sees arwyn spazzing on the ground...
"Dunno how to use a longbow though... "

Gondork Ramcleft |

Gondork groggily takes his light flail from his belt, then attempts to whack a fairy out of the air.
Attack, light flail, sudden insight: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2
Damage: 3d6 + 7 ⇒ (3, 4, 6) + 7 = 20