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![]() yah i think atomie's have some synergy with rogue. and he's got a few class levels in a casting class. muahahaha. fortunately he can't flank. so a lot of the time he can't use his sneak attack. he's got to feint or surprise via invis/stealth to do it. now add 2 levels of ninja and we're talking... ...so you're in no danger of him being able to sneak attack you again right away unless he can set you up. ![]()
![]() Giacomo channels, and Caladan commands the fey to approach him. Arwyn has almost regained control of herself, when hommelstaub reappears behind Giacomo, his hands grasping giacomo around the neck, sending frigid chill to the halfling. wintry touch + sneak attack: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 141d6 + 1 + 1d6 ⇒ (4) + 1 + (6) = 11
the red sprite then answers the summons.
Gondork's turn. ![]()
![]() Gondork Ramcleft wrote:
yeah, check the spoiler in the previous fey post. 2 dmg on the hit. ![]()
![]() Arwyn passes 6th round unc. and wakes up, though she's still blinded and stunned for 3 rounds. free action to drop the torch on the troll after you light him, or you can wield it as an improvised weapon until you drop it next round when you can draw something or use the bow in your other hand. in which case you get an AoO when the Atomie comes in close to try and touch you. aoo w/ torch: 1d20 + 2 + 1 - 4 ⇒ (7) + 2 + 1 - 4 = 61d6 ⇒ 5 wintry touch: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 1 ⇒ (6) + 1 = 7 for 7 cold dmg
red sprite moves up, and shoots at Ten-Penny red pixie arrow: 1d20 + 8 - 4 - 1 ⇒ (12) + 8 - 4 - 1 = 151d2 - 2 + 2 ⇒ (1) - 2 + 2 = 1
Gondork is up ![]()
![]() Hearing your plan, theres a tinkle from within the igloo, and suddenly the red sprite has emerged into the snowy outdoors, hiding her glow, she fires an arrow at Gondork before he realizes she's exited the igloo. One needle pings off his armor. red sprite stealth: 1d20 + 20 ⇒ (4) + 20 = 24
gondork: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10 red sprite: 1d20 + 8 - 1 - 4 ⇒ (3) + 8 - 1 - 4 = 61d2 - 2 + 2 ⇒ (2) - 2 + 2 = 2 blue sprite - after gondork in initiative : blue sprite: 1d20 + 8 - 1 - 4 ⇒ (18) + 8 - 1 - 4 = 211d2 - 2 + 2 ⇒ (2) - 2 + 2 = 2 *blue sprite goes after gonork in initiative ![]()
![]() Giacomo lights his torch again, unmolested by the atomie. Gondork gets a surprise though, he feels an icy chill as the diminutive fey sneaks up on him, shoving an icy hand somewhere sensitive. ( 8 cold damage ) wintry touch: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 141d6 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8
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![]() Hommelstaub uses the tree for cover, and turns invisible.( you're not sure what square he's in now. but i leave him on the map at least at his last known position) the sprites fire down on Caladan red sprite: 1d20 + 8 + 1 - 1 - 4 ⇒ (5) + 8 + 1 - 1 - 4 = 91d2 - 2 + 2 ⇒ (1) - 2 + 2 = 1
fort: 1d20 + 3 ⇒ (18) + 3 = 21 not staggared. Gondork is up ![]()
![]() Hommelstaub throws a flask of liquid ice down at Giacomo, stifling his efforts, as the splash puts out the torch, catching arwyn a little. but she is unphased by the cold damage. grenade: 1d20 + 8 ⇒ (11) + 8 = 191d6 ⇒ 1 the sprites fire down on caladan again red sprite: 1d20 + 8 - 4 - 1 ⇒ (11) + 8 - 4 - 1 = 141d2 - 2 + 2 ⇒ (1) - 2 + 2 = 1
Gondork is up ![]()
![]() the red and blue fairies take to the air, firing their shortbows down into the pit at Calada. red: 1d20 + 8 - 1 + 1 ⇒ (15) + 8 - 1 + 1 = 231d2 - 2 + 2 ⇒ (2) - 2 + 2 = 2
prone gives a +4 to your ac technically... intentionally its because when you're perpendicular, you present less of a target. to aerial archers, looking down on a prone humanoid, i'm going to say doesn't offer -4. though standing up would: relative to the aerial archers. fort save vs numbing cold: 1d20 + 3 ⇒ (17) + 3 = 20 (not staggered). ![]()
![]() yeah, you can grab both this round. appearing in the air after his sling stone connects, whacking gondork right on the back of the head, sling @ gondork (flat-footed): 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 301d6 + 1 ⇒ (6) + 1 = 7 the fiendish eagle continues attacking, scoring another nice bite, before whooshing out of existance with a small plume of smoke that dissipates quickly in the cold and snow. bite: 1d20 + 3 ⇒ (19) + 3 = 221d4 ⇒ 4
7 from the sling , 4 from the fiendish eagle. ![]()
![]() As one fiendish eagle is slain and disappears in a burst of fire and sulphur smoke, another appears behind gondork, sinking its beak in a tender spot around his neck to a spray of blood. bite: 1d20 + 3 ⇒ (20) + 3 = 231d4 ⇒ 3
bite: 1d20 + 3 ⇒ (14) + 3 = 171d4 ⇒ 3 ac is 21 for the moment b/c you're wielding cold iron greataxe and not tower shield? k. no confirmation just 3 damage. ![]()
![]() A blue fairy then emerges from the same southern igloo, so fast and stealthy, its hard for gondork and arwyn to spot her. she blasts the two of them with a color spray. stealth: 1d20 + 20 ⇒ (13) + 20 = 33
gondork: 1d20 + 4 ⇒ (12) + 4 = 16 saves
hmmh. maybe it would be good to have action points. or some emergency reroll methods. i'll consider this. for now would arwn like to control Caladan? ![]()
![]() caladan: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Caladan vs. DC 12 k. Nature wrote: a diminutive winter-touched fey (cold), known as an Atomie. Cold iron will pierce his skin easiest. DC 17 k. Nature: Atomies can speak with animals as well as men, and often play tricks on people by using dancing lights, or shrinking people. they can also turn themselves invisible thrice a day. |