DM-Camris' IRON GODS Part 1: The Fires of Creation (Inactive)

Game Master Camris

SECTION FOUR: Technological Terror
In the town of Torch, the settlement’s unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are you bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch?
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Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Wow! This thing must be enchanted. I may have to change my name to the BLAP!-Man!"

After a quick rummage.

"Man, these guys don't even have a copper on them."

"Oh, heh heh."

Flynn picks up a femur and hands it to Celest.


Female Human (Varisian) Warpriest (Iomedae) 2 HP 14/20 | AC 20 (21)/T 11 (12)/FF 19 | F +4 R +3 W +5 | Perc +2 | Init +3 | Blessings 2/3

Lilly shakes her head again at her ineptitude, wondering what she had done to offend Iomedae. Shrugging, she vows to have a vigil after their mission was finished. In the meantime, she stood to the side, letting the more observant party members search the area before she gets ready to press on.


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

I think the real question though is where do we o from here? Flynn are you still able to pick up the tracks that we were following? Variel wipes off the bone bits that may have gotten stuck on the pommel of the rapier. He then casts prestidigitation to further clean it of any grime it may have.


It takes a bit of searching around the scuffled area that you fought in, but you are able to reestablish contact with the trail you were following.


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

"Is anyone injured?" Asks Doctor Rhaym.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"I think I am good. Anybody else."


Continuing on for nearly twenty minutes, those with low light vision report several four armed skeletons converging on your party!

TACTICAL OVERVIEW


No Surprise.

Round 1__________________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"Three more of those things. Do we have more light? Straight ahead to the north and south. Fuzzles with me protect the flank."

Fuzzles moves to I12. Cheshire moves to G12.

Cheshire tosses his boomerang.

Boomerang Attack (bludgeon): 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Variel moves in NA round about fashion trying to get to the far side of the creature to the north. Hoping to set up a flank for Flynn with his sap, Flynn over here. with the light on his rapier Variel hopes that Flynn can see well enough to target the creature.

Move to I,5
Readied Improvised weapon attack hilt bash 1d20 + 4 + 2 - 4 ⇒ (2) + 4 + 2 - 4 = 4 1d4 + 3 ⇒ (4) + 3 = 7


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

GM:
Normally in darkness torches light a 20' radius, and make the next 20' ft out from that dim. Does this place seem weird to us light-wise?


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Flynn takes advantage of the flank.

Sap: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
1d6 + 1 + 1d6 ⇒ (5) + 1 + (3) = 9

"Beat em down like they owe you some serious money!"


Sorry, I guess I was using 10 foot squares for this map. I'll change it to five foot squares, since it feels more normal.


Female Human (Varisian) Warpriest (Iomedae) 2 HP 14/20 | AC 20 (21)/T 11 (12)/FF 19 | F +4 R +3 W +5 | Perc +2 | Init +3 | Blessings 2/3

Hoping that Iomedae has chosen to forgive whatever transgression the warpriestess has made, Lilly steps forward to occupy one of the skeletons, swinging his blade at the undead.

Longsword: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Flynn I seriously have no idea what you are talking about. A proper man should never resort to such violence over matters as simple as money. Less talking more fighting. You are distracting yourself.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4
DM-Camris wrote:
Sorry, I guess I was using 10 foot squares for this map. I'll change it to five foot squares, since it feels more normal.

So we should be able to see most if not all of them alright correct? Since torches illuminate to normal out to 20' radius and then light dimly out to 40' (double both for those with low-light vision). All of that assumes we are not in fact in 10-foot squares and somehow enlarged to fill them.

Celest delays until one of them closes enough for her to slip around their rear and strike.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Its a figure of speech Variel um like, hummm I guess I can't think of many gentlemanly examples. Wow, I guess the majority of them are sexual too now that I think about it."

"Hey Celest, we're flanking this one. get over there and make it a threeway on skeletor."

"Oh wait! Dang it, did it again.'

"Lily, when we get back to town we've gotta get you a combat scabbard for that sword. You need a bludgeoning weapon."


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"Ha I get it. Skeletor bones . . . you two legs have weird mating talk."


Round 1__________________

Cheshire Silvanshee_____
Fuzzles moves to I12. Cheshire moves to G12.
Cheshire tosses his boomerang.
The boomerang glanced off the hardened bone of the alien skeleton for no damage.

Variel Whitestorm_____
Variel moves in NA round about fashion trying to get to the far side of the creature to the north. Hoping to set up a flank for Flynn with his sap, Flynn over here.
Move to I,5
He attacked with the hilt of his weapon, but missed.

Notorious Flynn Ryder_____
Flynn takes advantage of the flank.
He attacked the same one as Variel, but missed.

Lilly Peregrine______
Hoping that Iomedae has chosen to forgive whatever transgression the warpriestess has made, Lilly steps forward to occupy one of the skeletons, swinging his blade at the undead.
Lilly swung at the skeleton, but her sword only rattled around inside the ribcage. No damage.

Celest Slysword _____
Celest delays until one of them closes enough for her to slip around their rear and strike.

Doctor Rhaym_____
Doctor Rhaym holds for now, watching for casualties.

ENEMIES________________

Weird skeleton 3 stumbled out of the dim light surrounding your little party. It made for Cheshire and attacked!
Claw 1 vs. Cheshire: 1d20 + 2 ⇒ (18) + 2 = 20 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.
Claw 2 vs. Cheshire: 1d20 + 2 ⇒ (5) + 2 = 7 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.

Weird skeleton 4 turned and full attacked Variel.
Claw 1 vs. Variel: 1d20 + 2 ⇒ (14) + 2 = 16 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
Claw 2 vs. Variel: 1d20 + 2 ⇒ (19) + 2 = 21 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.
Claw 3 vs. Variel: 1d20 + 2 ⇒ (18) + 2 = 20 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
Claw 4 vs. Variel: 1d20 + 2 ⇒ (4) + 2 = 6 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.

Weird skeleton 5 full attacked Lilly.
Claw 1 vs. Lilly: 1d20 + 2 ⇒ (11) + 2 = 13 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.
Claw 2 vs. Lilly: 1d20 + 2 ⇒ (20) + 2 = 22 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.
...Crit confirm?: 1d20 + 2 ⇒ (3) + 2 = 5 for a possible extra 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
Claw 3 vs. Lilly: 1d20 + 2 ⇒ (13) + 2 = 15 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
Claw 4 vs. Lilly: 1d20 + 2 ⇒ (17) + 2 = 19 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.


Round 23_____________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW

This map is 5 foot squares.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Sap: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
damage: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (1) = 8


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Bazzle furiously goes after the creature again.

Brawler's Flurry 1: 1d20 + 4 ⇒ (10) + 4 = 14
Brawler's Flurry 2: 1d20 + 4 ⇒ (6) + 4 = 10
Damage 1: 1d4 + 1 ⇒ (1) + 1 = 2
Damage 2: 1d4 + 1 ⇒ (4) + 1 = 5


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

E to G14. Note: torch in off-hand.

Acrobatics (avoid AoO): 1d20 + 9 ⇒ (14) + 9 = 23

dagger (flank): 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 damage: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (4) = 8

"Hey! Why in the Nine Hells am I 'E'? I was here first after all!" ;)


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Hit by the skeletal thing Variel is beginning to doubt how well this venture is going. Still the only way forward was to press on.

hilt attack 1d20 + 4 - 4 + 2 ⇒ (2) + 4 - 4 + 2 = 4 for 1d4 + 3 ⇒ (3) + 3 = 6


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Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

*koff koff* "Boy, it's like a dungeon down here."


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Yeah these guys said that things have been pretty dead round here. In fact these guys say they've been dying to get out of here, It's so bad they're willing to kill to get out."

"Do you guys think these guys have any skeletons in their closets."


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire snorts as he laughs, "Who . . .who . . who says we are not in a closet now." He continues guffawing over his own joke.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Well, . . . you're most certainly out of the closet with that furry little friend of yours and its FABULOUS!---not that there's anything wrong with that of course."

"Hey hey! Chesire, did you see that?"

Back on October 7th wrote:
Flynn picks up a femur and hands it to Celest.

"I really slipped her my bone there, heh heh heh."


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire looks confused. "Do you human two-legs chew bones too?"


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Dude, you know you are a two legs too right? I mean you are a gnome, but still."


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"Yeah I know but I'm still learning things about ya'll. Tiger's are easy flat ears back off. Avoid yellow snow. I mean I don't eat bones so when you wanted to slip her the bone I figured maybe is like a hu-man thing."


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Um, no buddy, it's a male thing, haven't you?1---uh nevermind. Celest doesn't put her ears back, she just puts a dagger in between your ribs to say "back off". And uh, don't mess with Lily either."


Round 23_____________

Notorious Flynn Ryder_____
Flynn’s attack bounced off the hardened bone of the skeleton.

Cheshire Silvanshee_____
Bazzle furiously goes after the creature again.
But his frenzy is for nought as the hardened bone resists the furious attacks.

Celest Slysword_____
E to G14. Note: torch in off-hand.
Celest tumbles into flank with no problems, but her dagger glanced aside from the hardened bone of the skeleton.

Variel Whitestorm_____
Hit by the skeletal thing Variel is beginning to doubt how well this venture is going. Still the only way forward was to press on.
But his attack missed.

(npc) Lily______
Lily winds up and attacks with the flat of her blade.
Longsword attack, flat: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14 Miss.

Rhaym_____
Rhaym holds, not really having an effective weapon.

Enemies___________________________
Weird skeleton 3 attacks Cheshire.
Claw 1 vs. Cheshire: 1d20 + 2 ⇒ (20) + 2 = 22 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.
...Crit confirm?: 1d20 + 2 ⇒ (20) + 2 = 22 for a possible extra 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage. Right ring finger mostly severed.
Claw 2 vs. Cheshire: 1d20 + 2 ⇒ (17) + 2 = 19 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.
Claw 3 vs. Cheshire: 1d20 + 2 ⇒ (1) + 2 = 3 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
Claw 4 vs. Cheshire: 1d20 + 2 ⇒ (8) + 2 = 10 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.

Weird skeleton 4 full attacked Variel.
Claw 1 vs. Variel: 1d20 + 2 ⇒ (19) + 2 = 21 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.
Claw 2 vs. Variel: 1d20 + 2 ⇒ (15) + 2 = 17 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
Claw 3 vs. Variel: 1d20 + 2 ⇒ (10) + 2 = 12 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.
Claw 4 vs. Variel: 1d20 + 2 ⇒ (20) + 2 = 22 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
...Crit confirm?: 1d20 + 2 ⇒ (12) + 2 = 14 for a possible extra 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.

Weird skeleton 5 full attacked Lilly.
Claw 1 vs. Lilly: 1d20 + 2 ⇒ (14) + 2 = 16 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
Claw 2 vs. Lilly: 1d20 + 2 ⇒ (16) + 2 = 18 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
Claw 3 vs. Lilly: 1d20 + 2 ⇒ (20) + 2 = 22 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
...Crit confirm?: 1d20 + 2 ⇒ (13) + 2 = 15 for a possible extra 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
Claw 4 vs. Lilly: 1d20 + 2 ⇒ (3) + 2 = 5 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.


Round 24______________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

So DR 10ish (or AC better than 15--hopefully). And saps (like Flynn) only do non-lethal. I'm pretty sure we can't hurt these things....

But try try again.

mwk dagger: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 damage: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (2) = 8 I guess we do this by increments.


Celest: Well no, that was color commentary. I figure if you roll 11 to whatever his AC is to attack, it is deflected like armor does. Roll 1-10, you just whiff.
When I suggest Damage Reduction, I would say your damage was absorbed, or partly absorbed.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Gotcha! ;)


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Stabaiization roll 1d20 + 1 ⇒ (17) + 1 = 18 dc 15

Variel falls in a heap after being hit by 3 of the arms. Luckily those that are nearest can see that the bleeding has slowed and he is still breathing.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Fuzzles again tries to rip the creature up.

Cheshire screeches favoring his nearly severed finger. He throws a punch with his good hand and twists bringing his knee up at the creature.

bite attack: 1d20 + 3 ⇒ (9) + 3 = 12
claw attack 1: 1d20 + 3 ⇒ (6) + 3 = 9
claw attack 2: 1d20 + 3 ⇒ (13) + 3 = 16
bite damage: 1d6 + 1 ⇒ (6) + 1 = 7
claw 1 damage: 1d4 + 1 ⇒ (4) + 1 = 5
claw 2 damage: 1d4 + 1 ⇒ (3) + 1 = 4

Unarmed Flurry: 1d20 + 4 ⇒ (19) + 4 = 23
Unarmed Flurry: 1d20 + 4 ⇒ (3) + 4 = 7
Unarmed Flurry damage: 1d4 + 1 ⇒ (1) + 1 = 2
Unarmed damage: 1d4 + 1 ⇒ (2) + 1 = 3


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Aw crap, Varial just packed up. As soon as we get back to town we are all getting a flail or something. This is ridiculous! Let's dump these guys and be ready to retreat."

1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
1d6 + 1 + 1d6 ⇒ (1) + 1 + (3) = 5


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

Doctor Rhaym ran over next to Variel and proceeded to force a potion down his throat.
Variel is healed 1d8 + 2 ⇒ (7) + 2 = 9.


Round 24______________

Celest Slysword _____
Celest’s pommel attack cracked a couple bones.

Variel Whitestorm_____
Variel falls in a heap after being hit by 3 of the arms. Luckily those that are nearest can see that the bleeding has slowed and he is still breathing.

Cheshire Silvanshee_____
Fuzzles again tries to rip the creature up.
Cheshire screeches favoring his nearly severed finger. He throws a punch with his good hand and twists bringing his knee up at the creature.
Fuzzles only managed one hit against the skeleton, but all the damage was absorbed by its unnatural resilience.
But Cheshires own attacks were more successful, and the skeleton came apart under his onslaught.

Notorious Flynn Ryder______
"Aw crap, Varial just packed up. As soon as we get back to town we are all getting a flail or something. This is ridiculous! Let's dump these guys and be ready to retreat."
Flynn made a creditable attack, but still missed a solid hit.

Doctor Rhaym_____
Doctor Rhaym ran over next to Variel and proceeded to force a potion down his throat.
Variel is healed 1d8 + 2 ⇒ (3) + 2 = 5.

(npc) Lily_____
Lily swung, but the bones deflected her attack.

Enemies_________________________

Weird skeleton 4 turned and full attacked Flynn.
Claw 1 vs. Flynn: 1d20 + 2 ⇒ (3) + 2 = 5 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.
Claw 2 vs. Flynn: 1d20 + 2 ⇒ (4) + 2 = 6 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.
Claw 3 vs. Flynn: 1d20 + 2 ⇒ (2) + 2 = 4 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.
Claw 4 vs. Flynn: 1d20 + 2 ⇒ (3) + 2 = 5 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.

Weird skeleton 5 full attacked Lilly.
Claw 1 vs. Lilly: 1d20 + 2 ⇒ (16) + 2 = 18 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.
Claw 2 vs. Lilly: 1d20 + 2 ⇒ (16) + 2 = 18 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.
Claw 3 vs. Lilly: 1d20 + 2 ⇒ (18) + 2 = 20 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
Claw 4 vs. Lilly: 1d20 + 2 ⇒ (18) + 2 = 20 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.


Round 25___________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Moves to L12, Combat Expertise, and defensive. +3 AC -5 Atk, and hope I get the first dice bot, not the second.


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Taking the healing from the first roll DM Camris..

Variel wakes momentarily to see Doctor Rhaym above him. Not sure what happened he realizes quickly that the sounds of combat are still around him. Flynn was still engaged with the skeletal creature so Variel continues to aid him to finish off the thing quickly.

aid 1d20 + 2 ⇒ (12) + 2 = 14 counting in the prone penalty to the aid check


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire rushes to aid Lily.

To M11.

Fuzzles bounds off to help.

To M9

As Fuzzles closes in he attempts to avoid the creature before taking a bite.

acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14
bite: 1d20 + 3 ⇒ (9) + 3 = 12


Round 25___________

Celest Slysword_____
Moves to L12, Combat Expertise, and defensive. +3 AC -5 Atk, and hope I get the first dice bot, not the second.

Variel Whitestorm_____
Variel wakes momentarily to see Doctor Rhaym above him. Not sure what happened he realizes quickly that the sounds of combat are still around him. Flynn was still engaged with the skeletal creature so Variel continues to aid him to finish off the thing quickly.
Variel aids Flynn in combat, +2 to attacks.

Cheshire Silvanshee_____
Cheshire rushes to aid Lily. To M11.
Fuzzles bounds off to help. To M9
As Fuzzles closes in he attempts to avoid the creature before taking a bite.
But he wasn’t careful enough and was attacked. The skeleton backhanded Fuzzles for 1d4 + 1 ⇒ (3) + 1 = 4 of slashing damage.
When Fuzzles attacked, he missed.

(npc) Lily____
Lily attacked ferociously and managed to pulverize the spine of her skeleton. It falls to pieces.

Doctor Rhaym_____
Doctor Rhaym ran over to where Lily’s group was and threw a healing bomb. It exploded and refreshed them with healing energies, healing 1d6 + 4 ⇒ (6) + 4 = 10 damage to Fuzzles, Lily, Cheshire and Celest.

Enemies______________
Weird skeleton 4 continued to full attack Flynn.
Claw 1 vs. Flynn: 1d20 + 2 ⇒ (5) + 2 = 7 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.
Claw 2 vs. Flynn: 1d20 + 2 ⇒ (6) + 2 = 8 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
Claw 3 vs. Flynn: 1d20 + 2 ⇒ (9) + 2 = 11 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
Claw 4 vs. Flynn: 1d20 + 2 ⇒ (20) + 2 = 22 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.
...Crit confirm?: 1d20 + 2 ⇒ (15) + 2 = 17 for a possible extra 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.


Round 26___________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

Rhaym peered into the outer darkness.
"Ah, gentlemen, ladies, what is that out there?" He said, pointing.


Those of you with Low-Light vision:

You see another 8, no ten, no twelve of those four armed skeletons closing in on your position in their stumbling gait from North and West and South. They're about 200 to 150 feet away.

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