DM-Camris' IRON GODS Part 1: The Fires of Creation (Inactive)

Game Master Camris

SECTION FOUR: Technological Terror
In the town of Torch, the settlement’s unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are you bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch?
Science Deck Overview
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Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"I, uh, well . . . "

search: 1d20 + 5 ⇒ (20) + 5 = 25

"Hang on and I'll tell ya. I'm in the zone."


Flynn can tell at a glance the place is dead. No traps at all. The other door across the room is the same as all the others; a circular aperture whose heavy door is down but not locked.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

[b]"The only things active in here is us. That circular door over there and it's unlocked. Looks like that's where we have to go out. Rooms picked over, nothin worth stealing."


When you are ready, you buckle down and use the same method to deadlift the door high enough to slip through.

TACTICAL OVERVIEW

Beyond, the metal walls you have grown used to yield to a kind of hard stone granite. The stone tunnel curves north before opening... out.
You find yourselves standing impossibly outside.

At first glance, this cold and empty space presents a strange and disconcerting vista—that of a desert valley under a starless, night sky. A stretch of sand covers the ground, a vista broken here and there by bits of strange, spiky shells or contorted, dead fronds that look like branches. To your left and back is a rocky cliff pierced by the tunnel you just emerged from.


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Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

"Lilly, I don't think were in Numeria anymore."


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Variel takes his rapier and stabs it in the ground and rock around him trying to determine if this is an illusion or something else. Did anyone else feel magic affect them? The only thing I can think of is this is an illusion, we are dreaming, or we stepped through a magical teleported somehow.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire sniffs the air and looks at the sky. "If there is an entrance why did we swim through sewer? Teleported . . . wouldn't we know?"


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

Doctor Rhaym looked around, flabbergasted.
"But... we are hundreds of feet below Torch! How did we get... here?" He said, looking around vainly for answers.


Who has light sources on at the moment?
Also, Perception checks everyone!


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Celest can invest in a torch or two (if acceptable, she'll get an everburning one).

Perception: 1d20 + 4 ⇒ (12) + 4 = 16


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

perception: 1d20 + 1 ⇒ (12) + 1 = 13


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Varied has a light spell active refreshing it as he goes. It last 20 minutes at this level so 1d20 ⇒ 11 minutes left

Perception 1d20 + 2 ⇒ (13) + 2 = 15


Fuzzles rumbling grown is your only warning as suddenly Purple tentacles emerge from a white, coral-like rock formation just to your right, tracing whirled patterns in the surrounding sand as they lunge to attack!

WHAT YOU SEE

Tentacle vs Cheshire FF: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 Hit! for 1d6 + 3 ⇒ (3) + 3 = 6 piercing damage.
Tentacle vs Lily FF: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 Hit! for 1d6 + 3 ⇒ (5) + 3 = 8 piercing damage.

When Fuzzles tried to move, he found himself stuck to some white liquid that oozed up through the sand. Has the Grappled condition.


Round 1___________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Celest moves to O8 keeping 10 feet away from the creature. Double move

"It's always gotta be tentacles: metals one, vegetable ones--Doc what the heck is this thing?"

Also, was the above acceptable? (see Celest's last post. If so she has the appropriate torch in her off hand).


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Not sure what the creature is Variel nevertheless sees a threat. Acting quickly yet keeping Fuzzles between him and the creature Variel casts shield and steps forward next to the creature.

Acrobatics to avoid AoO to J,11 1d20 + 3 ⇒ (14) + 3 = 17

Knowledge gamut
Know (arcane): 1d20 + 7 ⇒ (7) + 7 = 14
Know (dung): 1d20 + 7 ⇒ (16) + 7 = 23
Know (local): 1d20 + 4 ⇒ (2) + 4 = 6
Know (planes): 1d20 + 7 ⇒ (6) + 7 = 13


Variel:
No matter how you rack your brains, you cannot recall anything about such a creature. Its just... alien.

Celest:
No everburning torches were available.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"What in the hell is that?! A freaking sea urchin?"

1d20 + 2 ⇒ (5) + 2 = 7
1d6 + 1 + 1d6 ⇒ (4) + 1 + (2) = 7

"Dang it! Hold still!"

Flynn yells as he misses.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Fuzzles roars pathetically clearly uncomfortable and begins to try to free himself from the white liquid.

escape artist: 1d20 + 3 ⇒ (18) + 3 = 21

If Fuzzles was Sucessful:
Fuzzles with a bound tries to get free of the weirdness and moves a bit away (to H7) before turning to growl and size up the strange creature.

Cheshire moves to I9 a 5'step assuming no white gue stops me. closer to the strange rock he pulls and throws a strange curved stick at the tentacle thing.

Boomerang Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Boomerang Damage: 1d4 + 1 ⇒ (1) + 1 = 2

"What in wide wide world is that?"


Female Human (Varisian) Warpriest (Iomedae) 2 HP 14/20 | AC 20 (21)/T 11 (12)/FF 19 | F +4 R +3 W +5 | Perc +2 | Init +3 | Blessings 2/3

Lilly nodded to Celest, not really sure what was going on. Still, it seemed safe to say that geographically they were nowhere near Torch.

As the tentacle broke the ground, Lilly's eyes widened in surprise. A brutal blow from the appendage has her wincing in pain. She calls upon her goddess's blessings, her wounds healing themselves as she rushed at the creature, longsword singing.

Fervor: 1d6 ⇒ 3
Longsword: 1d20 + 5 ⇒ (17) + 5 = 22
1d8 + 3 ⇒ (1) + 3 = 4


Round 1___________

Celest Slysword_____
Celest moves to O8 keeping 10 feet away from the creature. Double move
"It's always gotta be tentacles: metals one, vegetable ones--Doc what the heck is this thing?"

Variel Whitestorm_____
Not sure what the creature is Variel nevertheless sees a threat. Acting quickly yet keeping Fuzzles between him and the creature Variel casts shield and steps forward next to the creature.
When he stepped next to the creature and stopped, a white liquid squirted up from under the sand and quickly hardened. This is an Entrap attack. (Fort save DC14 or be Entangled for 1d8 rounds.)
An entangled creature can make a Strength check (DC14) as a full-round action to break free;

Notorious Flynn Ryder_____
"What in the hell is that?! A freaking sea urchin?"
Flynn fired and missed.
"Dang it! Hold still!" Flynn yells as he misses.

Cheshire Silvanshee_____
Fuzzles roars pathetically clearly uncomfortable and begins to try to free himself from the white liquid.
With an act of shear strength, he managed to tear himself free (1hp damage) and retreat.
Cheshire moves to I9. He pulls and throws a strange curved stick at the tentacle thing.
He lands a direct hit with the curved stick, dealing minor damage. You see it bleed white liquid.
Where he stopped, a white liquid squirted up from under the sand and quickly hardened. This is an Entrap attack. (Fort save DC14 or be Entangled for 1d8 rounds.)
An entangled creature can make a Strength check (DC14) as a full-round action to break free;

Lilly Peregrine_____
A brutal blow from the appendage has her wincing in pain. She calls upon her goddess's blessings, her wounds healing themselves as she rushed at the creature, longsword singing.
She lands a good hit, also doing minor damage that bleeds white.
Where he stopped, a white liquid squirted up from under the sand and quickly hardened. This is an Entrap attack. (Fort save DC14 or be Entangled for 1d8 rounds.)
An entangled creature can make a Strength check (DC14) as a full-round action to break free;

Doctor Rhaym_____
”What? I… I don’t know!” He stammered.
He quickly drew a dart from his black bag and threw it at the creature.
Dart attack: 1d20 + 2 ⇒ (19) + 2 = 21

Enemies__________
Creature_____
Tentacle attack 1 vs Lilly: 1d20 + 5 ⇒ (1) + 5 = 6 Wild miss.
Tentacle attack 2 vs Variel: 1d20 + 5 ⇒ (15) + 5 = 20 Hit! for 1d6 + 3 ⇒ (3) + 3 = 6 damage.

DM:

Ghelarn: 16


Round 2__________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Celest ducks, weaves, and rolls in on-- on whatever it is.
acrobatics (to avoid AoO moving to M11): 1d20 + 9 ⇒ (11) + 9 = 20
mwk dagger (flanking): 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7

Threat
mwk dagger (confirm): 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 additional damage: 1d4 + 2 ⇒ (1) + 2 = 3


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Flynn fires another arrow.

1d20 + 4 ⇒ (12) + 4 = 16

1d6 + 1 ⇒ (5) + 1 = 6

"Why are you charging into get stuck?! The first few people I get it, but after that? Jeez!"


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Even with his protections up Variel still got hit by the tentacle thing.

fort save 1d20 + 4 ⇒ (12) + 4 = 16

At least the white stuff that bubbled up from the ground did not seem to bother him at all. As Celest moves in Variel tries to use her presence to distract the thing and keep it off balance.

Rapier attack 1d20 + 6 ⇒ (1) + 6 = 7 for 1d6 + 3 ⇒ (5) + 3 = 8

His attack is poorly timed though and misses the tentacle thing completely.


Female Human (Varisian) Warpriest (Iomedae) 2 HP 14/20 | AC 20 (21)/T 11 (12)/FF 19 | F +4 R +3 W +5 | Perc +2 | Init +3 | Blessings 2/3

Fort: 1d20 + 4 ⇒ (5) + 4 = 9
Duration: 1d8 ⇒ 6

Lilly grimaces as she feels her movements hindered by the sticky substance on the ground. Not able to set her feet quite right, she swings at the abomination again anyway.

Longsword: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

Not wanting to risk a bomb, Doctor Rhaym unlimbered another dart and threw.
Dart attack: 1d20 + 2 ⇒ (15) + 2 = 17 Hit! for 1d4 ⇒ 3 piercing damage.


Round 2__________

Celest Slysword_____
Celest ducks, weaves, and rolls in on-- on whatever it is.
And plunges a dagger deep into its muscular body in a critical hit!

Notorious Flynn Ryder_____
Flynn fires another arrow.
He shoots an arrow into the tentacle cluster.
"Why are you charging into get stuck?! The first few people I get it, but after that? Jeez!"

Variel Whitestorm_____
Even with his protections up Variel still got hit by the tentacle thing.
At least the white stuff that bubbled up from the ground did not seem to bother him at all. As Celest moves in Variel tries to use her presence to distract the thing and keep it off balance.
His attack is poorly timed though and misses the tentacle thing completely.

Lilly Peregrine_____
Lilly grimaces as she feels her movements hindered by the sticky substance on the ground. Not able to set her feet quite right, she swings at the abomination again anyway.
But she missed.

Doctor Rhaym_____
Not wanting to risk a bomb, Doctor Rhaym unlimbered another dart and threw.
He stuck the dart into the tentacle cluster.

Enemies_____________

The creature abruptly drew its bleeding white tentacles into its stony body, then incredibly this granite outcropping lifted UP off the ground on fleshy pods and started rumbling south and east.

__________

The battle is over.


Survival DC12 or Perception DC17:

The mouth of the tunnel has a welter of footprints in the sand. Fortunately there are no winds here to obliterate them. You notice a relatively well traveled track leading from the tunnel roughly East North East.


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Any AOO attacks as it fled?

Survival 1d20 ⇒ 5
Perception 1d20 + 2 ⇒ (18) + 2 = 20

Variel looks around as the creqture flees noticing some irregularities in the sand. Looking closer Variel points them out to the rest of the group. It looks like some tracks over here. Cheshire, do you think your kitty can follow them?


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Perception: 1d20 + 4 ⇒ (19) + 4 = 23

"So Flynn, no rapier? I'm shocked." She puts her knife away and crouches to inspect the prints.

"I think Variel is right. Looks like there's a well-tread path here. Good eye there."


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire looks where Variel points out the tracks. "If its a fresh trail Fuzzles can help."

survival Fuzzles: 1d20 ⇒ 16

Scent Ability:
This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the sources location. A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarrys odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

survival Cheshire: 1d20 + 4 ⇒ (11) + 4 = 15


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Well Celest, your dagger obviously wounded it, but as you can see it was still healthy enough to simply walk away."

"Are we following it Lily> Or you think its better to just let it go? it doesn't look like it has pockets anyway."

Survival: 1d20 + 6 ⇒ (12) + 6 = 18

"Hey look. Tracks."


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"Maybe we should follow them." Cheshire and Fuzzles start following the trail.


Yes you can make all the AoO attacks that you wish. It is holed up under its carapace though, and you'll have to make sustained attacks to grind through the shells DR and HP before you can get at the alien flesh inside.
Tell me what you decide.


Female Human (Varisian) Warpriest (Iomedae) 2 HP 14/20 | AC 20 (21)/T 11 (12)/FF 19 | F +4 R +3 W +5 | Perc +2 | Init +3 | Blessings 2/3

Lilly shakes her head. "If it wishes to flee, I am more than happy to let it be on its way. I think I need to change my diet or something...I have been less than effective these last couple days."

The warpriestess takes a look around now that they are no longer under immediate threat.

Perception: 1d20 + 2 ⇒ (18) + 2 = 20 Now I roll high.

"The tracks seem thickest and most current this way. I think we should follow them."


Doctor Rhaym produces a light in a test tube, does anyone else have illumination?


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Torch.


Female Human (Varisian) Warpriest (Iomedae) 2 HP 14/20 | AC 20 (21)/T 11 (12)/FF 19 | F +4 R +3 W +5 | Perc +2 | Init +3 | Blessings 2/3

With a short prayer to Iomedae, Lilly calls forth a divine light on her shield, renewing it when it seems about to fade.

Casting Light, then renewing.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Ah screw it, let it go. I think that thing is more like a hungry insect than sentient. Er, maybe it is more like a mobile venus flytrap, I don't know. Anyway, we have the trail let's follow it."


It is a strange thing to walk through that undulating desert under a perfectly black sky. A little island of light in endless blackness.
And silent. No noise but the chuf of your feet and the sound of your breathing as you follow the trail of recent footprints around East, then South through the cold desert. It felt like you had walked for miles.

Perception DC16:
Off to your right you heard something. About thirty yards.


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Sorry guys I didn't have anything updating as for new posts. Variel has his light spell up.

Perception 1d20 + 2 ⇒ (15) + 2 = 17

The pitch black void above them was unsettling. There should have been stars, moons, planets all giving off light but there was nothing. Rather than voice his frustrations and sound like a whining kitten varielclamped his mouth shut and focused on th task at hand.

Hearing something in the dark Variel halrs the others with a quick abrupt Wait! Something to the right about 90 ft away.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"I feel like a lit lamp in a swamp full of jiggers, at least the suspense is over."

perception: 1d20 + 6 ⇒ (6) + 6 = 12

"I don't hear it, but I'm not doubting you."


Female Human (Varisian) Warpriest (Iomedae) 2 HP 14/20 | AC 20 (21)/T 11 (12)/FF 19 | F +4 R +3 W +5 | Perc +2 | Init +3 | Blessings 2/3

Not wanting to be caught by surprise, and thinking that an aggressive tactic is what is needed, Lilly proceeds over to the right in the general direction Variel pointed out. She peers over her shoulder to make sure her companions follow.


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Variel gladly escorts the Varisian woman to investigate the strange sound.

Flynn, I wouldn't be surprised if I started hearing imaginary things here. This place is just weird, too unnatural if you get my meaning.


Ahead of Lilly a shadowed figure, human sized, came into blurred view at the limit of her light, forty feet away. It staggered as if wounded or sick. The only sound is the chuff of it's feet as it stepped forward in a shambling gait.

What do you do?


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Peering at the figure, Rhaym stopped. His mouth drying up, he swallowed.
"That man... does not look well." He said, unnerved by the silence.


TACTICAL SITUATION


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Ah great here come the zombies right?!"

"Can someone shine a light on that guy please?"

Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19

"Hey pal you hurt? Why don't you take a seat and we'll come over there and get you fixed up, but that's close enough."

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