Sabina Merrin

Lilly Peregrine's page

146 posts. Alias of Lufien "Silvertongue" Loamin.


Full Name

Lilly Peregrine

Race

Human (Varisian)

Classes/Levels

Warpriest (Iomedae) 2 HP 14/20 | AC 20 (21)/T 11 (12)/FF 19 | F +4 R +3 W +5 | Perc +2 | Init +3 | Blessings 2/3

Gender

Female

Size

M

Age

20

Special Abilities

Aura, Blessings 3/day, Fervor 3/day, Orisons, Sacred Weapon

Alignment

LG

Deity

Iomedae

Languages

Common

Strength 16
Dexterity 13
Constitution 12
Intelligence 10
Wisdom 14
Charisma 14

About Lilly Peregrine

Lilly Peregrine
Female Human (Varisian) Warpriest (Iomedae) 2
LN Medium Humanoid
Init +3; Senses Perception +2
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Defense
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AC 20 (21), touch 11 (12), flat-footed 19 (+7 Armor, +2 Shield, +1 Dex, +1 Dodge vs robots)
hp 20 (2d8, +2 Con, +3 toughness)
Fort +4, Ref +3, Will +5
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Offense
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Speed 20 ft.
Melee Longsword +5 (d8+3/19-20 x2), Dagger +3 (d4+3/19-20 x2)
RangedLight Crossbow +2 (d8/19-20 x2)
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Statistics
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Str 16, Dex 13, Con 12, Int 10, Wis 14, Cha 14
Base Atk +1; CMB +4; CMD 15

Special Abilities:

Blessings: Lilly can use her blessings 3 times per day.

Blessing of Law: Axiomatic Strike (minor): At 1st level, you can touch one weapon and enhance it with the essence of law. For 1 minute, this weapon glows blue, pale yellow, or white and deals an additional 1d6 points of damage against chaotic creatures. During this time, it’s treated as lawful for the purposes of overcoming damage reduction. This additional damage doesn’t stack with the additional damage from the axiomatic weapon special ability.

Blessing of War: War Mind (minor): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.

Aura - Lilly emits a Lawful & Good aura that can be detected by those with the ability to do so.

Sacred Weapon - Weapon Damage (Longsword) are based upon either the table for warpriests or the actual weapon damage, whichever is greater.

Focus Weapon - Gain Weapon Focus as a bonus feat.

Fervor - 1d6 3/day


Prepared Spells:

0 - Guidance, Light, Mending, Virtue
1 - Cure Light Wounds, Protection From Chaos, Protection from Evil


Feats:

Weapon Focus (Longsword)
Lightning Reflexes
Toughness

Traits:

Reactionary - +2 Initiative
Robot Slayer - +1 on attack rolls vs robots, +1 dodge bonus to AC vs robots

Skills:

Trained:

Climb +8 (2)
Heal +7 (2)
Intimidate +7 (2)
Knowledge (Religion) +5 (2)
Sense Motive +7 (2)

Untrained:

Acrobatics +1
Survival +2
Swim +3


Languages:

Common

Gear:

Cold Iron Longsword, Longsword, Dagger, Light Crossbow, 20 Bolts, MW Banded Mail, Large Steel Shield, Silver Holy Symbol of Iomedae, Backpack, Bedroll, Flint & Steel, 8 Days Rations, 50' Hemp Rope, 2 Empty Sacks, Explorer's Outfit, 5 Torches, Waterskin, Crowbar, 9 gp, 6 sp, 5 cp, admirer's note

Appearance:
Lilly is tall for a human woman, almost six feet. Her gentle curves are usually covered by her scale mail, or a white tunic and leather breeches on the rare occasions she goes about without her armor. Her long, wavy black hair is usually tied in a tail in combat situations, otherwise she lets it loose. Her skin is pale, almost white, but her eyes are a dark brown, almost black. She is a good-looking woman, capable of turning heads if she acted the part.

Personality:
Lilly is a fairly serious person, although she is capable of jesting and having a good time in 'non-work' occasions. Her view of things is relatively black and white, though she does try to redeem evil-doers first, resorting to destruction as a last resort. She is quiet and contemplative, but comes alive during battle, becoming very verbal with her allies and opponents.