DM-Camris' REIGN of WINTER Part 2: The Shackled Hut (Inactive)

Game Master Camris

SECTION TWO: Strolling through the Howlings
The winter portal has closed, but the heroes now find themselves trapped in the frozen land of Irrisen with an urgent quest—to find Baba Yaga! In order to track down the missing Queen of Witches, the heroes must brave the monster-infested capital city of Whitethrone, where Baba Yaga’s Dancing Hut has been captured and put on display. Will possession of the miraculous artifact lead them to the Witch Queen, or will they die a cold death at the hands of Irrisen’s White Witches?
Heldren Villiage Map | Overland Map of Taldor


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the big picture

oops. nope. its fine to look back a bit. that name in that text should have been different though. I transposed names from paragraphs of info. let me correct what that ghostly image said. sharing that information again is best done in character, as you're not sharing a mindlink. You might get others to understand a meaningful not with a successful Bluff/Sense Motive check.

Giacomo:

little girl wrote:
"No, you're Nadya Petska Nazhena Vasilliovna, White Witch of Irrisen, you kidnapped me because I made a joke and it was overheard. "

It was later that night, after the encounter with the phantom girl by the raised hut told you to run, that you were attacked by a doll that looked oddly matched to the phantom girl you had seen earlier that day. The phantom girl was a young, shivering Ulfen girl. Seeing the locket, you realize the phantom looks very much like Nadya's daughter Thora. The doll had blonde hair like the girl, but in little braids. Both with similar style light blue dresses. the doll was much smaller than the phantom girl.

Caladan had claimed that it was a human soul, bound via the blue sapphire that was one of the doll's eyes. A soul bound to a gem. Animating the doll, an arcane construction.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

I'll share the information later, this really isn't the time to discuss things. Might not want to mention the fact that we killed her daughter to my future girlfriend.


You realize part of the problem with the talkativeness of the guards is that they don't seem to be able to speak much Taldane (common), as they're cooking you hear them talking more to themselves in Skald.

Nadya's speech is accented, but clearly she must speak Skald, and knows a lot of Taldane from being a trader.

As the stew is doled out and everyone digs in to eat, soaking their hard tack bread and enjoying the warmth of the bowls, the howl of the wind masks the approaching footfalls, until a luminous blue skinned woman, with hooved feet similar to Caladan's round the lean to's wall, and breaks through the snow into the firelight.

>> dinner guest <<

Sudden, though not hostile, the movements startle you. She lowers her hood, and you can see the horns atop her head. she's nothing in her hands, and holds them up in front of her clearly to demonstrate that she means no harm.

"Stay your blades travelers. " i kinda picture her voice to sound like a more pleasant, but somehow eerily similar voice to : gozer

"Could you by chance offer a fellow traveller a warm meal, and some shelter from this storm? ", she asks, though the cloak she wears doesn't seem to offer much protection, and the cold doesn't seem to be bothering her all that much. her opal necklace bounces on its chain in the wind.

"I'm Mierul Ardelain, a travelling minstrel, and able to sing for my supper, play a dulcet lute to drown the howling wind, or spin you some tales of years gone by.", though play on what, you wonder, for she carries no sword, nor instrument, only a light crossbow unloaded, on her back, and a a few pouches at her waist, wearing a fine blue dress underneath the white cloak she wears.

k. nature DC 12:
a Forlarren. product of the unholy union between a fiend and a nymph. they're typically evil aligned fey. cold iron burns the skin of such creatures and cuts it as mortal flesh would cut. their skin turns away other metals, barely scratching their skin. DR 5/cold iron

k. nature DC 17:
Forlarren are not normally immune to the cold, but her blue skin, and demeanor could mean that she's a winter-touched fey, having accepted an icy sliver into her heart by a ceremony with a Winter Witch.

k. nature DC 22:
the majority of forlarrens inherit little in the way of magical abilities possessed by their fey mothers, but do gain a small measure of the power of their fiendish fathers. In most cases, this manifests as the ability to use heat metal thrice per day, but some forlarren instead chill metal, can wield blades of pure flame, conjure flaming spheres, command the winds, summon swarms, or cause wood to warp and bend. heat metal, chill metal, flame blade, flaming sphere, gust of wind, summon swarm, or warp wood


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

sense motive dc 20:
nadya seems surprised and uncomfortable

"Of course, please have a seat, I'll make you a bowl of stew.", Nadya says, and busies herself getting another bowl and ladling some of the stew into it with some bread.

Meriul sits well away from the fire though, eating the stew while her eyes slowly pass over Nadya and her guards, seeming to study them, before beginning to caress your outlandish group with her eyes.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Sense motive: 1d20 + 7 ⇒ (1) + 7 = 8

Gondork just sits there, aghast and perplexes, halfway through a spoonful of soup as it trickles down his chin back into the bowl.


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

Sense Motive: 1d20 - 1 ⇒ (20) - 1 = 19

"Dinner AND a show! And here I thought we were in the middle of nowhere."

Ten-Penny quickly says between the spoonfuls of stew.


with a little flourish, a typical lute appears in her hands from nowhere, which she begins playing for you.

skald:
"Do you know the story of the mother of all witches, travellers? Wherever you hail from, tell me, is it the south? I'm sure they don't tell you this story before bed... "

hearing common spoken, she excuses herself "Taldor then? Not a problem. Do you know the story of the mother of all witches, travellers? Wherever you hail from, tell me, is it the south? I'm sure they don't tell you this story before bed"

, and she plucks ger lute gently as she talks and inquires.


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

"These are friends from Koppucek, helping me to Waldsby with supplies for The Pale Tower. A few hired muscle from the south, they work cheap. ", says Nadya, keeping talking in taldane,

bluff: 1d20 + 2 ⇒ (15) + 2 = 17


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok
Nadya wrote:
Arwyn is it? What brings you this far north? Giacomo mentioned that you have business with the Winter Witches?

Arwyn looked up from eating.

"What? Oh. Well, we're hoping to consult with them about a matter they are known to be experts in." She said evasively.

Nadya wrote:
"Do you have any children? , she asks of Arwyn

Arwyn choked and sputtered.

"What? No! Just how old do you think I am?" She asked, wide eyed.

Nadya wrote:
"What do you do?", she asks to each of you / the group, after talking a little about her supply business.

"Oh, well, I am a Guide and Ranger by training..." She explained.

Arwyn studied the unusual newcomer with interest.
Knowledge:Nature: 1d20 + 7 ⇒ (20) + 7 = 27
Her eyes harden, just for a moment, then she feigns disinterest.

Mierul wrote:
"Do you know the story of the mother of all witches, travellers?"

"No, can't say as I have..." She answered.

Nadya wrote:
"These are friends from Koppucek, helping me to Waldsby with supplies for The Pale Tower. A few hired muscle from the south, they work cheap. "

Arwyn just nodded.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

"Yes," Giacomo adds to Nadya's speech, "there has been increased bandit activity where we came from, we offered our services to Nadya's team so the goods would arrive safely. Wouldn't want to disappoint a Winter Witch, right?"

Attempt at Aid Another on Nadya's Bluff check. If this works, she'll get a +4, because I have the Helpful trait.

Aid Nadya on Bluff (DC 10): 1d20 + 3 ⇒ (12) + 3 = 15


Male Demonspawn Tiefling Inquisitor 4 | AC 20, t 12, ff 18 | hp: 21/30 | Fort +5 | Ref +3 | Will +5 | Perc +1 | Darkvision

that's 2 assists. any others?

assist bluff: 1d20 + 6 ⇒ (14) + 6 = 20

sense motive: 1d20 + 11 ⇒ (14) + 11 = 25

k. nature: 1d20 + 7 ⇒ (9) + 7 = 16


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)
arwyn wrote:
"What? No! Just how old do you think I am?" She asked, wide eyed.

"Well, i'm only 27. "


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Gondork just sits there, deep in thought.

Another coincidence... Shyvana veil us.


Her eyes pass over you, and she shrugs her shoulders.

She sings severl old and entertaining yarns of Baba Yaga, and the three riders.
perform(sing): 1d20 + 13 ⇒ (20) + 13 = 33

"Like the black rider of old, I happen to be looking for a rider of a black horse, who wears a black cloak. Have any of you seen such a man this night or any other?


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

"We have not"

nadya answers for all of you.


She tells another tale, of baba yaga's dancing hut, and of the powerful winter witch that erected the pale tower and subjugated this land, and her daughter, Nazhena Vasilliovna, who rules there now.

she finishes her supper, plays another dirgish lute ballad
perform: 1d20 + 6 ⇒ (8) + 6 = 14

and compliments the chef. "I thank you then for your generosity around the hearth. Safe travels to you. "


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

With that, she pulls up her hood and and walks off into the night, the storm has dyed down a bit.

"That was a close one. Probably a spy for the winter witches. They're everywhere in these lands. I was half scared to hear that she would be looking for you. Its good she had her eyes elsewhere. You don't want to attract attention in Irrisen as a foreigner. "


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

"We can't travel more tonight, so rest up. We can keep watch in pairs if you like. one of my men, and one of yours, five shifts. Sound acceptable? , Nadya asks, after dinner is done.

all the nl cold damage gets healed up overnight and you're not fatigued. in addition you get your 3hp normal healing.

you talk into the evening, and sleep well through until morning. You're about twenty minutes into your journey to Waldsby when Nadya spots a murder of ravens, and calls for a halt. She barks some instructions in skald, and the men take white tarps , unfurl them, and throw them over the dogsleds, before motioning you to join one of the riders under the tarp.

The murder of crows settle around where they spotted some of you, tearing the tarp apart.

combat unavoidable. updating map.

stealth DC 20 :

let me know if these #'s are correct.
i took stealth + armor check penalty from your sheets.

+5 cirucmstance bonus from the tarp.
stealth
arwyn: 1d20 + 8 - 1 + 5 ⇒ (13) + 8 - 1 + 5 = 25
caladan: 1d20 + 1 - 6 + 5 ⇒ (19) + 1 - 6 + 5 = 19 spotted
gondork: 1d20 + 1 - 5 + 5 ⇒ (15) + 1 - 5 + 5 = 16 spotted
giacomo: 1d20 + 8 - 1 + 5 ⇒ (4) + 8 - 1 + 5 = 16 spotted
10p: 1d20 + 10 + 5 ⇒ (14) + 10 + 5 = 29

Round 1:
[26: Ten Penny], [16: Gondork], [15: Arwyn], [13: Swarm], [12: Giacomo], [4: Caladan]

inits:

check your initiatives if i have the right #s
initiative checks
arwyn: 1d20 + 3 ⇒ (12) + 3 = 15
caladan: 1d20 + 1 ⇒ (3) + 1 = 4
gondork: 1d20 + 1 ⇒ (15) + 1 = 16
giacomo: 1d20 + 4 ⇒ (8) + 4 = 12
10p: 1d20 + 7 ⇒ (19) + 7 = 26
swarm: 1d20 + 2 ⇒ (11) + 2 = 13


the big picture

"The birds serve the pale tower. They've spotted us. We must stop them from getting away." , says Nadya.


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

Previously, after the bard is out of earshot...
"That was a Forlarren. They're children of the unholy union between a fiend and a nymph. Typically evil fey. Cold iron burns them, but their skin turns away other metals, barely scratching their skin.
"They aren't normally immune to the cold, but her blue skin, and demeanor could mean that she's a winter-touched fey, having accepted an icy sliver into her heart by a ceremony with a Winter Witch."
She reported to her companions.

Now...
Arwyn fired twice in quick succession at point blank range.
Rapid shot 1: 1d20 + 8 + 1 - 2 - 4 ⇒ (20) + 8 + 1 - 2 - 4 = 23 for a possible 1d6 + 2 ⇒ (3) + 2 = 5 piercing damage.
Rapid shot 2: 1d20 + 8 + 1 - 2 - 4 ⇒ (18) + 8 + 1 - 2 - 4 = 21 for a possible 1d6 + 2 ⇒ (6) + 2 = 8 piercing damage.
+2 if they're magical beasties.

...Crit confirm Rapid shot 1?: 1d20 + 8 + 1 - 2 - 4 ⇒ (2) + 8 + 1 - 2 - 4 = 5 for a possible extra 2d6 + 4 ⇒ (6, 5) + 4 = 15 piercing damage.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Also, when we're getting ready for bed, Giacomo tells the party this, away from the rest of the group.

"Guys, I got a good look at Nadya's locket. I think I recognised one of the children. Remember that ghostly figure by that weird watchtower a few days ago? I think that was her. I don't know how, but I got the feeling her soul was what animated the doll that attacked us the next day. Should we tell Nadya? On the one hand, it might cause her grief, but on the other hand, maybe she'll help us defeat the Witches."

To Arwyn:

Giacomo nods. "So should we see anything like her again, we know to use cold iron. Good to know, thanks."


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

Although I’d love to have +7 on initiative, Ten-Penny only has a +4 after the change towards unchained rogue.

Ten-Penny uses both her short swords to quickly slash twice in a twirling fashion, hoping to catch more crows in her blender-like movement.

Two-Weapon Fighting Main hand: 1d20 + 5 ⇒ (8) + 5 = 13 for 1d6 + 4 ⇒ (5) + 4 = 9
Two-Weapon Fighting Off hand: 1d20 + 4 ⇒ (20) + 4 = 24 for 1d6 + 2 ⇒ (5) + 2 = 7
...Two-Weapon Fighting Off hand Crit confirm: 1d20 + 4 ⇒ (12) + 4 = 16 for 1d6 + 2 ⇒ (3) + 2 = 5 potential extra damage on top.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Before

Gondork frowns at what Arwyn tells him, then glances at Caladan and smirking.

Well, we've got out own ugly 'un. I'm not so worried about this bard, I think we fooled her!

...Sivanah be praised!

Then when Giacomo tells him about the child, he seems very shocked.

A child? Mercy of the gods...

Considering how much I hate being tricked myself, I would have liked to know as well. But we don't want her going on a bloodthirsty rampage, not yet. We should tell her when we arrive in Waldsby in my opinion.

After

When the ravens draw close, the sturdy half-orc grabs his greataxe once more and stands up. In the midst of the swarm he flails about wildly, hoping to catch as many ravens in his tiresome display.

Attack, cold iron greataxe: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d12 + 6 ⇒ (8) + 6 = 14


the big picture

the slashes manage to cut down a few birds, the swarm of them goes into a flurry on the dogs, ten penny, and gondork. Gondork cruelly has his eyes raked out by the swarm of ravens.

swarm dmg: 1d6 ⇒ 6

reflex @ gondork: 1d20 + 2 ⇒ (7) + 2 = 9 * blinded 1d4 ⇒ 3 days
reflex @ ten-penny: 1d20 + 7 ⇒ (12) + 7 = 19
reflex @ dogs : 1d20 + 2 ⇒ (7) + 2 = 9 * blinded 1d4 ⇒ 4 days

i forgot to roll init for some:
guards: 1d20 + 0 ⇒ (1) + 0 = 1
nadya: 1d20 + 2 ⇒ (10) + 2 = 12

Round 1:
[26: Ten Penny], [16: Gondork], [15: Arwyn], [13: Swarm], [12: Giacomo], [12: Nadya], [4: Caladan], [1: Guards]

Round 2:
[23: Ten Penny], [16: Gondork], [15: Arwyn] ,[13: Swarm], [12: Giacomo], [12: Nadya], [4: Caladan], [1: Guards]

history:

ten-penny: 6dmg
gondrok: miss
arwyn: 6dmg
swarm: 6 dmg to gondork, ten penny, sled c dogs

B.T.W: Distraction DC 14 fort save for Gondork and Ten-Penny, and Gondork was blinded by the swarm.


Male Demonspawn Tiefling Inquisitor 4 | AC 20, t 12, ff 18 | hp: 21/30 | Fort +5 | Ref +3 | Will +5 | Perc +1 | Darkvision

morningstar: 1d20 + 4 ⇒ (4) + 4 = 81d8 + 5 ⇒ (8) + 5 = 13

miss


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

longbow: 1d20 + 5 + 1 - 4 ⇒ (4) + 5 + 1 - 4 = 61d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
fires an arrow, but it goes wide, missing the birds.


the big picture

red spear: 1d20 + 3 ⇒ (7) + 3 = 101d8 + 1 ⇒ (2) + 1 = 3
orange spear: 1d20 + 3 ⇒ (12) + 3 = 151d8 + 1 ⇒ (8) + 1 = 9

the guards near the swarm break out their spears and try skewering birds in the swarm. one slashes and cuts down a few ravens.

Round 1:
[26: Ten Penny], [16: Gondork], [15: Arwyn], [13: Swarm], [12: Giacomo], [12: Nadya], [4: Caladan], [1: Guards]

Round 2:
[23: Ten Penny], [16: Gondork], [15: Arwyn] ,[13: Swarm], [12: Giacomo], [12: Nadya], [4: Caladan], [1: Guards]

history:

round 1
ten-penny: 6dmg
gondrok: miss
arwyn: 6dmg
swarm: 6 dmg to gondork, ten penny, sled c dogs
giacomo: tbd
nadya: miss
caladan: miss
guards: 4 dmg


F Half-Elf (Snowborn) Ranger (Skirmisher) L4 | AC16 (FF13,T13)CMD15 | HP 12/12 | Saves: F4R5W0 | Init +3 | Perc +6 (low light) | Status: ok

Again, Arwyn fired twice in quick succession at point blank range.
Rapid shot 1: 1d20 + 8 + 1 - 2 - 4 ⇒ (6) + 8 + 1 - 2 - 4 = 9 for a possible 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9 piercing damage.
Rapid shot 2: 1d20 + 8 + 1 - 2 - 4 ⇒ (12) + 8 + 1 - 2 - 4 = 15 for a possible 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 piercing damage.
+2 if they're magical beasties.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Gah, wanted to throw splash weapons, but friendlies are too close together. :(

Giacomo moves a little out of the way, then shoots an arrow into one swarm, since the weapons seemed to work fine.

Arrow at lower right swarm: 1d20 + 9 ⇒ (8) + 9 = 171d6 + 1 ⇒ (3) + 1 = 4

Minus four if it's snowing again outside, not sure.
Also, are these swarms two by one square, or are they just weird pictures on the map? In any case, I'd like to move that I'm not adjacent to someone else.

"Guys, if you move out a bit I can throw alchemical items at them, that might hurt them more than just arrows!"


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

Fortitude against Distraction: 1d20 + 4 ⇒ (10) + 4 = 14 barely made that

Ten-Penny keeps spinning, slicing birds left and right

Two-Weapon Fighting Main hand: 1d20 + 5 ⇒ (15) + 5 = 20 for 1d6 + 4 ⇒ (3) + 4 = 7
Two-Weapon Fighting Off hand: 1d20 + 4 ⇒ (2) + 4 = 6 for 1d6 + 2 ⇒ (6) + 2 = 8

She then hears Giacomo shout for the rest to move away.

“That might actually be a good idea…”

She then 5ft stepsout of the swarm ends up 1 square beneath green dude icon


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Fortitude vs distraction: 1d20 ⇒ 3 ...ugh.

Gondork panics when one eye sees the other eye flying away in a raven's beak. He screams at the top of his lungs, veins visibly strained on his neck and face. Frothing saliva drips from his chins as he frantically waves around his axe with no strength behind it.

Gonna roleplay Gondork missing one eye from now on, looks badass. He's also too panicked and proud to leave this spot.


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

Giacomo
yeah, snowing and you're lacking precise shot? total -8. you try and aim above the people, but the shot goes wide and misses the birtds

Ten penny
you lash out, managing to slice a few birds
no five ft. step on the snow, even with the homemade snowshoes

Gondork flails getting the birds out of his blinded face

Arwyn
One of arwyn's shots connects
2 dmg. the weapons are working somewhat, but not fully. its hard to connect with the birds as they swarm, but you do deal some damage.
they're normal animals

Swarm
its a 2x2 image. just looks a little wierd on the map. two of the squares are dogs/sled, two are gondork/ten-penny it shifted five on its turn.
You've cut and slashed enough of the birds, that the rest collectively back off. they disperse, flying away off in all directions, though watching, you can see which direction they fly off in

"That's the direction of the pale tower. They'll be reporting spotting us to the Winter Witches. We need to hurry to get back to Waldsby quickly and lay low." Says Nadya.


the big picture

ten penny and gondork can take AoO's for when it shifted into your space, before you were blinded and distracted.

ten-penny and the others in melee with the swarm don't get an AoO as it withdraws before dispersing


Female Half-Orc Unchained Rogue 4 | AC 22, t 16, ff 17 | HP 21/35 | Saves: F +5; R +10; W +1 | Init +5 | Perc +6; Darkvision | Defensive abilities: Uncanny Dodge; Cold Resistance 2 | Status: OK

Ten-Penny's AoO from back then

AoO: 1d20 + 7 ⇒ (5) + 7 = 12 for 1d6 + 4 ⇒ (1) + 4 = 5

As the crows are leaving.

Ten-Penny quickly sheats her blades, and turns to Nadya.

"That is a problem... How long does it take for us to reach Waldsby if we move now? And are there any major obstacles allong the way there?"

She then gives Gondork a worrying look.

"Also, I think Gondork needs more than a simple bandage..."


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

heal: 1d20 + 5 ⇒ (2) + 5 = 7

"Its not something that we can fix here. Gondork, get on my sled, I'll give you some ropes to hang on to. "

"We're about an hour away. it'll take twenty minutes as the crow flies to reach the tower, It'll take guards two to three hours to reach the town."

"I don't know what you are running from. If you're friends with this Black Rider they're after. But you saved us, its the least I can do to help try and save you. "

DC 20 heal check:
you're able to set his eye and save it. Its swollen, but he's no longer Blind


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

AoO, cold iron greataxe: 1d20 + 6 ⇒ (12) + 6 = 18
Miss chance, high is good: 1d100 ⇒ 78
Damage: 2d6 + 6 ⇒ (4, 1) + 6 = 11

After the swarm disperses, Gondork drops on all fours, panting. He growls as Nadya takes a look at the other eye.

...What gave us away? I expected no further trouble from the bard...?


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

"Birds like these act as their eyes and ears. They harass any foreigners. Even us locals usually try and hide from them rather than chance an encounter. They send them out from the tower when they're looking for someone. "


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Wait.. did we attack them before they attacked us?


the big picture

No. Nadya and her men pulled the tarps over you all, the birds spotted some of you, and descended. the first round that they landed, they destroyed the tarps, dealing damage to them and destroying your cover.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

"Hey Gondork, come over here, that eye looks nasty..."

Giacomo casts Guidance on himself before attempting to fondle Gondork's eye.

Heal check: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13

Whelp, that doesn't work.

Giacomo recoils from Gondork as he tries to save Gondork's eye.

"Ew! I'm sorry, Gondork, I don't think I can do it. I'm not trained well enough for this. I can set bones and other minor stuff, but this is outside of my area of expertise."


the big picture

30 min DC 17:

fort saves:
arwyn: 1d20 + 5 + 5 + 4 ⇒ (8) + 5 + 5 + 4 = 22
caladan: 1d20 + 4 + 5 ⇒ (2) + 4 + 5 = 11
gondork: 1d20 + 5 + 5 ⇒ (10) + 5 + 5 = 20
giacomo: 1d20 + 6 + 5 ⇒ (18) + 6 + 5 = 29
10p: 1d20 + 4 + 5 ⇒ (12) + 4 + 5 = 21

cold: 1d6 ⇒ 1

you're okay

40 min DC 18:

fort saves:
arwyn: 1d20 + 5 + 5 + 4 ⇒ (20) + 5 + 5 + 4 = 34
caladan: 1d20 + 4 + 5 ⇒ (15) + 4 + 5 = 24
gondork: 1d20 + 5 + 5 ⇒ (2) + 5 + 5 = 12
giacomo: 1d20 + 6 + 5 ⇒ (11) + 6 + 5 = 22
10p: 1d20 + 4 + 5 ⇒ (14) + 4 + 5 = 23

cold: 1d6 ⇒ 4

you're okay

50 min DC 19:

fort saves:
arwyn: 1d20 + 5 + 5 + 4 ⇒ (20) + 5 + 5 + 4 = 34
caladan: 1d20 + 4 + 5 ⇒ (18) + 4 + 5 = 27
gondork: 1d20 + 5 + 5 ⇒ (18) + 5 + 5 = 28
giacomo: 1d20 + 6 + 5 ⇒ (3) + 6 + 5 = 14
10p: 1d20 + 4 + 5 ⇒ (1) + 4 + 5 = 10

cold: 1d6 ⇒ 1

giacomo suffers 1 nl cold damage + fatigue

60 min DC 20:

fort saves:
arwyn: 1d20 + 5 + 5 + 4 ⇒ (10) + 5 + 5 + 4 = 24
caladan: 1d20 + 4 + 5 ⇒ (2) + 4 + 5 = 11
gondork: 1d20 + 5 + 5 ⇒ (1) + 5 + 5 = 11
giacomo: 1d20 + 6 + 5 ⇒ (8) + 6 + 5 = 19
10p: 1d20 + 4 + 5 ⇒ (5) + 4 + 5 = 14

cold: 1d6 ⇒ 2

giacomo suffers another 2 nl cold damage

70 min DC 21:

fort saves:
arwyn: 1d20 + 5 + 5 + 4 ⇒ (20) + 5 + 5 + 4 = 34
caladan: 1d20 + 4 + 5 ⇒ (14) + 4 + 5 = 23
gondork: 1d20 + 5 + 5 ⇒ (18) + 5 + 5 = 28
giacomo: 1d20 + 6 + 5 ⇒ (5) + 6 + 5 = 16
10p: 1d20 + 4 + 5 ⇒ (5) + 4 + 5 = 14

cold: 1d6 ⇒ 6

giacomo takes another 6 nl cold ( total 9 so far )

80 min DC 22:

fort saves:
arwyn: 1d20 + 5 + 5 + 4 ⇒ (7) + 5 + 5 + 4 = 21
caladan: 1d20 + 4 + 5 ⇒ (7) + 4 + 5 = 16
gondork: 1d20 + 5 + 5 ⇒ (16) + 5 + 5 = 26
giacomo: 1d20 + 6 + 5 ⇒ (10) + 6 + 5 = 21
10p: 1d20 + 4 + 5 ⇒ (14) + 4 + 5 = 23

cold: 1d6 ⇒ 1

giacomo suffers another 1 nl cold ( total 10 so far)

90 min DC 23:

fort saves:
arwyn: 1d20 + 5 + 5 + 4 ⇒ (20) + 5 + 5 + 4 = 34
caladan: 1d20 + 4 + 5 ⇒ (17) + 4 + 5 = 26
gondork: 1d20 + 5 + 5 ⇒ (6) + 5 + 5 = 16
giacomo: 1d20 + 6 + 5 ⇒ (5) + 6 + 5 = 16
10p: 1d20 + 4 + 5 ⇒ (3) + 4 + 5 = 12

cold: 1d6 ⇒ 1

another 1. within sight of the village

100 min DC 24:

fort saves:
arwyn: 1d20 + 5 + 5 + 4 ⇒ (11) + 5 + 5 + 4 = 25
caladan: 1d20 + 4 + 5 ⇒ (10) + 4 + 5 = 19
gondork: 1d20 + 5 + 5 ⇒ (2) + 5 + 5 = 12
giacomo: 1d20 + 6 + 5 ⇒ (8) + 6 + 5 = 19
10p: 1d20 + 4 + 5 ⇒ (9) + 4 + 5 = 18

cold: 1d6 ⇒ 3

another 3 nl cold damage ( total 14 over the trip)
the guards are suffering about 5 points of nl cold each
Nadya looks okay

post more later today


the big picture

Finally you make it to Waldsby on the northeastern fringes of the Hoarwood Forrest. Once in the village, you draw plenty of attention from the locals. Nadya greets those residents concerned for her safety, but many of the villagers stare and point at you foreigners, whispering concernedly and leading their children away. Others seem intrigued, hoping you've brought new wares from the south to trade, and not yet realizing that you aren't merchants. Nadya does her best to lead you past the throng to her hope, a stout unassuming cabin on the edge of town.

Her men unload the dogsleds and see the dogs into their kennels alongside the house. She brings you inside.

>> WALDSBY <<

On your way through town you pass several shops. (2) A blacksmith, (5) The Shorn Beard barber shop, with a sign that depicts a clearly unhappy clean-shaven dwarf. (1) A thirty foot tall fortified tower can be seen atop a low hill west of town, near where you come in, surrounded by a spiked iron fence. (3) A general store, (4) a town hall it looks like, (6) a tavern ( the White Weasel ). (8) The town square holds a large statue of a beautiful woman in the center of town. Curiously it bears a strong resemblance to the statue in Heldren's town square. (10) a burnt frame and crumbling foundation. (14) Nadya's cabin.

>> town map <<


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Giacomo, decidedly blue in the face, rushes towards the fireplace and tries to ignite it with shaking hands.

"G-g-g-g-Gondork, c-c-could you h-h-"

His speech is incredibily hard to understand, as if his tongue is a lump of ice in his mouth.


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

Two twins are sitting by a table near the fire, while an elderly woman stirs a cauldron over the fire spreading the inviting smell of some vegetable and thin chicken soup.

"These are my boys, Orm and Mjoli. Kashka looks after them for me while i'm away." she says in common, before switching to skald addressing them, " Thank you Kashka. Boys, these are our guests. Fetch them some hot food."

She turns to you five in Taldane again "Stay put, they'll fetch you some hot food and a bed to sleep in. I've must deliver my food shipment to the fortified storehouse on the other side of the village and make arrangements to help you blend in. I'll be back within an hour "

skald:
"Behave. " though oddly she wasn't looking at the boys.


the big picture

the small cabin is immaculately clean on the inside. Orm and Mjoli help Kashka, setting the table for a meal with you and doling out the soup for you try as you might, the three don't really understand common, but you can gesture and convey basic intentions.

Your hearts fall as you see the small girl's bed, lovingly adorned with almost gingerbread-like wood carvings around its headboard.


the big picture

gondork'll unfortunately be blind for a few days unless you can manage a remove blindness/deafness.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

Oh sure, stomp on my heart some more.

After Giacomo's warmed up a bit, he joins the children in whatever they're doing, trying to comfort them even though they don't know why. Giacomo tries to sneak in a hug every now and then, hoping he won't scare off the children.


Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

an impression of Gondork right now


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

they're cute. a bit standoffish. but you have their mother's stamp of approval. so after having their soup you join them playing little games with wooden soldiers. its cute. they even set a small "plate" and leave it on the windowsill. its a broken wooden spoon, with a bit of broth and a carrot.

Nadya returns shortly with a collection of winter clothing, urging you to put on the more common peasant garb of Waldsby to avoid drawing attention to yourselves. equivalent of a traveler's outfit & cold weather gear

She thanks Kashka, hugs her and sends her home with a small bag of private provisions. Once all alone, she turns to you all.

"Is there anything else you need? We can go into town, there's a general store. I don't know what business you have with the Winter Witch, if you say you need their expertise, then its best to meet the guards from the Pale Tower when they come into town... But whatever you've come for If you need to buy anything around town, I can introduce you and translate for you."

"There is a priest of Pharasma in town. He's tolerated, to administer to the dead. Worship is outlawed in Irrisen. But functionally, some are tolerated in many places, in minor functions. I don't think he'll be able to heal your friends eye though."

base value ~500gp. Purchase limit 2,500gp. the town is about the same size as Heldren. there might be a few odds and ends available (magic) and rumors that you could find by exploring the town if you'd like.


35 HP | AC 19, T 15, FF 15 | Fort +7, Ref +6, Will +7 (+2 vs fear) | CMB +2, CMD 16 | Init +4 | Perception +2 | Speed: 30

did we know anything about that statue in Heldren? It's odd that a similar one appears here.

"Nadya, who is that statue of in the town square? We have a similar looking one back in our town."

I'd like to roam around to see if anything noteworthy is available, but let's finish here first.

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